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SamplerState - Class in com.bonzaiengine.renderer
 
SamplerState() - Constructor for class com.bonzaiengine.renderer.SamplerState
 
scale(Vec3) - Method in class com.bonzaiengine.math.Mat4x4
Scale the 4x3 block of this matrix.
scale(float) - Method in class com.bonzaiengine.math.Quat
Scale this quaternion.
SCALE - Static variable in class com.bonzaiengine.ui.UI
UI theme scaling factor, must be set prior theme loading and ui updating
scale(int) - Static method in class com.bonzaiengine.ui.UI
 
scale3x3(Vec3) - Method in class com.bonzaiengine.math.Mat4x4
Scale the 3x3 block of this matrix.
SCALE_EPSILON - Static variable in class com.bonzaiengine.math.MathFunc
 
Scene - Class in com.bonzaiengine.scene
 
Scene() - Constructor for class com.bonzaiengine.scene.Scene
 
Scene(ISceneTarget) - Constructor for class com.bonzaiengine.scene.Scene
 
SceneView - Class in com.bonzaiengine.scene
 
SceneView() - Constructor for class com.bonzaiengine.scene.SceneView
 
SceneView(Viewport, Projection, Modelview) - Constructor for class com.bonzaiengine.scene.SceneView
 
SceneView(View) - Constructor for class com.bonzaiengine.scene.SceneView
 
scissorArea(Area) - Method in class com.bonzaiengine.ui.SpriteRenderer
 
scissorBegin(Area) - Method in class com.bonzaiengine.ui.SpriteRenderer
Start clipping on the specified the scissor region
scissorEnd() - Method in class com.bonzaiengine.ui.SpriteRenderer
End of clipping of the previously specified scissor region
sclMap - Variable in class com.bonzaiengine.model.reader.KeyFramer
 
screenProj - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
Screen space projection area (x, y, w, h)
ScriptComponent - Class in com.bonzaiengine.gamekit.component
General script to attach to a GameObject.
ScriptComponent() - Constructor for class com.bonzaiengine.gamekit.component.ScriptComponent
 
scripts - Variable in class com.bonzaiengine.gamekit.GameObject
 
ScrollBar - Class in com.bonzaiengine.ui.widget
 
ScrollBar() - Constructor for class com.bonzaiengine.ui.widget.ScrollBar
 
ScrollPane - Class in com.bonzaiengine.ui.widget
 
ScrollPane() - Constructor for class com.bonzaiengine.ui.widget.ScrollPane
 
SDF_RS - Static variable in class com.bonzaiengine.physics.SoftBody
SDF based rigid vs soft
SdFont - Class in com.bonzaiengine.font
BMF Font format with a cool magnification technique presented in SIGGRAPH 2007: AlphaTestedMagnification:
 Improved Alpha-Tested Magnification for Vector Textures and Special Effects, Chris Green, Valve
A generator (Signed Distance Bitmap Font Tool) by lonesock can be found: http://www.gamedev.net/community/forums/topic.asp?
SdFont(AssetManager, Stream) - Constructor for class com.bonzaiengine.font.SdFont
 
SdFont(UI, Stream) - Constructor for class com.bonzaiengine.font.SdFont
 
seek(long) - Method in class com.bonzaiengine.io.ByteInputStream
 
select(Tree<T>, boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
select(Iterable<Tree<T>>, boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
selectMotionOnLoad(ModelComponent, AnimationComponent, int) - Static method in class com.bonzaiengine.gamekit.component.AnimationComponent
Select a motion on asset load
send() - Method in class com.bonzaiengine.gamekit.Message
Send this message to the receivers
send(IGL) - Method in class com.bonzaiengine.shader.LightMaterial
 
send(IGL) - Method in interface com.bonzaiengine.shader.ShaderStructValue
 
sensor - Variable in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
 
set(ParamBool) - Method in class com.bonzaiengine.animation.graph.ParamBool
 
set(boolean) - Method in class com.bonzaiengine.animation.graph.ParamBool
 
set(ParamFloat) - Method in class com.bonzaiengine.animation.graph.ParamFloat
 
set(float) - Method in class com.bonzaiengine.animation.graph.ParamFloat
 
set(ParamInt) - Method in class com.bonzaiengine.animation.graph.ParamInt
 
set(int) - Method in class com.bonzaiengine.animation.graph.ParamInt
 
set(Params) - Method in class com.bonzaiengine.animation.graph.Params
 
set(KeyFrame<T>) - Method in class com.bonzaiengine.animation.KeyFrame
 
set(KeyRange<T>) - Method in class com.bonzaiengine.animation.KeyRange
 
set(int, T, int, T, float) - Method in class com.bonzaiengine.animation.KeyRange
 
set(Timeline) - Method in class com.bonzaiengine.animation.Timeline
 
set(Modelview) - Method in class com.bonzaiengine.camera.Modelview
 
set(OrthographicProjection) - Method in class com.bonzaiengine.camera.OrthographicProjection
 
set(float, float, float, float, float, float) - Method in class com.bonzaiengine.camera.OrthographicProjection
 
set(PerspectiveProjection) - Method in class com.bonzaiengine.camera.PerspectiveProjection
 
set(float, float, float, float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
 
set(Projection) - Method in class com.bonzaiengine.camera.Projection
 
set(View) - Method in class com.bonzaiengine.camera.View
 
set(String, Anchor, Vec3, Area, int, float[], boolean, boolean) - Method in class com.bonzaiengine.font.FontPacket
 
set(int, int, int, int, int, int) - Method in class com.bonzaiengine.font.TextArea
 
set(int, int, int, int) - Method in class com.bonzaiengine.font.TextArea
 
set(int, int, int, int) - Method in class com.bonzaiengine.font.TextSize
 
set(Light) - Method in class com.bonzaiengine.light.Light
 
set(Lights<L>) - Method in class com.bonzaiengine.light.Lights
 
set() - Static method in class com.bonzaiengine.material.graph.nodes.FieldOp
 
set(GraphNode, GraphNode) - Static method in class com.bonzaiengine.material.graph.nodes.FieldOp
 
set(MapList) - Method in class com.bonzaiengine.material.MapList
 
set(String, String) - Method in class com.bonzaiengine.material.MaterialShader
Set the shader code result of a MaterialGraph Compiler.
set(Surface) - Method in class com.bonzaiengine.material.Surface
 
set(SurfaceStandard) - Method in class com.bonzaiengine.material.SurfaceStandard
 
set(Area) - Method in class com.bonzaiengine.math.Area
 
set(int, int, int, int) - Method in class com.bonzaiengine.math.Area
 
set(Circle) - Method in class com.bonzaiengine.math.Circle
 
set(Color3) - Method in class com.bonzaiengine.math.Color3
 
set(Color4) - Method in class com.bonzaiengine.math.Color3
 
set(float[]) - Method in class com.bonzaiengine.math.Color3
 
set(float, float, float) - Method in class com.bonzaiengine.math.Color3
 
set(Color4) - Method in class com.bonzaiengine.math.Color4
 
set(float[]) - Method in class com.bonzaiengine.math.Color4
 
set(Color3, float) - Method in class com.bonzaiengine.math.Color4
 
set(float, float, float, float) - Method in class com.bonzaiengine.math.Color4
 
set(byte[]) - Method in class com.bonzaiengine.math.Color4
 
set(Int) - Method in class com.bonzaiengine.math.Int
 
set(int) - Method in class com.bonzaiengine.math.Int
 
set(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
 
set(Mat4x4Array) - Method in class com.bonzaiengine.math.Mat4x4Array
 
set(Mat4x4Array, int, int) - Method in class com.bonzaiengine.math.Mat4x4Array
 
set(int, Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4Array
 
set(Percent) - Method in class com.bonzaiengine.math.Percent
 
set(float) - Method in class com.bonzaiengine.math.Percent
 
set(Plane) - Method in class com.bonzaiengine.math.Plane
 
set(float, float, float, float) - Method in class com.bonzaiengine.math.Plane
Set a, b, c values of the Plane.
set(int, int) - Method in class com.bonzaiengine.math.Point
 
set(Point) - Method in class com.bonzaiengine.math.Point
 
set(Quat) - Method in class com.bonzaiengine.math.Quat
 
set(float, float, float, float) - Method in class com.bonzaiengine.math.Quat
 
set(Rectangle) - Method in class com.bonzaiengine.math.Rectangle
 
set(float, float, float, float) - Method in class com.bonzaiengine.math.Rectangle
 
set(Size) - Method in class com.bonzaiengine.math.Size
 
set(int, int) - Method in class com.bonzaiengine.math.Size
 
set(Transform) - Method in class com.bonzaiengine.math.Transform
 
set(int, Transform) - Method in class com.bonzaiengine.math.TransformArray
 
set(TransformArray) - Method in class com.bonzaiengine.math.TransformArray
 
set(TransformArray, int, int, int) - Method in class com.bonzaiengine.math.TransformArray
 
set(float, float) - Method in class com.bonzaiengine.math.Vec2
 
set(Vec2) - Method in class com.bonzaiengine.math.Vec2
Copy src in this vector.
set(int, Vec2) - Method in class com.bonzaiengine.math.Vec2Array
 
set(Vec2Array, int, int) - Method in class com.bonzaiengine.math.Vec2Array
 
set(int, int) - Method in class com.bonzaiengine.math.Vec2i
 
set(Vec2i) - Method in class com.bonzaiengine.math.Vec2i
Copy src in this vector.
set(int, float) - Method in class com.bonzaiengine.math.Vec3
 
set(float, float, float) - Method in class com.bonzaiengine.math.Vec3
 
set(float) - Method in class com.bonzaiengine.math.Vec3
 
set(Vec3) - Method in class com.bonzaiengine.math.Vec3
Copy src in this vector.
set(Vec4) - Method in class com.bonzaiengine.math.Vec3
Copy src in this vector.
set(float[]) - Method in class com.bonzaiengine.math.Vec3
 
set(int, Vec3) - Method in class com.bonzaiengine.math.Vec3Array
 
set(Vec3Array, int, int) - Method in class com.bonzaiengine.math.Vec3Array
 
set(int, int, int) - Method in class com.bonzaiengine.math.Vec3i
 
set(Vec3i) - Method in class com.bonzaiengine.math.Vec3i
Copy src in this vector.
set(float, float, float, float) - Method in class com.bonzaiengine.math.Vec4
 
set(Vec4) - Method in class com.bonzaiengine.math.Vec4
Copy src in this vector.
set(float[]) - Method in class com.bonzaiengine.math.Vec4
 
set(Vec3, float) - Method in class com.bonzaiengine.math.Vec4
Copy src in this vector.
set(int, int, int, int) - Method in class com.bonzaiengine.math.Vec4i
 
set(Vec4i) - Method in class com.bonzaiengine.math.Vec4i
Copy src in this vector.
set(int, byte[]) - Method in class com.bonzaiengine.math.VecByteArray
 
set(VecByteArray, int, int) - Method in class com.bonzaiengine.math.VecByteArray
 
set(T) - Method in class com.bonzaiengine.model.asset.AsyncAsset
 
set(int, int, int) - Method in class com.bonzaiengine.model.Face
 
set(int, int[]) - Method in class com.bonzaiengine.model.Faces
 
set(Faces) - Method in class com.bonzaiengine.model.Faces
 
set(int, Face) - Method in class com.bonzaiengine.model.Faces
 
set(int, int, int, int, int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.VertexIndexed
 
set(int, SkinVertex) - Method in class com.bonzaiengine.model.SkinVertices
 
set(SkinVertices, int, int) - Method in class com.bonzaiengine.model.SkinVertices
 
set(int, int, int, float) - Method in class com.bonzaiengine.model.SkinVertices
 
set(VertexData) - Method in class com.bonzaiengine.model.VertexData
 
set(Mat4x4) - Method in class com.bonzaiengine.opengl.helper.MatrixStack
Set the top matrix value by matrix
set(LightMaterial) - Method in class com.bonzaiengine.shader.LightMaterial
 
set(GLc, LightModel) - Method in class com.bonzaiengine.shader.LightMaterial
 
set(ControlPoint) - Method in class com.bonzaiengine.spline.ControlPoint
 
set(TextureID) - Method in class com.bonzaiengine.texture.Texture
 
set(String, int, int) - Method in class com.bonzaiengine.texture.TextureID
Internal use only
set(TextureParam) - Method in class com.bonzaiengine.texture.TextureParam
 
set(Constraint) - Method in class com.bonzaiengine.ui.widget.Constraint
 
set(int, int, int, int) - Method in class com.bonzaiengine.ui.widget.Insets
 
set(Tree<T>, TreeTableModel<T>) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
set(Tree<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
Replace the entire tree structure and unselect all nodes
set(Array<E>) - Method in class com.bonzaiengine.util.Array
 
set(int, E) - Method in class com.bonzaiengine.util.Array
 
set(int, T) - Method in class com.bonzaiengine.util.IndexedCache
 
set(T) - Method in interface com.bonzaiengine.util.IValueCopy
 
set(T) - Method in class com.bonzaiengine.util.StackGarbager
 
set(Box) - Method in class com.bonzaiengine.visibility.Box
 
set(Capsule) - Method in class com.bonzaiengine.visibility.Capsule
 
set(Vec3, float, float) - Method in class com.bonzaiengine.visibility.Capsule
 
set(Cylinder) - Method in class com.bonzaiengine.visibility.Cylinder
 
set(Vec3, float, float) - Method in class com.bonzaiengine.visibility.Cylinder
 
set(Frustum) - Method in class com.bonzaiengine.visibility.Frustum
 
set(OrientedVolume) - Method in class com.bonzaiengine.visibility.OrientedVolume
 
set(Sphere) - Method in class com.bonzaiengine.visibility.Sphere
 
set(Vec3, float) - Method in class com.bonzaiengine.visibility.Sphere
 
set(Array<IBoundable>) - Method in class com.bonzaiengine.visibility.Volumes
 
set3x3(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
 
setA(float) - Method in class com.bonzaiengine.math.Color4
 
setAccumulatedImpulse(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setAccurateMouseOver(boolean) - Method in class com.bonzaiengine.ui.widget.Panel
 
setActivationState(CollisionObject.ActivationState) - Method in class com.bonzaiengine.physics.CollisionObject
 
setActive(boolean) - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
setActive(boolean) - Method in class com.bonzaiengine.drawing.AbstractShape
 
setActive(boolean) - Method in interface com.bonzaiengine.drawing.IShape
 
setActive(boolean) - Method in class com.bonzaiengine.drawing.ShapeGroup
 
setActive(boolean) - Method in class com.bonzaiengine.spline.SplineAnimator
 
setAdditionalWidget(Widget) - Method in class com.bonzaiengine.ui.widget.CheckBox
 
setAdjustLocationAndAnchor(boolean) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
setAirDensity(float) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
 
setAlignOnBaseLine(boolean) - Method in class com.bonzaiengine.ui.widget.Label
 
setAlphaMode(TextureID.AlphaMode) - Method in class com.bonzaiengine.material.Surface
 
setAlphaTestThreshold(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setAmbient(Color3) - Method in class com.bonzaiengine.light.Light
 
setAmbient(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
setAmbient(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
setAmbient(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
setAmbientGlobal(Color3) - Method in class com.bonzaiengine.light.Lights
 
setAmount(float) - Method in class com.bonzaiengine.animation.graph.BlendNode
 
setAmount(float) - Method in class com.bonzaiengine.animation.graph.BlendPerJointNode
 
setAmountRef(String) - Method in class com.bonzaiengine.animation.graph.BlendNode
 
setAmountRef(String) - Method in class com.bonzaiengine.animation.graph.BlendPerJointNode
 
setAnchor(Anchor) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setAnchorHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
Anchors hardness [0,1].
setAngle(float) - Method in class com.bonzaiengine.animation.graph.BlendDirectionalNode
 
setAngleRef(String) - Method in class com.bonzaiengine.animation.graph.BlendDirectionalNode
 
setAnglesXYZ(float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
Create a matrix from angles, as defined by the order: x, y, z

