public interface IComponent
| Modifier and Type | Method and Description |
|---|---|
GameObject |
getGameObject() |
void |
init(GameObject gameObject)
internal - don't call
Initialize the IComponent |
void |
onActivate()
internal - don't call
The GameObject is activated |
void |
onDeactivate()
internal - don't call
The GameObject is deactivated |
void |
onDestroy()
internal - don't call
The GameObject is destroyed |
void |
start()
internal - don't call
Called after all init(GameObject) |
GameObject getGameObject()
void init(GameObject gameObject)
IComponentvoid start()
init(GameObject)void onActivate()
GameObject is activatedvoid onDeactivate()
GameObject is deactivatedvoid onDestroy()
GameObject is destroyedBonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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