- SamplerState - Class in com.bonzaiengine.renderer
-
- SamplerState() - Constructor for class com.bonzaiengine.renderer.SamplerState
-
- scale(Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Scale the 4x3 block of this matrix.
- scale(float) - Method in class com.bonzaiengine.math.Quat
-
Scale this quaternion.
- SCALE - Static variable in class com.bonzaiengine.ui.UI
-
UI theme scaling factor, must be set prior theme loading and ui updating
- scale(int) - Static method in class com.bonzaiengine.ui.UI
-
- scale3x3(Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Scale the 3x3 block of this matrix.
- SCALE_EPSILON - Static variable in class com.bonzaiengine.math.MathFunc
-
- Scene - Class in com.bonzaiengine.scene
-
- Scene() - Constructor for class com.bonzaiengine.scene.Scene
-
- Scene(ISceneTarget) - Constructor for class com.bonzaiengine.scene.Scene
-
- SceneView - Class in com.bonzaiengine.scene
-
- SceneView() - Constructor for class com.bonzaiengine.scene.SceneView
-
- SceneView(Viewport, Projection, Modelview) - Constructor for class com.bonzaiengine.scene.SceneView
-
- SceneView(View) - Constructor for class com.bonzaiengine.scene.SceneView
-
- scissorArea(Area) - Method in class com.bonzaiengine.ui.SpriteRenderer
-
- scissorBegin(Area) - Method in class com.bonzaiengine.ui.SpriteRenderer
-
Start clipping on the specified the scissor region
- scissorEnd() - Method in class com.bonzaiengine.ui.SpriteRenderer
-
End of clipping of the previously specified scissor region
- sclMap - Variable in class com.bonzaiengine.model.reader.KeyFramer
-
- screenProj - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
-
Screen space projection area (x, y, w, h)
- ScriptComponent - Class in com.bonzaiengine.gamekit.component
-
- ScriptComponent() - Constructor for class com.bonzaiengine.gamekit.component.ScriptComponent
-
- scripts - Variable in class com.bonzaiengine.gamekit.GameObject
-
- ScrollBar - Class in com.bonzaiengine.ui.widget
-
- ScrollBar() - Constructor for class com.bonzaiengine.ui.widget.ScrollBar
-
- ScrollPane - Class in com.bonzaiengine.ui.widget
-
- ScrollPane() - Constructor for class com.bonzaiengine.ui.widget.ScrollPane
-
- SDF_RS - Static variable in class com.bonzaiengine.physics.SoftBody
-
SDF based rigid vs soft
- SdFont - Class in com.bonzaiengine.font
-
BMF Font format with a cool magnification technique presented in SIGGRAPH 2007: AlphaTestedMagnification:
Improved Alpha-Tested Magnification for Vector Textures and Special Effects, Chris Green, Valve
A generator (Signed Distance Bitmap Font Tool) by
lonesock can be found:
http://www.gamedev.net/community/forums/topic.asp?
- SdFont(AssetManager, Stream) - Constructor for class com.bonzaiengine.font.SdFont
-
- SdFont(UI, Stream) - Constructor for class com.bonzaiengine.font.SdFont
-
- seek(long) - Method in class com.bonzaiengine.io.ByteInputStream
-
- select(Tree<T>, boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- select(Iterable<Tree<T>>, boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- selectMotionOnLoad(ModelComponent, AnimationComponent, int) - Static method in class com.bonzaiengine.gamekit.component.AnimationComponent
-
Select a motion on asset load
- send() - Method in class com.bonzaiengine.gamekit.Message
-
Send this message to the receivers
- send(IGL) - Method in class com.bonzaiengine.shader.LightMaterial
-
- send(IGL) - Method in interface com.bonzaiengine.shader.ShaderStructValue
-
- sensor - Variable in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
-
- set(ParamBool) - Method in class com.bonzaiengine.animation.graph.ParamBool
-
- set(boolean) - Method in class com.bonzaiengine.animation.graph.ParamBool
-
- set(ParamFloat) - Method in class com.bonzaiengine.animation.graph.ParamFloat
-
- set(float) - Method in class com.bonzaiengine.animation.graph.ParamFloat
-
- set(ParamInt) - Method in class com.bonzaiengine.animation.graph.ParamInt
-
- set(int) - Method in class com.bonzaiengine.animation.graph.ParamInt
-
- set(Params) - Method in class com.bonzaiengine.animation.graph.Params
-
- set(KeyFrame<T>) - Method in class com.bonzaiengine.animation.KeyFrame
-
- set(KeyRange<T>) - Method in class com.bonzaiengine.animation.KeyRange
-
- set(int, T, int, T, float) - Method in class com.bonzaiengine.animation.KeyRange
-
- set(Timeline) - Method in class com.bonzaiengine.animation.Timeline
-
- set(Modelview) - Method in class com.bonzaiengine.camera.Modelview
-
- set(OrthographicProjection) - Method in class com.bonzaiengine.camera.OrthographicProjection
-
- set(float, float, float, float, float, float) - Method in class com.bonzaiengine.camera.OrthographicProjection
-
- set(PerspectiveProjection) - Method in class com.bonzaiengine.camera.PerspectiveProjection
-
- set(float, float, float, float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
-
- set(Projection) - Method in class com.bonzaiengine.camera.Projection