This method is equivalent to (code has been optimized): final Mat4x4 m_ = new Mat4x4(); setIdentity3x3(); multiply3x3(this, m_.setXRotation(angleXInRadians)); multiply3x3(this, m_.setYRotation(angleYInRadians)); multiply3x3(this, m_.setZRotation(angleZInRadians));
setAnglesXYZ(float, float, float) - Method in class com.bonzaiengine.math.Quat
Create a quaternion from angles, as defined by the order: x, y, z

This method is strictly equivalent than: final Quaternion4f q_ = new Quaternion4f(); this.setAxisAngle(Vector3f.axisX, angleXInRadians); this.multiply(q_.setAxisAngle(Vector3f.axisY, angleYInRadians)); this.multiply(q_.setAxisAngle(Vector3f.axisZ, angleZInRadians)); This code has been inlined and optimized.
setAnglesZYX(float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
Create a matrix from angles, as defined by the order: z, y, x

This method is equivalent to (code has been optimized): final Mat4x4 m_ = new Mat4x4(); setIdentity3x3(); multiply3x3(this, m_.setZRotation(angleZInRadians)); multiply3x3(this, m_.setYRotation(angleYInRadians)); multiply3x3(this, m_.setXRotation(angleXInRadians));
setAnglesZYX(float, float, float) - Method in class com.bonzaiengine.math.Quat
Create a quaternion from angles, as defined by the order: z, y, x

This method is strictly equivalent than: final Quaternion4f q_ = new Quaternion4f(); this.setAxisAngle(Vector3f.axisZ, angleZInRadians); this.multiply(q_.setAxisAngle(Vector3f.axisY, angleYInRadians)); this.multiply(q_.setAxisAngle(Vector3f.axisX, angleYInRadians)); This code has been inlined and optimized.
setAngularDamping(float) - Method in class com.bonzaiengine.physics.RigidBody
Damping is similar to friction but also applies when the body is not touching any other surface.
setAngularFactor(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
Angular factor is used to attenuate/reduce body rotation (0 to block rotation).
setAngularLowerLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
 
setAngularOnly(boolean) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
 
setAngularOnly(boolean) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
setAngularStiffness(int, float) - Method in class com.bonzaiengine.physics.SoftBody
Area/Angular stiffness coefficient [0,1].
setAngularUpperLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
 
setAngularVelocity(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
 
setAnimation(Animation) - Method in class com.bonzaiengine.model.AnimationContext
Set an Animation to be used for keyframe, skeletal and morph animation.
setAnimationCompressionLevel(int) - Method in class com.bonzaiengine.model.util.Optimizer
 
setAnimationName(String) - Method in class com.bonzaiengine.animation.graph.AnimNode
 
setAnimationTime(float) - Method in class com.bonzaiengine.model.AnimationContext
Helper to set the Animation time.
setAnimator(SplineAnimator) - Method in class com.bonzaiengine.model.ModelInstance
 
setAnimGraph(AnimGraph) - Method in class com.bonzaiengine.model.AnimationContext
 
setAnisotropicDegree(float) - Method in class com.bonzaiengine.texture.TextureParam
 
setAppender(String) - Method in class com.bonzaiengine.ui.widget.TextField
 
setApplicationGui(Class<? extends ApplicationGui>) - Method in class com.bonzaiengine.app.ApplicationSettings
 
setAppLocation(Point) - Method in class com.bonzaiengine.app.GLApplet
 
setAppLocation(Point) - Method in class com.bonzaiengine.app.GLFrame
 
setAppLocation(Point) - Method in interface com.bonzaiengine.app.IApplication
 
setAppSize(Size) - Method in class com.bonzaiengine.app.GLApplet
 
setAppSize(Size) - Method in class com.bonzaiengine.app.GLFrame
 
setAppSize(Size) - Method in interface com.bonzaiengine.app.IApplication
 
setArrayLength(int) - Method in class com.bonzaiengine.shader.ShaderUniform
This should only be used for shader edition purpose
setAttenuateDistance(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
setAttenuateDistance(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
setAttenuateDistance(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
setAttenuateSpot(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
setAttenuateSpot(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
setAttenuateSpot(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
setAttenuationFunction(LightAttenuationFunction) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
setAttenuationFunction(LightAttenuationFunction) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
setAttenuationFunction(LightAttenuationFunction) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
setAttributeOnNewLine(boolean) - Method in class com.bonzaiengine.io.JsonWriter
Size opti: don't write attribute on new line
setAutoIndent(boolean) - Method in class com.bonzaiengine.io.JsonWriter
Size opti: auto indent with tab
setAutoIndent(boolean) - Method in class com.bonzaiengine.io.XmlWriter
Indent tag (tab)
setAutoPack(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
 
setAutoPackHeight(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
 
setAutoPackWidth(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
 
setAutoUpdate(boolean) - Method in class com.bonzaiengine.physics.SoftBody
 
setAxis(int) - Method in class com.bonzaiengine.material.graph.nodes.Derivative
 
setAxis(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Quat
Deprecated.
setAxisAngle(Vec3, float) - Method in class com.bonzaiengine.math.Mat4x4
Set 3x3 matrix block to represent the specified rotation.
setAxisAngle(Vec3, float) - Method in class com.bonzaiengine.math.Quat
Create a quaternion from an axis angle rotation representation.
setB(float) - Method in class com.bonzaiengine.math.Color3
 
setB(float) - Method in class com.bonzaiengine.math.Color4
 
setBackground(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
 
setBackgroundBorder(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
 
setBackgroundColor(Color4) - Method in class com.bonzaiengine.ui.widget.Widget
 
setBackgroundFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
 
setBackgroundOver(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
 
setBackgroundPress(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
 
setBinarySteps(int) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setBinarySteps(int) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setBinarySteps(int) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setBlack() - Method in class com.bonzaiengine.math.Color3
 
setBlack() - Method in class com.bonzaiengine.math.Color4
 
setBlendDuration(float) - Method in class com.bonzaiengine.animation.graph.SwitchNode
 
setBlendDuration(float) - Method in class com.bonzaiengine.animation.graph.TransitionNode
 
setBlurFilter(Filter.Kernel) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
setBlurSize(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
setBool(String, boolean) - Method in class com.bonzaiengine.animation.graph.Params
 
setBorder(int) - Method in class com.bonzaiengine.ui.widget.TextField
 
setBorderSize(int) - Method in class com.bonzaiengine.ui.widget.Widget
 
setBottom(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
 
setBottom(Vec3) - Method in class com.bonzaiengine.visibility.Capsule
 
setBottom(Vec3) - Method in class com.bonzaiengine.visibility.Cylinder
 
setBounce(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setBoundingVolumeOptions(int) - Method in class com.bonzaiengine.renderer.RenderOptions
 
setBreakingImpulseThreshold(float) - Method in class com.bonzaiengine.physics.Constraint
 
setBuiltIn(ShaderUniform.BuiltIn) - Method in class com.bonzaiengine.material.graph.nodes.BuiltInUniform
 
setBumpBias(float) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setBumpBias(float) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setCacheStreamCallback(IStreamCallback) - Static method in class com.bonzaiengine.io.Stream
Default callback used for cache system.
setCamera(ICameraController) - Method in class com.bonzaiengine.renderer.SplineRenderer
 
setCaret(Sprite) - Method in class com.bonzaiengine.ui.widget.TextField
 
setCatchAllEvents(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
 
setCenter(Vec3) - Method in class com.bonzaiengine.drawing.Arc
 
setCenter(Vec3) - Method in class com.bonzaiengine.visibility.Sphere
 
setCenterAndSize(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Box
 
setChannel(int, int, int, int, int, int, byte) - Method in class com.bonzaiengine.texture.format.TextureByte
Set the rgba color of the pixel (col, row).
setChannel(int, int, int, int, int, int, byte) - Method in class com.bonzaiengine.texture.format.TextureFloat
Set the rgba color of the pixel (col, row).
setChannel(int, int, int, int, int, float) - Method in class com.bonzaiengine.texture.format.TextureFloat
 
setChannel(int, int, int, int, int, int, byte) - Method in interface com.bonzaiengine.texture.ITexture
Set the color channel / component of the texel at (col, line)
setChannelMode(TextureID.RgbMode, TextureID.AlphaMode) - Method in class com.bonzaiengine.texture.format.TextureByte
 
setChannelMode(TextureID.RgbMode, TextureID.AlphaMode) - Method in class com.bonzaiengine.texture.format.TextureFloat
 
setChannelMode(TextureID.RgbMode, TextureID.AlphaMode) - Method in interface com.bonzaiengine.texture.ITexture
 
setCharacterRolling(boolean) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
setCheck(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
setCheckFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
setCheckOver(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
setCheckStyle(String) - Method in class com.bonzaiengine.ui.widget.CheckBox
 
setChilds(Array<Mesh>) - Method in class com.bonzaiengine.model.Mesh
 
setChilds(Array<Model>) - Method in class com.bonzaiengine.model.Model
 
setClosed(boolean) - Method in class com.bonzaiengine.drawing.LineStrip
 
setCode(String) - Method in class com.bonzaiengine.shader.ComputeShader
 
setCollisionBetweenLinkedBodys(boolean) - Method in class com.bonzaiengine.physics.Constraint
Must be called before adding this Constraint to the PhysicWorld
setCollisionInteractionFlags(int) - Method in class com.bonzaiengine.physics.SoftBody
Collisions flags
setCollisionShape(CollisionShape) - Method in class com.bonzaiengine.physics.CollisionObject
 
setCollisionShape(CollisionShape) - Method in class com.bonzaiengine.physics.RigidBody
 
setCollisionShape(CollisionShape) - Method in class com.bonzaiengine.physics.SoftBody
 
setColor(Color4) - Method in class com.bonzaiengine.drawing.AbstractShape
 
setColor(float, float, float, float) - Method in class com.bonzaiengine.opengl.GLc
Set the current OpenGL color state
setColor(int) - Method in class com.bonzaiengine.opengl.GLc
 
setColor(Color4) - Method in class com.bonzaiengine.opengl.GLc
 
setColor(byte, byte, byte, byte) - Method in class com.bonzaiengine.opengl.GLc
Set the current OpenGL color state
setColor(int, int, int, int, int, int) - Method in class com.bonzaiengine.texture.format.TextureByte
 
setColor(int, int, int, int, int, int) - Method in class com.bonzaiengine.texture.format.TextureFloat
 
setColor(int, int, int, int, int, int) - Method in interface com.bonzaiengine.texture.ITexture
Set the color of the texel at (col, line)
setColor(Color4) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setColor(Color4) - Method in class com.bonzaiengine.ui.widget.Label
 
setColor(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
 
setColorFocus(Color4) - Method in class com.bonzaiengine.ui.widget.Label
 
setColorFocus(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
 
setColorID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
 
setColorMap(byte[], int) - Method in class com.bonzaiengine.texture.Tga
 
setColorOver(Color4) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setColorOver(Color4) - Method in class com.bonzaiengine.ui.widget.Label
 
setColorOver(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
 
setColorPress(Color4) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setColorPress(Color4) - Method in class com.bonzaiengine.ui.widget.Label
 
setColorSelected(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
 
setColorSelectedBack(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
 
setColorSelectedBackFocus(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
 
setCompositingMode(Light, boolean, boolean, boolean, float) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
setCompression(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setCompressionSwizzling(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setConditions(ICondition[]) - Method in class com.bonzaiengine.animation.graph.TransitionNode
 
setConstant(float) - Method in class com.bonzaiengine.material.graph.nodes.ConstantFloat
 
setConstant(Vec2) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec2
 
setConstant(Vec3) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec3
 
setConstant(Vec4) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec4
 
setConstantAttenuation(float) - Method in class com.bonzaiengine.light.Light
 
setContactResponse(boolean) - Method in class com.bonzaiengine.physics.CollisionObject
 
setContents(Widget) - Method in class com.bonzaiengine.ui.UI
 
setContents(Widget) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
setContentsFillWidth(boolean) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setContext(ClassLoader) - Static method in class com.bonzaiengine.io.ParserUtils
Usage:
ParserUtils.setContext(classLoader); // Do stuff that potentially uses the context ClassLoader [...]
setContext(Trees.Traversal<R, T>) - Method in interface com.bonzaiengine.util.Trees.ITreeConverter
 
setCullBackFace(boolean, boolean) - Method in class com.bonzaiengine.model.Model
 
setCullBackFace(boolean) - Method in class com.bonzaiengine.model.reader.Options
Cull back face
setCulled(boolean) - Method in class com.bonzaiengine.drawing.Drawing
 
setCulled(boolean) - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
 
setCulled(boolean) - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
 
setCulled(boolean) - Method in class com.bonzaiengine.light.Light
 
setCulled(boolean) - Method in class com.bonzaiengine.model.GeometryData
 
setCulled(boolean) - Method in class com.bonzaiengine.model.Mesh
 
setCulled(boolean) - Method in class com.bonzaiengine.model.Model
 
setCulled(boolean) - Method in class com.bonzaiengine.model.ModelInstance
 
setCulled(boolean) - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
 
setCulled(boolean) - Method in interface com.bonzaiengine.visibility.ICullable
 
setCullFrontFace(boolean, boolean) - Method in class com.bonzaiengine.model.Model
 
setD(float) - Method in class com.bonzaiengine.math.Plane
 
setDamping(float) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
 
setDamping(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setDamping(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setDamping(float) - Method in class com.bonzaiengine.physics.constraints.Point2PointConstraint
 
