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R

r - Variable in class com.bonzaiengine.math.Color3
 
r - Variable in class com.bonzaiengine.math.Color4
 
RadioButton - Class in com.bonzaiengine.ui.widget
 
RadioButton() - Constructor for class com.bonzaiengine.ui.widget.RadioButton
 
RadioButton(Widget) - Constructor for class com.bonzaiengine.ui.widget.RadioButton
 
RadioGroup - Class in com.bonzaiengine.ui.widget
 
RadioGroup() - Constructor for class com.bonzaiengine.ui.widget.RadioGroup
 
radius - Variable in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
 
radius - Variable in class com.bonzaiengine.gamekit.component.OmniLightComponent
 
radius - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
Radius - Max lighting distance (no lighting beyond that)
random() - Static method in class com.bonzaiengine.math.MathFunc
 
randomizeConstraints() - Method in class com.bonzaiengine.physics.SoftBody
Generate bending constraints based on distance in the adjency graph
RandomNode - Class in com.bonzaiengine.animation.graph
 
RandomNode() - Constructor for class com.bonzaiengine.animation.graph.RandomNode
 
raw() - Method in class com.bonzaiengine.math.Mat4x4Array
 
raw() - Method in class com.bonzaiengine.math.Vec2Array
 
raw() - Method in class com.bonzaiengine.math.Vec3Array
 
raw() - Method in class com.bonzaiengine.math.VecByteArray
 
raw() - Method in class com.bonzaiengine.model.Faces
 
rayTest(Vec3, Vec3, ITestResultCallback) - Method in class com.bonzaiengine.physics.PhysicWorld
From Bullet:
rayTest performs a raycast on all objects in the PhysicWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
read(ByteInputStream, String[]) - Static method in class com.bonzaiengine.animation.Animation
 
read(ByteInputStream) - Static method in class com.bonzaiengine.animation.KeyFrame
 
read(AssetManager, ModelReaderSettings) - Method in class com.bonzaiengine.BonzaiEngine
 
read(DrawingReaderSettings) - Method in class com.bonzaiengine.drawing.reader.dxf.DxfReader
 
read(DrawingReaderSettings) - Method in interface com.bonzaiengine.drawing.reader.IDrawingReader
Read the drawing file
read(ByteInputStream) - Static method in class com.bonzaiengine.light.Light
 
read(ByteInputStream) - Static method in class com.bonzaiengine.light.Lights
 
read(ByteInputStream, AssetManager, String[]) - Static method in class com.bonzaiengine.material.MaterialStandard
 
read(ByteInputStream) - Static method in class com.bonzaiengine.math.Transform
 
read(ByteInputStream) - Static method in class com.bonzaiengine.math.TransformArray
 
read(ByteInputStream, Model) - Static method in class com.bonzaiengine.model.Model
 
read(ByteInputStream) - Static method in class com.bonzaiengine.model.Motion
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ac3d.Ac3dReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ase.AseReader
 
read(ReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JafReader
 
read(ReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JlfReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JmaReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JmfReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bvh.BvhReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ds3.Ds3Reader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.fbx.FbxReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.heightmap.HeightmapReader
 
read(Model, ModelReaderSettings) - Method in interface com.bonzaiengine.model.reader.IModelReader
Read the model file.
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.kmz.KmzReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.lwo.LwoReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md2.Md2Reader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md3.Md3Reader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md5.Md5Reader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.mdl7.Mdl7Reader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ms3d.Ms3dReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.obj.ObjReader
 
read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.x3d.X3dReader
 
read(Finder, Texture, TextureParam) - Method in class com.bonzaiengine.texture.TextureList
Read texture in cpu, an OpenGL context is not needed.
read(Finder, Texture, TextureParam, boolean) - Method in class com.bonzaiengine.texture.TextureList
 
read(Texture, ITexture[], TextureParam) - Method in class com.bonzaiengine.texture.TextureList
 
READ_IN_MEMORY_THRESHOLD - Static variable in class com.bonzaiengine.io.ByteInputStream
 
readAndLoad(IGL, Finder, Texture, TextureParam) - Method in class com.bonzaiengine.texture.TextureList
Deprecated.
readAndLoadTextures(IGL, Model) - Method in class com.bonzaiengine.model.asset.AssetManager
Deprecated.
readBoolean(ByteInputStream) - Static method in class com.bonzaiengine.model.Model
 
readByte() - Method in class com.bonzaiengine.io.ByteInputStream
 
readBytes(byte[], int, int) - Method in class com.bonzaiengine.io.ByteInputStream
 
readChars(char[], int, int) - Method in class com.bonzaiengine.io.ByteInputStream
 
readDouble() - Method in class com.bonzaiengine.io.ByteInputStream
 
readDoubles(double[], int, int) - Method in class com.bonzaiengine.io.ByteInputStream
 