-
- set(View) - Method in class com.bonzaiengine.camera.View
-
- set(String, Anchor, Vec3, Area, int, float[], boolean, boolean) - Method in class com.bonzaiengine.font.FontPacket
-
- set(int, int, int, int, int, int) - Method in class com.bonzaiengine.font.TextArea
-
- set(int, int, int, int) - Method in class com.bonzaiengine.font.TextArea
-
- set(int, int, int, int) - Method in class com.bonzaiengine.font.TextSize
-
- set(Light) - Method in class com.bonzaiengine.light.Light
-
- set(Lights<L>) - Method in class com.bonzaiengine.light.Lights
-
- set() - Static method in class com.bonzaiengine.material.graph.nodes.FieldOp
-
- set(GraphNode, GraphNode) - Static method in class com.bonzaiengine.material.graph.nodes.FieldOp
-
- set(MapList) - Method in class com.bonzaiengine.material.MapList
-
- set(String, String) - Method in class com.bonzaiengine.material.MaterialShader
-
- set(Surface) - Method in class com.bonzaiengine.material.Surface
-
- set(SurfaceStandard) - Method in class com.bonzaiengine.material.SurfaceStandard
-
- set(Area) - Method in class com.bonzaiengine.math.Area
-
- set(int, int, int, int) - Method in class com.bonzaiengine.math.Area
-
- set(Circle) - Method in class com.bonzaiengine.math.Circle
-
- set(Color3) - Method in class com.bonzaiengine.math.Color3
-
- set(Color4) - Method in class com.bonzaiengine.math.Color3
-
- set(float[]) - Method in class com.bonzaiengine.math.Color3
-
- set(float, float, float) - Method in class com.bonzaiengine.math.Color3
-
- set(Color4) - Method in class com.bonzaiengine.math.Color4
-
- set(float[]) - Method in class com.bonzaiengine.math.Color4
-
- set(Color3, float) - Method in class com.bonzaiengine.math.Color4
-
- set(float, float, float, float) - Method in class com.bonzaiengine.math.Color4
-
- set(byte[]) - Method in class com.bonzaiengine.math.Color4
-
- set(Int) - Method in class com.bonzaiengine.math.Int
-
- set(int) - Method in class com.bonzaiengine.math.Int
-
- set(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
-
- set(Mat4x4Array) - Method in class com.bonzaiengine.math.Mat4x4Array
-
- set(Mat4x4Array, int, int) - Method in class com.bonzaiengine.math.Mat4x4Array
-
- set(int, Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4Array
-
- set(Percent) - Method in class com.bonzaiengine.math.Percent
-
- set(float) - Method in class com.bonzaiengine.math.Percent
-
- set(Plane) - Method in class com.bonzaiengine.math.Plane
-
- set(float, float, float, float) - Method in class com.bonzaiengine.math.Plane
-
Set a, b, c values of the Plane.
- set(int, int) - Method in class com.bonzaiengine.math.Point
-
- set(Point) - Method in class com.bonzaiengine.math.Point
-
- set(Quat) - Method in class com.bonzaiengine.math.Quat
-
- set(float, float, float, float) - Method in class com.bonzaiengine.math.Quat
-
- set(Rectangle) - Method in class com.bonzaiengine.math.Rectangle
-
- set(float, float, float, float) - Method in class com.bonzaiengine.math.Rectangle
-
- set(Size) - Method in class com.bonzaiengine.math.Size
-
- set(int, int) - Method in class com.bonzaiengine.math.Size
-
- set(Transform) - Method in class com.bonzaiengine.math.Transform
-
- set(int, Transform) - Method in class com.bonzaiengine.math.TransformArray
-
- set(TransformArray) - Method in class com.bonzaiengine.math.TransformArray
-
- set(TransformArray, int, int, int) - Method in class com.bonzaiengine.math.TransformArray
-
- set(float, float) - Method in class com.bonzaiengine.math.Vec2
-
- set(Vec2) - Method in class com.bonzaiengine.math.Vec2
-
Copy src in this vector.
- set(int, Vec2) - Method in class com.bonzaiengine.math.Vec2Array
-
- set(Vec2Array, int, int) - Method in class com.bonzaiengine.math.Vec2Array
-
- set(int, int) - Method in class com.bonzaiengine.math.Vec2i
-
- set(Vec2i) - Method in class com.bonzaiengine.math.Vec2i
-
Copy src in this vector.
- set(int, float) - Method in class com.bonzaiengine.math.Vec3
-
- set(float, float, float) - Method in class com.bonzaiengine.math.Vec3
-
- set(float) - Method in class com.bonzaiengine.math.Vec3
-
- set(Vec3) - Method in class com.bonzaiengine.math.Vec3
-
Copy src in this vector.
- set(Vec4) - Method in class com.bonzaiengine.math.Vec3
-
Copy src in this vector.
- set(float[]) - Method in class com.bonzaiengine.math.Vec3
-
- set(int, Vec3) - Method in class com.bonzaiengine.math.Vec3Array
-
- set(Vec3Array, int, int) - Method in class com.bonzaiengine.math.Vec3Array
-
- set(int, int, int) - Method in class com.bonzaiengine.math.Vec3i
-
- set(Vec3i) - Method in class com.bonzaiengine.math.Vec3i
-
Copy src in this vector.
- set(float, float, float, float) - Method in class com.bonzaiengine.math.Vec4
-
- set(Vec4) - Method in class com.bonzaiengine.math.Vec4
-
Copy src in this vector.
- set(float[]) - Method in class com.bonzaiengine.math.Vec4
-
- set(Vec3, float) - Method in class com.bonzaiengine.math.Vec4
-
Copy src in this vector.
