public final class CollisionShapeComponent extends java.lang.Object implements ICollisionComponent
| Modifier and Type | Field and Description |
|---|---|
boolean |
sensor |
CollisionShape |
shape |
| Constructor and Description |
|---|
CollisionShapeComponent() |
| Modifier and Type | Method and Description |
|---|---|
CollisionObject |
getCollisionObject() |
GameObject |
getGameObject() |
void |
init(GameObject gameObject)
internal - don't call
|
void |
onActivate()
internal - don't call
|
void |
onDeactivate()
internal - don't call
|
void |
onDestroy()
internal - don't call
|
void |
start()
internal - don't call
|
void |
updatePhysicSensor()
internal - don't call
|
void |
updatePhysicTransform()
internal - don't call
|
void |
updateRenderToPhysic()
internal - don't call
|
void |
updateStep(long timePassedMs)
internal - don't call
|
public CollisionShape shape
public boolean sensor
public final GameObject getGameObject()
getGameObject in interface IComponentGameObject this component is attached topublic CollisionObject getCollisionObject()
getCollisionObject in interface ICollisionComponentCollisionObject of this ICollisionComponent, if anypublic final void init(GameObject gameObject)
init in interface IComponentpublic final void start()
start in interface IComponentpublic void onActivate()
onActivate in interface IComponentpublic void onDeactivate()
onDeactivate in interface IComponentpublic void onDestroy()
onDestroy in interface IComponentpublic void updateStep(long timePassedMs)
updateStep in interface ICollisionComponentpublic void updatePhysicSensor()
updatePhysicSensor in interface ICollisionComponentpublic void updateRenderToPhysic()
updateRenderToPhysic in interface ICollisionComponentpublic void updatePhysicTransform()
updatePhysicTransform in interface ICollisionComponentBonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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