| Package | Description |
|---|---|
| com.bonzaiengine.renderer.deferred |
| Modifier and Type | Method and Description |
|---|---|
RenderTarget |
Framebuffer.attach(IGL gl,
RenderTarget renderTarget,
GLEnums.Attachment attachment)
|
RenderTarget |
Framebuffer.dettach(IGL gl,
GLEnums.Attachment attachment)
Dettach a
RenderTarget from this Framebuffer |
static RenderTarget |
GBuffer.getDepth(Framebuffer f) |
static RenderTarget |
GBuffer.getDerivative(Framebuffer f) |
static RenderTarget |
GBuffer.getDiffuseSpec(Framebuffer f) |
static RenderTarget |
GBuffer.getNormalPos(Framebuffer f) |
RenderTarget |
Framebuffer.getRenderTarget(GLEnums.Attachment attachment) |
RenderTarget |
ShadowMap.getShadowMap() |
| Modifier and Type | Method and Description |
|---|---|
void |
Framebuffer.addRenderTarget(RenderTarget renderTarget,
GLEnums.Attachment attachment)
|
RenderTarget |
Framebuffer.attach(IGL gl,
RenderTarget renderTarget,
GLEnums.Attachment attachment)
|
void |
Filter.blur(IGLApi glApi,
RenderTarget src,
RenderTarget blurTmp,
RenderTarget blurRes) |
void |
ShadowMap.update(IGL gl,
SceneView sceneView,
RenderTarget depthTex,
Light light,
Array<IBoundable> scene) |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com