- set(int, int, int, int) - Method in class com.bonzaiengine.math.Vec4i
-
- set(Vec4i) - Method in class com.bonzaiengine.math.Vec4i
-
Copy src in this vector.
- set(int, byte[]) - Method in class com.bonzaiengine.math.VecByteArray
-
- set(VecByteArray, int, int) - Method in class com.bonzaiengine.math.VecByteArray
-
- set(T) - Method in class com.bonzaiengine.model.asset.AsyncAsset
-
- set(int, int, int) - Method in class com.bonzaiengine.model.Face
-
- set(int, int[]) - Method in class com.bonzaiengine.model.Faces
-
- set(Faces) - Method in class com.bonzaiengine.model.Faces
-
- set(int, Face) - Method in class com.bonzaiengine.model.Faces
-
- set(int, int, int, int, int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.VertexIndexed
-
- set(int, SkinVertex) - Method in class com.bonzaiengine.model.SkinVertices
-
- set(SkinVertices, int, int) - Method in class com.bonzaiengine.model.SkinVertices
-
- set(int, int, int, float) - Method in class com.bonzaiengine.model.SkinVertices
-
- set(VertexData) - Method in class com.bonzaiengine.model.VertexData
-
- set(Mat4x4) - Method in class com.bonzaiengine.opengl.helper.MatrixStack
-
Set the top matrix value by matrix
- set(LightMaterial) - Method in class com.bonzaiengine.shader.LightMaterial
-
- set(GLc, LightModel) - Method in class com.bonzaiengine.shader.LightMaterial
-
- set(ControlPoint) - Method in class com.bonzaiengine.spline.ControlPoint
-
- set(TextureID) - Method in class com.bonzaiengine.texture.Texture
-
- set(String, int, int) - Method in class com.bonzaiengine.texture.TextureID
-
Internal use only
- set(TextureParam) - Method in class com.bonzaiengine.texture.TextureParam
-
- set(Constraint) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- set(int, int, int, int) - Method in class com.bonzaiengine.ui.widget.Insets
-
- set(Tree<T>, TreeTableModel<T>) - Method in class com.bonzaiengine.ui.widget.TreeTable
-
- set(Tree<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
Replace the entire tree structure and unselect all nodes
- set(Array<E>) - Method in class com.bonzaiengine.util.Array
-
- set(int, E) - Method in class com.bonzaiengine.util.Array
-
- set(int, T) - Method in class com.bonzaiengine.util.IndexedCache
-
- set(T) - Method in interface com.bonzaiengine.util.IValueCopy
-
- set(T) - Method in class com.bonzaiengine.util.StackGarbager
-
- set(Box) - Method in class com.bonzaiengine.visibility.Box
-
- set(Capsule) - Method in class com.bonzaiengine.visibility.Capsule
-
- set(Vec3, float, float) - Method in class com.bonzaiengine.visibility.Capsule
-
- set(Cylinder) - Method in class com.bonzaiengine.visibility.Cylinder
-
- set(Vec3, float, float) - Method in class com.bonzaiengine.visibility.Cylinder
-
- set(Frustum) - Method in class com.bonzaiengine.visibility.Frustum
-
- set(OrientedVolume) - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- set(Sphere) - Method in class com.bonzaiengine.visibility.Sphere
-
- set(Vec3, float) - Method in class com.bonzaiengine.visibility.Sphere
-
- set(Array<IBoundable>) - Method in class com.bonzaiengine.visibility.Volumes
-
- set3x3(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
-
- setA(float) - Method in class com.bonzaiengine.math.Color4
-
- setAccumulatedImpulse(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setAccurateMouseOver(boolean) - Method in class com.bonzaiengine.ui.widget.Panel
-
- setActivationState(CollisionObject.ActivationState) - Method in class com.bonzaiengine.physics.CollisionObject
-
- setActive(boolean) - Method in class com.bonzaiengine.animation.graph.AnimGraph
-
- setActive(boolean) - Method in class com.bonzaiengine.drawing.AbstractShape
-
- setActive(boolean) - Method in interface com.bonzaiengine.drawing.IShape
-
- setActive(boolean) - Method in class com.bonzaiengine.drawing.ShapeGroup
-
- setActive(boolean) - Method in class com.bonzaiengine.spline.SplineAnimator
-
- setAdditionalWidget(Widget) - Method in class com.bonzaiengine.ui.widget.CheckBox
-
- setAdjustLocationAndAnchor(boolean) - Method in class com.bonzaiengine.ui.widget.MenuPopup
-
- setAirDensity(float) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
-
- setAlignOnBaseLine(boolean) - Method in class com.bonzaiengine.ui.widget.Label
-
- setAlphaMode(TextureID.AlphaMode) - Method in class com.bonzaiengine.material.Surface
-
- setAlphaTestThreshold(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setAmbient(Color3) - Method in class com.bonzaiengine.light.Light
-
- setAmbient(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- setAmbient(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- setAmbient(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- setAmbientGlobal(Color3) - Method in class com.bonzaiengine.light.Lights
-
- setAmount(float) - Method in class com.bonzaiengine.animation.graph.BlendNode
-
- setAmount(float) - Method in class com.bonzaiengine.animation.graph.BlendPerJointNode
-
- setAmountRef(String) - Method in class com.bonzaiengine.animation.graph.BlendNode
-
- setAmountRef(String) - Method in class com.bonzaiengine.animation.graph.BlendPerJointNode
-
- setAnchor(Anchor) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setAnchorHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Anchors hardness [0,1].
