- n(Vec3) - Static method in class com.bonzaiengine.renderer.Batch
-
- N_DECOMPRESS_DEFINE - Static variable in class com.bonzaiengine.shader.ShaderGenerator
-
G-Buffer normal decompression: #define N_DECOMPRESS(dst,src) and VZ_DECOMPRESS(src)
- N_P - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- name - Variable in class com.bonzaiengine.animation.Animation
-
- name - Variable in class com.bonzaiengine.io.Protocols.ProtocolStream
-
Optional: null to keep the stream name
- name - Variable in class com.bonzaiengine.material.graph.compiler.Variable
-
- name - Variable in class com.bonzaiengine.model.asset.AssetKey
-
- name - Variable in class com.bonzaiengine.model.Mesh
-
Mesh name
- name - Variable in class com.bonzaiengine.model.Model
-
Model name
- name - Variable in class com.bonzaiengine.texture.Texture
-
Texture name
- NEAR_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
-
- nearestPowerOfTwo(int) - Static method in class com.bonzaiengine.math.MathFunc
-
- newBatch(int, int) - Method in class com.bonzaiengine.renderer.BatchProfile
-
- newBatch(int, int, boolean) - Method in class com.bonzaiengine.renderer.BatchProfile
-
- newByteBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
-
Allocate a direct ByteBuffer with order ByteOrder.nativeOrder()
- newCharBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
-
Allocate a direct CharBuffer with order ByteOrder.nativeOrder()
- newDoubleBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
-
Allocate a direct DoubleBuffer with order ByteOrder.nativeOrder()
- newFloatBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
-
Allocate a direct FloatBuffer with order ByteOrder.nativeOrder()
- newIntBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
-
Allocate a direct IntBuffer with order ByteOrder.nativeOrder()
- newLongBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
-
Allocate a direct LongBuffer with order ByteOrder.nativeOrder()
- newPersistent() - Static method in class com.bonzaiengine.renderer.Batch
-
- newShortBuffer(int) - Static method in class com.bonzaiengine.memory.MemoryAllocator
-
Allocate a direct ShortBuffer with order ByteOrder.nativeOrder()
- newVolatile() - Static method in class com.bonzaiengine.renderer.Batch
-
- nextFloat() - Method in class com.bonzaiengine.model.reader.FileTokenizer
-
- nextInt() - Method in class com.bonzaiengine.model.reader.FileTokenizer
-
- nextString() - Method in class com.bonzaiengine.model.reader.FileTokenizer
-
- nextStringWithSpace(String) - Method in class com.bonzaiengine.model.reader.FileTokenizer
-
Read a String delimited by '"' character.
- nEyeFrag - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- nMvVert - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- NO_SMOOTH_GROUP - Static variable in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
-
- NOBUTTON - Static variable in class com.bonzaiengine.io.event.MouseEvent
-
- noMaterial(ISurface) - Static method in class com.bonzaiengine.shader.ShaderParam
-
- normal - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- normalize() - Method in class com.bonzaiengine.math.Quat
-
Normalize this quaternion
- normalize() - Method in class com.bonzaiengine.math.Vec2
-
- normalize() - Method in class com.bonzaiengine.math.Vec3
-
- normalize(Vec3) - Method in class com.bonzaiengine.math.Vec3
-
- normalize(int) - Method in class com.bonzaiengine.math.Vec3Array
-
- normalize() - Method in class com.bonzaiengine.math.Vec4
-
- normalize(Vec4) - Method in class com.bonzaiengine.math.Vec4
-
- NormalMapGenerator - Class in thirdparty
-
- normalMapping - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Enable/Disable Normal Map.
- normals - Variable in class com.bonzaiengine.model.VertexData
-
Normals
- notInitialized() - Static method in class com.bonzaiengine.visibility.Box
-
Create a bounding box with Float.MAX_VALUE as min and -Float.MAX_VALUE as max.
- nullTerminalString(byte[]) - Static method in class com.bonzaiengine.io.ByteInputStream
-
- NUM_HW_TARGETS - Static variable in class com.bonzaiengine.model.MorphTargets
-
- NUM_LIGHTS - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- NUM_VERTICES - Static variable in class com.bonzaiengine.model.Faces
-
Constant and equals to 3.
- numComponents - Variable in class com.bonzaiengine.math.VecByteArray
-
Number of component for each element
- numTrianglesDecimatedMesh - Variable in class com.bonzaiengine.physics.ConvexDecomposition.HACD
-
Target number of triangles in the decimated mesh.
- numTrianglesDecimatedMesh - Variable in class com.bonzaiengine.physics.ConvexDecomposition.VHACD
-
Target number of triangles in the decimated mesh.