- Label - Class in com.bonzaiengine.ui.widget
-
- Label() - Constructor for class com.bonzaiengine.ui.widget.Label
-
- Label(Object) - Constructor for class com.bonzaiengine.ui.widget.Label
-
- lastAnimUpdate - Variable in class com.bonzaiengine.renderer.HwData
-
- lastVtxUpdate - Variable in class com.bonzaiengine.renderer.HwData
-
- LazyCode - Interface in com.bonzaiengine.material.graph.compiler
-
- leafs(Tree<V>) - Static method in class com.bonzaiengine.util.Trees
-
- left - Variable in class com.bonzaiengine.ui.widget.Insets
-
- LEFT_INDEX - Static variable in class com.bonzaiengine.animation.graph.BlendDirectionalNode
-
- LEFT_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
-
- legConnection - Variable in class com.bonzaiengine.model.util.Biped
-
- legL - Variable in class com.bonzaiengine.model.util.Biped
-
- legR - Variable in class com.bonzaiengine.model.util.Biped
-
- length - Variable in class com.bonzaiengine.math.Mat4x4Array
-
Length of the array / Number of Mat4x4 in this
Mat4x4Array
- length() - Method in class com.bonzaiengine.math.Quat
-
- length - Variable in class com.bonzaiengine.math.TransformArray
-
Length of the array
- length - Variable in class com.bonzaiengine.math.Vec2Array
-
Length of the array
- length - Variable in class com.bonzaiengine.math.Vec3Array
-
Length of the array / Number of Vec3 in this
Vec3Array
- length - Variable in class com.bonzaiengine.math.VecByteArray
-
Number of element in the array
- length - Variable in class com.bonzaiengine.model.SkinVertices
-
Number of vertices
- lengthSqr() - Method in class com.bonzaiengine.math.Quat
-
- Light - Class in com.bonzaiengine.light
-
- Light() - Constructor for class com.bonzaiengine.light.Light
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- LIGHT_ELSE - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- LIGHT_END - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- LIGHT_START(int) - Static method in class com.bonzaiengine.material.graph.compiler.Compiler
-
- lightAttenuation - Variable in class com.bonzaiengine.gamekit.component.DefaultPipelineComponent
-
- LightAttenuationFunction - Enum in com.bonzaiengine.light
-
- lightAttenuationFunction - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Light attenuation.
- lighting - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Lighting mode.
- lightingAlgo - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Light type.
- LightingMode - Enum in com.bonzaiengine.model.reader
-
Lighting mode to specify the algorithm for normal vector computation.
- lightingSmoothAngle - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
- lightmap - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Enable/Disable Lightmap Map.
- LightMaterial - Class in com.bonzaiengine.shader
-
- LightMaterial() - Constructor for class com.bonzaiengine.shader.LightMaterial
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- lightMaterial(int) - Static method in enum com.bonzaiengine.shader.ShaderUniform.BuiltIn
-
- lightMaterialStruct(int) - Static method in enum com.bonzaiengine.material.graph.compiler.BuiltInStruct
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- LightModel - Class in com.bonzaiengine.opengl
-
OpenGL fixed pipeline light representation
- LightModel() - Constructor for class com.bonzaiengine.opengl.LightModel
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- LightModel(LightAttenuationFunction) - Constructor for class com.bonzaiengine.opengl.LightModel
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- LightProperty - Enum in com.bonzaiengine.light
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- LightRenderData() - Constructor for class com.bonzaiengine.renderer.LightRenderer.LightRenderData
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- LightRenderer - Class in com.bonzaiengine.renderer
-
Utility renderer to display light shape, usefull for edition or visualization.
- LightRenderer() - Constructor for class com.bonzaiengine.renderer.LightRenderer
-
- LightRenderer.LightRenderData - Class in com.bonzaiengine.renderer
-
- Lights<L extends ILight> - Class in com.bonzaiengine.light
-
- Lights() - Constructor for class com.bonzaiengine.light.Lights
-
- Lights(L[]) - Constructor for class com.bonzaiengine.light.Lights
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- lightsDirEye - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- lightsDirMv - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- lightsDirMvVert - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- LightType - Enum in com.bonzaiengine.light
-
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Box
-
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Capsule
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Limit a point location in this volume.
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Cylinder
-
Limit a point location in this volume.
- limitInVolume(Vec3, Vec3) - Method in interface com.bonzaiengine.visibility.IVolume
-
Limit a point in this volume.
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Sphere
-
Limit a point location in this volume.