ReaderSettings - Class in com.bonzaiengine.io
 
ReaderSettings(Stream) - Constructor for class com.bonzaiengine.io.ReaderSettings
 
readFloat() - Method in class com.bonzaiengine.io.ByteInputStream
 
readFloats(float[], int, int) - Method in class com.bonzaiengine.io.ByteInputStream
 
readFully() - Method in class com.bonzaiengine.io.ByteInputStream
 
readFully(InputStream) - Static method in class com.bonzaiengine.io.ByteInputStream
 
readFully() - Method in class com.bonzaiengine.io.Stream
Read the contents of the InputStream into a byte array
readInput() - Method in class com.bonzaiengine.io.input.GenericInput
 
readInput() - Method in interface com.bonzaiengine.io.input.IInput
Update (call it once per frame).
readInt() - Method in class com.bonzaiengine.io.ByteInputStream
 
readInts(int[], int, int) - Method in class com.bonzaiengine.io.ByteInputStream
 
readLong() - Method in class com.bonzaiengine.io.ByteInputStream
 
readLongs(long[], int, int) - Method in class com.bonzaiengine.io.ByteInputStream
 
readShort() - Method in class com.bonzaiengine.io.ByteInputStream
 
readShorts(short[], int, int) - Method in class com.bonzaiengine.io.ByteInputStream
 
readString(int) - Method in class com.bonzaiengine.io.ByteInputStream
 
readString(ByteInputStream, String[], boolean) - Static method in class com.bonzaiengine.model.Model
 
readStringNullTerminatedFixedLength(int) - Method in class com.bonzaiengine.io.ByteInputStream
 
readStringNullTerminatedVarLength(int, Charset) - Method in class com.bonzaiengine.io.ByteInputStream
 
readTexture(Stream) - Method in class com.bonzaiengine.texture.Dds
 
readTexture(Stream) - Method in interface com.bonzaiengine.texture.ITextureIO
 
readTexture(Stream) - Method in class com.bonzaiengine.texture.TextureIO
 
readTexture(Stream) - Method in class com.bonzaiengine.texture.Tga
 
readTextureAsync(Texture, TextureParam) - Method in class com.bonzaiengine.model.asset.AssetManager
Asynchronous read textures specified
readTextures(Model) - Method in class com.bonzaiengine.model.asset.AssetManager
Synchronous texture read of all textures of the Model
readTexturesAsync() - Method in class com.bonzaiengine.model.asset.AssetManager
Asynchronous read all textures in this AssetManager
readTexturesAsync(Model) - Method in class com.bonzaiengine.model.asset.AssetManager
Asynchronous read all textures of the specified Model
reconnect(T, T) - Method in class com.bonzaiengine.util.Tree
Reconnect two existing Tree nodes from their respective values.
reconnectJoints(int, int) - Method in class com.bonzaiengine.model.Skeleton
Reconnect hierarchy replacing link to oldIndex by newIndex
Rectangle - Class in com.bonzaiengine.math
 
Rectangle() - Constructor for class com.bonzaiengine.math.Rectangle
 
Rectangle(float, float, float, float) - Constructor for class com.bonzaiengine.math.Rectangle
 
recycle(IDestroyable) - Static method in class com.bonzaiengine.renderer.Renderer
Deprecated.
red - Static variable in class com.bonzaiengine.math.Color4
 
reduce(int) - Method in class com.bonzaiengine.model.SkinData
 
reduce(float) - Method in class com.bonzaiengine.model.SkinData
 
reduce(ITexture, int, boolean) - Static method in class com.bonzaiengine.texture.TextureUtils
Reduce number of channels into a new (non compressed) texture
reflection - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Enable/Disable Reflection Map.
refraction - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Enable/Disable Refraction Map.
refreshFocus() - Method in class com.bonzaiengine.ui.widget.Widget
 
refreshRate - Variable in class com.bonzaiengine.scene.DisplayMode
 
register(Protocols.Protocol) - Method in class com.bonzaiengine.io.Protocols
 
register(PipelinePluginApi) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
 
register(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.texture.TextureIO
 
registerAllProtocols() - Method in class com.bonzaiengine.io.Protocols
 
registerClasspathAndFileSystemProtocol() - Method in class com.bonzaiengine.io.Protocols
Must be registered last
registerDefaultSurfaceTypes(BonzaiEngine) - Static method in class com.bonzaiengine.material.SurfaceTypes
 
