public static final class GeometryIndexed.FaceStorage extends GeometryIndexed.SmoothGroupHelper
| Constructor and Description |
|---|
FaceStorage() |
| Modifier and Type | Method and Description |
|---|---|
Array<GeometryIndexed.FaceIndexed> |
getStorage(int materialID)
Add a face
|
Array<GeometryIndexed.FaceIndexed> |
getStorage(int materialID,
int defaultSize) |
void |
setSmoothAngle(int materialID,
float smoothAngleRadians) |
addSmoothGroup, addSmoothGroup, verifySmoothGroupspublic Array<GeometryIndexed.FaceIndexed> getStorage(int materialID)
public Array<GeometryIndexed.FaceIndexed> getStorage(int materialID, int defaultSize)
defaultSize - default storage size (just a hint for better memory management)public void setSmoothAngle(int materialID,
float smoothAngleRadians)
smoothAngleRadians - smooth angle in radiansBonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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