setDamping(float) - Method in class com.bonzaiengine.physics.SoftBody
Damping coefficient [0,1].
setDampingDirAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setDampingDirLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setDampingLimAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setDampingLimLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setDampingOrthoAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setDampingOrthoLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setDebugMipmap(boolean) - Method in class com.bonzaiengine.texture.TextureLoader
 
setDebugMode(boolean, int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
 
setDebugRenderPhysic(boolean) - Method in class com.bonzaiengine.gamekit.GameScreen
 
setDebugShowFrustums(boolean) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
setDebugShowLights(boolean) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
 
setDebugShowOverlay(boolean) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
 
setDebugShowOverlay(boolean) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
setDefault() - Method in class com.bonzaiengine.renderer.RenderState
 
setDefault() - Method in class com.bonzaiengine.shader.LightMaterial
 
setDefaultDisplay(Object) - Method in class com.bonzaiengine.ui.widget.TextField
 
setDefaultLightingAlgo(ShaderGeneratorConfig.LightingAlgo) - Method in class com.bonzaiengine.BonzaiEngine
 
setDefaultLodDistance(float) - Method in class com.bonzaiengine.BonzaiEngine
 
setDefaultOpenGLEs() - Method in class com.bonzaiengine.opengl.DisplayCapabilities
Set default values of Android's OpenGL Es
setDefaultStates() - Method in class com.bonzaiengine.renderer.Renderer
Reset OpenGL states to default.
setDefaultTextureParam(TextureParam) - Method in class com.bonzaiengine.texture.TextureList
 
setDelayEvents(boolean) - Method in class com.bonzaiengine.ui.widget.TextField
 
setDeleteCodeOnLoadSuccess(boolean) - Method in class com.bonzaiengine.shader.ShaderList
 
setDepthBias(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setDepthCorrection(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setDepthCorrection(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setDepthCorrection(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setDepthCorrection(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setDiffuse(Color3) - Method in class com.bonzaiengine.light.Light
 
setDiffuse(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
setDiffuse(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
setDirection(Vec3, Vec3) - Method in class com.bonzaiengine.math.Line
 
setDisableFade(float) - Method in class com.bonzaiengine.ui.widget.Slider
 
setDisableFade(float) - Method in class com.bonzaiengine.ui.widget.Widget
 
setDisplayFormat(String) - Method in class com.bonzaiengine.ui.widget.Slider2
 
setDisplayMode(DisplayMode) - Method in class com.bonzaiengine.app.GLApplet
 
setDisplayMode(DisplayMode) - Method in class com.bonzaiengine.app.GLFrame
 
setDisplayMode(DisplayMode) - Method in interface com.bonzaiengine.app.IApplication
 
setDisplaySettings(DisplaySettings) - Method in class com.bonzaiengine.app.ApplicationSettings
 
setDown(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
 
setDrag(float) - Method in class com.bonzaiengine.physics.SoftBody
Drag coefficient [0,+inf].
setDrawBoundingVolume(boolean) - Method in class com.bonzaiengine.model.GeometryData
 
setDrawBoundingVolume(boolean) - Method in class com.bonzaiengine.model.Mesh
 
setDrawBoundingVolume(boolean) - Method in class com.bonzaiengine.model.Model
 
setDrawBoundingVolume(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
 
setDrawWorldAxis(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
 
setDuration(double) - Method in class com.bonzaiengine.animation.Timeline
 
setDynamicFriction(float) - Method in class com.bonzaiengine.physics.SoftBody
Dynamic friction coefficient [0,1].
setDynamicHint(boolean) - Method in class com.bonzaiengine.renderer.Batch
 
setEditable(boolean) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
setEditable(boolean) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setEditable(boolean) - Method in class com.bonzaiengine.ui.widget.Slider
 
setEditable(boolean) - Method in class com.bonzaiengine.ui.widget.TextField
 
setElement(int, int, String) - Method in interface com.bonzaiengine.ui.widget.TableModel
 
setElement(int, int, String) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
setElement(int, int, String) - Method in interface com.bonzaiengine.ui.widget.TreeTableModel
 
setElementEnabled(int, boolean) - Method in class com.bonzaiengine.ui.widget.List
 
setElements(Iterable<Mat4x4>) - Method in class com.bonzaiengine.math.Mat4x4Array
 
setElements(Mat4x4Array, int, int) - Method in class com.bonzaiengine.math.Mat4x4Array
 
setElements(float[]) - Method in class com.bonzaiengine.math.Mat4x4Array
 
setElements(Iterable<Vec2>) - Method in class com.bonzaiengine.math.Vec2Array
 
setElements(Vec2Array, int, int) - Method in class com.bonzaiengine.math.Vec2Array
 
setElements(float[]) - Method in class com.bonzaiengine.math.Vec2Array
 
setElements(Iterable<Vec3>) - Method in class com.bonzaiengine.math.Vec3Array
 
setElements(Vec3Array, int, int) - Method in class com.bonzaiengine.math.Vec3Array
 
setElements(float[]) - Method in class com.bonzaiengine.math.Vec3Array
 
setElements(Iterable<byte[]>) - Method in class com.bonzaiengine.math.VecByteArray
 
setElements(VecByteArray, int, int) - Method in class com.bonzaiengine.math.VecByteArray
 
setElements(byte[]) - Method in class com.bonzaiengine.math.VecByteArray
 
setElements(SkinVertices, int, int) - Method in class com.bonzaiengine.model.SkinVertices
 
setElements(T...) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setElements(Iterable<T>) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setElements(T...) - Method in class com.bonzaiengine.ui.widget.List
 
setElements(Iterable<T>) - Method in class com.bonzaiengine.ui.widget.List
 
setElementWidget(IElementWidget<List<T>, T>) - Method in class com.bonzaiengine.ui.widget.List
 
setEnabled(boolean) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
 
setEnabled(boolean) - Method in class com.bonzaiengine.light.Light
 
setEnabled(boolean) - Method in class com.bonzaiengine.physics.Constraint
 
setEnabled(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
 
setEnd(int, Vec3) - Method in class com.bonzaiengine.drawing.Lines
 
setEndAngle(float) - Method in class com.bonzaiengine.drawing.Arc
 
setEventsOnExternalDrag(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
 
setExpanded(int, boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
setExpanded(Tree<T>, boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
setExpandToSelection(boolean) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
setExpandToSelection(boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
setExternalDrag(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
 
setEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PixelNormal
 
setEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PixelPosition
 
setEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.nodes.VertexNormal
 
setEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.nodes.VertexPosition
 
setFace(int, int, int, int, long, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceDescription
 
setFaceColor(int, int, int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceDescription
 
setFaces(GeometryIndexed.FaceStorage) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
setFaces(GeometryIndexed.FaceDescription) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
 
setFaces(int[], int[], int[], long[], HashMap<Integer, int[]>) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
 
setFaces(int[], int[], int[], int[], boolean, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
 
setFaces(int[], int[], int[], int[], long[], int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
 
setFaceTexCoords(int, int, int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceDescription
 
setFactorIn(int) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
 
setFactorOut(int) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
 
setFields(String) - Method in class com.bonzaiengine.material.graph.nodes.FieldGetter
 
setFields(String) - Method in class com.bonzaiengine.material.graph.nodes.FieldOp
 
setFill(boolean, boolean) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setFillHeight(boolean) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setFillWidth(boolean) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setFilter(ShadowMap.ShadowFilter) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
setFinderCallback(Finder.FinderCallback) - Method in class com.bonzaiengine.io.Cache
 
setFitToContents(boolean) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setFitToContents(boolean) - Method in class com.bonzaiengine.ui.widget.Label
 
setFlattenMeshHierarchy(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setFlattenModelHierarchy(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setFloat(String, float) - Method in class com.bonzaiengine.animation.graph.Params
 
setFocus(Widget) - Method in class com.bonzaiengine.ui.UI
 
setFocusable(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
 
setFocusOwner(Widget) - Method in class com.bonzaiengine.ui.widget.Widget
 
setFontName(String) - Method in class com.bonzaiengine.ui.widget.Label
 
setFontName(String) - Method in class com.bonzaiengine.ui.widget.TextField
 
setFontSize(int) - Method in class com.bonzaiengine.font.BmfFont
 
setFontSize(int) - Method in interface com.bonzaiengine.font.IFont
 
setFontSize(int) - Method in class com.bonzaiengine.ui.widget.Label
 
setFontSize(int) - Method in class com.bonzaiengine.ui.widget.TextField
 
setForceAlphaTest(boolean) - Method in class com.bonzaiengine.material.SurfaceStandard
 
setForceAlphaTest(boolean) - Method in class com.bonzaiengine.model.reader.Options
For transparency mode to alpha test if material maps has transparency
setFovY(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
Fov Y in degrees
setFragColor(GraphNode) - Method in class com.bonzaiengine.material.graph.MaterialGraph
 
setFragDatas(GraphNode[]) - Method in class com.bonzaiengine.material.graph.MaterialGraph
 
setFragmentCode(String) - Method in class com.bonzaiengine.shader.Shader
 
setFrames(Transform, Transform) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
 
setFrames(Transform, Transform) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
 
setFrames(Transform, Transform) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
setFrames(Vec3, Vec3) - Method in class com.bonzaiengine.physics.constraints.Point2PointConstraint
 
setFrames(Transform, Transform) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setFriction(float) - Method in class com.bonzaiengine.physics.CollisionObject
Friction makes body slow down when touching another surface.
setFrom(int) - Method in class com.bonzaiengine.animation.graph.ConditionBool
 
setFrom(int) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
 
setFrom(int) - Method in class com.bonzaiengine.animation.graph.ConditionInt
 
setFromDirections(Vec3, Vec3) - Method in class com.bonzaiengine.math.Plane
 
setFromDirections(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Plane
 
setFromNormal(Vec3, Vec3) - Method in class com.bonzaiengine.math.Plane
 
setFrustumCullingMaxDepth(int) - Method in class com.bonzaiengine.visibility.Visibility
 
setFrustumProjection(float, float, float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
Set this matrix as a frustum matrix
setFrustums(DelegatePipelineRenderable.GeometryRenderable) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
setFullscreen(boolean) - Method in class com.bonzaiengine.app.DisplaySettings
 
setFunction(MathFunction) - Method in class com.bonzaiengine.material.graph.nodes.MathFunction1
 
setFunction(MathFunction) - Method in class com.bonzaiengine.material.graph.nodes.MathFunction2
 
setFunction(MathFunction) - Method in class com.bonzaiengine.material.graph.nodes.MathFunction3
 
setG(float) - Method in class com.bonzaiengine.math.Color3
 
setG(float) - Method in class com.bonzaiengine.math.Color4
 
setGeometries(Array<GeometryData>) - Method in class com.bonzaiengine.model.Mesh
 
setGLApiReadOnly(boolean) - Method in class com.bonzaiengine.app.ApplicationSettings
 
setGLApiVersion(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setGLEsApi(boolean) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setGlslVersion(int) - Method in class com.bonzaiengine.BonzaiEngine
 
setGravity(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
Override gravity force of PhysicWorld to this RigidBody.
setGravity(Vec3) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
 
setGrid(int, int) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setGridHeight(short) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setGridWidth(short) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setGridX(int) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setGridY(int) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setGroup(RadioGroup) - Method in class com.bonzaiengine.ui.widget.RadioButton
 
setGroups(Array<ShapeGroup>) - Method in class com.bonzaiengine.drawing.Drawing
 
setHardwareAcceleration(boolean) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setHeight(float) - Method in class com.bonzaiengine.visibility.Capsule
 
setHeight(float) - Method in class com.bonzaiengine.visibility.Cylinder
 
setHeight(int) - Method in class thirdparty.TgaRead
 
setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setHighlightCompoundChild(int) - Method in class com.bonzaiengine.gamekit.util.PhysicRenderer
 
setHiLimit(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setHorizontalScrollEnabled(boolean) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
setHorizontalScrollPercent(float) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
setHorizontalScrollStep(int) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
setIdentity() - Method in class com.bonzaiengine.math.Mat4x4
Set this matrix as the identity matrix
setIdentity() - Method in class com.bonzaiengine.math.Quat
Set this quaternion as the identity quaternion (0, 0, 0, 1).
setIdentity() - Method in class com.bonzaiengine.math.Transform
set the identity transformation
setIdentity3x3() - Method in class com.bonzaiengine.math.Mat4x4
Set this matrix as the identity matrix
setIgnoreBlackMaterialFix(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setImpulseClamp(float) - Method in class com.bonzaiengine.physics.constraints.Point2PointConstraint
 
setIndex(int, KeyData<T>) - Method in class com.bonzaiengine.animation.KeyFrame
 
setIndice(int, int) - Method in class com.bonzaiengine.model.Face
 
setInput(int, GraphNode) - Method in class com.bonzaiengine.animation.graph.GraphNode
 
setInsetDecal(int) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
setInsetDecal(int) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
setInsets(Insets) - Method in class com.bonzaiengine.ui.widget.Widget
 
setInsets(int, int, int, int) - Method in class com.bonzaiengine.ui.widget.Widget
 
setInt(String, int) - Method in class com.bonzaiengine.animation.graph.Params
 
setInternalWorker(IWorker) - Method in class com.bonzaiengine.BonzaiEngine
 
setInverseAxis(boolean) - Method in class com.bonzaiengine.math.Transform
 
setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setJumpDelay(float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
setJumpImpulse(float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
setKeyFrameNode(AnimNode) - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
setKeyFrameTime(float) - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
setKeyStore(BonzaiEngine.KeyStore) - Method in class com.bonzaiengine.BonzaiEngine
 
setKinematic(boolean) - Method in class com.bonzaiengine.physics.RigidBody
 
setKineticContactHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
Kinetic contacts hardness [0,1].
setLayout(ILayout) - Method in class com.bonzaiengine.ui.widget.Panel
 
setLayout(ILayout) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
setLeft(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
 
setLeft(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
 
setLegsAnimation(Model, Md3Animation) - Static method in enum com.bonzaiengine.model.reader.md3.Md3Animation
Set the lower body animation.
setLift(float) - Method in class com.bonzaiengine.physics.SoftBody
Lift coefficient [0,+inf].
setLightDebug(DelegatePipelineRenderable.GeometryRenderable) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
 
setLightIndex(int) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
setLightIndex(int) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
setLightIndex(int) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
setLightModel(LightModel) - Method in class com.bonzaiengine.renderer.RenderOptions
 
setLightProperties(ILight, boolean) - Method in interface com.bonzaiengine.light.ILightPropertyReceiver
Set this ILightModel properties from the specified ILight
setLightProperties(ILight, boolean) - Method in class com.bonzaiengine.opengl.LightModel
 
setLightProperty(LightProperty, float, float, float, float) - Method in interface com.bonzaiengine.light.ILightPropertyReceiver
 
