public class ConstantVec4 extends GraphNode
GraphNode.GraphInput| Constructor and Description |
|---|
ConstantVec4() |
ConstantVec4(Vec4 value) |
| Modifier and Type | Method and Description |
|---|---|
ShaderScope |
getBestScope() |
Block |
getBlock(Compiler compiler,
ShaderScope scope) |
Vec4 |
getConstant() |
ShaderPrecision |
getPrecision() |
ShaderScope |
getResultScope() |
void |
setConstant(Vec4 src) |
void |
setPrecision(ShaderPrecision precision) |
connect, getInput, getName, getNumInputs, getOutputName, setName, setOutputName, toStringpublic ConstantVec4()
public ConstantVec4(Vec4 value)
public final Vec4 getConstant()
public final void setConstant(Vec4 src)
public final ShaderPrecision getPrecision()
public final void setPrecision(ShaderPrecision precision)
public ShaderScope getResultScope()
getResultScope in class GraphNodepublic ShaderScope getBestScope()
getBestScope in class GraphNodepublic final Block getBlock(Compiler compiler, ShaderScope scope)
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