- setAngle(float) - Method in class com.bonzaiengine.animation.graph.BlendDirectionalNode
-
- setAngleRef(String) - Method in class com.bonzaiengine.animation.graph.BlendDirectionalNode
-
- setAnglesXYZ(float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a matrix from angles, as defined by the order: x, y, z
This method is equivalent to (code has been optimized):
final Mat4x4 m_ = new Mat4x4();
setIdentity3x3();
multiply3x3(this, m_.setXRotation(angleXInRadians));
multiply3x3(this, m_.setYRotation(angleYInRadians));
multiply3x3(this, m_.setZRotation(angleZInRadians));
- setAnglesXYZ(float, float, float) - Method in class com.bonzaiengine.math.Quat
-
Create a quaternion from angles, as defined by the order: x, y, z
This method is strictly equivalent than:
final Quaternion4f q_ = new Quaternion4f();
this.setAxisAngle(Vector3f.axisX, angleXInRadians);
this.multiply(q_.setAxisAngle(Vector3f.axisY, angleYInRadians));
this.multiply(q_.setAxisAngle(Vector3f.axisZ, angleZInRadians));
This code has been inlined and optimized.
- setAnglesZYX(float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a matrix from angles, as defined by the order: z, y, x
This method is equivalent to (code has been optimized):
final Mat4x4 m_ = new Mat4x4();
setIdentity3x3();
multiply3x3(this, m_.setZRotation(angleZInRadians));
multiply3x3(this, m_.setYRotation(angleYInRadians));
multiply3x3(this, m_.setXRotation(angleXInRadians));
- setAnglesZYX(float, float, float) - Method in class com.bonzaiengine.math.Quat
-
Create a quaternion from angles, as defined by the order: z, y, x
This method is strictly equivalent than:
final Quaternion4f q_ = new Quaternion4f();
this.setAxisAngle(Vector3f.axisZ, angleZInRadians);
this.multiply(q_.setAxisAngle(Vector3f.axisY, angleYInRadians));
this.multiply(q_.setAxisAngle(Vector3f.axisX, angleYInRadians));
This code has been inlined and optimized.
- setAngularDamping(float) - Method in class com.bonzaiengine.physics.RigidBody
-
Damping is similar to friction but also applies when the body is not touching any other surface.
- setAngularFactor(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
-
Angular factor is used to attenuate/reduce body rotation (0 to block rotation).
- setAngularLowerLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
-
- setAngularOnly(boolean) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
-
- setAngularOnly(boolean) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- setAngularStiffness(int, float) - Method in class com.bonzaiengine.physics.SoftBody
-
Area/Angular stiffness coefficient [0,1].
- setAngularUpperLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
-
- setAngularVelocity(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
-
- setAnimation(Animation) - Method in class com.bonzaiengine.model.AnimationContext
-
Set an
Animation to be used for keyframe, skeletal and morph animation.
- setAnimationCompressionLevel(int) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setAnimationName(String) - Method in class com.bonzaiengine.animation.graph.AnimNode
-
- setAnimationTime(float) - Method in class com.bonzaiengine.model.AnimationContext
-
- setAnimator(SplineAnimator) - Method in class com.bonzaiengine.model.ModelInstance
-
- setAnimGraph(AnimGraph) - Method in class com.bonzaiengine.model.AnimationContext
-
- setAnisotropicDegree(float) - Method in class com.bonzaiengine.texture.TextureParam
-
- setAppender(String) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setApplicationGui(Class<? extends ApplicationGui>) - Method in class com.bonzaiengine.app.ApplicationSettings
-
- setAppLocation(Point) - Method in class com.bonzaiengine.app.GLApplet
-
- setAppLocation(Point) - Method in class com.bonzaiengine.app.GLFrame
-
- setAppLocation(Point) - Method in interface com.bonzaiengine.app.IApplication
-
- setAppSize(Size) - Method in class com.bonzaiengine.app.GLApplet
-
- setAppSize(Size) - Method in class com.bonzaiengine.app.GLFrame
-
- setAppSize(Size) - Method in interface com.bonzaiengine.app.IApplication
-
- setArrayLength(int) - Method in class com.bonzaiengine.shader.ShaderUniform
-
This should only be used for shader edition purpose
- setAttenuateDistance(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- setAttenuateDistance(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- setAttenuateDistance(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- setAttenuateSpot(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- setAttenuateSpot(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- setAttenuateSpot(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- setAttenuationFunction(LightAttenuationFunction) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- setAttenuationFunction(LightAttenuationFunction) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- setAttenuationFunction(LightAttenuationFunction) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- setAttributeOnNewLine(boolean) - Method in class com.bonzaiengine.io.JsonWriter
-
Size opti: don't write attribute on new line
- setAutoIndent(boolean) - Method in class com.bonzaiengine.io.JsonWriter
-
Size opti: auto indent with tab
- setAutoIndent(boolean) - Method in class com.bonzaiengine.io.XmlWriter
-
Indent tag (tab)
- setAutoPack(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setAutoPackHeight(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setAutoPackWidth(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setAutoUpdate(boolean) - Method in class com.bonzaiengine.physics.SoftBody
-
- setAxis(int) - Method in class com.bonzaiengine.material.graph.nodes.Derivative
-
- setAxis(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Quat
-
Deprecated.
- setAxisAngle(Vec3, float) - Method in class com.bonzaiengine.math.Mat4x4
-
Set 3x3 matrix block to represent the specified rotation.
