GraphNode.GraphInput| Constructor and Description |
|---|
ParallaxOcclusion() |
| Modifier and Type | Method and Description |
|---|---|
ShaderScope |
getBestScope() |
Block |
getBlock(Compiler compiler,
ShaderScope scope) |
float |
getBumpScale() |
java.lang.String |
getCode(Compiler compiler,
Block block,
ShaderScope scope) |
Map.MapType |
getHeightMap() |
int |
getHeightMapChannel() |
float |
getLodDistance() |
float |
getLodFadeRange() |
int |
getMaxSteps() |
int |
getMinSteps() |
ShaderScope |
getResultScope() |
boolean |
isDepthCorrection() |
boolean |
isInverseHeight() |
boolean |
isOffsetLimiting() |
boolean |
isUpward() |
void |
setBumpScale(float bumpScale) |
void |
setDepthCorrection(boolean depthCorrection) |
void |
setHeightMap(Map.MapType heightMap) |
void |
setHeightMapChannel(int heightMapChannel) |
void |
setInverseHeight(boolean inverseHeight) |
void |
setLodDistance(float lodDistance) |
void |
setLodFadeRange(float lodFadeRange) |
void |
setMaxSteps(int maxSteps) |
void |
setMinSteps(int minSteps) |
void |
setOffsetLimiting(boolean offsetLimiting) |
void |
setUpward(boolean upward) |
connect, getInput, getName, getNumInputs, getOutputName, setName, setOutputName, toStringpublic final Map.MapType getHeightMap()
public final void setHeightMap(Map.MapType heightMap)
public final void setHeightMapChannel(int heightMapChannel)
public final int getHeightMapChannel()
public final void setBumpScale(float bumpScale)
public final float getBumpScale()
public final void setOffsetLimiting(boolean offsetLimiting)
public final boolean isOffsetLimiting()
public final void setUpward(boolean upward)
public final boolean isUpward()
public final void setInverseHeight(boolean inverseHeight)
public final boolean isInverseHeight()
public final void setMinSteps(int minSteps)
public final int getMinSteps()
public final void setMaxSteps(int maxSteps)
public final int getMaxSteps()
public final void setLodDistance(float lodDistance)
public final float getLodDistance()
public final void setLodFadeRange(float lodFadeRange)
public final float getLodFadeRange()
public final void setDepthCorrection(boolean depthCorrection)
public final boolean isDepthCorrection()
public ShaderScope getResultScope()
getResultScope in class GraphNodepublic ShaderScope getBestScope()
getBestScope in class GraphNodepublic final Block getBlock(Compiler compiler, ShaderScope scope)
public java.lang.String getCode(Compiler compiler, Block block, ShaderScope scope)
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