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L

Label - Class in com.bonzaiengine.ui.widget
 
Label() - Constructor for class com.bonzaiengine.ui.widget.Label
 
Label(Object) - Constructor for class com.bonzaiengine.ui.widget.Label
 
lastAnimUpdate - Variable in class com.bonzaiengine.renderer.HwData
 
lastVtxUpdate - Variable in class com.bonzaiengine.renderer.HwData
 
LazyCode - Interface in com.bonzaiengine.material.graph.compiler
 
leafs(Tree<V>) - Static method in class com.bonzaiengine.util.Trees
 
left - Variable in class com.bonzaiengine.ui.widget.Insets
 
LEFT_INDEX - Static variable in class com.bonzaiengine.animation.graph.BlendDirectionalNode
 
LEFT_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
 
legConnection - Variable in class com.bonzaiengine.model.util.Biped
 
legL - Variable in class com.bonzaiengine.model.util.Biped
 
legR - Variable in class com.bonzaiengine.model.util.Biped
 
length - Variable in class com.bonzaiengine.math.Mat4x4Array
Length of the array / Number of Mat4x4 in this Mat4x4Array
length() - Method in class com.bonzaiengine.math.Quat
 
length - Variable in class com.bonzaiengine.math.TransformArray
Length of the array
length - Variable in class com.bonzaiengine.math.Vec2Array
Length of the array
length - Variable in class com.bonzaiengine.math.Vec3Array
Length of the array / Number of Vec3 in this Vec3Array
length - Variable in class com.bonzaiengine.math.VecByteArray
Number of element in the array
length - Variable in class com.bonzaiengine.model.SkinVertices
Number of vertices
lengthSqr() - Method in class com.bonzaiengine.math.Quat
 
Light - Class in com.bonzaiengine.light
 
Light() - Constructor for class com.bonzaiengine.light.Light
 
LIGHT_ELSE - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
LIGHT_END - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
LIGHT_START(int) - Static method in class com.bonzaiengine.material.graph.compiler.Compiler
 
lightAttenuation - Variable in class com.bonzaiengine.gamekit.component.DefaultPipelineComponent
 
LightAttenuationFunction - Enum in com.bonzaiengine.light
 
lightAttenuationFunction - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Light attenuation.
lighting - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Lighting mode.
lightingAlgo - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Light type.
LightingMode - Enum in com.bonzaiengine.model.reader
Lighting mode to specify the algorithm for normal vector computation.
lightingSmoothAngle - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Smooth angle in radians used by LightingMode.Default, LightingMode.SmoothAngle and LightingMode.SmoothGroupAndAngle
Ignored for JMF/JMA models
lightmap - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Enable/Disable Lightmap Map.
LightMaterial - Class in com.bonzaiengine.shader
 
LightMaterial() - Constructor for class com.bonzaiengine.shader.LightMaterial
 
lightMaterial(int) - Static method in enum com.bonzaiengine.shader.ShaderUniform.BuiltIn
 
lightMaterialStruct(int) - Static method in enum com.bonzaiengine.material.graph.compiler.BuiltInStruct
 
LightModel - Class in com.bonzaiengine.opengl
OpenGL fixed pipeline light representation
LightModel() - Constructor for class com.bonzaiengine.opengl.LightModel
 
LightModel(LightAttenuationFunction) - Constructor for class com.bonzaiengine.opengl.LightModel
 
LightProperty - Enum in com.bonzaiengine.light
 
LightRenderData() - Constructor for class com.bonzaiengine.renderer.LightRenderer.LightRenderData
 
LightRenderer - Class in com.bonzaiengine.renderer
Utility renderer to display light shape, usefull for edition or visualization.
LightRenderer() - Constructor for class com.bonzaiengine.renderer.LightRenderer
 
LightRenderer.LightRenderData - Class in com.bonzaiengine.renderer
 
Lights<L extends ILight> - Class in com.bonzaiengine.light
 
Lights() - Constructor for class com.bonzaiengine.light.Lights
 
Lights(L[]) - Constructor for class com.bonzaiengine.light.Lights
 
lightsDirEye - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
lightsDirMv - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
lightsDirMvVert - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
LightType - Enum in com.bonzaiengine.light
 
