public abstract class Constraint extends java.lang.Object implements INative
| Modifier and Type | Class and Description |
|---|---|
static class |
Constraint.Type |
| Modifier and Type | Method and Description |
|---|---|
void |
destroy() |
RigidBody |
getRigidBodyA() |
RigidBody |
getRigidBodyB() |
Constraint.Type |
getType() |
float |
isBreakingImpulseThreshold() |
boolean |
isCollisionBetweenLinkedBodies() |
boolean |
isEnabled() |
static void |
pivotAxisToTransform(Transform dst,
Vec3 pivot,
Vec3 axis) |
void |
setBreakingImpulseThreshold(float breakingImpulseThreshold) |
void |
setCollisionBetweenLinkedBodys(boolean collisionBetweenLinkedBodies)
Must be called before adding this
Constraint to the PhysicWorld |
void |
setEnabled(boolean enabled) |
public static final void pivotAxisToTransform(Transform dst, Vec3 pivot, Vec3 axis)
public final Constraint.Type getType()
public final RigidBody getRigidBodyA()
public final RigidBody getRigidBodyB()
public final boolean isCollisionBetweenLinkedBodies()
RigidBody of this Constraintpublic final void setCollisionBetweenLinkedBodys(boolean collisionBetweenLinkedBodies)
Constraint to the PhysicWorldcollisionBetweenLinkedBodies - collision disable between the two RigidBody of this Constraint.public final boolean isEnabled()
public final void setEnabled(boolean enabled)
public final float isBreakingImpulseThreshold()
public final void setBreakingImpulseThreshold(float breakingImpulseThreshold)
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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