public class SpriteRenderer
extends java.lang.Object
| Modifier and Type | Method and Description |
|---|---|
void |
beginOpacity(float opacity) |
void |
end()
End rendering.
|
void |
endOpacity() |
IGLApi |
getGLApi()
Deprecated.
|
Area |
getUiArea() |
boolean |
isVisible(Widget w) |
void |
onOverlap() |
void |
renderRect(int x,
int y,
int width,
int height,
float[] color,
float fade)
Render a colored rectangle
|
void |
renderSprite(int x,
int y,
int width,
int height,
Sprite sprite,
float fade)
Render a textured sprite
|
void |
renderText(IFont font,
int fontSize,
boolean fixedLine,
boolean spaceAtStart,
java.lang.String text,
Anchor anchor,
int x,
int y,
Area clipArea,
float[] color,
float fade)
Render a text
|
boolean |
scissorArea(Area area) |
void |
scissorBegin(Area v)
Start clipping on the specified the scissor region
|
void |
scissorEnd()
End of clipping of the previously specified scissor region
|
void |
start(IGLApi glApi,
Area uiArea)
Start rendering
|
public final void end()
public final void scissorBegin(Area v)
public final void scissorEnd()
public final void beginOpacity(float opacity)
public final void endOpacity()
public final void onOverlap()
public final boolean isVisible(Widget w)
@Deprecated public final IGLApi getGLApi()
SpriteRenderer.public final void renderRect(int x,
int y,
int width,
int height,
float[] color,
float fade)
public final void renderSprite(int x,
int y,
int width,
int height,
Sprite sprite,
float fade)
public final void renderText(IFont font, int fontSize, boolean fixedLine, boolean spaceAtStart, java.lang.String text, Anchor anchor, int x, int y, Area clipArea, float[] color, float fade)
public final boolean scissorArea(Area area)
Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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