public class PixelUv extends GraphNode
GraphNode.GraphInput| Constructor and Description |
|---|
PixelUv() |
| Modifier and Type | Method and Description |
|---|---|
ShaderScope |
getBestScope() |
Block |
getBlock(Compiler compiler,
ShaderScope scope) |
int |
getNumComponents() |
ShaderPrecision |
getPrecision() |
ShaderScope |
getResultScope() |
int |
getUvSet() |
void |
setNumComponents(int numComponents) |
void |
setPrecision(ShaderPrecision precision) |
void |
setUvSet(int uvSet) |
connect, getInput, getName, getNumInputs, getOutputName, setName, setOutputName, toStringpublic final int getUvSet()
public final void setUvSet(int uvSet)
public final ShaderPrecision getPrecision()
public final void setPrecision(ShaderPrecision precision)
public final void setNumComponents(int numComponents)
public final int getNumComponents()
public ShaderScope getResultScope()
getResultScope in class GraphNodepublic ShaderScope getBestScope()
getBestScope in class GraphNodepublic Block getBlock(Compiler compiler, ShaderScope scope)
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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