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N

n(Vec3) - Static method in class com.bonzaiengine.renderer.Batch
 
N_DECOMPRESS_DEFINE - Static variable in class com.bonzaiengine.shader.ShaderGenerator
G-Buffer normal decompression: #define N_DECOMPRESS(dst,src) and VZ_DECOMPRESS(src)
N_P - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
name - Variable in class com.bonzaiengine.animation.Animation
This Animation name
name - Variable in class com.bonzaiengine.io.Protocols.ProtocolStream
Optional: null to keep the stream name
name - Variable in class com.bonzaiengine.material.graph.compiler.Variable
 
name - Variable in class com.bonzaiengine.model.asset.AssetKey
 
name - Variable in class com.bonzaiengine.model.Mesh
Mesh name
name - Variable in class com.bonzaiengine.model.Model
Model name
name - Variable in class com.bonzaiengine.texture.Texture
Texture name
NEAR_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
 
nearestPowerOfTwo(int) - Static method in class com.bonzaiengine.math.MathFunc
 
newBatch(int, int) - Method in class com.bonzaiengine.renderer.BatchProfile
 
newBatch(int, int, boolean) - Method in class com.bonzaiengine.renderer.BatchProfile
 
newByteBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
Allocate a direct ByteBuffer with order ByteOrder.nativeOrder()
newCharBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
Allocate a direct CharBuffer with order ByteOrder.nativeOrder()
newDoubleBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
Allocate a direct DoubleBuffer with order ByteOrder.nativeOrder()
newFloatBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
Allocate a direct FloatBuffer with order ByteOrder.nativeOrder()
newIntBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
Allocate a direct IntBuffer with order ByteOrder.nativeOrder()
newLongBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
Allocate a direct LongBuffer with order ByteOrder.nativeOrder()
newPersistent() - Static method in class com.bonzaiengine.renderer.Batch
Persistent Batch allocating persistent memory, must be destroyed with Batch.destroy(IGL)
newShortBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
Allocate a direct ShortBuffer with order ByteOrder.nativeOrder()
newVolatile() - Static method in class com.bonzaiengine.renderer.Batch
Volatile Batch allocating volatile memory in BufferPool
nextFloat() - Method in class com.bonzaiengine.model.reader.FileTokenizer
 
nextInt() - Method in class com.bonzaiengine.model.reader.FileTokenizer
 
nextString() - Method in class com.bonzaiengine.model.reader.FileTokenizer
 
nextStringWithSpace(String) - Method in class com.bonzaiengine.model.reader.FileTokenizer
Read a String delimited by '"' character.
nEyeFrag - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
nMvVert - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
NO_SMOOTH_GROUP - Static variable in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
 
NOBUTTON - Static variable in class com.bonzaiengine.io.event.MouseEvent
 
noMaterial(ISurface) - Static method in class com.bonzaiengine.shader.ShaderParam
 
normal - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
normalize() - Method in class com.bonzaiengine.math.Quat
Normalize this quaternion
normalize() - Method in class com.bonzaiengine.math.Vec2
Normalize this Vec2
normalize() - Method in class com.bonzaiengine.math.Vec3
Normalize this Vec3
normalize(Vec3) - Method in class com.bonzaiengine.math.Vec3
 
normalize(int) - Method in class com.bonzaiengine.math.Vec3Array
 
normalize() - Method in class com.bonzaiengine.math.Vec4
Normalize this Vec4
normalize(Vec4) - Method in class com.bonzaiengine.math.Vec4
 
NormalMapGenerator - Class in thirdparty
normalMapping - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Enable/Disable Normal Map.
normals - Variable in class com.bonzaiengine.model.VertexData
Normals
notInitialized() - Static method in class com.bonzaiengine.visibility.Box
Create a bounding box with Float.MAX_VALUE as min and -Float.MAX_VALUE as max.
nullTerminalString(byte[]) - Static method in class com.bonzaiengine.io.ByteInputStream
 
NUM_HW_TARGETS - Static variable in class com.bonzaiengine.model.MorphTargets
 
NUM_LIGHTS - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
NUM_VERTICES - Static variable in class com.bonzaiengine.model.Faces
Constant and equals to 3.
numComponents - Variable in class com.bonzaiengine.math.VecByteArray
Number of component for each element
numTrianglesDecimatedMesh - Variable in class com.bonzaiengine.physics.ConvexDecomposition.HACD
Target number of triangles in the decimated mesh.
numTrianglesDecimatedMesh - Variable in class com.bonzaiengine.physics.ConvexDecomposition.VHACD
Target number of triangles in the decimated mesh.
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Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com