public final class LightMaterial extends java.lang.Object implements ShaderStructValue, IValueCopy<LightMaterial>
| Constructor and Description |
|---|
LightMaterial() |
| Modifier and Type | Method and Description |
|---|---|
LightMaterial |
clone() |
void |
reset() |
void |
send(IGL gl) |
void |
set(GLc glc,
LightModel lightingEyeSpace) |
LightMaterial |
set(LightMaterial from) |
void |
setDefault() |
void |
syncLocation(IGL gl,
ShaderUniform<?> uniform,
int program) |
public final LightMaterial clone()
clone in interface IValueCopy<LightMaterial>clone in class java.lang.Objectpublic final LightMaterial set(LightMaterial from)
set in interface IValueCopy<LightMaterial>public final void setDefault()
public final void set(GLc glc, LightModel lightingEyeSpace)
public final void reset()
reset in interface ShaderStructValuepublic final void syncLocation(IGL gl, ShaderUniform<?> uniform, int program)
syncLocation in interface ShaderStructValuepublic final void send(IGL gl)
send in interface ShaderStructValueBonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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