- setAxisAngle(Vec3, float) - Method in class com.bonzaiengine.math.Quat
-
Create a quaternion from an axis angle rotation representation.
- setB(float) - Method in class com.bonzaiengine.math.Color3
-
- setB(float) - Method in class com.bonzaiengine.math.Color4
-
- setBackground(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setBackgroundBorder(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setBackgroundColor(Color4) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setBackgroundFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setBackgroundOver(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setBackgroundPress(Sprite) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setBinarySteps(int) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setBinarySteps(int) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setBinarySteps(int) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setBlack() - Method in class com.bonzaiengine.math.Color3
-
- setBlack() - Method in class com.bonzaiengine.math.Color4
-
- setBlendDuration(float) - Method in class com.bonzaiengine.animation.graph.SwitchNode
-
- setBlendDuration(float) - Method in class com.bonzaiengine.animation.graph.TransitionNode
-
- setBlurFilter(Filter.Kernel) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- setBlurSize(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- setBool(String, boolean) - Method in class com.bonzaiengine.animation.graph.Params
-
- setBorder(int) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setBorderSize(int) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setBottom(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
-
- setBottom(Vec3) - Method in class com.bonzaiengine.visibility.Capsule
-
- setBottom(Vec3) - Method in class com.bonzaiengine.visibility.Cylinder
-
- setBounce(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setBoundingVolumeOptions(int) - Method in class com.bonzaiengine.renderer.RenderOptions
-
- setBreakingImpulseThreshold(float) - Method in class com.bonzaiengine.physics.Constraint
-
- setBuiltIn(ShaderUniform.BuiltIn) - Method in class com.bonzaiengine.material.graph.nodes.BuiltInUniform
-
- setBumpBias(float) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setBumpBias(float) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setBumpScale(float) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setCacheStreamCallback(IStreamCallback) - Static method in class com.bonzaiengine.io.Stream
-
Default callback used for cache system.
- setCamera(ICameraController) - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- setCaret(Sprite) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setCatchAllEvents(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setCenter(Vec3) - Method in class com.bonzaiengine.drawing.Arc
-
- setCenter(Vec3) - Method in class com.bonzaiengine.visibility.Sphere
-
- setCenterAndSize(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Box
-
- setChannel(int, int, int, int, int, int, byte) - Method in class com.bonzaiengine.texture.format.TextureByte
-
Set the rgba color of the pixel (col, row).
- setChannel(int, int, int, int, int, int, byte) - Method in class com.bonzaiengine.texture.format.TextureFloat
-
Set the rgba color of the pixel (col, row).
- setChannel(int, int, int, int, int, float) - Method in class com.bonzaiengine.texture.format.TextureFloat
-
- setChannel(int, int, int, int, int, int, byte) - Method in interface com.bonzaiengine.texture.ITexture
-
Set the color channel / component of the texel at (col, line)
- setChannelMode(TextureID.RgbMode, TextureID.AlphaMode) - Method in class com.bonzaiengine.texture.format.TextureByte
-
- setChannelMode(TextureID.RgbMode, TextureID.AlphaMode) - Method in class com.bonzaiengine.texture.format.TextureFloat
-
- setChannelMode(TextureID.RgbMode, TextureID.AlphaMode) - Method in interface com.bonzaiengine.texture.ITexture
-
- setCharacterRolling(boolean) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- setCheck(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- setCheckFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- setCheckOver(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- setCheckStyle(String) - Method in class com.bonzaiengine.ui.widget.CheckBox
-
- setChilds(Array<Mesh>) - Method in class com.bonzaiengine.model.Mesh
-
- setChilds(Array<Model>) - Method in class com.bonzaiengine.model.Model
-
- setClosed(boolean) - Method in class com.bonzaiengine.drawing.LineStrip
-
- setCode(String) - Method in class com.bonzaiengine.shader.ComputeShader
-
- setCollisionBetweenLinkedBodys(boolean) - Method in class com.bonzaiengine.physics.Constraint
-
- setCollisionInteractionFlags(int) - Method in class com.bonzaiengine.physics.SoftBody
-
Collisions flags
- setCollisionShape(CollisionShape) - Method in class com.bonzaiengine.physics.CollisionObject
-
- setCollisionShape(CollisionShape) - Method in class com.bonzaiengine.physics.RigidBody
-
- setCollisionShape(CollisionShape) - Method in class com.bonzaiengine.physics.SoftBody
-
- setColor(Color4) - Method in class com.bonzaiengine.drawing.AbstractShape
-
- setColor(float, float, float, float) - Method in class com.bonzaiengine.opengl.GLc
-
Set the current OpenGL color state
- setColor(int) - Method in class com.bonzaiengine.opengl.GLc
-
- setColor(Color4) - Method in class com.bonzaiengine.opengl.GLc
-
- setColor(byte, byte, byte, byte) - Method in class com.bonzaiengine.opengl.GLc
-
Set the current OpenGL color state
- setColor(int, int, int, int, int, int) - Method in class com.bonzaiengine.texture.format.TextureByte
-
- setColor(int, int, int, int, int, int) - Method in class com.bonzaiengine.texture.format.TextureFloat
-
- setColor(int, int, int, int, int, int) - Method in interface com.bonzaiengine.texture.ITexture
-
Set the color of the texel at (col, line)
- setColor(Color4) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setColor(Color4) - Method in class com.bonzaiengine.ui.widget.Label
-
- setColor(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setColorFocus(Color4) - Method in class com.bonzaiengine.ui.widget.Label
-
- setColorFocus(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setColorID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
-
- setColorMap(byte[], int) - Method in class com.bonzaiengine.texture.Tga
-
- setColorOver(Color4) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setColorOver(Color4) - Method in class com.bonzaiengine.ui.widget.Label
-
- setColorOver(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setColorPress(Color4) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setColorPress(Color4) - Method in class com.bonzaiengine.ui.widget.Label
-
- setColorSelected(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setColorSelectedBack(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setColorSelectedBackFocus(Color4) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setCompositingMode(Light, boolean, boolean, boolean, float) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
-
- setCompression(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setCompressionSwizzling(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setConditions(ICondition[]) - Method in class com.bonzaiengine.animation.graph.TransitionNode
-
- setConstant(float) - Method in class com.bonzaiengine.material.graph.nodes.ConstantFloat
-
- setConstant(Vec2) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec2
-
- setConstant(Vec3) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec3
-
- setConstant(Vec4) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec4
-
- setConstantAttenuation(float) - Method in class com.bonzaiengine.light.Light
-
- setContactResponse(boolean) - Method in class com.bonzaiengine.physics.CollisionObject
-
- setContents(Widget) - Method in class com.bonzaiengine.ui.UI
-
- setContents(Widget) - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- setContentsFillWidth(boolean) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setContext(ClassLoader) - Static method in class com.bonzaiengine.io.ParserUtils
-
Usage:
ParserUtils.setContext(classLoader);
// Do stuff that potentially uses the context ClassLoader
[...]