- limitTo(int) - Method in class com.bonzaiengine.light.Lights
-
- Line - Class in com.bonzaiengine.math
-
- Line() - Constructor for class com.bonzaiengine.math.Line
-
- LINE_SEPARATOR - Static variable in class com.bonzaiengine.io.Stream
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- LinearLayout - Class in com.bonzaiengine.ui.widget
-
- LinearLayout() - Constructor for class com.bonzaiengine.ui.widget.LinearLayout
-
- LinearLayout(Orientation) - Constructor for class com.bonzaiengine.ui.widget.LinearLayout
-
- linearLowerLimit - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
-
- linearUpperLimit - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
-
- Lines - Class in com.bonzaiengine.drawing
-
- Lines(Vec3Array) - Constructor for class com.bonzaiengine.drawing.Lines
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- LineStrip - Class in com.bonzaiengine.drawing
-
- LineStrip(Vec3Array, boolean) - Constructor for class com.bonzaiengine.drawing.LineStrip
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- List<T> - Class in com.bonzaiengine.ui.widget
-
- List() - Constructor for class com.bonzaiengine.ui.widget.List
-
- list(T) - Static method in class com.bonzaiengine.util.Trees
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Pre-order tree listing
- list(T, boolean) - Static method in class com.bonzaiengine.util.Trees
-
Pre-order tree listing
- List.ElementState - Enum in com.bonzaiengine.ui.widget
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- listDiffuseMaps(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listDiffuseTextures(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listExceptDiffuseMaps(Iterable<MaterialStandard>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listExceptDiffuseTextures(Iterable<MaterialStandard>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listFilter(T, IFilter<T>) - Static method in class com.bonzaiengine.util.Trees
-
Pre-order tree listing
- listGeometryDatas(Iterable<Mesh>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listKeyTimes(Set<Float>) - Method in class com.bonzaiengine.animation.KeyFrame
-
- listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.animation.KeyFrame
-
- listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.JointMotion
-
- listKeyTimes(Set<Float>) - Method in class com.bonzaiengine.model.JointMotion
-
- listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.MorphData
-
- listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.MorphMotion
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- listMaps(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMaterials(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMaterialsUsing(Model, Texture) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMeshes(Model, int, boolean) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMeshes(Mesh) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMeshesUsing(HashSet<Mesh>, IMaterial) - Static method in class com.bonzaiengine.model.util.Utils
-
- listModels(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
- listNodes(AnimGraph, HashSet<GraphNode>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listTextures(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
-
List material maps names.
- listUp(T) - Static method in class com.bonzaiengine.util.Trees
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Post-order (deep first) tree listing
- listValues(Tree<V>) - Static method in class com.bonzaiengine.util.Trees
-
- listValues(Tree<V>, boolean) - Static method in class com.bonzaiengine.util.Trees
-
- listVertexDatas(Iterable<GeometryData>) - Static method in class com.bonzaiengine.model.util.Utils
-
- load(T) - Method in interface com.bonzaiengine.gamekit.ILoader
-
- load(Model) - Method in class com.bonzaiengine.model.Motion
-
- load(IGL) - Method in class com.bonzaiengine.shader.ComputeShader
-
- load(IGL) - Method in class com.bonzaiengine.shader.Shader
-
- load(IGL) - Method in class com.bonzaiengine.shader.ShaderList
-
Load all shaders from the list.
- load(IGL, int) - Method in class com.bonzaiengine.shader.ShaderList
-
- load(IGL, Shader) - Method in class com.bonzaiengine.shader.ShaderList
-
- load(IGL) - Method in class com.bonzaiengine.texture.TextureList
-
Load textures read in cpu.
- load(IGL, Texture) - Method in class com.bonzaiengine.texture.TextureList
-
- loadMipmapLodBias(IGL, float) - Method in class com.bonzaiengine.texture.TextureLoader
-
Set the global mipmap lod bias, if supported.
- loadModel(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
- loadModelAsync(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
- loadModelAsyncWithCache(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
Load model asynchronously using download cache
- loadMotion(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
Load a motion, and store in #motions if assigned.
- loadMotionAsync(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
- loadMotionAsyncWithCache(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
Load motion asynchronously using download cache
- loadShaders() - Method in class com.bonzaiengine.model.asset.AssetManager
-
- loadShaders(Model) - Method in class com.bonzaiengine.model.asset.AssetManager
-
- loadTexture(IGL, ITexture, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
-
- loadTexture(IGL, ITexture[], TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
-
- loadTexture(IGL, ITexture[], TextureParam, TextureID.RgbMode, TextureID.AlphaMode) - Method in class com.bonzaiengine.texture.TextureLoader
-
Load a 2D or Cubemap texture
- loadTextureParams(IGL, TextureID, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
-
Load texture parameters
- lockPointer(Point) - Method in class com.bonzaiengine.io.input.GenericInput
-
- lockPointer(Point) - Method in interface com.bonzaiengine.io.input.IInput
-
Optional
- lod1 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Level Of Details (LOD) 1
- lod2 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Level Of Details (LOD) 2
- lod3 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Level Of Details (LOD) 3
- lodLevel(ILod) - Method in class com.bonzaiengine.visibility.Visibility
-
- log(Throwable) - Method in class com.bonzaiengine.gamekit.GameObject
-
- log(GameObject, Throwable) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- Log - Class in com.bonzaiengine.io.log
-
- Log() - Constructor for class com.bonzaiengine.io.log.Log
-
- log(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- LogOutputStream - Class in com.bonzaiengine.io.log
-
- LogOutputStream() - Constructor for class com.bonzaiengine.io.log.LogOutputStream
-
- lookAt(float, float, float, float, float, float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a look at matrix, and store in this matrix
- lookAt(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a look at matrix, and store in this matrix
- lookAt(Vec3, Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a look at matrix, and store in this matrix
- lookAt(Quat, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a look at matrix, and store in this matrix
- loop - Variable in class com.bonzaiengine.animation.Animation
-
Time in seconds of the loop point.
- loopDuration - Variable in class com.bonzaiengine.animation.Animation
-
Duration in seconds of the loop between the end and loop time.
- loopDuration - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
Loop duration
- loopIndex - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
Start, end and loop indices
- loopTime - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
Start, end and loop times (when index are not used)
- LwoReader - Class in com.bonzaiengine.model.reader.lwo
-
- LwoReader() - Constructor for class com.bonzaiengine.model.reader.lwo.LwoReader
-
- LZMA_PROTOCOL - Static variable in class com.bonzaiengine.io.Protocols
-
- lzmaCompression - Variable in class com.bonzaiengine.model.writer.WriterSettings
-
Compress JMF/JMA models using LZMA algorithm.