| Modifier and Type | Method and Description |
|---|---|
void |
VolumeManipulator.processInput(SceneView sceneView,
IInput input)
Must be called to process input actions
|
| Constructor and Description |
|---|
VolumeManipulator(SceneView sceneView) |
| Modifier and Type | Method and Description |
|---|---|
SceneView |
Game.getSceneView() |
| Modifier and Type | Method and Description |
|---|---|
void |
Game.setSceneView(SceneView sceneView) |
| Modifier and Type | Method and Description |
|---|---|
void |
UiComponent.render(IGLApi glApi,
SceneView sceneView)
internal - don't call
|
void |
PipelineComponent.render(IGLApi glApi,
SceneView sceneView,
PipelineComponent.PipelineDelegate delegate) |
void |
UiComponent.update(ISceneTarget sceneTarget,
SceneView sceneView,
long timePassedMs)
internal - don't call
|
| Modifier and Type | Method and Description |
|---|---|
void |
FreeCamera.processInput(SceneView sceneView,
IInput input)
Update inputs.
|
| Modifier and Type | Method and Description |
|---|---|
void |
IInputListener.processInput(SceneView sceneView,
IInput input) |
| Modifier and Type | Method and Description |
|---|---|
void |
Picker.processPicking(IGLApi glApi,
SceneView sceneView,
PickingEvent mode,
Area area) |
abstract void |
Picker.renderObjects(IGLApi glApi,
SceneView sceneView)
Render 3D objects to be picked.
|
| Modifier and Type | Method and Description |
|---|---|
BatchProfile |
JointNameRenderer.render(IGLApi glApi,
IFont font,
SceneView sceneView,
Model model) |
| Modifier and Type | Method and Description |
|---|---|
void |
ShadowMap.update(IGL gl,
SceneView sceneView,
RenderTarget depthTex,
Light light,
Array<IBoundable> scene) |
| Modifier and Type | Method and Description |
|---|---|
SceneView |
Scene.getSceneView()
The main
SceneView has it's viewport auto fit to the OpenGL component area. |
| Modifier and Type | Method and Description |
|---|---|
void |
ISceneViewRenderable.render(IGLApi glApi,
SceneView sceneView) |
| Modifier and Type | Method and Description |
|---|---|
void |
CameraSplineFollower.processInput(SceneView sceneView,
IInput input) |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com