setLightProperty(LightProperty, float, float, float, float) - Method in class com.bonzaiengine.opengl.LightModel
 
setLights(Lights<?>) - Method in class com.bonzaiengine.renderer.RenderOptions
Lights is required when Shader uses lighting informations.
setLimit(float, float, float) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
 
setLimit(float, float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
setLimitSoftness(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setLimitSoftness(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setLinearAttenuation(float) - Method in class com.bonzaiengine.light.Light
 
setLinearDamping(float) - Method in class com.bonzaiengine.physics.RigidBody
Damping is similar to friction but also applies when the body is not touching any other surface.
setLinearFactor(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
Linear factor is used to attenuate/reduce body translation (0 to block translation).
setLinearLowerLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
 
setLinearSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setLinearSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setLinearSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setLinearSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setLinearStiffness(int, float) - Method in class com.bonzaiengine.physics.SoftBody
Linear stiffness coefficient [0,1].
setLinearUpperLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
 
setLinearVelocity(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
 
setLinkToJoint(String) - Method in class com.bonzaiengine.model.Mesh
Link this Mesh to a Skeleton Joint.
setLocation(int, int) - Method in class com.bonzaiengine.math.Area
 
setLocation(float, float) - Method in class com.bonzaiengine.math.Rectangle
 
setLocation(Point) - Method in class com.bonzaiengine.ui.widget.Widget
 
setLocation(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
Set the location of this Widget relatively to its parent.
setLocationAnchor(Anchor) - Method in class com.bonzaiengine.ui.widget.Widget
 
setLocationAndAnchorInViewport(int, int, Anchor, Insets, Viewport) - Method in class com.bonzaiengine.ui.widget.Widget
Set location and location anchor for this Widget.
setLocationRef(String) - Method in class com.bonzaiengine.ui.widget.Widget
 
setLocationRef2(Widget) - Method in class com.bonzaiengine.ui.widget.Widget
 
setLocationRefAnchor(Anchor) - Method in class com.bonzaiengine.ui.widget.Widget
 
setLockOnAdjusting(boolean) - Method in class com.bonzaiengine.ui.widget.Slider
 
setLodBias(float) - Method in class com.bonzaiengine.texture.TextureParam
 
setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setLodDistance(float) - Method in class com.bonzaiengine.model.Model
 
setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setLodLevel(int) - Method in class com.bonzaiengine.model.Model
 
setLodLevel(int) - Method in class com.bonzaiengine.model.ModelInstance
 
setLodLevel(int) - Method in interface com.bonzaiengine.visibility.ILod
 
setLoLimit(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setLookAt(Mat4x4) - Method in interface com.bonzaiengine.camera.ICameraController
 
setLookAt(Mat4x4) - Method in class com.bonzaiengine.camera.VolumeManipulator
 
setLookAt(Mat4x4) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
 
setLookAt(Mat4x4) - Method in interface com.bonzaiengine.gamekit.util.IMovable
 
setLookAt(Mat4x4) - Method in class com.bonzaiengine.gamekit.util.Viewer
 
setLookAt(Mat4x4) - Method in class com.bonzaiengine.spline.CameraSplineFollower
 
setLookAtMatrix(Mat4x4) - Method in class com.bonzaiengine.math.Transform
Set this Transform to be identical to the look at matrix
setLoop(boolean) - Method in class com.bonzaiengine.animation.AnimationTrack
 
setLoopPause(float) - Method in class com.bonzaiengine.animation.AnimationTrack
 
setLowerAngLimit(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setLowerCase(boolean) - Method in class com.bonzaiengine.ui.widget.TextField
 
setLowerLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setLowerLinLimit(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setMagFilter(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.Cubemap
 
setMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.Spheremap
 
setMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.Texture2d
 
setMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.TextureCube
 
setMass(float) - Method in class com.bonzaiengine.physics.RigidBody
 
setMass(float, boolean) - Method in class com.bonzaiengine.physics.RigidBody
 
setMaterialAlpha(float) - Method in class com.bonzaiengine.opengl.GLc
Set the current OpenGL material alpha value
setMaterialAmbient(float, float, float) - Method in class com.bonzaiengine.opengl.GLc
Set the current OpenGL material ambient value
setMaterialDiffuse(float, float, float) - Method in class com.bonzaiengine.opengl.GLc
Set the current OpenGL material diffuse value
setMaterialEmission(float, float, float) - Method in class com.bonzaiengine.opengl.GLc
Set the current OpenGL material emission value
setMaterialKey(String) - Method in class com.bonzaiengine.model.GeometryData
 
setMaterialKey(int) - Method in class com.bonzaiengine.model.GeometryData
 
setMaterialKey(AssetKey) - Method in class com.bonzaiengine.model.GeometryData
 
setMaterialKey(Object) - Method in class com.bonzaiengine.model.GeometryData
 
setMaterialKey(Model, Object) - Static method in class com.bonzaiengine.model.util.Utils
 
setMaterials(Array<MaterialStandard>) - Method in class com.bonzaiengine.model.Model
 
setMaterialsForceAlphaTest(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
For all the MaterialStandard in the specified Model, set the forceAlphaTest property
setMaterialShininess(float) - Method in class com.bonzaiengine.opengl.GLc
Set the current OpenGL material shininess state
setMaterialSpecular(float, float, float) - Method in class com.bonzaiengine.opengl.GLc
Set the current OpenGL material specular value
setMaterialsReceiveLight(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
For all the MaterialStandard in the specified Model, set the useLight property
setMaterialsTwoSided(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
For all the MaterialStandard in the specified Model, set the twoSided property
setMaterialsUseDiffuseAlpha(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
For all the MaterialStandard in the specified Model, set the useDiffuseChannel property
setMatrix(Mat4x4) - Method in class com.bonzaiengine.math.Transform
Set this Transform to be identical to the matrix.
setMatrixID(int, int, int) - Method in class com.bonzaiengine.model.SkinVertices
 
setMatrixTRS(Mat4x4) - Method in class com.bonzaiengine.math.Transform
WARNING:

This method is only valid for matrix created from a combination of a Translation, a Rotation and a Scale matrix.
setMax(Vec3) - Method in class com.bonzaiengine.visibility.Box
 
setMaxAngMotorForce(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setMaxLength(int) - Method in class com.bonzaiengine.ui.widget.TextField
 
setMaxLimitForce(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setMaxLinMotorForce(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setMaxMotorForce(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setMaxMotorForce(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setMaxMotorImpulse(float, boolean) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
 
setMaxMotorImpulse(float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
setMaxSize(Size) - Method in class com.bonzaiengine.ui.widget.Widget
 
setMaxSize(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
 
setMaxSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setMaxValue(int) - Method in class com.bonzaiengine.ui.widget.Slider
 
setMaxVolumeRatio(float) - Method in class com.bonzaiengine.physics.SoftBody
Maximum volume ratio for pose
setMenuPopup(MenuPopup) - Method in class com.bonzaiengine.ui.widget.Widget
 
setMergeDuplicatedMaterials(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setMergeMeshPerMaterialId(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setMeshes(int, Array<Mesh>) - Method in class com.bonzaiengine.model.Model
 
setMin(Vec3) - Method in class com.bonzaiengine.visibility.Box
 
setMinFilter(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setMinSize(Size) - Method in class com.bonzaiengine.ui.widget.Widget
 
setMinSize(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
 
setMinSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setMinValue(int) - Method in class com.bonzaiengine.ui.widget.Slider
 
setMipmap(boolean) - Method in class com.bonzaiengine.texture.TextureParam
 
setMorphGraph(GraphNode) - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
setMotorEnabled(boolean) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
 
setMotorEnabled(boolean) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setMotorEnabled(int, boolean) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setMotorEnabled(boolean) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
setMotorEnabled(boolean, float, float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
setMotorTarget(Quat, boolean) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
 
setMotorTarget(Quat, float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
setMotorTarget(float, float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
 
setMouseControlledInEdition(boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
 
setMRTAttachments(GLEnums.Attachment[]) - Method in class com.bonzaiengine.renderer.deferred.Framebuffer
 
setMultipleLine(boolean) - Method in class com.bonzaiengine.ui.widget.TextField
 
setMultipleRenderingContext(boolean) - Method in class com.bonzaiengine.BonzaiEngine
 
setName(String) - Method in class com.bonzaiengine.animation.graph.GraphNode
 
setName(String) - Method in class com.bonzaiengine.material.graph.GraphNode.GraphInput
 
setName(String) - Method in class com.bonzaiengine.material.graph.GraphNode
 
setName(String) - Method in interface com.bonzaiengine.material.IMaterial
 
setName(String) - Method in class com.bonzaiengine.material.Material
 
setName(String) - Method in class com.bonzaiengine.material.MaterialStandard
 
setName(String) - Method in class com.bonzaiengine.model.MorphMotion
 
setName(String) - Method in class com.bonzaiengine.shader.ShaderUniform
This should only be used for shader edition purpose
setName(String) - Method in class com.bonzaiengine.ui.widget.Widget
 
setNextScreen(GameScreen) - Method in class com.bonzaiengine.gamekit.Game
 
setNormal(Vec3) - Method in class com.bonzaiengine.math.Plane
Set the plane normal @param normal must be normalized
setNormalCFM(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setNormalCFM(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setNormalID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
 
setNormalMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setNormalMapUncompress(TextureUncompress) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setNumAccumAlphaBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumAccumBlueBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumAccumGreenBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumAccumRedBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumAlphaBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumBlueBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumChannelBits(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setNumComponents(int) - Method in class com.bonzaiengine.material.graph.nodes.PixelUv
 
setNumComponents(int) - Method in class com.bonzaiengine.material.graph.nodes.VertexUv
 
setNumDepthBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumElementsPerRow(int) - Method in class com.bonzaiengine.ui.widget.List
 
setNumGreenBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumInputs(int) - Method in class com.bonzaiengine.animation.graph.MultiTrackNode
 
setNumInputs(int) - Method in class com.bonzaiengine.animation.graph.RandomNode
 
setNumInputs(int) - Method in class com.bonzaiengine.animation.graph.SwitchNode
 
setNumInputs(int) - Method in class com.bonzaiengine.animation.graph.TransitionNode
 
setNumPartitions(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
setNumRedBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumSamples(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumSolverClusterIterations(int) - Method in class com.bonzaiengine.physics.SoftBody
Cluster solver iterations.
setNumSolverDriftIterations(int) - Method in class com.bonzaiengine.physics.SoftBody
Drift solver iterations.
setNumSolverPositionIterations(int) - Method in class com.bonzaiengine.physics.SoftBody
Positions solver iterations.
setNumSolverVelocityIterations(int) - Method in class com.bonzaiengine.physics.SoftBody
Velocities solver iterations.
setNumStencilBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setNumVisiblePopupElements(int) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setObjectByType(int, Object) - Method in class com.bonzaiengine.opengl.GLc
Internal
setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setOffsetX(float) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
 
setOffsetY(float) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
 
setOp(ConditionOp) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
 
setOp(ConditionOp) - Method in class com.bonzaiengine.animation.graph.ConditionInt
 
setOpacity(float) - Method in class com.bonzaiengine.ui.widget.Widget
 
setOpaque(boolean) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setOpenGLApi(GLApiName) - Method in class com.bonzaiengine.app.ApplicationSettings
 
setOperation(String) - Method in class com.bonzaiengine.material.graph.nodes.FieldOp
 
setOptimizations(int) - Method in class com.bonzaiengine.model.util.Optimizer
 
setOptimizeValue(boolean) - Method in class com.bonzaiengine.io.JsonWriter
Size opti: write value without "
setOptimizeVertexCache(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setOptimizeVertexDataWithOneJoint(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setOptions(int) - Method in class com.bonzaiengine.model.reader.Options
 
setOrAddUniform(String, T) - Method in class com.bonzaiengine.shader.ShaderState
 
setOrientation(Orientation) - Method in class com.bonzaiengine.ui.widget.LinearLayout
 
setOrientation(Orientation) - Method in class com.bonzaiengine.ui.widget.Slider
 
setOrientedVolume(VolumeType, IVolume) - Method in class com.bonzaiengine.drawing.Drawing
 
setOrthographic(float, float, float, float, float, float) - Method in class com.bonzaiengine.camera.Projection
Set the orthographic matrix.
setOrthographicProjection(float, float, float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
Set this matrix as an orthographic matrix
setOutputName(String) - Method in class com.bonzaiengine.material.graph.GraphNode
 
setOverlappingRendering(boolean) - Method in class com.bonzaiengine.ui.widget.Panel
 
setOverlay(DelegatePipelineRenderable.GeometryExtRenderable) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
 
setOverlay(DelegatePipelineRenderable.GeometryRenderable) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
setParallelizeOnMultipleThreads(boolean) - Method in class com.bonzaiengine.BonzaiEngine
 
setParent(int) - Method in class com.bonzaiengine.model.Joint
 
setPercent(float) - Method in class com.bonzaiengine.ui.widget.Slider
 
setPercentMergeDistance(int, float) - Method in class com.bonzaiengine.BonzaiEngine
 
setPerspective(float, float, float, float) - Method in class com.bonzaiengine.camera.Projection
Set the perspective matrix.
setPerspectiveProjection(float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
Set this matrix as a perspective matrix
setPhysicFixedFps(int) - Method in class com.bonzaiengine.physics.PhysicWorld
 
setPickAccuracy(int) - Method in class com.bonzaiengine.opengl.helper.Picker
 
setPicking(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
Default value: false
setPickingPicker(Picker) - Method in class com.bonzaiengine.renderer.RenderOptions
Specify the picking Picker
Default value: null
setPickingRootModelOnly(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
Picking level
Default value: true
setPickMatrix(float, float, float, float, Viewport) - Method in class com.bonzaiengine.math.Mat4x4
Create a matrix equivalent to gluPickMatrix
setPoints(int, int, int, int) - Method in class com.bonzaiengine.math.Area
 
setPoints(Vec3, Vec3) - Method in class com.bonzaiengine.math.Line
 
setPoints(float, float, float, float) - Method in class com.bonzaiengine.math.Rectangle
 
setPopup(Widget) - Method in class com.bonzaiengine.ui.UI
 
setPopup(Widget) - Method in class com.bonzaiengine.ui.widget.Widget
 
setPose(boolean, boolean) - Method in class com.bonzaiengine.physics.SoftBody
Set current state as pose
setPoseMatching(float) - Method in class com.bonzaiengine.physics.SoftBody
Pose matching coefficient [0,1].
setPosition(Vec3) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
 
setPosition(Vec3) - Method in class com.bonzaiengine.math.Transform
 
setPositionID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
 
setPositionMergeDistance(int, float) - Method in class com.bonzaiengine.BonzaiEngine
 
setPositionModifier(GraphNode) - Method in class com.bonzaiengine.material.graph.MaterialGraph
 
setPositionModifierInEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.MaterialGraph
 
setPositionOrDirection(Vec4) - Method in class com.bonzaiengine.light.Light
 
setPoweredAngMotor(boolean) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setPoweredLinMotor(boolean) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.ConstantFloat
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec2
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec3
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec4
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.Cubemap
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.CustomUniform
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.PixelNormal
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.PixelPosition
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.PixelUv
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.Spheremap
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.Texture2d
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.TextureCube
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.VertexNormal
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.VertexPixelColor
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.VertexPosition
 
setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.VertexUv
 
setPrecomputeBox(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setPrecomputeCapsule(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setPrecomputeCylinder(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setPrecomputeSphere(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setPrepender(String) - Method in class com.bonzaiengine.ui.widget.TextField
 
setPressure(float) - Method in class com.bonzaiengine.physics.SoftBody
Pressure coefficient [-inf,+inf].
setPriority(int) - Method in class com.bonzaiengine.threading.Task
 
setProgression(float) - Method in class com.bonzaiengine.animation.Timeline
 
setProjectionParameters(float, float, float, float) - Method in class com.bonzaiengine.camera.VolumeManipulator
 
setQuadracticAttenuation(float) - Method in class com.bonzaiengine.light.Light
 
setR(float) - Method in class com.bonzaiengine.math.Color3
 
setR(float) - Method in class com.bonzaiengine.math.Color4
 
setRadius(float) - Method in class com.bonzaiengine.drawing.Circle
 
setRadius(float) - Method in class com.bonzaiengine.drawing.Ellipse
 
setRadius(float) - Method in class com.bonzaiengine.math.Circle
 
setRadius(float) - Method in class com.bonzaiengine.visibility.Capsule
 
setRadius(float) - Method in class com.bonzaiengine.visibility.Cylinder
 
setRadius(float) - Method in class com.bonzaiengine.visibility.Sphere
 
setRadiusX(float) - Method in class com.bonzaiengine.drawing.Arc
 
setRadiusY(float) - Method in class com.bonzaiengine.drawing.Arc
 
setRangeEnd(float) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
 
setRangeStart(float) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
 
setRatio(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
 
setRayTestError(float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
setReader3dsSwapPosition(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderDaeFixBadsidedNormals(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderDaeNormals(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderFbxExtractTexture(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderFbxFixSkeleton(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderFbxNormals(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderMd3SwapPosition(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderObjMergeSubmeshes(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderObjMultipleSmoothGroups(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderObjNormals(boolean) - Method in class com.bonzaiengine.model.reader.Options
 
setReaderRemoveDegeneratedTriangles(boolean) - Method in class com.bonzaiengine.BonzaiEngine
 
setReadTextureAsync(boolean) - Method in class com.bonzaiengine.model.asset.AssetManager
Automatically queue asynchronous texture read when a Model has been loaded
setReceiveLight(boolean) - Method in class com.bonzaiengine.material.SurfaceStandard
 
setRef(String) - Method in class com.bonzaiengine.animation.graph.ParamBool
 
setRef(String) - Method in class com.bonzaiengine.animation.graph.ParamFloat
 
setRef(String) - Method in class com.bonzaiengine.animation.graph.ParamInt
 
setRelTo(ICamera) - Method in class com.bonzaiengine.light.Light
 
setRemoveAdvancedMaps(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
Remove all textures used only by shaders.
setRemoveAnimation(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setRemoveEmptyObject(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setRemoveHiddenObject(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
Remove all hidden objects if:
Material is fully transparent Mesh is flagged as invisible Model is flagged as invisible Mesh does not contains any visible geometry Model does not contains any visible geometry This option is not setted by Optimizer.getBestOptions(boolean) or Optimizer.getBestOptions(Model).
setRemoveMapNotLoaded(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setRemoveMorphTargets(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setRemoveUnusedMaterial(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setRemoveUnusedShaderVertexAttributes(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setRemoveUnusedSkeletonAttributes(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setRemoveUnusedVertexAttributes(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setRenderable(ISceneViewRenderable) - Method in class com.bonzaiengine.scene.SceneView
 
setRenderData(LightRenderer.LightRenderData) - Method in class com.bonzaiengine.renderer.LightRenderer
 
setRendererDataProvider(TreeRendererDataProvider<T>) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
setRendererDataProvider(TreeRendererDataProvider<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
setRendererSortPackets(boolean) - Method in class com.bonzaiengine.gamekit.GameScreen
 
setRenderingContext(IGL) - Method in class com.bonzaiengine.renderer.Renderer
 
setRenderMode(int) - Method in class com.bonzaiengine.renderer.RenderOptions
 
setRenderOrientation(boolean) - Method in class com.bonzaiengine.renderer.SplineRenderer
 
setRenderPosition(boolean) - Method in class com.bonzaiengine.renderer.SplineRenderer
 
setRenderState(RenderState) - Method in class com.bonzaiengine.renderer.Renderer
 
setRenderTangent(boolean) - Method in class com.bonzaiengine.renderer.SplineRenderer
 
setRestitution(float) - Method in class com.bonzaiengine.physics.CollisionObject
Restitution is the bouncing force applied when two body collide (0 for no bouncing).
setRestitution(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setRestitutionDirAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setRestitutionDirLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setRestitutionLimAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setRestitutionLimLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setRestitutionOrthoAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setRestitutionOrthoLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setRight(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
 
setRight(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
 
setRigidContactHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
Rigid contacts hardness [0,1].
setRollingFriction(float) - Method in class com.bonzaiengine.physics.CollisionObject
Friction makes body slow down when touching another surface.
setRootVisible(boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
setRotateXButton(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
set false to all arguments to disable rotation around x and y vectors
setRotateXYButton(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
set false to all arguments to disable rotation around x and y vectors
setRotateZButton(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
set false to all arguments to disable rotation around z vector
setRotation(Vec3) - Method in class com.bonzaiengine.camera.VolumeManipulator
 
setRotation(Vec3) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
 
setRotation(Quat) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
 
setRotation(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
Set 3x3 matrix block to represent the specified rotation.
setRotation(Quat) - Method in class com.bonzaiengine.math.Mat4x4
Set 3x3 matrix block to represent the specified rotation.
setRotation(Quat) - Method in class com.bonzaiengine.math.Transform
 
setRotationAroundPivot(Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Transform
Deprecated.
setRotationAroundPivot(Quat, Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Transform
Deprecated.
setRotationAroundPivot(Mat4x4, Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Transform
Deprecated.
setRotationMask(int, boolean) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
 
setRotationMatrix(Mat4x4) - Method in class com.bonzaiengine.math.Quat
Warning: This is only valid for normalized matrix, right handed with no scaling.
setRotationMergeDistance(int, float) - Method in class com.bonzaiengine.BonzaiEngine
 
setRotationX(float) - Method in class com.bonzaiengine.math.Mat4x4
Set 3x3 matrix block to represent the specified rotation.
setRotationY(float) - Method in class com.bonzaiengine.math.Mat4x4
Set 3x3 matrix block to represent the specified rotation.
setRotationZ(float) - Method in class com.bonzaiengine.math.Mat4x4
Set 3x3 matrix block to represent the specified rotation.
Sets<T> - Class in com.bonzaiengine.util
Concurrent or weak hash set
setSandbox(IGameSandbox) - Method in class com.bonzaiengine.gamekit.Game
 
setScale(Vec3) - Method in class com.bonzaiengine.math.Transform
 
setScale(float) - Method in class com.bonzaiengine.renderer.SplineRenderer
 
setScaleMergeDistance(int, float) - Method in class com.bonzaiengine.BonzaiEngine
 
setScaleRotate(Quat) - Method in class com.bonzaiengine.math.Transform
 
setScene(Class<? extends IScene>) - Method in class com.bonzaiengine.app.ApplicationSettings
 
setSceneSize(Size) - Method in class com.bonzaiengine.app.ApplicationSettings
 
setSceneView(SceneView) - Method in class com.bonzaiengine.gamekit.Game
 
setScreenResolution(Size) - Method in class com.bonzaiengine.app.DisplaySettings
 
setScreenSpace(boolean) - Method in class com.bonzaiengine.material.graph.MaterialGraph
 
setSelected(int) - Method in class com.bonzaiengine.animation.graph.SwitchNode
 
setSelected(boolean) - Method in class com.bonzaiengine.renderer.SplineRenderer
 
setSelected(boolean) - Method in class com.bonzaiengine.ui.widget.CheckBox
 
setSelected(boolean) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
setSelected(RadioButton) - Method in class com.bonzaiengine.ui.widget.RadioGroup
 
setSelectedElement(T) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setSelectedElement(T) - Method in class com.bonzaiengine.ui.widget.List
 
setSelectedIndex(int) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
setSelectedIndex(int) - Method in class com.bonzaiengine.ui.widget.List
 
setSelectedNode(Tree<T>) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
setShader(MaterialShader) - Method in interface com.bonzaiengine.material.ISurface
 
setShaderGenerator(ShaderGenerator) - Method in class com.bonzaiengine.model.asset.AssetManager
Automatically queue asynchronous shader generation when a Texture has been loaded
setShadowLight(Light) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
setShadowMapAniso(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
setShadowMapMipmap(boolean) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
setShadowMapSamples(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
setShadowMapSize(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
setShapes(Array<IShape>) - Method in class com.bonzaiengine.drawing.ShapeGroup
 
setShininess(float) - Method in class com.bonzaiengine.material.SurfaceStandard
 
setShowOverlay(boolean) - Method in class com.bonzaiengine.ui.widget.Table
 
setShowText(boolean) - Method in class com.bonzaiengine.ui.widget.Slider2
 
setShowTitles(boolean) - Method in class com.bonzaiengine.ui.widget.Table
 
setSimplified(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
 
setSingleSelection(boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
setSize(int, int) - Method in class com.bonzaiengine.math.Area
 
setSize(float, float) - Method in class com.bonzaiengine.math.Rectangle
 
setSize(int, int) - Method in interface com.bonzaiengine.scene.IComponent
 
setSize(Size) - Method in class com.bonzaiengine.ui.widget.Widget
 
setSize(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
Set size.
setSize(int) - Method in class com.bonzaiengine.util.Array
 
setSize(int, int) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
 
setSizeAtInfinite(float) - Method in class com.bonzaiengine.renderer.LightRenderer
 
setSizeOnLoad(int, int) - Method in class com.bonzaiengine.ui.Sprite
Set the size of this Sprite, expected to be used when the internal Texture has been loaded;
setSkeletonGraph(GraphNode) - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
setSkinned(boolean) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceDescription
 
setSkinnedID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
 
setSlide(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
 
setSlideBackground(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
 
setSlideBackgroundFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
 
setSlideBackgroundPress(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
 
setSlideExtra(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
 
setSlideFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
 
setSlideOver(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
 
setSmoothAngle(int, float) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceStorage
 
setSmoothAngle(float) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
 
setSmoothGroups(long) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
 
setSoftContactHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
Soft contacts hardness [0,1].
setSoftKineticClusterHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
Soft vs kinetic hardness [0,1] (cluster only).
setSoftKineticClusterImpulseSplit(float) - Method in class com.bonzaiengine.physics.SoftBody
Soft vs kinetic impulse split [0,1] (cluster only).
setSoftnessDirAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setSoftnessDirLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setSoftnessLimAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setSoftnessLimLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setSoftnessOrthoAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setSoftnessOrthoLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setSoftRigidClusterHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
Soft vs rigid hardness [0,1] (cluster only).
setSoftRigidClusterImpulseSplit(float) - Method in class com.bonzaiengine.physics.SoftBody
Soft vs rigid impulse split [0,1] (cluster only).
setSoftSoftClusterHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
Soft vs soft hardness [0,1] (cluster only).
setSoftSoftClusterImpulseSplit(float) - Method in class com.bonzaiengine.physics.SoftBody
Soft vs soft impulse split [0,1] (cluster only).
setSpecular(Color3) - Method in class com.bonzaiengine.light.Light
 
setSpecular(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
setSpecular(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
setSpeed(KeyFrame<Percent>) - Method in class com.bonzaiengine.animation.AnimationTrack
 
setSpeed(float) - Method in class com.bonzaiengine.animation.AnimationTrack
 
setSpeed(float) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
 
setSpeed(Vec3) - Method in interface com.bonzaiengine.gamekit.util.IMovable
Set the speed magnitude and direction
setSpeed(Vec3) - Method in class com.bonzaiengine.gamekit.util.Viewer
 
setSpeed(Vec2) - Method in class com.bonzaiengine.material.graph.nodes.Panner
 
setSpeedDamping(float) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
 
setSpotCutoff(float) - Method in class com.bonzaiengine.light.Light
 
setSpotDirection(Vec3) - Method in class com.bonzaiengine.light.Light
 
setSpotExponent(float) - Method in class com.bonzaiengine.light.Light
 
setSpringDamping(int, float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
 
setSpringEnabled(int, boolean) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
 
setSpringStiffness(int, float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
 
setStart(int, Vec3) - Method in class com.bonzaiengine.drawing.Lines
 
setStartAngle(float) - Method in class com.bonzaiengine.drawing.Arc
 
setStartJoint(String) - Method in class com.bonzaiengine.animation.graph.BlendPerJointNode
 
setStartJoint(String) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
 
setStep(int) - Method in class com.bonzaiengine.ui.widget.Slider
 
setStepListener(IStepListener) - Method in class com.bonzaiengine.physics.PhysicWorld
 
setStopCFM(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setStopCFM(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setStopERP(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setStopERP(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setStrafeButtons(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
set false to all arguments to disable strafe
setStreamCallback(IStreamCallback) - Method in class com.bonzaiengine.io.Finder
 
setStreamListeners(ReaderSettings) - Method in class com.bonzaiengine.io.ReaderSettings
 
setStyle(String) - Method in class com.bonzaiengine.ui.widget.Widget
 
setSubTagParser(ITagParser<?, ?>) - Method in class com.bonzaiengine.io.ITagParser.TagAttributes
 
setSurface(String) - Method in class com.bonzaiengine.renderer.RenderOptions
setTab(int, Widget) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
setTabEnabled(int, boolean) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
setTableModel(TableModel) - Method in class com.bonzaiengine.ui.widget.Table
 
setTabSelected(int) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
setTabTitle(int, Object) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
setTagOnNewLine(boolean) - Method in class com.bonzaiengine.io.JsonWriter
Size opti: line break on a new tag/attributes
setTagOnNewLine(boolean) - Method in class com.bonzaiengine.io.XmlWriter
Line break on a new tag
setTangent(Vec3) - Method in class com.bonzaiengine.spline.ControlPoint
Control point tangent
setTarget(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setTargetAngMotorVelocity(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setTargetLinMotorVelocity(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setTargetVelocity(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
 