registerFileProtocol() - Method in class com.bonzaiengine.io.Protocols
 
registerFtpProtocol() - Method in class com.bonzaiengine.io.Protocols
 
registerGzProtocol() - Method in class com.bonzaiengine.io.Protocols
 
registerHttpProtocol() - Method in class com.bonzaiengine.io.Protocols
 
registerHttpsProtocol() - Method in class com.bonzaiengine.io.Protocols
 
registerJarProtocol() - Method in class com.bonzaiengine.io.Protocols
 
registerLight(int) - Method in class com.bonzaiengine.material.graph.compiler.Compiler
 
registerListeners(IComponent) - Method in class com.bonzaiengine.ui.UI
 
registerLzmaProtocol() - Method in class com.bonzaiengine.io.Protocols
 
registerPath(AssetManager, String) - Method in class com.bonzaiengine.model.reader.ModelReaderSettings
Internal use IModelReader
registerReader(Class<? extends IModelReader>) - Method in class com.bonzaiengine.BonzaiEngine
 
registerService(IService) - Method in class com.bonzaiengine.gamekit.Game
 
registerTextureIO(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.BonzaiEngine
 
registerUi(UI) - Method in class com.bonzaiengine.gamekit.GameScreen
 
registerZipProtocol() - Method in class com.bonzaiengine.io.Protocols
 
relativeToAbsolute() - Method in class com.bonzaiengine.model.JointMotion
Transform from relative to absolute.
relativize(Stream) - Method in class com.bonzaiengine.io.Stream
 
release() - Method in class com.bonzaiengine.material.MaterialShader
Decrement reference counter
release() - Method in class com.bonzaiengine.model.asset.AsyncModel
Decrement reference counter
release(MaterialShader) - Method in class com.bonzaiengine.model.asset.MaterialLibrary
Decrement the specified MaterialShader and remove from this library if ref count is 0
release() - Method in interface com.bonzaiengine.opengl.IGLContext
OpenGL Context must be released if
release() - Method in class com.bonzaiengine.texture.Texture
Decrement reference counter
ReliefMapping - Class in com.bonzaiengine.material.graph.nodes
 
ReliefMapping() - Constructor for class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
reload() - Method in class com.bonzaiengine.gamekit.GameScreen
Reload this GameScreen
Note: Reload will actually be done at the end of update
reloadTexture(IGL, TextureID, ITexture, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
 
reloadTexture(IGL, TextureID, ITexture[], TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
Reload a 2D or Cubemap texture into the existing TextureID
remove(GameObject) - Method in class com.bonzaiengine.gamekit.GameScreen
Equivalent to GameObject.destroy()
remove(PhysicWorld) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
remove(Map.MapType) - Method in class com.bonzaiengine.material.MapList
 
remove(Key) - Method in class com.bonzaiengine.model.asset.AssetLibrary
 
remove(Material) - Method in class com.bonzaiengine.model.asset.MaterialLibrary
 
remove(String) - Method in class com.bonzaiengine.model.asset.ModelLibrary
Remove the AsyncModel with the specified id.
remove(String) - Method in class com.bonzaiengine.model.asset.MotionLibrary
 
remove(PhysicWorld) - Method in interface com.bonzaiengine.physics.IController
 
remove(Widget) - Method in class com.bonzaiengine.ui.widget.Menu
 
remove(Widget) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
remove(Widget) - Method in class com.bonzaiengine.ui.widget.Panel
Remove a widget in the container
remove(RadioButton) - Method in class com.bonzaiengine.ui.widget.RadioGroup
 
remove(Widget) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
remove(Object) - Method in class com.bonzaiengine.util.Array
 
remove(int) - Method in class com.bonzaiengine.util.Array
 
remove(Object) - Method in class com.bonzaiengine.util.Sets
 
remove(Object) - Method in class com.bonzaiengine.util.SoftHashMap
 
remove(int) - Method in class com.bonzaiengine.util.Tree
 
removeAction(IAction) - Method in class com.bonzaiengine.physics.PhysicWorld
 
removeActionListener(ActionListener) - Method in class com.bonzaiengine.ui.widget.Button
 
removeActionListener(ActionListener) - Method in class com.bonzaiengine.ui.widget.List
 
removeAdvancedMaps(Model) - Static method in class com.bonzaiengine.model.util.Utils
Remove all Map used by shaders: Normal Height Reflect Refract Opacity Specular Shininess Glossiness
removeAll() - Method in class com.bonzaiengine.light.Lights
 
removeAll() - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
removeAll() - Method in class com.bonzaiengine.ui.widget.Panel
 
removeAndReplaceMaterial(Model, MaterialStandard, MaterialStandard) - Static method in class com.bonzaiengine.model.util.Utils
 
