| Package | Description |
|---|---|
| com.bonzaiengine.math | |
| com.bonzaiengine.model.util | |
| com.bonzaiengine.physics | |
| com.bonzaiengine.visibility |
| Modifier and Type | Method and Description |
|---|---|
Plane |
Plane.clone() |
Plane |
Circle.getPlane(Plane plane) |
Plane |
Plane.set(float a,
float b,
float c,
float d)
Set a, b, c values of the Plane.
|
Plane |
Plane.set(Plane plane) |
Plane |
Plane.setD(float d) |
Plane |
Plane.setFromDirections(Vec3 dir1OnPlane,
Vec3 dir2OnPlane) |
Plane |
Plane.setFromDirections(Vec3 dir1OnPlane,
Vec3 dir2OnPlane,
Vec3 pointOnPlane) |
Plane |
Plane.setFromNormal(Vec3 normal,
Vec3 point) |
Plane |
Plane.setNormal(Vec3 normal)
Set the plane normal @param normal must be normalized
|
| Modifier and Type | Method and Description |
|---|---|
Plane |
Circle.getPlane(Plane plane) |
void |
Line.intersection(Plane p1,
Plane p2)
Set this
Line to be the intersection of the two planes |
void |
Mat4x4.obliqueClipPlane(Mat4x4 proj,
Mat4x4 view,
Plane clipPlane)
References:
[1] http://www.nvidia.fr/object/oblique_frustum_clipping.html [2] Modifying the Projection Matrix to Perform Oblique Near-Plane Clipping (Lengyel’s Frustum) http://www.terathon.com/code/oblique.html Lengyel, Eric. |
Plane |
Plane.set(Plane plane) |
| Modifier and Type | Method and Description |
|---|---|
void |
Biped.mirror(JointMotion jointData,
Plane plane) |
void |
Biped.mirror(Skeleton skeleton,
Plane plane) |
| Modifier and Type | Method and Description |
|---|---|
CollisionShape |
PhysicWorld.createPlaneCollisionShape(Plane plane) |
void |
CollisionShape.getPlane(Plane plane) |
| Modifier and Type | Method and Description |
|---|---|
Plane |
Frustum.getPlane(int id) |
| Modifier and Type | Method and Description |
|---|---|
float |
Sphere.distanceToPlane(Plane plane,
boolean min) |
float |
OrientedVolume.distanceToPlane(Plane plane,
boolean min) |
float |
IVolume.distanceToPlane(Plane plane,
boolean min) |
float |
Cylinder.distanceToPlane(Plane plane,
boolean min) |
float |
Capsule.distanceToPlane(Plane plane,
boolean min) |
float |
Box.distanceToPlane(Plane plane,
boolean min_) |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com