public class ConstantVec3 extends GraphNode
GraphNode.GraphInput| Constructor and Description |
|---|
ConstantVec3() |
ConstantVec3(Vec3 value) |
| Modifier and Type | Method and Description |
|---|---|
ShaderScope |
getBestScope() |
Block |
getBlock(Compiler compiler,
ShaderScope scope) |
Vec3 |
getConstant() |
ShaderPrecision |
getPrecision() |
ShaderScope |
getResultScope() |
void |
setConstant(Vec3 src) |
void |
setPrecision(ShaderPrecision precision) |
connect, getInput, getName, getNumInputs, getOutputName, setName, setOutputName, toStringpublic ConstantVec3()
public ConstantVec3(Vec3 value)
public final Vec3 getConstant()
public final void setConstant(Vec3 src)
public final ShaderPrecision getPrecision()
public final void setPrecision(ShaderPrecision precision)
public ShaderScope getResultScope()
getResultScope in class GraphNodepublic ShaderScope getBestScope()
getBestScope in class GraphNodepublic final Block getBlock(Compiler compiler, ShaderScope scope)
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