removeAnimation(int) - Method in class com.bonzaiengine.model.Model
 
removeAnimation(Animation) - Method in class com.bonzaiengine.model.Model
 
removeAnimations(Model, JointMotion) - Static method in class com.bonzaiengine.model.util.Utils
Remove the specified JointMotion from this Model.skeleton and all Animation using the specified JointMotion.
removeAnimations(Model, Animation[]) - Static method in class com.bonzaiengine.model.util.Utils
Remove the specified list of animations
removeAnimator(WidgetAnimator<?>) - Method in class com.bonzaiengine.ui.widget.Widget
 
removeCacheStreamCallback() - Method in class com.bonzaiengine.io.Stream
 
removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.CheckBox
 
removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.List
 
removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.RadioGroup
 
removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.Slider
 
removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.TextField
 
removeChild(Mesh) - Method in class com.bonzaiengine.model.Mesh
 
removeChild(Model) - Method in class com.bonzaiengine.model.Model
 
removeChilds() - Method in class com.bonzaiengine.util.Tree
Remove all nodes from this Tree
removeCollisionObject(CollisionObject) - Method in class com.bonzaiengine.physics.PhysicWorld
 
removeComponent(IComponent) - Method in class com.bonzaiengine.gamekit.GameObject
 
removeConstraint(Constraint) - Method in class com.bonzaiengine.physics.PhysicWorld
 
removeConstraints(CollisionObject) - Method in class com.bonzaiengine.physics.PhysicWorld
 
removeController(IController) - Method in class com.bonzaiengine.physics.PhysicWorld
 
removedCallback(Finder.FinderCallback) - Method in class com.bonzaiengine.io.Finder
 
removeDependencies() - Method in class com.bonzaiengine.threading.Task
unregister all dependencies task
removeDependency(Task<?>) - Method in class com.bonzaiengine.threading.Task
 
removeFirstSeparator(String) - Static method in class com.bonzaiengine.io.Stream
Remove the file separator at the end of the path.
removeFocusListener(FocusListener) - Method in interface com.bonzaiengine.scene.IComponent
Remove a focus listener
removeFocusListener(FocusListener) - Method in class com.bonzaiengine.ui.widget.Widget
 
removeFocusListener(FocusListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
 
removeFolder(String) - Method in class com.bonzaiengine.io.Finder
 
removeGeometry(GeometryData) - Method in class com.bonzaiengine.model.Mesh
 
removeGroup(ShapeGroup) - Method in class com.bonzaiengine.drawing.Drawing
 
removeIndex(int) - Method in class com.bonzaiengine.animation.KeyFrame
 
removeInput() - Method in class com.bonzaiengine.animation.graph.MultiTrackNode
 
removeInput(int) - Method in class com.bonzaiengine.animation.graph.MultiTrackNode
 
removeInput() - Method in class com.bonzaiengine.animation.graph.RandomNode
 
removeInput(int) - Method in class com.bonzaiengine.animation.graph.RandomNode
 
removeInput() - Method in class com.bonzaiengine.animation.graph.SwitchNode
 
removeInput(int) - Method in class com.bonzaiengine.animation.graph.SwitchNode
 
removeInput() - Method in class com.bonzaiengine.animation.graph.TransitionNode
 
removeInput(int) - Method in class com.bonzaiengine.animation.graph.TransitionNode
 
removeKeyListener(KeyListener) - Method in interface com.bonzaiengine.scene.IComponent
Remove a key listener
removeKeyListener(KeyListener) - Method in class com.bonzaiengine.ui.widget.Widget
 
removeKeyListener(KeyListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
 
removeLast() - Method in class com.bonzaiengine.util.Array
 
removeLastSeparator(String) - Static method in class com.bonzaiengine.io.Stream
Remove the file separator at the end of the path.
removeLight(L) - Method in class com.bonzaiengine.light.Lights
 
removeMaps(Model, Map.MapType) - Static method in class com.bonzaiengine.model.util.Utils
Remove all material map of type specified.
removeMapsNotLoaded(Model) - Static method in class com.bonzaiengine.model.util.Utils
 
removeMaterial(MaterialStandard) - Method in class com.bonzaiengine.model.Model
 
removeMaterial(Model, MaterialStandard) - Static method in class com.bonzaiengine.model.util.Utils
Remove a material and update references
removeMesh(int, Mesh) - Method in class com.bonzaiengine.model.Model
 
removeMesh(Model, Mesh) - Static method in class com.bonzaiengine.model.util.Utils
Remove the first occurrence of the mesh to remove
removeModel(Model, Model) - Static method in class com.bonzaiengine.model.util.Utils
 