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Box
 
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Capsule
Limit a point location in this volume.
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Cylinder
Limit a point location in this volume.
limitInVolume(Vec3, Vec3) - Method in interface com.bonzaiengine.visibility.IVolume
Limit a point in this volume.
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.OrientedVolume
 
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Sphere
Limit a point location in this volume.
limitTo(int) - Method in class com.bonzaiengine.light.Lights
 
Line - Class in com.bonzaiengine.math
 
Line() - Constructor for class com.bonzaiengine.math.Line
 
LINE_SEPARATOR - Static variable in class com.bonzaiengine.io.Stream
 
LinearLayout - Class in com.bonzaiengine.ui.widget
 
LinearLayout() - Constructor for class com.bonzaiengine.ui.widget.LinearLayout
 
LinearLayout(Orientation) - Constructor for class com.bonzaiengine.ui.widget.LinearLayout
 
linearLowerLimit - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
 
linearUpperLimit - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
 
Lines - Class in com.bonzaiengine.drawing
 
Lines(Vec3Array) - Constructor for class com.bonzaiengine.drawing.Lines
 
LineStrip - Class in com.bonzaiengine.drawing
 
LineStrip(Vec3Array, boolean) - Constructor for class com.bonzaiengine.drawing.LineStrip
 
List<T> - Class in com.bonzaiengine.ui.widget
 
List() - Constructor for class com.bonzaiengine.ui.widget.List
 
list(T) - Static method in class com.bonzaiengine.util.Trees
Pre-order tree listing
list(T, boolean) - Static method in class com.bonzaiengine.util.Trees
Pre-order tree listing
List.ElementState - Enum in com.bonzaiengine.ui.widget
 
listDiffuseMaps(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
 
listDiffuseTextures(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
 
listExceptDiffuseMaps(Iterable<MaterialStandard>) - Static method in class com.bonzaiengine.model.util.Utils
 
listExceptDiffuseTextures(Iterable<MaterialStandard>) - Static method in class com.bonzaiengine.model.util.Utils
 
listFilter(T, IFilter<T>) - Static method in class com.bonzaiengine.util.Trees
Pre-order tree listing
listGeometryDatas(Iterable<Mesh>) - Static method in class com.bonzaiengine.model.util.Utils
 
listKeyTimes(Set<Float>) - Method in class com.bonzaiengine.animation.KeyFrame
 
listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.animation.KeyFrame
 
listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.JointMotion
 
listKeyTimes(Set<Float>) - Method in class com.bonzaiengine.model.JointMotion
 
listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.MorphData
 
listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.MorphMotion
 
listMaps(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
 
listMaterials(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
 
listMaterialsUsing(Model, Texture) - Static method in class com.bonzaiengine.model.util.Utils
 
listMeshes(Model, int, boolean) - Static method in class com.bonzaiengine.model.util.Utils
 
listMeshes(Mesh) - Static method in class com.bonzaiengine.model.util.Utils
 
listMeshesUsing(HashSet<Mesh>, IMaterial) - Static method in class com.bonzaiengine.model.util.Utils
 
listModels(Model) - Static method in class com.bonzaiengine.model.util.Utils
 
listNodes(AnimGraph, HashSet<GraphNode>) - Static method in class com.bonzaiengine.model.util.Utils
 
listTextures(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
List material maps names.
listUp(T) - Static method in class com.bonzaiengine.util.Trees
Post-order (deep first) tree listing
listValues(Tree<V>) - Static method in class com.bonzaiengine.util.Trees
 
listValues(Tree<V>, boolean) - Static method in class com.bonzaiengine.util.Trees
 
listVertexDatas(Iterable<GeometryData>) - Static method in class com.bonzaiengine.model.util.Utils
 
