| Modifier and Type | Method and Description |
|---|---|
void |
ShadowPipelineComponent.setCompositingMode(Light shadowLight,
boolean textured,
boolean lighting,
boolean shadowing,
float shadowOpacity) |
void |
ShadowPipelineComponent.setShadowLight(Light shadowLight) |
| Modifier and Type | Method and Description |
|---|---|
static Light |
Light.read(ByteInputStream in) |
| Modifier and Type | Method and Description |
|---|---|
static Lights<Light> |
Lights.create(int numLights) |
static Lights<Light> |
Lights.read(ByteInputStream in) |
| Modifier and Type | Method and Description |
|---|---|
void |
Light.set(Light light) |
| Modifier and Type | Method and Description |
|---|---|
void |
IExtraAsset.onReadLight(java.lang.String name,
Light light) |
| Modifier and Type | Method and Description |
|---|---|
Lights<Light> |
JlfReader.read(ReaderSettings settings) |
| Modifier and Type | Method and Description |
|---|---|
void |
JlfWriter.write(Lights<Light> lights,
WriterSettings settings) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
ShadowMap.init(IGL gl,
Light light,
Mat4x4 cameraProj) |
void |
ShadowMap.update(IGL gl,
SceneView sceneView,
RenderTarget depthTex,
Light light,
Array<IBoundable> scene) |
void |
ShadowMap.ShadowMapCommand.update(Light shadowLight,
Array<IBoundable> occluders) |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com