removeMorphMotion(MorphMotion) - Method in class com.bonzaiengine.model.Model
 
removeMorphMotion(int) - Method in class com.bonzaiengine.model.Model
 
removeMotion(JointMotion) - Method in class com.bonzaiengine.model.Skeleton
Remove a JointMotion from this Skeleton.
removeMotions(Model) - Static method in class com.bonzaiengine.model.util.Utils
Remove JointMotion and MorphMotion of the specified Model
removeMouseFocusListener(FocusListener) - Method in class com.bonzaiengine.ui.widget.Widget
 
removeMouseListener(MouseListener) - Method in interface com.bonzaiengine.scene.IComponent
Remove a mouse listener
removeMouseListener(MouseListener) - Method in class com.bonzaiengine.ui.widget.Widget
 
removeMouseListener(MouseListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
 
removeMouseMotionListener(MouseMotionListener) - Method in interface com.bonzaiengine.scene.IComponent
Remove a mouse motion listener
removeMouseMotionListener(MouseMotionListener) - Method in class com.bonzaiengine.ui.widget.Widget
 
removeMouseMotionListener(MouseMotionListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
 
removeMouseWheelListener(MouseWheelListener) - Method in interface com.bonzaiengine.scene.IComponent
Remove a mouse wheel listener
removeMouseWheelListener(MouseWheelListener) - Method in class com.bonzaiengine.ui.widget.Widget
 
removeMouseWheelListener(MouseWheelListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
 
removeNode(Tree<PT>) - Method in class com.bonzaiengine.util.Tree
 
removeOnLoadListener(OnLoadListener<Texture>) - Method in class com.bonzaiengine.model.asset.OnLoad
 
removeOnLoadListener(OnLoadListener<Texture>) - Method in class com.bonzaiengine.texture.TextureList
 
removePicker(Picker) - Method in class com.bonzaiengine.scene.SceneView
Remove the pickable listener
removePickers() - Method in class com.bonzaiengine.scene.SceneView
 
removeShape(IShape) - Method in class com.bonzaiengine.drawing.ShapeGroup
 
removeStateChangeListener(Task.StateChangeListener<T>) - Method in class com.bonzaiengine.threading.Task
 
removeStreamCallback(IStreamCallback) - Method in class com.bonzaiengine.io.Stream
 
removeSurface(String) - Method in class com.bonzaiengine.material.Material
 
removeSurface(String) - Method in class com.bonzaiengine.material.MaterialStandard
 
removeTab(Widget) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
removeTab(int) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
removeTransform(Model, int) - Static method in class com.bonzaiengine.model.util.Utils
 
removeTransform(Model, Mesh, int) - Static method in class com.bonzaiengine.model.util.Utils
 
removeTreeListener(TreeListener<T>) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
removeTreeListener(TreeListener<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
removeUnusedMaterials(Model) - Static method in class com.bonzaiengine.model.util.Utils
 
removeValue(Asset) - Method in class com.bonzaiengine.model.asset.AssetLibrary
 
renameJoint(int, String) - Method in class com.bonzaiengine.model.Skeleton
 
renameMaterial(Model, MaterialStandard, String) - Static method in class com.bonzaiengine.model.util.Utils
Rename a material and update references
renameMotion(Model, JointMotion, String) - Method in class com.bonzaiengine.model.Skeleton
Safely rename a JointMotion, ie update all references
render(IGL, FontPacket, boolean) - Method in class com.bonzaiengine.font.BmfFont
 
render(IGL, FontPacket[], boolean) - Method in class com.bonzaiengine.font.BmfFont
 
render(IGL, Array<FontPacket>, boolean) - Method in class com.bonzaiengine.font.BmfFont
 
render(IGL, FontPacket, boolean) - Method in interface com.bonzaiengine.font.IFont
 
render(IGL, FontPacket[], boolean) - Method in interface com.bonzaiengine.font.IFont
 
render(IGL, Array<FontPacket>, boolean) - Method in interface com.bonzaiengine.font.IFont
 
render(IGLApi, SceneView, PipelineComponent.PipelineDelegate) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
 
render(IGLApi, SceneView) - Method in class com.bonzaiengine.gamekit.component.UiComponent
internal - don't call
render(IGLApi) - Method in class com.bonzaiengine.gamekit.Game
Render this Game.
render(Renderer) - Method in class com.bonzaiengine.model.ModelInstance
Render this ModelInstance
render(IGL, boolean, boolean) - Method in class com.bonzaiengine.renderer.Batch
Render the geometry with the specified texture, if any
render(IGL, boolean, boolean, boolean, Lights<?>) - Method in class com.bonzaiengine.renderer.Batch
 
render(View, Renderer, Lights<?>) - Method in class com.bonzaiengine.renderer.deferred.AccumPass
 
