public class CustomUniform extends GraphNode
GraphNode.GraphInput| Constructor and Description |
|---|
CustomUniform() |
CustomUniform(ShaderUniform.BuiltIn builtIn) |
| Modifier and Type | Method and Description |
|---|---|
ShaderScope |
getBestScope() |
Block |
getBlock(Compiler compiler,
ShaderScope scope) |
ShaderPrecision |
getPrecision() |
ShaderScope |
getResultScope() |
ShaderType |
getType() |
java.lang.String |
getUniformName() |
void |
setPrecision(ShaderPrecision precision) |
void |
setType(ShaderType type) |
void |
setUniformName(java.lang.String uniformName) |
connect, getInput, getName, getNumInputs, getOutputName, setName, setOutputName, toStringpublic CustomUniform()
public CustomUniform(ShaderUniform.BuiltIn builtIn)
public final void setUniformName(java.lang.String uniformName)
public final java.lang.String getUniformName()
public final void setType(ShaderType type)
public final ShaderType getType()
public final ShaderPrecision getPrecision()
public final void setPrecision(ShaderPrecision precision)
public ShaderScope getResultScope()
getResultScope in class GraphNodepublic ShaderScope getBestScope()
getBestScope in class GraphNodepublic final Block getBlock(Compiler compiler, ShaderScope scope)
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