| Class and Description |
|---|
| Renderer
Usage for optimized rendering of a collection of model, batch, etc ...:
RendererPipeline pipeline = BonzaiEngine.get().getRenderer();
pipeline.start(glApi);
for(...) {
pipeline.render(...);
}
pipeline.end();
|
| Class and Description |
|---|
| Batch
Utility to create temporary or persistent geometry.
|
| Class and Description |
|---|
| Renderer
Usage for optimized rendering of a collection of model, batch, etc ...:
RendererPipeline pipeline = BonzaiEngine.get().getRenderer();
pipeline.start(glApi);
for(...) {
pipeline.render(...);
}
pipeline.end();
|
| Class and Description |
|---|
| Renderer
Usage for optimized rendering of a collection of model, batch, etc ...:
RendererPipeline pipeline = BonzaiEngine.get().getRenderer();
pipeline.start(glApi);
for(...) {
pipeline.render(...);
}
pipeline.end();
|
| RenderState |
| Class and Description |
|---|
| HwData |
| Renderer
Usage for optimized rendering of a collection of model, batch, etc ...:
RendererPipeline pipeline = BonzaiEngine.get().getRenderer();
pipeline.start(glApi);
for(...) {
pipeline.render(...);
}
pipeline.end();
|
| RenderOptions |
| RenderState.Cull |
| Class and Description |
|---|
| Batch
Utility to create temporary or persistent geometry.
|
| Batch.IBatchAttributes |
| BatchProfile |
| HwData |
| HwVao |
| LightRenderer.LightRenderData |
| Renderer
Usage for optimized rendering of a collection of model, batch, etc ...:
RendererPipeline pipeline = BonzaiEngine.get().getRenderer();
pipeline.start(glApi);
for(...) {
pipeline.render(...);
}
pipeline.end();
|
| Renderer.Pass |
| RenderOptions |
| RenderState |
| RenderState.Cull |
| SamplerState |
| Class and Description |
|---|
| Batch.IBatchAttributes |
| HwVao |
| Renderer
Usage for optimized rendering of a collection of model, batch, etc ...:
RendererPipeline pipeline = BonzaiEngine.get().getRenderer();
pipeline.start(glApi);
for(...) {
pipeline.render(...);
}
pipeline.end();
|
| Class and Description |
|---|
| BatchProfile |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com