public abstract class ILightComponent extends java.lang.Object implements IComponent, ILight
| Constructor and Description |
|---|
ILightComponent() |
| Modifier and Type | Method and Description |
|---|---|
GameObject |
getGameObject() |
void |
init(GameObject gameObject)
internal - don't call
|
void |
onActivate()
internal - don't call
|
void |
onDeactivate()
internal - don't call
|
void |
onDestroy()
internal - don't call
|
void |
start()
internal - don't call
|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetLightType, getProperty, isLightActive, updateToViewisCulled, isVisible, setCulledgetVolumepublic final GameObject getGameObject()
getGameObject in interface IComponentGameObject this component is attached topublic final void init(GameObject gameObject)
init in interface IComponentpublic final void start()
start in interface IComponentpublic void onActivate()
onActivate in interface IComponentpublic void onDeactivate()
onDeactivate in interface IComponentpublic void onDestroy()
onDestroy in interface IComponentBonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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