setTargetVelocity(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setTempFileDir(File) - Static method in class com.bonzaiengine.io.ParserUtils
 
setTexCoord2ID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
 
setTexCoordID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
 
setTexels(byte[], int) - Method in class com.bonzaiengine.texture.Tga
 
setText(String) - Method in class com.bonzaiengine.ui.widget.CheckBox
 
setText(String) - Method in class com.bonzaiengine.ui.widget.Label
 
setText(String) - Method in class com.bonzaiengine.ui.widget.TextField
 
setTextAnchor(Anchor) - Method in class com.bonzaiengine.ui.widget.Label
 
setTextObject(Object) - Method in class com.bonzaiengine.ui.widget.CheckBox
 
setTextObject(Object) - Method in class com.bonzaiengine.ui.widget.Label
 
setTextObject(Object) - Method in class com.bonzaiengine.ui.widget.Slider2
 
setTexture(AssetManager, String) - Method in class com.bonzaiengine.material.Map
Set the texture and texture name
setTexture(Texture) - Method in class com.bonzaiengine.material.Map
Set the texture and texture name
setTexture(ITexture, boolean) - Method in class com.bonzaiengine.texture.Tga
 
setTextureAlphaTestTreshold(int) - Method in class com.bonzaiengine.BonzaiEngine
 
setTextureLibrary(TextureLibrary) - Method in class com.bonzaiengine.texture.TextureList
 
setTextureUncompress(TextureUncompress) - Method in class com.bonzaiengine.material.graph.nodes.Texture2d
 
setTextureWriterIgnore() - Method in class com.bonzaiengine.model.writer.ModelWriterSettings
Ignore texture writting
setTextureWriterOptions(String, boolean, boolean, boolean, Size, boolean, boolean, Map.MapType[], String, boolean) - Method in class com.bonzaiengine.model.writer.ModelWriterSettings
Texture writer options when using JMF and JMA format
setThreadDaemon(boolean) - Static method in class com.bonzaiengine.opengl.RenderLoop
 
setTime(double) - Method in class com.bonzaiengine.animation.Timeline
 
setTimeOffset(float) - Method in class com.bonzaiengine.animation.AnimationTrack
 
setTimeScale(float) - Method in class com.bonzaiengine.physics.SoftBody
Time scale
setTitle(String) - Method in class com.bonzaiengine.app.GLApplet
 
setTitle(String) - Method in class com.bonzaiengine.app.GLFrame
 
setTitle(String) - Method in interface com.bonzaiengine.app.IApplication
 
setTo(int) - Method in class com.bonzaiengine.animation.graph.ConditionBool
 
setTo(int) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
 
setTo(int) - Method in class com.bonzaiengine.animation.graph.ConditionInt
 
setTooltip(Widget) - Method in class com.bonzaiengine.ui.UI
 
setTooltip(Widget) - Method in class com.bonzaiengine.ui.widget.Widget
 
setTop(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
 
setTorsoAnimation(Model, Md3Animation) - Static method in enum com.bonzaiengine.model.reader.md3.Md3Animation
Set the upper body animation.
setTotalDensity(float) - Method in class com.bonzaiengine.physics.SoftBody
Set total density
setTotalMass(float, boolean) - Method in class com.bonzaiengine.physics.SoftBody
Set total mass (weighted by previous masses)
setTrack(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.AnimNode
 
setTracks(AnimationTrack[], Animation[], double) - Method in class com.bonzaiengine.model.AnimationContext
Animations and tracks array must be the same size
setTrackStreamPosition(boolean) - Static method in class com.bonzaiengine.io.Stream
 
setTrackTime(float) - Method in class com.bonzaiengine.spline.SplineAnimator
 
setTransform(Transform) - Method in class com.bonzaiengine.drawing.Drawing
 
setTransform(Transform) - Method in class com.bonzaiengine.drawing.ShapeGroup
 
setTransform(Transform) - Method in class com.bonzaiengine.gamekit.util.Viewer
 
setTransform(Transform) - Method in interface com.bonzaiengine.math.ITransformable
 
setTransform(Transform) - Method in class com.bonzaiengine.math.Transform
 
setTransform(Transform) - Method in class com.bonzaiengine.model.Mesh
 
setTransform(Transform) - Method in class com.bonzaiengine.model.Model
 
setTransform(Transform) - Method in class com.bonzaiengine.model.ModelInstance
 
setTransform(Transform) - Method in class com.bonzaiengine.physics.CollisionObject
Set the Transform of this CollisionObject and reactivates it.
setTransform(Transform, boolean) - Method in class com.bonzaiengine.physics.CollisionObject
 
setTransform(Transform) - Method in class com.bonzaiengine.physics.CollisionShape
Note: scaling does not seem to behave well with Bullet, it is therefore suggested to pre-scale the CollisionShape.
setTransform(Transform) - Method in class com.bonzaiengine.spline.ControlPoint
Forward vector define the control point normalized tangent
setTransformAll(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setTransformAndStop(Transform) - Method in class com.bonzaiengine.physics.RigidBody
Stop this RigidBody

This is equivalent to:
setTransform(t);
stop();
setTransformMesh(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setTransforms(KeyFrame<Transform>) - Method in class com.bonzaiengine.model.Mesh
 
setTransforms(KeyFrame<Transform>) - Method in class com.bonzaiengine.model.Model
 
setTranslationMask(int, boolean) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
 
setTranslationWorld(Vec3) - Method in class com.bonzaiengine.math.Mat4x4
 
setTransparency(float) - Method in class com.bonzaiengine.material.SurfaceStandard
 
setTransparentAlpha(float) - Method in class com.bonzaiengine.renderer.RenderOptions
Default value: 0.2f
setTurnAngle(float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
setTwoSided(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
setTwoSided(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
setTwoSided(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
 
setTwoSided(boolean) - Method in class com.bonzaiengine.material.SurfaceStandard
 
setTwoSided(boolean) - Method in class com.bonzaiengine.model.reader.Options
Materials with two sided faces
setType(ShaderType) - Method in class com.bonzaiengine.material.graph.nodes.CustomUniform
 
setType(ShaderType) - Method in class com.bonzaiengine.shader.ShaderUniform
This should only be used for shader edition purpose
setType(Spline.SplineType) - Method in class com.bonzaiengine.spline.Spline
 
setUiListener(UiListener) - Method in class com.bonzaiengine.ui.UI
 
setUncheck(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
setUncheckFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
setUncheckOver(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
setUndefinedVolumeInsideFrustum(boolean) - Method in class com.bonzaiengine.visibility.Visibility
 
setUniformName(String) - Method in class com.bonzaiengine.material.graph.nodes.CustomUniform
 
setUnit() - Method in class com.bonzaiengine.math.Vec2
 
setUnit() - Method in class com.bonzaiengine.math.Vec2i
 
setUnit() - Method in class com.bonzaiengine.math.Vec3
 
setUnit() - Method in class com.bonzaiengine.math.Vec3i
 
setUnit() - Method in class com.bonzaiengine.math.Vec4
 
setUnit() - Method in class com.bonzaiengine.math.Vec4i
 
setUnselectable(boolean) - Method in class com.bonzaiengine.ui.widget.CheckButton
Deprecated.
setUp(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
 
setUpdateMode(boolean, boolean) - Method in class com.bonzaiengine.physics.SoftBody
 
setUpperAngLimit(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setUpperLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
 
setUpperLinLimit(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
 
setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
 
setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
 
setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
 
setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
 
setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
setUseAdjustableButton(boolean) - Method in class com.bonzaiengine.ui.widget.Slider
 
setUseAlphaToCoverage(boolean) - Method in class com.bonzaiengine.BonzaiEngine
 
setUseDiffuseAlpha(boolean) - Method in class com.bonzaiengine.material.SurfaceStandard
 
setUseDiffuseAlpha(boolean) - Method in class com.bonzaiengine.model.reader.Options
Use diffuse map alpha channel as for material transparency
setUseMaterialStringReference(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
setUseMultipleContext(boolean) - Method in class com.bonzaiengine.app.ApplicationSettings
 
setUsePointerControl(boolean) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
 
setUserAttributes(Batch.IBatchAttributes) - Method in class com.bonzaiengine.renderer.Batch
 
setUserObject(Object) - Method in class com.bonzaiengine.physics.CollisionObject
 
setUseSdFont(boolean) - Method in class com.bonzaiengine.ui.Theme
 
setUseShader(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
 
setUvSet(int) - Method in class com.bonzaiengine.material.graph.nodes.PixelUv
 
setUvSet(int) - Method in class com.bonzaiengine.material.graph.nodes.VertexUv
 
setValue(T) - Method in class com.bonzaiengine.shader.ShaderUniform
If the parameter is ShaderUniform.getValue() and has been externally modified, you must call instead #updateValue(Object).
setValue(float) - Method in class com.bonzaiengine.ui.widget.Slider
 
setValueAt(int, T) - Method in class com.bonzaiengine.animation.KeyFrame
 
setValueLeftRef(String) - Method in class com.bonzaiengine.animation.graph.ConditionBool
 
setValueLeftRef(String) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
 
setValueLeftRef(String) - Method in class com.bonzaiengine.animation.graph.ConditionInt
 
setValueRight(boolean) - Method in class com.bonzaiengine.animation.graph.ConditionBool
 
setValueRight(float) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
 
setValueRight(int) - Method in class com.bonzaiengine.animation.graph.ConditionInt
 
setVectorRotation(Vec3, Vec3) - Method in class com.bonzaiengine.math.Quat
Shortest arc rotation between the two specified vectors
setVelocity(Vec3) - Method in class com.bonzaiengine.physics.SoftBody
Set velocity for the entire body
setVelocityCorrection(float) - Method in class com.bonzaiengine.physics.SoftBody
Velocities correction factor (Baumgarte).
setVertex(int, GeometryIndexed.VertexIndexed) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
 
setVertexCode(String) - Method in class com.bonzaiengine.shader.Shader
 
setVerticalScrollEnabled(boolean) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
setVerticalScrollPercent(float) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
setVerticalScrollStep(int) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
setView(ICamera) - Method in class com.bonzaiengine.opengl.helper.Billboard
 
setView(Modelview) - Method in class com.bonzaiengine.opengl.helper.Billboard
 
setView(Mat4x4) - Method in class com.bonzaiengine.opengl.helper.Billboard
 
setViewForward(Vec3, Vec3) - Method in class com.bonzaiengine.camera.VolumeManipulator
 
setViewport(IGL) - Method in class com.bonzaiengine.camera.View
Set Viewport of this SceneView.
setViewportAndOrthographic(IGL) - Method in class com.bonzaiengine.camera.View
Set Viewport and Projection (orthographic) matrices of this SceneView.
setViewportAndPerspective(IGL) - Method in class com.bonzaiengine.camera.View
Set Viewport and Projection (perspective) matrices of this SceneView.
setViewportAndProjection(IGL) - Method in class com.bonzaiengine.camera.View
Set Viewport and Projection matrices of this SceneView.
setVisible(boolean) - Method in class com.bonzaiengine.app.GLApplet
 
setVisible(boolean) - Method in class com.bonzaiengine.app.GLFrame
 
setVisible(boolean) - Method in class com.bonzaiengine.drawing.Drawing
 
setVisible(boolean) - Method in class com.bonzaiengine.model.GeometryData
 
setVisible(boolean) - Method in class com.bonzaiengine.model.Mesh
 
setVisible(boolean) - Method in class com.bonzaiengine.model.Model
 
setVisible(boolean) - Method in class com.bonzaiengine.model.ModelInstance
 
setVisible(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
 
setVisiblePortion(int) - Method in class com.bonzaiengine.ui.widget.ScrollBar
 
setVolume(IBoundable) - Method in class com.bonzaiengine.camera.VolumeManipulator
 
setVolumeConversation(float) - Method in class com.bonzaiengine.physics.SoftBody
Volume conversation coefficient [0,+inf].
setVolumeStiffness(int, float) - Method in class com.bonzaiengine.physics.SoftBody
Volume stiffness coefficient [0,1].
setVSyncMode(boolean, boolean) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
 
setW(float) - Method in class com.bonzaiengine.math.Vec4
 
setW(int) - Method in class com.bonzaiengine.math.Vec4i
 
setWaterDensity(float) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
 
setWaterNormal(Vec3) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
 
setWaterOffset(float) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
 
setWeight(KeyFrame<Percent>) - Method in class com.bonzaiengine.animation.AnimationTrack
 
setWeight(float) - Method in class com.bonzaiengine.animation.AnimationTrack
 
setWeight(int, int, float) - Method in class com.bonzaiengine.model.SkinVertices
 
setWeight(float) - Method in class com.bonzaiengine.spline.Spline
 
setWeight(float, float) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setWeightX(float) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setWeightY(float) - Method in class com.bonzaiengine.ui.widget.Constraint
 
setWhite() - Method in class com.bonzaiengine.math.Color3
 
setWhite() - Method in class com.bonzaiengine.math.Color4
 
setWidth(int) - Method in class thirdparty.TgaRead
 
setWindVelocity(Vec3) - Method in class com.bonzaiengine.physics.SoftBody
 
setWorker(IWorker) - Method in class com.bonzaiengine.BonzaiEngine
 
setWorkGroup(int, int, int) - Method in class com.bonzaiengine.shader.ComputeShader
 
setWorldTransform(Transform) - Method in class com.bonzaiengine.physics.CollisionObject
 
setWorldTransform(Transform, boolean) - Method in class com.bonzaiengine.physics.CollisionObject
 
setWrapR(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setWrapS(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setWrapT(int) - Method in class com.bonzaiengine.texture.TextureParam
 
setWriter3dsSwapPosition(boolean) - Method in class com.bonzaiengine.BonzaiEngine
 
setWriterExportNormals(boolean) - Method in class com.bonzaiengine.BonzaiEngine
 
setX(int) - Method in class com.bonzaiengine.io.event.MouseEvent
 
setX(float) - Method in class com.bonzaiengine.math.Vec2
 
setX(int) - Method in class com.bonzaiengine.math.Vec2i
 
setX(float) - Method in class com.bonzaiengine.math.Vec3
 
setX(int, float) - Method in class com.bonzaiengine.math.Vec3Array
 
setX(int) - Method in class com.bonzaiengine.math.Vec3i
 
setX(float) - Method in class com.bonzaiengine.math.Vec4
 
setX(int) - Method in class com.bonzaiengine.math.Vec4i
 
setY(int) - Method in class com.bonzaiengine.io.event.MouseEvent
 
setY(float) - Method in class com.bonzaiengine.math.Vec2
 
setY(int) - Method in class com.bonzaiengine.math.Vec2i
 
setY(float) - Method in class com.bonzaiengine.math.Vec3
 
setY(int, float) - Method in class com.bonzaiengine.math.Vec3Array
 
setY(int) - Method in class com.bonzaiengine.math.Vec3i
 
setY(float) - Method in class com.bonzaiengine.math.Vec4
 
setY(int) - Method in class com.bonzaiengine.math.Vec4i
 
setZ(float) - Method in class com.bonzaiengine.math.Vec3
 
setZ(int, float) - Method in class com.bonzaiengine.math.Vec3Array
 
setZ(int) - Method in class com.bonzaiengine.math.Vec3i
 
setZ(float) - Method in class com.bonzaiengine.math.Vec4
 
setZ(int) - Method in class com.bonzaiengine.math.Vec4i
 
setZero() - Method in class com.bonzaiengine.math.Point
 
setZero() - Method in class com.bonzaiengine.math.Vec2
 
setZero(int) - Method in class com.bonzaiengine.math.Vec2Array
 
setZero() - Method in class com.bonzaiengine.math.Vec2Array
 
setZero() - Method in class com.bonzaiengine.math.Vec2i
 
setZero() - Method in class com.bonzaiengine.math.Vec3
 
setZero(int) - Method in class com.bonzaiengine.math.Vec3Array
 
setZero() - Method in class com.bonzaiengine.math.Vec3Array
 
setZero() - Method in class com.bonzaiengine.math.Vec3i
 
setZero() - Method in class com.bonzaiengine.math.Vec4
 
setZero() - Method in class com.bonzaiengine.math.Vec4i
 
setZero(int) - Method in class com.bonzaiengine.math.VecByteArray
 
setZero() - Method in class com.bonzaiengine.math.VecByteArray
 
setZFar(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
 
setZFar(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
 
setZNear(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
 
setZNear(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
 
setZoom(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
Simulate a camera zooming
setZoom(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
Simulate a camera zooming
setZoomButtons(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
set false to all arguments to disable zooming
setZoomOutFactor(float) - Method in class com.bonzaiengine.camera.VolumeManipulator
 