render(Renderer) - Method in class com.bonzaiengine.renderer.deferred.Compositor
 
render(Renderer, Drawing) - Static method in class com.bonzaiengine.renderer.DrawingRenderer
 
render(O) - Method in interface com.bonzaiengine.renderer.IRenderer
 
render(IGLApi, IFont, SceneView, Model) - Method in class com.bonzaiengine.renderer.JointNameRenderer
 
render(Renderer, Iterable<L>) - Method in class com.bonzaiengine.renderer.LightRenderer
 
render(Renderer, ILight) - Method in class com.bonzaiengine.renderer.LightRenderer
 
render(IGLApi, Model, RenderOptions) - Static method in class com.bonzaiengine.renderer.Renderer
Deprecated.
render(Batch, Transform, IMaterial, int) - Method in class com.bonzaiengine.renderer.Renderer
 
render(Batch, Transform, boolean, boolean, Lights<?>, int) - Method in class com.bonzaiengine.renderer.Renderer
 
render(Batch, Transform, Shader, int) - Method in class com.bonzaiengine.renderer.Renderer
 
render(Batch, RenderOptions, Transform, Shader, int) - Method in class com.bonzaiengine.renderer.Renderer
 
render(Model, RenderOptions) - Method in class com.bonzaiengine.renderer.Renderer
Usage:
RendererPipeline pipeline = BonzaiEngine.get().getRendererPipeline(); pipeline.start(glApi); // Render all models pipeline.render(model, renderOptions); [...]
render(Model, RenderOptions, Renderer.Pass) - Method in class com.bonzaiengine.renderer.Renderer
 
render(Renderer, Spline, Picker) - Method in class com.bonzaiengine.renderer.SplineRenderer
 
render(IGLApi) - Method in interface com.bonzaiengine.scene.IScene
Called each frame
render(IGLApi, SceneView) - Method in interface com.bonzaiengine.scene.ISceneViewRenderable
 
render(IGLApi) - Method in class com.bonzaiengine.scene.Scene
 
render(IGLApi) - Method in class com.bonzaiengine.scene.SceneView
 
render(IGLApi, Viewport) - Method in class com.bonzaiengine.ui.UI
UI rendering
render(UI) - Method in class com.bonzaiengine.ui.widget.Widget
Widget rendering
renderable - Variable in class com.bonzaiengine.gamekit.GameObject
 
RenderableComponent - Class in com.bonzaiengine.gamekit.component
Component to render a Model at the GameObject location.
RenderableComponent() - Constructor for class com.bonzaiengine.gamekit.component.RenderableComponent
 
Renderer - Class in com.bonzaiengine.renderer
Usage for optimized rendering of a collection of model, batch, etc ...: RendererPipeline pipeline = BonzaiEngine.get().getRenderer(); pipeline.start(glApi); for(...) { pipeline.render(...); } pipeline.end();
Renderer(BonzaiEngine) - Constructor for class com.bonzaiengine.renderer.Renderer
For internal use.
Renderer.Pass - Enum in com.bonzaiengine.renderer
 
rendererData - Variable in class com.bonzaiengine.model.FaceData
Used by renderer
rendererData - Variable in class com.bonzaiengine.model.GeometryData
Used by renderer
rendererData - Variable in class com.bonzaiengine.model.Model
Managed internally.
rendererData - Variable in class com.bonzaiengine.model.VertexData
 
RenderLoop - Class in com.bonzaiengine.opengl
 
RenderLoop(RenderLoop.IDisplayable) - Constructor for class com.bonzaiengine.opengl.RenderLoop
 
RenderLoop.IDisplayable - Interface in com.bonzaiengine.opengl
 
RenderMode - Enum in com.bonzaiengine.model.util
Predefined render mode using bitwise OR combination of RenderOptions.
renderObjects(IGLApi, SceneView) - Method in class com.bonzaiengine.opengl.helper.Picker
Render 3D objects to be picked.
renderOnce(IGL, Batch, Lights<?>) - Static method in class com.bonzaiengine.renderer.Shapes
 
renderOnce(IGL, Batch, Color4, Lights<?>) - Static method in class com.bonzaiengine.renderer.Shapes
 
renderOnce(Renderer, Batch) - Static method in class com.bonzaiengine.renderer.Shapes
 
renderOnce(Renderer, Batch, Lights<?>) - Static method in class com.bonzaiengine.renderer.Shapes
 
renderOptions - Variable in class com.bonzaiengine.model.ModelInstance
Renderer
RenderOptions - Class in com.bonzaiengine.renderer
 
