public class ConstantVec2 extends GraphNode
GraphNode.GraphInput| Constructor and Description |
|---|
ConstantVec2() |
ConstantVec2(Vec2 value) |
| Modifier and Type | Method and Description |
|---|---|
ShaderScope |
getBestScope() |
Block |
getBlock(Compiler compiler,
ShaderScope scope) |
Vec2 |
getConstant() |
ShaderPrecision |
getPrecision() |
ShaderScope |
getResultScope() |
void |
setConstant(Vec2 src) |
void |
setPrecision(ShaderPrecision precision) |
connect, getInput, getName, getNumInputs, getOutputName, setName, setOutputName, toStringpublic ConstantVec2()
public ConstantVec2(Vec2 value)
public final Vec2 getConstant()
public final void setConstant(Vec2 src)
public final ShaderPrecision getPrecision()
public final void setPrecision(ShaderPrecision precision)
public ShaderScope getResultScope()
getResultScope in class GraphNodepublic ShaderScope getBestScope()
getBestScope in class GraphNodepublic final Block getBlock(Compiler compiler, ShaderScope scope)
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