Shader - Class in com.bonzaiengine.shader
 
Shader(String, String, String) - Constructor for class com.bonzaiengine.shader.Shader
 
ShaderCaps - Enum in com.bonzaiengine.shader
Identifier used to know if the shader exposed all required attributes and uniforms used by the engine.
ShaderGenerator - Class in com.bonzaiengine.shader
 
ShaderGenerator(ShaderGeneratorConfig) - Constructor for class com.bonzaiengine.shader.ShaderGenerator
 
ShaderGeneratorConfig - Class in com.bonzaiengine.shader
Configuration for shader generator.
ShaderGeneratorConfig() - Constructor for class com.bonzaiengine.shader.ShaderGeneratorConfig
 
ShaderGeneratorConfig.LightingAlgo - Enum in com.bonzaiengine.shader
 
ShaderIn - Enum in com.bonzaiengine.shader
Shader attribute / input
ShaderList - Class in com.bonzaiengine.shader
Manager of Shader, using reference count.
ShaderList() - Constructor for class com.bonzaiengine.shader.ShaderList
 
ShaderParam - Class in com.bonzaiengine.shader
 
ShaderPrecision - Enum in com.bonzaiengine.shader
 
shaders - Variable in class com.bonzaiengine.model.asset.AssetManager
Optional: List of shaders
ShaderScope - Enum in com.bonzaiengine.material.graph.compiler
 
ShaderState - Class in com.bonzaiengine.shader
 
ShaderState() - Constructor for class com.bonzaiengine.shader.ShaderState
 
ShaderStructValue - Interface in com.bonzaiengine.shader
 
ShaderType - Enum in com.bonzaiengine.shader
 
ShaderUniform<T extends IValueCopy<T>> - Class in com.bonzaiengine.shader
 
ShaderUniform(String, ShaderType) - Constructor for class com.bonzaiengine.shader.ShaderUniform
 
ShaderUniform(String, ShaderType, int) - Constructor for class com.bonzaiengine.shader.ShaderUniform
 
ShaderUniform.BuiltIn - Enum in com.bonzaiengine.shader
 
ShadowMap - Class in com.bonzaiengine.renderer.deferred
 
ShadowMap() - Constructor for class com.bonzaiengine.renderer.deferred.ShadowMap
 
ShadowMap.ShadowFilter - Enum in com.bonzaiengine.renderer.deferred
 
ShadowMap.ShadowMapCommand - Class in com.bonzaiengine.renderer.deferred
 
SHADOWMAP_FRAMEBUFFER_DEFERRED - Static variable in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
 
SHADOWMAP_FRAMEBUFFER_SHADOW - Static variable in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
 
SHADOWMAP_GEOMETRY_NOMAT - Static variable in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
 
ShadowPipelineComponent - Class in com.bonzaiengine.gamekit.component
 
ShadowPipelineComponent() - Constructor for class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
shape - Variable in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
 
ShapeGroup - Class in com.bonzaiengine.drawing
 
ShapeGroup() - Constructor for class com.bonzaiengine.drawing.ShapeGroup
 
ShapeGroup(String) - Constructor for class com.bonzaiengine.drawing.ShapeGroup
 
Shapes - Class in com.bonzaiengine.renderer
Utility to display simple shapes (box, sphere, cylinder, ...).
ShapeType - Enum in com.bonzaiengine.drawing
 
sharedContext - Variable in class com.bonzaiengine.opengl.android.AndroidApi
 
SHIFT_DOWN_MASK - Static variable in class com.bonzaiengine.io.event.InputEvent
 
shininess - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
Shininess property of the light
showDialog() - Method in class com.bonzaiengine.app.ApplicationSettings
Show the settings dialog to let user choose resolution, fullscreen etc
showKeyboard() - Method in interface com.bonzaiengine.ui.UiListener
 
showPopup(UI, Point) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
sign(int) - Static method in class com.bonzaiengine.math.MathFunc
 
sign(float) - Static method in class com.bonzaiengine.math.MathFunc
 
SignedDistance - Class in com.bonzaiengine.material.graph.nodes
 
SignedDistance() - Constructor for class com.bonzaiengine.material.graph.nodes.SignedDistance
 
simpleAssets() - Static method in class com.bonzaiengine.model.util.Utils
 
sin(float) - Static method in class com.bonzaiengine.math.MathFunc
 
size() - Method in class com.bonzaiengine.animation.KeyFrame
 
size - Variable in class com.bonzaiengine.io.Protocols.ProtocolStream
 
size() - Static method in enum com.bonzaiengine.material.Map.MapType
 
size() - Method in class com.bonzaiengine.material.MapList
 
Size - Class in com.bonzaiengine.math
 
Size() - Constructor for class com.bonzaiengine.math.Size
 
Size(int, int) - Constructor for class com.bonzaiengine.math.Size
 
size() - Method in class com.bonzaiengine.model.asset.AssetLibrary
 
size() - Method in class com.bonzaiengine.shader.ShaderList
 
size() - Method in class com.bonzaiengine.spline.Spline
 
size(int, int, int, int, int, int) - Static method in class com.bonzaiengine.texture.format.TextureByte
 
size(int, int, int, int, int, int) - Static method in class com.bonzaiengine.texture.format.TextureFloat
 
size() - Method in class com.bonzaiengine.util.Array
 
size() - Method in class com.bonzaiengine.util.Sets
 
size() - Method in class com.bonzaiengine.util.SoftHashMap
 
size() - Method in class com.bonzaiengine.util.StackGarbager
 
sizeInFloats() - Method in enum com.bonzaiengine.shader.ShaderType
 
SIZEOF - Static variable in class thirdparty.TgaRead.TgaHeader
 
SIZEOF_BOOLEAN - Static variable in class com.bonzaiengine.memory.MemoryAllocator
Size of a boolean in bytes.
SIZEOF_BYTE - Static variable in class com.bonzaiengine.memory.MemoryAllocator
Size of a byte in bytes.
SIZEOF_CHAR - Static variable in class com.bonzaiengine.memory.MemoryAllocator
Size of a char in bytes
SIZEOF_DOUBLE - Static variable in class com.bonzaiengine.memory.MemoryAllocator
Size of a double in bytes
SIZEOF_FLOAT - Static variable in class com.bonzaiengine.memory.MemoryAllocator
Size of a float in bytes
SIZEOF_INT - Static variable in class com.bonzaiengine.memory.MemoryAllocator
Size of an int in bytes
SIZEOF_LONG - Static variable in class com.bonzaiengine.memory.MemoryAllocator
Size of a long in bytes
SIZEOF_SHORT - Static variable in class com.bonzaiengine.memory.MemoryAllocator
Size of a short in bytes
sizeOfArray(Object[]) - Static method in class com.bonzaiengine.model.util.Utils
 
sizeOfBoundingVolume(IVolume<?>) - Static method in class com.bonzaiengine.model.util.Utils
 
skeleton - Variable in class com.bonzaiengine.model.Model
Skeleton for skinning animation.
Skeleton - Class in com.bonzaiengine.model
 
Skeleton(JointMotion) - Constructor for class com.bonzaiengine.model.Skeleton
 
skeletonAbsoluteMatrices - Variable in class com.bonzaiengine.model.Model
Managed internally.
skeletonMotion - Variable in class com.bonzaiengine.animation.Animation
Name of the JointMotion used for animating the Skeleton.
SKIN - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
skin - Variable in class com.bonzaiengine.model.VertexData
Skinning
SKIN_NRMTAN - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
SkinData - Class in com.bonzaiengine.model
 
SkinData(int) - Constructor for class com.bonzaiengine.model.SkinData
 
skinMatrices - Variable in class com.bonzaiengine.model.Model
Managed internally.
skinName - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Model skin name.
skinningEnabled - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Skinning on GPU.
SkinVertex - Class in com.bonzaiengine.model
 
SkinVertex(int) - Constructor for class com.bonzaiengine.model.SkinVertex
 
skinVertices - Variable in class com.bonzaiengine.model.SkinData
List of weights.
SkinVertices - Class in com.bonzaiengine.model
 
SkinVertices(int) - Constructor for class com.bonzaiengine.model.SkinVertices
 
skip(long) - Method in class com.bonzaiengine.io.ByteInputStream
 
slerp(Quat, Quat, float) - Method in class com.bonzaiengine.math.Quat
Spherical linear interpolation
slerp(Transform[], Transform[], float) - Static method in class com.bonzaiengine.math.Transform
ts1 = slerp(ts1, ts2, t)
Slider - Class in com.bonzaiengine.ui.widget
 
Slider() - Constructor for class com.bonzaiengine.ui.widget.Slider
 
Slider2 - Class in com.bonzaiengine.ui.widget
Slider with a TextField
Slider2() - Constructor for class com.bonzaiengine.ui.widget.Slider2
 
SliderConstraint - Class in com.bonzaiengine.physics.constraints
 
SliderConstraint(RigidBody, RigidBody, Transform, Transform) - Constructor for class com.bonzaiengine.physics.constraints.SliderConstraint
 
SmoothGroupHelper() - Constructor for class com.bonzaiengine.model.reader.GeometryIndexed.SmoothGroupHelper
 
sobelFilterX(ITexture, int, int, int, int, int, int) - Static method in class thirdparty.NormalMapGenerator
 
sobelFilterY(ITexture, int, int, int, int, int, int) - Static method in class thirdparty.NormalMapGenerator
 
SoftBody - Class in com.bonzaiengine.physics
From Bullet: The btSoftBody is an class to simulate cloth and volumetric soft bodies.
SoftBodyWorldInfo - Class in com.bonzaiengine.physics
 
SoftHashMap<Key,Value> - Class in com.bonzaiengine.util
Synchronized HashMap with soft references.
SoftHashMap() - Constructor for class com.bonzaiengine.util.SoftHashMap
Default constructor using an HashMap internally
SoftHashMap(Map<Key, SoftHashMap.SoftRef<Key, Value>>) - Constructor for class com.bonzaiengine.util.SoftHashMap
Constructor using the specified map internally
Solid - Static variable in class com.bonzaiengine.renderer.RenderOptions
Solid
sort(Comparator<? super L>) - Method in class com.bonzaiengine.light.Lights
 
sort() - Method in class com.bonzaiengine.model.Skeleton
Sort joint to the format expected by the engine.
sort(Array<T>, Array<T>, boolean) - Method in class com.bonzaiengine.visibility.Visibility
 
sort(T[], boolean) - Method in class com.bonzaiengine.visibility.Visibility
 
sortAndLodLevel(Array<T>, Array<T>, boolean) - Method in class com.bonzaiengine.visibility.Visibility
 
sortAndLodLevel(T[], boolean) - Method in class com.bonzaiengine.visibility.Visibility
 
spacePartitioning - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Space partitioning of the model.
specular - Variable in class com.bonzaiengine.material.SurfaceStandard
Material specular color
specular - Variable in class com.bonzaiengine.opengl.LightModel
 
specularMapping - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Enable/Disable specular Map.
speed - Variable in class com.bonzaiengine.animation.Animation
Speed factor of this Animation.
Sphere - Class in com.bonzaiengine.visibility
 
Sphere(Vec3, float) - Constructor for class com.bonzaiengine.visibility.Sphere
 
Spheremap - Class in com.bonzaiengine.material.graph.nodes
 
Spheremap() - Constructor for class com.bonzaiengine.material.graph.nodes.Spheremap
 
Spline - Class in com.bonzaiengine.spline
 
Spline() - Constructor for class com.bonzaiengine.spline.Spline
 
Spline(Spline.SplineType) - Constructor for class com.bonzaiengine.spline.Spline
 
Spline.SplineType - Enum in com.bonzaiengine.spline
 
SplineAnimator - Class in com.bonzaiengine.spline
Animate position along a spline.
SplineAnimator(Spline) - Constructor for class com.bonzaiengine.spline.SplineAnimator
 
SplineAnimator(Spline, float) - Constructor for class com.bonzaiengine.spline.SplineAnimator
 
SplineLibrary - Class in com.bonzaiengine.model.asset
Library to stored Spline.
SplineLibrary() - Constructor for class com.bonzaiengine.model.asset.SplineLibrary
 
SplineLibrary(boolean) - Constructor for class com.bonzaiengine.model.asset.SplineLibrary
 
