| Modifier and Type | Method and Description |
|---|---|
IGLApi |
ApplicationSettings.getGLContextShared() |
| Constructor and Description |
|---|
ApplicationSettings(GLApiName glApiName,
DisplayCapabilities capabilities,
IGLApi gLContextShared) |
| Modifier and Type | Method and Description |
|---|---|
void |
Game.render(IGLApi glApi)
Render this
Game. |
| Modifier and Type | Method and Description |
|---|---|
void |
UiComponent.render(IGLApi glApi,
SceneView sceneView)
internal - don't call
|
void |
PipelineComponent.render(IGLApi glApi,
SceneView sceneView,
PipelineComponent.PipelineDelegate delegate) |
| Modifier and Type | Class and Description |
|---|---|
class |
AndroidApi |
| Modifier and Type | Method and Description |
|---|---|
static void |
ViewHelper.beginOrtho(IGLApi glApi,
Area viewport)
Use orthographic projection, usually for rendering 2D elements.
|
static void |
ViewHelper.beginOrtho(IGLApi glApi,
Area viewport,
float near,
float far)
Use orthographic projection, usually for rendering 2D elements.
|
static void |
ViewHelper.endOrtho(IGLApi glApi)
Load projection and modelview matrices previously saved by the method beginOrtho
|
abstract boolean |
Picker.pickEvent(IGLApi glApi,
PickingEvent event,
Area area)
Triggered when a picking event is running, return true to process it
|
abstract void |
Picker.pickMissed(IGLApi glApi,
PickingEvent event,
Area area)
Call when no object was picked.
|
abstract void |
Picker.processPicked(IGLApi glApi,
PickingEvent event,
Area area,
java.lang.Object pickedSingle,
java.util.HashSet<java.lang.Object> picked)
Called when at least one object has been successfully picked
|
void |
Picker.processPicking(IGLApi glApi,
SceneView sceneView,
PickingEvent mode,
Area area) |
abstract void |
Picker.renderObjects(IGLApi glApi,
SceneView sceneView)
Render 3D objects to be picked.
|
void |
GLAction.runInGLContext(IGLApi glApi) |
void |
AsyncGL.update(IGLApi glApi) |
| Modifier and Type | Method and Description |
|---|---|
IGLApi |
Renderer.getCurrentContext() |
| Modifier and Type | Method and Description |
|---|---|
BatchProfile |
JointNameRenderer.render(IGLApi glApi,
IFont font,
SceneView sceneView,
Model model) |
static BatchProfile |
Renderer.render(IGLApi glApi,
Model model,
RenderOptions renderOptions)
Deprecated.
|
void |
Renderer.start(IGLApi glApi)
Start rendering models
|
| Modifier and Type | Method and Description |
|---|---|
void |
Filter.blur(IGLApi glApi,
RenderTarget src,
RenderTarget blurTmp,
RenderTarget blurRes) |
void |
ShadowMap.end(IGLApi glApi) |
void |
ShadowMap.start(IGLApi glApi,
int partition) |
| Modifier and Type | Method and Description |
|---|---|
static IGLApi |
Scene.current()
Deprecated.
|
IGLApi |
ISceneTarget.getGLApi() |
| Modifier and Type | Method and Description |
|---|---|
void |
Scene.init(IGLApi glApi) |
void |
IScene.init(IGLApi glApi)
Called at OpenGL creation (and after OpenGL context has been destroyed)
|
void |
ISceneTarget.init(IScene scene,
DisplayCapabilities capabilities,
IGLApi sharedContext)
Initialize this scene target, this is usually done internally when using ApplicationSettings.
|
void |
Scene.onContextLost(IGLApi glApi) |
void |
IScene.onContextLost(IGLApi glApi)
Called before init and just after an OpenGL has been destroyed then re-created
|
void |
SceneView.render(IGLApi glApi) |
void |
Scene.render(IGLApi glApi) |
void |
IScene.render(IGLApi glApi)
Called each frame
|
void |
ISceneViewRenderable.render(IGLApi glApi,
SceneView sceneView) |
void |
Scene.reshape(IGLApi glApi,
Viewport newViewport) |
void |
IScene.reshape(IGLApi gl,
Viewport viewport)
Caled each time the viewport has changed
|
| Modifier and Type | Method and Description |
|---|---|
IGLApi |
SpriteRenderer.getGLApi()
Deprecated.
|
| Modifier and Type | Method and Description |
|---|---|
BatchProfile |
UI.render(IGLApi glApi,
Viewport viewport)
UI rendering |
void |
SpriteRenderer.start(IGLApi glApi,
Area uiArea)
Start rendering
|
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com