| Modifier and Type | Method and Description |
|---|---|
Model |
BonzaiEngine.read(AssetManager assets,
ModelReaderSettings settings) |
| Constructor and Description |
|---|
BmfFont(AssetManager assets,
Stream fntStream) |
SdFont(AssetManager assets,
Stream fntStream) |
| Modifier and Type | Method and Description |
|---|---|
AssetManager |
GameScreen.getAssets() |
AssetManager |
GameScreen.getUiAssets() |
| Constructor and Description |
|---|
PhysicRenderer(boolean withCache,
AssetManager assets) |
| Modifier and Type | Method and Description |
|---|---|
AssetManager |
MaterialShader.getAssets() |
| Modifier and Type | Method and Description |
|---|---|
MaterialShader |
ISurfaceType.createShader(AssetManager assets,
ShaderGenerator shaderGenerator,
SurfaceStandard defaultSurface)
Creates a
MaterialShader |
static MaterialStandard |
MaterialStandard.read(ByteInputStream in,
AssetManager assets,
java.lang.String[] strings) |
void |
Map.restoreAssetReferences(AssetManager assets) |
void |
Map.setTexture(AssetManager assets,
java.lang.String textureName)
Set the texture and texture name
|
| Constructor and Description |
|---|
MaterialShader(AssetManager assets,
java.lang.String name) |
| Modifier and Type | Field and Description |
|---|---|
AssetManager |
Model.assets
Dependency to external assets (textures)
|
| Constructor and Description |
|---|
Model(AssetManager assetManager) |
| Modifier and Type | Method and Description |
|---|---|
static AssetManager |
AssetManager.create() |
static AssetManager |
AssetManager.create(boolean concurrent) |
| Modifier and Type | Method and Description |
|---|---|
AsyncModel |
ModelLibrary.use(AssetManager assets,
ModelReaderSettings settings)
AsyncModel.release() must be called on the result returned when it's not used anymore. |
| Constructor and Description |
|---|
AsyncModel(AssetManager assets,
ModelReaderSettings settings)
Used by
AssetManager
AsyncModel with default loading using BonzaiEngine.read(AssetManager, ModelReaderSettings) |
AsyncModel(AssetManager assets,
java.lang.String id)
Used by
AssetManager
AsyncModel with default loading using BonzaiEngine.read(AssetManager, ModelReaderSettings) |
AsyncModel(AssetManager assets,
java.lang.String id,
Task<Model> loader) |
AsyncMotion(AssetManager assets,
ReaderSettings settings)
AsyncMotion with default loading using BonzaiEngine.read(AssetManager, ModelReaderSettings) |
AsyncMotion(AssetManager assets,
java.lang.String id)
AsyncMotion with default loading using BonzaiEngine.read(AssetManager, ModelReaderSettings) |
AsyncMotion(AssetManager assets,
java.lang.String id,
Task<Motion> loader) |
| Modifier and Type | Method and Description |
|---|---|
void |
ModelReaderSettings.registerPath(AssetManager assets,
java.lang.String path)
Internal use
IModelReader |
| Modifier and Type | Method and Description |
|---|---|
static AssetManager |
Utils.simpleAssets() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
ShaderGenerator.generate(AssetManager assets,
MaterialStandard material)
Generate standard shader for the specified
MaterialStandard |
MaterialShader |
ShaderGenerator.generate(AssetManager assets,
ShaderParam shaderParam) |
| Modifier and Type | Method and Description |
|---|---|
static AssetManager |
UI.createAssets() |
AssetManager |
UI.getAssets() |
| Constructor and Description |
|---|
UI(Theme theme,
AssetManager assets) |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com