| Interface | Description |
|---|---|
| IMaterial | |
| ISurface | |
| ISurfaceType |
| Class | Description |
|---|---|
| Map | |
| MapList |
List of
Map |
| Material |
Material described with shader (
MaterialShader), shader parameters
(ShaderState) and textures (MapList). |
| MaterialShader | |
| MaterialStandard |
Standard material containing a
SurfaceStandard at the surface SurfaceTypes.SURFACE_DEFAULT |
| Surface | |
| SurfaceStandard |
Standard material, with the properties:
name Material name
ambient Material ambient color (default value: black) diffuse Material diffuse color (default value: white) emission Material emission color (default value: black) specular/shininess Material specular color (default value: black) and shininess also called specular exponent (default value: 128)transparency Material transparency (1-alpha)useDiffuseAlpha use alpha channel of diffuse texture for alpha (default value: false)forceAlphaTest use alpha test for texture transparency, when useDiffuseAlpha ise used (default value: false)receiveLight receive dynamic lighting (default value: false)twoSided two sided lighting (default value: false)maps list texture map: diffuse, specular, normal, height, ... |
| SurfaceTypes |
| Enum | Description |
|---|---|
| Map.MapType |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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