| Package | Description |
|---|---|
| com.bonzaiengine.material | |
| com.bonzaiengine.model | |
| com.bonzaiengine.model.asset | |
| com.bonzaiengine.model.util | |
| com.bonzaiengine.shader |
| Modifier and Type | Method and Description |
|---|---|
MaterialStandard |
MaterialStandard.clone() |
static MaterialStandard |
MaterialStandard.read(ByteInputStream in,
AssetManager assets,
java.lang.String[] strings) |
| Modifier and Type | Method and Description |
|---|---|
MaterialStandard |
Model.getMaterial(int materialIndex) |
MaterialStandard |
Model.getMaterial(java.lang.String materialName) |
| Modifier and Type | Method and Description |
|---|---|
void |
Model.addMaterial(MaterialStandard material) |
int |
Model.indexOfMaterial(MaterialStandard material) |
boolean |
Model.removeMaterial(MaterialStandard material) |
| Modifier and Type | Method and Description |
|---|---|
void |
Model.setMaterials(Array<MaterialStandard> materials) |
| Modifier and Type | Method and Description |
|---|---|
void |
AssetManager.onMaterialChanged(Model model,
MaterialStandard material)
Internal use
Notifies a MaterialStandard has a shader changed |
| Modifier and Type | Method and Description |
|---|---|
static java.util.HashSet<MaterialStandard> |
Utils.listMaterials(Model model,
boolean rec) |
static java.util.HashSet<MaterialStandard> |
Utils.listMaterialsUsing(Model model,
Texture texture) |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
Utils.removeAndReplaceMaterial(Model model,
MaterialStandard remove,
MaterialStandard replaceWith) |
static boolean |
Utils.removeMaterial(Model model,
MaterialStandard remove)
Remove a material and update references
|
static void |
Utils.renameMaterial(Model model,
MaterialStandard material,
java.lang.String newName)
Rename a material and update references
|
| Modifier and Type | Method and Description |
|---|---|
static java.util.HashSet<Map> |
Utils.listExceptDiffuseMaps(java.lang.Iterable<MaterialStandard> materials) |
static java.util.HashSet<java.lang.String> |
Utils.listExceptDiffuseTextures(java.lang.Iterable<MaterialStandard> materials) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
ShaderGenerator.generate(AssetManager assets,
MaterialStandard material)
Generate standard shader for the specified
MaterialStandard |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com