- setContext(Trees.Traversal<R, T>) - Method in interface com.bonzaiengine.util.Trees.ITreeConverter
-
- setCullBackFace(boolean, boolean) - Method in class com.bonzaiengine.model.Model
-
- setCullBackFace(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
Cull back face
- setCulled(boolean) - Method in class com.bonzaiengine.drawing.Drawing
-
- setCulled(boolean) - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
-
- setCulled(boolean) - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
-
- setCulled(boolean) - Method in class com.bonzaiengine.light.Light
-
- setCulled(boolean) - Method in class com.bonzaiengine.model.GeometryData
-
- setCulled(boolean) - Method in class com.bonzaiengine.model.Mesh
-
- setCulled(boolean) - Method in class com.bonzaiengine.model.Model
-
- setCulled(boolean) - Method in class com.bonzaiengine.model.ModelInstance
-
- setCulled(boolean) - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
-
- setCulled(boolean) - Method in interface com.bonzaiengine.visibility.ICullable
-
- setCullFrontFace(boolean, boolean) - Method in class com.bonzaiengine.model.Model
-
- setD(float) - Method in class com.bonzaiengine.math.Plane
-
- setDamping(float) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
-
- setDamping(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setDamping(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setDamping(float) - Method in class com.bonzaiengine.physics.constraints.Point2PointConstraint
-
- setDamping(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Damping coefficient [0,1].
- setDampingDirAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setDampingDirLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setDampingLimAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setDampingLimLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setDampingOrthoAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setDampingOrthoLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setDebugMipmap(boolean) - Method in class com.bonzaiengine.texture.TextureLoader
-
- setDebugMode(boolean, int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
-
- setDebugRenderPhysic(boolean) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- setDebugShowFrustums(boolean) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
-
- setDebugShowLights(boolean) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
-
- setDebugShowOverlay(boolean) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
-
- setDebugShowOverlay(boolean) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
-
- setDefault() - Method in class com.bonzaiengine.renderer.RenderState
-
- setDefault() - Method in class com.bonzaiengine.shader.LightMaterial
-
- setDefaultDisplay(Object) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setDefaultLightingAlgo(ShaderGeneratorConfig.LightingAlgo) - Method in class com.bonzaiengine.BonzaiEngine
-
- setDefaultLodDistance(float) - Method in class com.bonzaiengine.BonzaiEngine
-
- setDefaultOpenGLEs() - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
Set default values of Android's OpenGL Es
- setDefaultStates() - Method in class com.bonzaiengine.renderer.Renderer
-
Reset OpenGL states to default.
- setDefaultTextureParam(TextureParam) - Method in class com.bonzaiengine.texture.TextureList
-
- setDelayEvents(boolean) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setDeleteCodeOnLoadSuccess(boolean) - Method in class com.bonzaiengine.shader.ShaderList
-
- setDepthBias(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setDepthCorrection(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setDepthCorrection(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setDepthCorrection(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setDepthCorrection(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setDiffuse(Color3) - Method in class com.bonzaiengine.light.Light
-
- setDiffuse(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- setDiffuse(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- setDirection(Vec3, Vec3) - Method in class com.bonzaiengine.math.Line
-
- setDisableFade(float) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setDisableFade(float) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setDisplayFormat(String) - Method in class com.bonzaiengine.ui.widget.Slider2
-
- setDisplayMode(DisplayMode) - Method in class com.bonzaiengine.app.GLApplet
-
- setDisplayMode(DisplayMode) - Method in class com.bonzaiengine.app.GLFrame
-
- setDisplayMode(DisplayMode) - Method in interface com.bonzaiengine.app.IApplication
-
- setDisplaySettings(DisplaySettings) - Method in class com.bonzaiengine.app.ApplicationSettings
-
- setDown(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
-
- setDrag(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Drag coefficient [0,+inf].