SplineRenderer - Class in com.bonzaiengine.renderer
Utility to render spline Spline, usefull for edition or visualization.
SplineRenderer() - Constructor for class com.bonzaiengine.renderer.SplineRenderer
 
splines - Variable in class com.bonzaiengine.model.asset.AssetManager
Spline library
split(Model, AnimationSplitInfo[], int) - Static method in class com.bonzaiengine.model.reader.ModelReaderSettings
Split model skeleton animation.
splitLines(Array<String>, String, boolean) - Static method in class com.bonzaiengine.font.BmfFont
 
spotCutoff - Variable in class com.bonzaiengine.gamekit.component.OmniLightComponent
 
spotCutoff - Variable in class com.bonzaiengine.opengl.LightModel
 
spotCutoff - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
Spot cut off in range of [0;90] degrees, 180 for omni-directional (default)
spotDirection - Variable in class com.bonzaiengine.opengl.LightModel
Spot direction in world space
spotDirection - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
Spot direction
spotExponent - Variable in class com.bonzaiengine.gamekit.component.OmniLightComponent
 
spotExponent - Variable in class com.bonzaiengine.opengl.LightModel
 
SPRITE - Static variable in class com.bonzaiengine.font.BmfFont
 
Sprite - Class in com.bonzaiengine.ui
 
Sprite(Texture) - Constructor for class com.bonzaiengine.ui.Sprite
 
Sprite(Texture, Insets) - Constructor for class com.bonzaiengine.ui.Sprite
 
Sprite(Texture, int, int, Insets) - Constructor for class com.bonzaiengine.ui.Sprite
 
Sprite(Texture, int, int, float, float, float, float) - Constructor for class com.bonzaiengine.ui.Sprite
 
Sprite(Texture, int, int, float, float, float, float, Insets) - Constructor for class com.bonzaiengine.ui.Sprite
 
SpriteRenderer - Class in com.bonzaiengine.ui
 
spriteWhite - Static variable in class com.bonzaiengine.ui.Theme
 
sqrt(float) - Static method in class com.bonzaiengine.math.MathFunc
 
StackGarbager<T> - Class in com.bonzaiengine.util
 
StackGarbager(Class<T>) - Constructor for class com.bonzaiengine.util.StackGarbager
 
STAGE_CLEAR - Static variable in class com.bonzaiengine.gamekit.component.PipelineComponent
 
standard(ISurface) - Static method in class com.bonzaiengine.shader.ShaderParam
 
start - Variable in class com.bonzaiengine.animation.Animation
Time in seconds of the first frame of this Animation
start() - Method in class com.bonzaiengine.app.GLApplet
 
start() - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
internal - don't call
start() - Method in class com.bonzaiengine.gamekit.component.CameraComponent
internal - don't call
start() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
start() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
start() - Method in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
internal - don't call
start() - Method in class com.bonzaiengine.gamekit.component.HingeConstraintComponent
internal - don't call
start() - Method in interface com.bonzaiengine.gamekit.component.IComponent
internal - don't call
Called after all IComponent.init(GameObject)
start() - Method in class com.bonzaiengine.gamekit.component.ILightComponent
internal - don't call
start() - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
internal - don't call
start() - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
internal - don't call
start() - Method in class com.bonzaiengine.gamekit.component.RigidBodyComponent
internal - don't call
start() - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called when the script is starten
start() - Method in class com.bonzaiengine.gamekit.component.UiComponent
internal - don't call
start(IGL, Vec3) - Method in class com.bonzaiengine.opengl.helper.Billboard
 
start(IGL) - Method in class com.bonzaiengine.opengl.helper.GLTimer
Start point
start() - Method in class com.bonzaiengine.opengl.RenderLoop
Start rendering loop
start(IGL) - Method in class com.bonzaiengine.renderer.deferred.Framebuffer
Bind this Framebuffer
start(IGLApi, int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
start(IGLApi) - Method in class com.bonzaiengine.renderer.Renderer
Start rendering models
start(IGLApi, Area) - Method in class com.bonzaiengine.ui.SpriteRenderer
Start rendering
startArray() - Method in class com.bonzaiengine.io.JsonTagParser
 
startElement(String, String, String, Attributes) - Method in class com.bonzaiengine.io.XmlTagParser
 
startIndex - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
Start, end and loop indices
startJSON() - Method in class com.bonzaiengine.io.JsonTagParser
 
startObject() - Method in class com.bonzaiengine.io.JsonTagParser
 
startObjectEntry(String) - Method in class com.bonzaiengine.io.JsonTagParser
 
startTime - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
Start, end and loop times (when index are not used)
stateChanged(ChangeEvent) - Method in interface com.bonzaiengine.io.event.ChangeListener
 
stateChanged(ChangeEvent) - Method in class com.bonzaiengine.ui.widget.RadioButton
 
StateNode - Class in com.bonzaiengine.animation.graph
 
StateNode() - Constructor for class com.bonzaiengine.animation.graph.StateNode
 
SteepParallax - Class in com.bonzaiengine.material.graph.nodes
 
SteepParallax() - Constructor for class com.bonzaiengine.material.graph.nodes.SteepParallax
 
stop() - Method in class com.bonzaiengine.app.GLApplet
 
stop() - Method in class com.bonzaiengine.opengl.RenderLoop
Stop rendering thread
stop() - Method in class com.bonzaiengine.physics.RigidBody
Stop this RigidBody

This is equivalent to:
setLinearVelocity(Vec3.zero);
setAngularVelocity(Vec3.zero);
stop() - Method in interface com.bonzaiengine.threading.IWorker
Stop the processing of the Task
stop() - Method in class com.bonzaiengine.threading.WorkerDispatcher
 
stop() - Method in class com.bonzaiengine.threading.WorkerQueue
 
stream - Variable in class com.bonzaiengine.io.ReaderSettings
 
Stream - Class in com.bonzaiengine.io
InputStream abstraction to read from different location and kind of data as described and supported by Protocols singleton.
Stream(InputStream, String) - Constructor for class com.bonzaiengine.io.Stream
 
Stream(String) - Constructor for class com.bonzaiengine.io.Stream
 
Stream(String, String) - Constructor for class com.bonzaiengine.io.Stream
 
stream - Variable in class com.bonzaiengine.model.writer.WriterSettings
Model file folder
stream - Variable in class com.bonzaiengine.texture.TextureWriterParam
Stream to write to
streamToString(Stream) - Static method in class com.bonzaiengine.io.Stream
 
structCode - Variable in enum com.bonzaiengine.material.graph.compiler.BuiltInStruct
 
structures - Variable in class com.bonzaiengine.material.graph.compiler.CodeBlock
 
Style - Class in com.bonzaiengine.ui
 
Style(String) - Constructor for class com.bonzaiengine.ui.Style
 
styleButton - Static variable in class com.bonzaiengine.ui.Theme
 
styleButtonDown - Static variable in class com.bonzaiengine.ui.Theme
 
styleButtonLeft - Static variable in class com.bonzaiengine.ui.Theme
 
styleButtonPin - Static variable in class com.bonzaiengine.ui.Theme
 
styleButtonRight - Static variable in class com.bonzaiengine.ui.Theme
 
styleButtonUp - Static variable in class com.bonzaiengine.ui.Theme
 
styleCheckButtonCheck - Static variable in class com.bonzaiengine.ui.Theme
 
styleCheckButtonRadio - Static variable in class com.bonzaiengine.ui.Theme
 
styleComboBox - Static variable in class com.bonzaiengine.ui.Theme
 
styleLabel - Static variable in class com.bonzaiengine.ui.Theme
 
styleLabelList - Static variable in class com.bonzaiengine.ui.Theme
 
styleLabelListPreSelected - Static variable in class com.bonzaiengine.ui.Theme
 
styleLabelListSelected - Static variable in class com.bonzaiengine.ui.Theme
 
styleLabelTree - Static variable in class com.bonzaiengine.ui.Theme
 
styleLabelTreeSelected - Static variable in class com.bonzaiengine.ui.Theme
 
styleLabelWithBorder - Static variable in class com.bonzaiengine.ui.Theme
 
styleLabelWithButton - Static variable in class com.bonzaiengine.ui.Theme
 
styleList - Static variable in class com.bonzaiengine.ui.Theme
 
styleMenuBack - Static variable in class com.bonzaiengine.ui.Theme
 
styleMenuBackOff - Static variable in class com.bonzaiengine.ui.Theme
 
styleMenuCheckButton - Static variable in class com.bonzaiengine.ui.Theme
 
styleMenuNoSubmenu - Static variable in class com.bonzaiengine.ui.Theme
 
styleMenuRadioButton - Static variable in class com.bonzaiengine.ui.Theme
 
styleMenuSeparator - Static variable in class com.bonzaiengine.ui.Theme
 
styleMenuSubmenu - Static variable in class com.bonzaiengine.ui.Theme
 
styleMenuText - Static variable in class com.bonzaiengine.ui.Theme
 
stylePanelWithBackground - Static variable in class com.bonzaiengine.ui.Theme
 
stylePanelWithBorder - Static variable in class com.bonzaiengine.ui.Theme
 
styleScrollBarH - Static variable in class com.bonzaiengine.ui.Theme
 
styleScrollBarV - Static variable in class com.bonzaiengine.ui.Theme
 
styleSliderHorizontal - Static variable in class com.bonzaiengine.ui.Theme
 
styleSliderVertical - Static variable in class com.bonzaiengine.ui.Theme
 
styleTabPaneContents - Static variable in class com.bonzaiengine.ui.Theme
 
styleTabPaneTabs - Static variable in class com.bonzaiengine.ui.Theme
 
styleTabPaneTitle - Static variable in class com.bonzaiengine.ui.Theme
 
styleTabPaneTitleSelected - Static variable in class com.bonzaiengine.ui.Theme
 
styleTextArea - Static variable in class com.bonzaiengine.ui.Theme
 
styleTextField - Static variable in class com.bonzaiengine.ui.Theme
 
styleTree - Static variable in class com.bonzaiengine.ui.Theme
 
styleTreeFile - Static variable in class com.bonzaiengine.ui.Theme
 
styleTreeFolderClose - Static variable in class com.bonzaiengine.ui.Theme
 
styleTreeFolderOpen - Static variable in class com.bonzaiengine.ui.Theme
 
styleTreeNode - Static variable in class com.bonzaiengine.ui.Theme
 
styleTreeNodeSelected - Static variable in class com.bonzaiengine.ui.Theme
 
subList(int, int) - Method in class com.bonzaiengine.util.Array
 
subRange(float, float) - Method in class com.bonzaiengine.animation.KeyFrame
 
subRange(int, int) - Method in class com.bonzaiengine.animation.KeyFrame
 
subRegion(int, int) - Method in class com.bonzaiengine.model.Faces
 
subtract(float) - Method in class com.bonzaiengine.math.Percent
 
subtract(Point) - Method in class com.bonzaiengine.math.Point
this -= p
subtract(Point, Point) - Method in class com.bonzaiengine.math.Point
this = p1 - p2
subtract(Vec2) - Method in class com.bonzaiengine.math.Vec2
 
subtract(Vec2, Vec2) - Method in class com.bonzaiengine.math.Vec2
 
subtract(Vec2Array) - Method in class com.bonzaiengine.math.Vec2Array
 
subtract(Vec2i) - Method in class com.bonzaiengine.math.Vec2i
 
subtract(Vec3) - Method in class com.bonzaiengine.math.Vec3
 
subtract(Vec3, Vec3) - Method in class com.bonzaiengine.math.Vec3
 
subtract(Vec3Array) - Method in class com.bonzaiengine.math.Vec3Array
 
subtract(Vec3i) - Method in class com.bonzaiengine.math.Vec3i
 
subtract(Vec3i, Vec3i) - Method in class com.bonzaiengine.math.Vec3i
 
subtract(Vec4, Vec4) - Method in class com.bonzaiengine.math.Vec4
 
subtract(Vec4i) - Method in class com.bonzaiengine.math.Vec4i
 
subtract(VertexData) - Method in class com.bonzaiengine.model.VertexData
 
subtract(Box, Box) - Method in class com.bonzaiengine.visibility.Box
 
subtract(Capsule, Capsule) - Method in class com.bonzaiengine.visibility.Capsule
 
subtract(Cylinder, Cylinder) - Method in class com.bonzaiengine.visibility.Cylinder
 
subtract(T, T) - Method in interface com.bonzaiengine.visibility.IVolume
 
subtract(OrientedVolume, OrientedVolume) - Method in class com.bonzaiengine.visibility.OrientedVolume
 
subtract(Sphere, Sphere) - Method in class com.bonzaiengine.visibility.Sphere
 
sum(int[]) - Static method in class com.bonzaiengine.math.MathFunc
 
surface - Variable in class com.bonzaiengine.material.MaterialStandard
Material surface
Surface - Class in com.bonzaiengine.material
 
Surface() - Constructor for class com.bonzaiengine.material.Surface
 
SURFACE_DEFAULT - Static variable in class com.bonzaiengine.material.SurfaceTypes
 
SURFACE_MRT - Static variable in class com.bonzaiengine.material.SurfaceTypes
 
SURFACE_MRT_WT_DERIVATIVES - Static variable in class com.bonzaiengine.material.SurfaceTypes
 
SURFACE_NO_MATERIAL - Static variable in class com.bonzaiengine.material.SurfaceTypes
 
SurfaceStandard - Class in com.bonzaiengine.material
Standard material, with the properties: name Material name
ambient Material ambient color (default value: black)
diffuse Material diffuse color (default value: white)
emission Material emission color (default value: black)
specular/shininess Material specular color (default value: black) and shininess also called specular exponent (default value: 128)
transparency Material transparency (1-alpha)
useDiffuseAlpha use alpha channel of diffuse texture for alpha (default value: false)
forceAlphaTest use alpha test for texture transparency, when useDiffuseAlpha ise used (default value: false)
receiveLight receive dynamic lighting (default value: false)
twoSided two sided lighting (default value: false)
maps list texture map: diffuse, specular, normal, height, ...
SurfaceTransparent - Static variable in class com.bonzaiengine.renderer.RenderOptions
Surface transparent
SurfaceTypes - Class in com.bonzaiengine.material
 
SurfaceTypes() - Constructor for class com.bonzaiengine.material.SurfaceTypes
 
SVSmask - Static variable in class com.bonzaiengine.physics.SoftBody
Soft versus soft mask
swapAxis() - Method in class com.bonzaiengine.math.Vec3Array
(x,y,z) -> (x,z,-y)
SwitchNode - Class in com.bonzaiengine.animation.graph
 
SwitchNode() - Constructor for class com.bonzaiengine.animation.graph.SwitchNode
 
symmetries - Variable in class com.bonzaiengine.model.util.Biped
 
syncAnimation() - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
syncFromContext(IGL) - Method in class com.bonzaiengine.opengl.GLc
Synchronize engine matrix stack with specified OpenGL context matrix stack.
syncFromMatrices(Mat4x4, Mat4x4) - Method in class com.bonzaiengine.opengl.GLc
Synchronize engine matrix stack (GLc.getModelview() and GLc.getProjection()) other matrix stack implementation.
syncLocation(IGL, ShaderUniform<?>, int) - Method in class com.bonzaiengine.shader.LightMaterial
 
syncLocation(IGL, ShaderUniform<?>, int) - Method in interface com.bonzaiengine.shader.ShaderStructValue
 
syncValues(ShaderState) - Method in class com.bonzaiengine.shader.ShaderState
Sync value of the specified ShaderState to this ShaderState
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Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com