| Modifier and Type | Method and Description |
|---|---|
Lights<?> |
PipelineComponent.PipelineDelegate.getSceneLights() |
| Modifier and Type | Method and Description |
|---|---|
void |
PhysicRenderer.drawCollisionObjectDebug(Renderer renderer,
CollisionObject collisionObject,
RenderState renderState,
boolean setColor,
float a,
Lights<?> lights,
boolean wireframe)
Draw collision shape of the specified
CollisionObject |
void |
PhysicRenderer.drawCollisionShapeDebug(Renderer renderer,
CollisionShape shape,
Transform t,
RenderState renderState,
Lights<?> lights,
boolean solid,
boolean wireframe) |
| Modifier and Type | Method and Description |
|---|---|
static Lights<Light> |
Lights.create(int numLights) |
static Lights<Light> |
Lights.read(ByteInputStream in) |
| Modifier and Type | Method and Description |
|---|---|
void |
Lights.getLightsInVolume(Lights<? super L> dst,
IVolume<?> volume) |
void |
Lights.set(Lights<L> lights) |
| Modifier and Type | Method and Description |
|---|---|
Lights<Light> |
JlfReader.read(ReaderSettings settings) |
| Modifier and Type | Method and Description |
|---|---|
void |
JlfWriter.write(Lights<Light> lights,
WriterSettings settings) |
| Modifier and Type | Method and Description |
|---|---|
void |
GLc.flush(IGL gl,
Lights<?> lights)
Flush for fixed pipeline
|
| Modifier and Type | Method and Description |
|---|---|
<L extends ILight> |
RenderOptions.getLights() |
| Modifier and Type | Method and Description |
|---|---|
static Batch |
Shapes.createBoundingVolume(Batch dstBatchOrNull,
IVolume<?> bv,
boolean line,
int subdivisions,
Lights<?> lights) |
static Batch |
Shapes.createBox(Batch dstBatchOrNull,
Box bb,
boolean fill,
Vec3 uvArea,
Lights<?> lights)
Draw a box
|
static Batch |
Shapes.createCapsule(Batch dstBatchOrNull,
Capsule capsule,
int slices,
boolean fill,
boolean hasUv,
Lights<?> lights)
Draw a capsule
|
static Batch |
Shapes.createCircle(Batch dstBatchOrNull,
float radius,
int slices,
boolean fill,
int dir,
Vec3 center,
boolean hasUv,
Lights<?> lights)
Draw a circle wit axis along y
|
static Batch |
Shapes.createCylinder(Batch dstBatchOrNull,
Cylinder cylinder,
int slices,
boolean fill,
boolean closed,
boolean hasUv,
Lights<?> lights) |
static Batch |
Shapes.createCylinder(Batch dstBatchOrNull,
Vec3 position,
float baseRadius,
float topRadius,
float height,
int slices,
boolean fill,
boolean closed,
boolean hasUv,
Lights<?> lights)
Draw a cylinder with axis along Y
=========================================================================
Copyright (c) 2002-2008 LWJGL Project
All rights reserved.
|
static Batch |
Shapes.createEllipse(Batch dstBatchOrNull,
float radiusX,
float radiusY,
int slices,
boolean fill,
Vec3 center,
boolean hasUv,
Lights<?> lights)
Draw an Ellipse along z plane
Num indices: fill ?
|
static Batch |
Shapes.createQuadY(Batch dstBatchOrNull,
float sizeX,
float sizeZ,
float uRepeat,
float vRepeat,
Vec3 position,
boolean hasUv,
Lights<?> lights)
Draw a Rectangle on the z plane at the (x, y, z) position
Texture is repeted on the rectangle nbTextRepetition times. |
static Batch |
Shapes.createQuadZ(Batch dstBatchOrNull,
float sizeX,
float sizeY,
float uRepeat,
float vRepeat,
Vec3 position,
boolean hasUv,
Lights<?> lights)
Draw a Rectangle on the z plane at the (x, y, z) position
Texture is repeated on the rectangle nbTextRepetition times. |
static Batch |
Shapes.createSphere(Batch dstBatchOrNull,
Sphere sphere,
int slices,
int stacks,
boolean fill,
boolean hasUv,
Lights<?> lights)
Draw a sphere with texture coordinates and normals
|
static void |
Shapes.putBox(Batch batch,
Box bb,
boolean fill,
Vec3 uvArea,
byte[] color,
Lights<?> lights) |
void |
Renderer.render(Batch batch,
Transform t,
boolean diffuseTexture,
boolean alphaTest,
Lights<?> lights,
int numHwInstances) |
void |
Batch.render(IGL gl,
boolean diffuseTexture,
boolean alphaTest,
boolean sdFont,
Lights<?> lights) |
static void |
Shapes.renderOnce(IGL gl,
Batch batch,
Color4 color,
Lights<?> lights) |
static void |
Shapes.renderOnce(IGL gl,
Batch batch,
Lights<?> lights) |
static void |
Shapes.renderOnce(Renderer renderer,
Batch batch,
Lights<?> lights) |
static void |
Shapes.reserveBox(Batch batch,
boolean fill,
Vec3 uvArea,
Lights<?> lights) |
void |
RenderOptions.setLights(Lights<?> lights)
|
| Modifier and Type | Method and Description |
|---|---|
void |
AccumPass.render(View view,
Renderer renderer,
Lights<?> lights) |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com