RenderOptions() - Constructor for class com.bonzaiengine.renderer.RenderOptions
 
renderRect(int, int, int, int, float[], float) - Method in class com.bonzaiengine.ui.SpriteRenderer
Render a colored rectangle
renderScene(Renderer, String) - Method in interface com.bonzaiengine.gamekit.component.PipelineComponent.PipelineDelegate
 
renderSprite(int, int, int, int, Sprite, float) - Method in class com.bonzaiengine.ui.SpriteRenderer
Render a textured sprite
RenderState - Class in com.bonzaiengine.renderer
 
RenderState() - Constructor for class com.bonzaiengine.renderer.RenderState
 
RenderState.Cull - Enum in com.bonzaiengine.renderer
 
RENDERSTATE_DEFAULT - Static variable in class com.bonzaiengine.renderer.RenderState
 
RENDERSTATE_DEPTH_NOTEST - Static variable in class com.bonzaiengine.renderer.RenderState
 
RENDERSTATE_DEPTH_NOTEST_NOWRITE - Static variable in class com.bonzaiengine.renderer.RenderState
 
RENDERSTATE_DEPTH_NOWRITE - Static variable in class com.bonzaiengine.renderer.RenderState
 
RenderTarget - Class in com.bonzaiengine.renderer.deferred
 
RenderTarget(RenderTarget.Type, GLEnums.Format, GLEnums.DataType) - Constructor for class com.bonzaiengine.renderer.deferred.RenderTarget
 
RenderTarget(RenderTarget.Type, GLEnums.Format, GLEnums.DataType, GLEnums.InternalFormat) - Constructor for class com.bonzaiengine.renderer.deferred.RenderTarget
 
RenderTarget(RenderTarget.Type, GLEnums.Format, GLEnums.DataType, GLEnums.InternalFormat, int) - Constructor for class com.bonzaiengine.renderer.deferred.RenderTarget
 
RenderTarget.Type - Enum in com.bonzaiengine.renderer.deferred
 
renderText(IFont, int, boolean, boolean, String, Anchor, int, int, Area, float[], float) - Method in class com.bonzaiengine.ui.SpriteRenderer
Render a text
replaceJointInfluence(Model, String, String) - Method in class com.bonzaiengine.model.Skeleton
 
requestExit() - Method in class com.bonzaiengine.gamekit.Game
Request game to exit.
requestFocus() - Method in interface com.bonzaiengine.scene.IComponent
 
requestFocus() - Method in class com.bonzaiengine.ui.widget.Widget
 
requestFocus() - Method in class com.bonzaiengine.util.awt.ComponentWrapper
 
requestInternalWorker() - Method in class com.bonzaiengine.BonzaiEngine
 
requestKey(Stream) - Method in class com.bonzaiengine.BonzaiEngine
 
requestWorker() - Method in class com.bonzaiengine.BonzaiEngine
 
reserve(int, int, int) - Method in class com.bonzaiengine.renderer.Batch
Reserve the specified vertices and indices for this Batch.
reserveBox(Batch, boolean, Vec3, Lights<?>) - Static method in class com.bonzaiengine.renderer.Shapes
 
reserveCircle(Batch, int, boolean) - Static method in class com.bonzaiengine.renderer.Shapes
 
reserveCylinder(Batch, int, boolean, boolean) - Static method in class com.bonzaiengine.renderer.Shapes
 
reserveLine(Batch) - Static method in class com.bonzaiengine.renderer.Shapes
 
reserveSphere(Batch, int, int, boolean, boolean) - Static method in class com.bonzaiengine.renderer.Shapes
 
reset() - Method in class com.bonzaiengine.animation.KeyRange
 
reset() - Method in class com.bonzaiengine.camera.VolumeManipulator
 
reset() - Method in class com.bonzaiengine.opengl.LightModel
 
reset() - Method in class com.bonzaiengine.renderer.BatchProfile
 
reset() - Method in class com.bonzaiengine.shader.LightMaterial
 
reset() - Method in interface com.bonzaiengine.shader.ShaderStructValue
 
reset() - Method in class com.bonzaiengine.threading.Task
 
reset() - Method in class com.bonzaiengine.util.TimerSystem
Stop the counter and
resetFailures() - Method in class com.bonzaiengine.shader.ShaderList
Reset tracker of Shader which have failed to be loaded
resetFailures() - Method in class com.bonzaiengine.texture.TextureList
 
resetPicking() - Method in class com.bonzaiengine.scene.SceneView
 
resetTimelines() - Method in class com.bonzaiengine.animation.graph.AnimGraph
Reset this AnimGraph timelines
reshape(IGLApi, Viewport) - Method in interface com.bonzaiengine.scene.IScene
Caled each time the viewport has changed
reshape(IGLApi, Viewport) - Method in class com.bonzaiengine.scene.Scene
 