load(T) - Method in interface com.bonzaiengine.gamekit.ILoader
 
load(Model) - Method in class com.bonzaiengine.model.Motion
 
load(IGL) - Method in class com.bonzaiengine.shader.ComputeShader
 
load(IGL) - Method in class com.bonzaiengine.shader.Shader
 
load(IGL) - Method in class com.bonzaiengine.shader.ShaderList
Load all shaders from the list.
load(IGL, int) - Method in class com.bonzaiengine.shader.ShaderList
Load all shader from this ShaderList.
load(IGL, Shader) - Method in class com.bonzaiengine.shader.ShaderList
 
load(IGL) - Method in class com.bonzaiengine.texture.TextureList
Load textures read in cpu.
load(IGL, Texture) - Method in class com.bonzaiengine.texture.TextureList
 
loadMipmapLodBias(IGL, float) - Method in class com.bonzaiengine.texture.TextureLoader
Set the global mipmap lod bias, if supported.
loadModel(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
loadModelAsync(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
Deprecated.
use ModelLibrary.use(AssetManager, ModelReaderSettings), or to bypass ModelLibrary use the AsyncModel constructor directly.
loadModelAsyncWithCache(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
Load model asynchronously using download cache
loadMotion(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
Load a motion, and store in #motions if assigned.
loadMotionAsync(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
Asynchronous Motion loading.
loadMotionAsyncWithCache(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
Load motion asynchronously using download cache
loadShaders() - Method in class com.bonzaiengine.model.asset.AssetManager
 
loadShaders(Model) - Method in class com.bonzaiengine.model.asset.AssetManager
 
loadTexture(IGL, ITexture, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
 
loadTexture(IGL, ITexture[], TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
 
loadTexture(IGL, ITexture[], TextureParam, TextureID.RgbMode, TextureID.AlphaMode) - Method in class com.bonzaiengine.texture.TextureLoader
Load a 2D or Cubemap texture
loadTextureParams(IGL, TextureID, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
Load texture parameters
lockPointer(Point) - Method in class com.bonzaiengine.io.input.GenericInput
 
lockPointer(Point) - Method in interface com.bonzaiengine.io.input.IInput
Optional
lod1 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Level Of Details (LOD) 1
lod2 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Level Of Details (LOD) 2
lod3 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Level Of Details (LOD) 3
lodLevel(ILod) - Method in class com.bonzaiengine.visibility.Visibility
 
log(Throwable) - Method in class com.bonzaiengine.gamekit.GameObject
 
log(GameObject, Throwable) - Method in class com.bonzaiengine.gamekit.GameScreen
 
Log - Class in com.bonzaiengine.io.log
 
Log() - Constructor for class com.bonzaiengine.io.log.Log
 
log(float) - Static method in class com.bonzaiengine.math.MathFunc
 
LogOutputStream - Class in com.bonzaiengine.io.log
 
LogOutputStream() - Constructor for class com.bonzaiengine.io.log.LogOutputStream
 
lookAt(float, float, float, float, float, float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
Create a look at matrix, and store in this matrix
lookAt(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
Create a look at matrix, and store in this matrix
lookAt(Vec3, Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
Create a look at matrix, and store in this matrix
lookAt(Quat, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
Create a look at matrix, and store in this matrix
loop - Variable in class com.bonzaiengine.animation.Animation
Time in seconds of the loop point.
loopDuration - Variable in class com.bonzaiengine.animation.Animation
Duration in seconds of the loop between the end and loop time.
loopDuration - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
Loop duration
loopIndex - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
Start, end and loop indices
loopTime - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
Start, end and loop times (when index are not used)
LwoReader - Class in com.bonzaiengine.model.reader.lwo
Based on the official file format specifications from http://www.newteck.com/lightwave/developers/
LwoReader() - Constructor for class com.bonzaiengine.model.reader.lwo.LwoReader
 
LZMA_PROTOCOL - Static variable in class com.bonzaiengine.io.Protocols
 
lzmaCompression - Variable in class com.bonzaiengine.model.writer.WriterSettings
Compress JMF/JMA models using LZMA algorithm.
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Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com