| Package | Description |
|---|---|
| com.bonzaiengine.shader |
| Modifier and Type | Method and Description |
|---|---|
<T extends IValueCopy<T>> |
ShaderState.addUniform(ShaderUniform<T> uniform) |
<T extends IValueCopy<T>> |
ShaderState.getUniform(int index) |
<T extends IValueCopy<T>> |
ShaderState.getUniform(java.lang.String name) |
<T extends IValueCopy<T>> |
ShaderState.setOrAddUniform(java.lang.String uniformName,
T value) |
| Modifier and Type | Method and Description |
|---|---|
<T extends IValueCopy<T>> |
ShaderState.addUniform(ShaderUniform<T> uniform) |
int |
ShaderUniform.compareTo(ShaderUniform<?> o) |
void |
ShaderStructValue.syncLocation(IGL gl,
ShaderUniform<?> uniform,
int program) |
void |
LightMaterial.syncLocation(IGL gl,
ShaderUniform<?> uniform,
int program) |
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com