| Package | Description |
|---|---|
| com.bonzaiengine.camera | |
| com.bonzaiengine.math | |
| com.bonzaiengine.renderer.deferred |
| Modifier and Type | Method and Description |
|---|---|
boolean |
PerspectiveProjection.projectSphereInNDC(Rectangle dst,
Vec3 center,
float r)
Project Sphere in Normal Device Coordinates
Reference: http://article.gmane.org/gmane.games.devel.algorithms/21697 |
| Modifier and Type | Method and Description |
|---|---|
Rectangle |
Rectangle.clone() |
Rectangle |
Rectangle.set(float x,
float y,
float width,
float height) |
Rectangle |
Rectangle.set(Rectangle viewport) |
Rectangle |
Rectangle.setPoints(float x1,
float x2,
float y1,
float y2) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
Rectangle.intersection(Rectangle area)
|
boolean |
Rectangle.intersectWith(Rectangle area) |
boolean |
Rectangle.isIncludedIn(Rectangle area) |
Rectangle |
Rectangle.set(Rectangle viewport) |
| Modifier and Type | Field and Description |
|---|---|
Rectangle |
DeferredLight.screenProj
Screen space projection area (x, y, w, h)
|
| Modifier and Type | Method and Description |
|---|---|
static boolean |
DeferredLight.projectSphereToScreenSpace(Rectangle dst,
View view,
Vec3 positionMv,
float radius) |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com