All Methods Instance Methods Concrete Methods
| Modifier and Type |
Method and Description |
void |
accumulate(Renderer renderer,
Mat4x4 cameraProj,
Mat4x4 cameraMv,
Framebuffer gBuffer,
int id) |
void |
destroy(IGL gl) |
void |
end(IGLApi glApi) |
Filter.Kernel |
getBlurFilter() |
int |
getBlurSize() |
ShadowMap.ShadowMapCommand |
getCommand() |
ShadowMap.ShadowFilter |
getFilter() |
Mat4x4 |
getLightProj(int partition) |
Mat4x4 |
getLightView(int partition) |
int |
getMemoryUsage() |
int |
getNumPartitions() |
Box |
getPartitionBox(int partition) |
float |
getPartitionFar() |
float |
getPartitionNear() |
RenderTarget |
getShadowMap() |
int |
getShadowMapSamples() |
int |
getShadowMapSize() |
boolean |
init(IGL gl,
Light light,
Mat4x4 cameraProj) |
boolean |
isInitialized(IGL gl) |
boolean |
isPartitionBoxInLightSpace() |
int |
isShadowMapAniso() |
boolean |
isShadowMapMipmap() |
void |
setBlurFilter(Filter.Kernel blurFilter) |
void |
setBlurSize(int blurSize) |
void |
setFilter(ShadowMap.ShadowFilter filter) |
void |
setNumPartitions(int numPartitions) |
void |
setShadowMapAniso(int shadowMapAniso) |
void |
setShadowMapMipmap(boolean shadowMapMipmap) |
void |
setShadowMapSamples(int shadowMapSamples) |
void |
setShadowMapSize(int shadowMapSize) |
void |
start(IGLApi glApi,
int partition) |
void |
update(IGL gl,
SceneView sceneView,
RenderTarget depthTex,
Light light,
Array<IBoundable> scene) |