- setDrawBoundingVolume(boolean) - Method in class com.bonzaiengine.model.GeometryData
-
- setDrawBoundingVolume(boolean) - Method in class com.bonzaiengine.model.Mesh
-
- setDrawBoundingVolume(boolean) - Method in class com.bonzaiengine.model.Model
-
- setDrawBoundingVolume(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
-
- setDrawWorldAxis(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
-
- setDuration(double) - Method in class com.bonzaiengine.animation.Timeline
-
- setDynamicFriction(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Dynamic friction coefficient [0,1].
- setDynamicHint(boolean) - Method in class com.bonzaiengine.renderer.Batch
-
- setEditable(boolean) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- setEditable(boolean) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setEditable(boolean) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setEditable(boolean) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setElement(int, int, String) - Method in interface com.bonzaiengine.ui.widget.TableModel
-
- setElement(int, int, String) - Method in class com.bonzaiengine.ui.widget.TreeTable
-
- setElement(int, int, String) - Method in interface com.bonzaiengine.ui.widget.TreeTableModel
-
- setElementEnabled(int, boolean) - Method in class com.bonzaiengine.ui.widget.List
-
- setElements(Iterable<Mat4x4>) - Method in class com.bonzaiengine.math.Mat4x4Array
-
- setElements(Mat4x4Array, int, int) - Method in class com.bonzaiengine.math.Mat4x4Array
-
- setElements(float[]) - Method in class com.bonzaiengine.math.Mat4x4Array
-
- setElements(Iterable<Vec2>) - Method in class com.bonzaiengine.math.Vec2Array
-
- setElements(Vec2Array, int, int) - Method in class com.bonzaiengine.math.Vec2Array
-
- setElements(float[]) - Method in class com.bonzaiengine.math.Vec2Array
-
- setElements(Iterable<Vec3>) - Method in class com.bonzaiengine.math.Vec3Array
-
- setElements(Vec3Array, int, int) - Method in class com.bonzaiengine.math.Vec3Array
-
- setElements(float[]) - Method in class com.bonzaiengine.math.Vec3Array
-
- setElements(Iterable<byte[]>) - Method in class com.bonzaiengine.math.VecByteArray
-
- setElements(VecByteArray, int, int) - Method in class com.bonzaiengine.math.VecByteArray
-
- setElements(byte[]) - Method in class com.bonzaiengine.math.VecByteArray
-
- setElements(SkinVertices, int, int) - Method in class com.bonzaiengine.model.SkinVertices
-
- setElements(T...) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setElements(Iterable<T>) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setElements(T...) - Method in class com.bonzaiengine.ui.widget.List
-
- setElements(Iterable<T>) - Method in class com.bonzaiengine.ui.widget.List
-
- setElementWidget(IElementWidget<List<T>, T>) - Method in class com.bonzaiengine.ui.widget.List
-
- setEnabled(boolean) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
-
- setEnabled(boolean) - Method in class com.bonzaiengine.light.Light
-
- setEnabled(boolean) - Method in class com.bonzaiengine.physics.Constraint
-
- setEnabled(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setEnd(int, Vec3) - Method in class com.bonzaiengine.drawing.Lines
-
- setEndAngle(float) - Method in class com.bonzaiengine.drawing.Arc
-
- setEventsOnExternalDrag(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setExpanded(int, boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- setExpanded(Tree<T>, boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- setExpandToSelection(boolean) - Method in class com.bonzaiengine.ui.widget.TreeTable
-
- setExpandToSelection(boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- setExternalDrag(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PixelNormal
-
- setEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PixelPosition
-
- setEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.nodes.VertexNormal
-
- setEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.nodes.VertexPosition
-
- setFace(int, int, int, int, long, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceDescription
-
- setFaceColor(int, int, int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceDescription
-
- setFaces(GeometryIndexed.FaceStorage) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
-
- setFaces(GeometryIndexed.FaceDescription) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
-
- setFaces(int[], int[], int[], long[], HashMap<Integer, int[]>) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
-
- setFaces(int[], int[], int[], int[], boolean, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
-
- setFaces(int[], int[], int[], int[], long[], int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
-
- setFaceTexCoords(int, int, int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceDescription
-
- setFactorIn(int) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
-
- setFactorOut(int) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
-
- setFields(String) - Method in class com.bonzaiengine.material.graph.nodes.FieldGetter
-
- setFields(String) - Method in class com.bonzaiengine.material.graph.nodes.FieldOp
-
- setFill(boolean, boolean) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setFillHeight(boolean) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setFillWidth(boolean) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setFilter(ShadowMap.ShadowFilter) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- setFinderCallback(Finder.FinderCallback) - Method in class com.bonzaiengine.io.Cache
-
- setFitToContents(boolean) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setFitToContents(boolean) - Method in class com.bonzaiengine.ui.widget.Label
-
- setFlattenMeshHierarchy(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setFlattenModelHierarchy(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setFloat(String, float) - Method in class com.bonzaiengine.animation.graph.Params
-
- setFocus(Widget) - Method in class com.bonzaiengine.ui.UI
-
- setFocusable(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setFocusOwner(Widget) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setFontName(String) - Method in class com.bonzaiengine.ui.widget.Label
-
- setFontName(String) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setFontSize(int) - Method in class com.bonzaiengine.font.BmfFont
-
- setFontSize(int) - Method in interface com.bonzaiengine.font.IFont
-
- setFontSize(int) - Method in class com.bonzaiengine.ui.widget.Label
-
- setFontSize(int) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setForceAlphaTest(boolean) - Method in class com.bonzaiengine.material.SurfaceStandard
-
- setForceAlphaTest(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
For transparency mode to alpha test if material maps has transparency
- setFovY(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
-
Fov Y in degrees
- setFragColor(GraphNode) - Method in class com.bonzaiengine.material.graph.MaterialGraph
-
- setFragDatas(GraphNode[]) - Method in class com.bonzaiengine.material.graph.MaterialGraph
-
- setFragmentCode(String) - Method in class com.bonzaiengine.shader.Shader
-
- setFrames(Transform, Transform) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
-
- setFrames(Transform, Transform) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
-
- setFrames(Transform, Transform) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- setFrames(Vec3, Vec3) - Method in class com.bonzaiengine.physics.constraints.Point2PointConstraint
-
- setFrames(Transform, Transform) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setFriction(float) - Method in class com.bonzaiengine.physics.CollisionObject
-
Friction makes body slow down when touching another surface.