resize(ITexture, int, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
Resize a texture
resize(ITexture, int, int, int, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
Resize a texture
resize(ITexture, int, int, ITexture, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
 
resizeNoCopy(ITexture, int, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
identical to TextureUtils.resize(ITexture, int, int, int) except that if no resizing is needed, it return the input texture
resizeUnsafe(TextureFloat, int, int, TextureFloat, int, int) - Static method in class com.bonzaiengine.texture.format.TextureFloat
Used internally for optimization of TextureUtils.resize(ITexture, int, int, int)
resolution - Variable in class com.bonzaiengine.physics.ConvexDecomposition.VHACD
Description: maximum number of voxels generated during the voxelization stage
Range: [10_000; 64_000_000]
resolve(Panel) - Method in class com.bonzaiengine.ui.widget.GridLayout
 
resolve(Panel) - Method in interface com.bonzaiengine.ui.widget.ILayout
 
resolve(Panel) - Method in class com.bonzaiengine.ui.widget.LinearLayout
 
resolveMinViewport(Panel, Viewport) - Method in class com.bonzaiengine.ui.widget.GridLayout
 
resolveMinViewport(Panel, Viewport) - Method in interface com.bonzaiengine.ui.widget.ILayout
 
resolveMinViewport(Panel, Viewport) - Method in class com.bonzaiengine.ui.widget.LinearLayout
 
restartAnimations() - Method in class com.bonzaiengine.model.Model
Restart the animation of this model and all its links.
restoreAssetReferences(AssetManager) - Method in class com.bonzaiengine.material.Map
 
resume() - Method in class com.bonzaiengine.opengl.RenderLoop
Resume the rendering loop
retarget(Model, Motion, JointMotion, Map<String, String>, Set<String>, boolean, boolean, boolean, String) - Method in class com.bonzaiengine.model.Skeleton
Re-target an animation to the skeleton
rewind() - Static method in class com.bonzaiengine.memory.BufferPool
 
rewind() - Method in class com.bonzaiengine.renderer.Batch
Rewind memory buffer after data are filled
right - Variable in class com.bonzaiengine.ui.widget.Insets
 
RIGHT_INDEX - Static variable in class com.bonzaiengine.animation.graph.BlendDirectionalNode
 
RIGHT_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
 
rigidBody - Variable in class com.bonzaiengine.gamekit.GameObject
 
RigidBody - Class in com.bonzaiengine.physics
From Bullet/JBullet: It is recommended for performance and memory use to share CollisionShape objects whenever possible.
RigidBodyComponent - Class in com.bonzaiengine.gamekit.component
 
RigidBodyComponent() - Constructor for class com.bonzaiengine.gamekit.component.RigidBodyComponent
 
rolling - Variable in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
 
rollingFriction - Variable in class com.bonzaiengine.gamekit.component.RigidBodyComponent
 
rotate(Vec3) - Method in interface com.bonzaiengine.camera.ICameraController
 
rotate(Vec3) - Method in class com.bonzaiengine.camera.VolumeManipulator
Rotate the camera.
rotate(Vec3) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
Rotate this FreeCamera.
rotate(Quat) - Method in class com.bonzaiengine.math.Mat4x4
Multiply the 3x3 matrix block o this matrix with the specified quaternion.
rotate(Vec3, Vec3) - Method in class com.bonzaiengine.math.Quat
This is equivalent to transform a vector by the equivalent matrix.
rotate(Vec3, Vec3) - Method in class com.bonzaiengine.math.Transform
 
rotate(Vec3) - Method in class com.bonzaiengine.spline.CameraSplineFollower
 
rotateTransposed(Vec3, Vec3) - Method in class com.bonzaiengine.math.Quat
This is equivalent to rotateTransposed a vector by the equivalent matrix.
rotationMask - Variable in class com.bonzaiengine.gamekit.component.RigidBodyComponent
 
rotMap - Variable in class com.bonzaiengine.model.reader.KeyFramer
 
run() - Method in class com.bonzaiengine.app.GLApplet
 
run() - Method in class com.bonzaiengine.app.GLFrame
 
run(IGL) - Method in class com.bonzaiengine.shader.ComputeShader
 
run() - Method in class com.bonzaiengine.threading.Task
 
runInGLContext(GLAction) - Method in class com.bonzaiengine.opengl.helper.AsyncGL
Run the action in the OpenGL thread
runInGLContext(IGLApi) - Method in interface com.bonzaiengine.opengl.helper.GLAction
 
RVSmask - Static variable in class com.bonzaiengine.physics.SoftBody
Rigid versus soft mask
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Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com