| Package | Description |
|---|---|
| com.bonzaiengine.model.reader |
| Modifier and Type | Method and Description |
|---|---|
GeometryIndexed.VertexIndexed |
GeometryIndexed.VertexIndexed.clone() |
GeometryIndexed.VertexIndexed |
GeometryIndexed.VertexIndexed.set(int positionID,
int texCoordID,
int texCoord2ID,
int normalID,
int colorID,
int skinIndex) |
| Modifier and Type | Method and Description |
|---|---|
void |
GeometryIndexed.FaceIndexed.setVertex(int vertexID,
GeometryIndexed.VertexIndexed vertexIndexed) |
static GeometryIndexed.FaceIndexed[] |
Triangulation.triangulate(GeometryIndexed.VertexIndexed[] polygon,
Array<Vec3> positions)
Triangulation of a polygon into convex triangle
|
static GeometryIndexed.FaceIndexed[] |
Triangulation.triangulate(GeometryIndexed.VertexIndexed[] polygon,
Vec3Array positions) |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com