| Interface | Description |
|---|---|
| IAction | |
| IContactPointCallback | |
| IController | |
| INative | |
| IStepListener | |
| ITestResultCallback |
| Class | Description |
|---|---|
| CollisionObject | |
| CollisionShape | |
| Constraint | |
| ContactPoints | |
| ConvexDecomposition | |
| ConvexDecomposition.HACD |
HACD, Hierarchical Approximate Convex Decomposition
Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com) All rights reserved. |
| ConvexDecomposition.VHACD |
VHACD, Volumetric Hierarchical Approximate Convex Decomposition
Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com) All rights reserved. |
| GhostObject |
From Bullet:
The
GhostObject can keep track of all objects that are overlapping
By default, this overlap is based on the AABB
This is useful for creating a character controller, collision sensors/triggers, explosions etc. |
| PhysicWorld | |
| RigidBody |
From Bullet/JBullet:
It is recommended for performance and memory use to share
CollisionShape
objects whenever possible. |
| SoftBody |
From Bullet:
The btSoftBody is an class to simulate cloth and volumetric soft bodies.
|
| SoftBodyWorldInfo | |
| TestResult |
| Enum | Description |
|---|---|
| CollisionObject.ActivationState | |
| CollisionShape.Type | |
| Constraint.Type |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com