- setFrom(int) - Method in class com.bonzaiengine.animation.graph.ConditionBool
-
- setFrom(int) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
-
- setFrom(int) - Method in class com.bonzaiengine.animation.graph.ConditionInt
-
- setFromDirections(Vec3, Vec3) - Method in class com.bonzaiengine.math.Plane
-
- setFromDirections(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Plane
-
- setFromNormal(Vec3, Vec3) - Method in class com.bonzaiengine.math.Plane
-
- setFrustumCullingMaxDepth(int) - Method in class com.bonzaiengine.visibility.Visibility
-
- setFrustumProjection(float, float, float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
-
Set this matrix as a frustum matrix
- setFrustums(DelegatePipelineRenderable.GeometryRenderable) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
-
- setFullscreen(boolean) - Method in class com.bonzaiengine.app.DisplaySettings
-
- setFunction(MathFunction) - Method in class com.bonzaiengine.material.graph.nodes.MathFunction1
-
- setFunction(MathFunction) - Method in class com.bonzaiengine.material.graph.nodes.MathFunction2
-
- setFunction(MathFunction) - Method in class com.bonzaiengine.material.graph.nodes.MathFunction3
-
- setG(float) - Method in class com.bonzaiengine.math.Color3
-
- setG(float) - Method in class com.bonzaiengine.math.Color4
-
- setGeometries(Array<GeometryData>) - Method in class com.bonzaiengine.model.Mesh
-
- setGLApiReadOnly(boolean) - Method in class com.bonzaiengine.app.ApplicationSettings
-
- setGLApiVersion(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setGLEsApi(boolean) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setGlslVersion(int) - Method in class com.bonzaiengine.BonzaiEngine
-
- setGravity(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
-
- setGravity(Vec3) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
-
- setGrid(int, int) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setGridHeight(short) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setGridWidth(short) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setGridX(int) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setGridY(int) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setGroup(RadioGroup) - Method in class com.bonzaiengine.ui.widget.RadioButton
-
- setGroups(Array<ShapeGroup>) - Method in class com.bonzaiengine.drawing.Drawing
-
- setHardwareAcceleration(boolean) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setHeight(float) - Method in class com.bonzaiengine.visibility.Capsule
-
- setHeight(float) - Method in class com.bonzaiengine.visibility.Cylinder
-
- setHeight(int) - Method in class thirdparty.TgaRead
-
- setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setHeightMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setHeightMapChannel(int) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setHighlightCompoundChild(int) - Method in class com.bonzaiengine.gamekit.util.PhysicRenderer
-
- setHiLimit(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setHorizontalScrollEnabled(boolean) - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- setHorizontalScrollPercent(float) - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- setHorizontalScrollStep(int) - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- setIdentity() - Method in class com.bonzaiengine.math.Mat4x4
-
Set this matrix as the identity matrix
- setIdentity() - Method in class com.bonzaiengine.math.Quat
-
Set this quaternion as the identity quaternion (0, 0, 0, 1).
- setIdentity() - Method in class com.bonzaiengine.math.Transform
-
set the identity transformation
- setIdentity3x3() - Method in class com.bonzaiengine.math.Mat4x4
-
Set this matrix as the identity matrix
- setIgnoreBlackMaterialFix(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setImpulseClamp(float) - Method in class com.bonzaiengine.physics.constraints.Point2PointConstraint
-
- setIndex(int, KeyData<T>) - Method in class com.bonzaiengine.animation.KeyFrame
-
- setIndice(int, int) - Method in class com.bonzaiengine.model.Face
-
- setInput(int, GraphNode) - Method in class com.bonzaiengine.animation.graph.GraphNode
-
- setInsetDecal(int) - Method in class com.bonzaiengine.ui.widget.TreeTable
-
- setInsetDecal(int) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- setInsets(Insets) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setInsets(int, int, int, int) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setInt(String, int) - Method in class com.bonzaiengine.animation.graph.Params
-
- setInternalWorker(IWorker) - Method in class com.bonzaiengine.BonzaiEngine
-
- setInverseAxis(boolean) - Method in class com.bonzaiengine.math.Transform
-
- setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setInverseHeight(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setJumpDelay(float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- setJumpImpulse(float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- setKeyFrameNode(AnimNode) - Method in class com.bonzaiengine.animation.graph.AnimGraph
-
- setKeyFrameTime(float) - Method in class com.bonzaiengine.animation.graph.AnimGraph
-
- setKeyStore(BonzaiEngine.KeyStore) - Method in class com.bonzaiengine.BonzaiEngine
-
- setKinematic(boolean) - Method in class com.bonzaiengine.physics.RigidBody
-
- setKineticContactHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Kinetic contacts hardness [0,1].
- setLayout(ILayout) - Method in class com.bonzaiengine.ui.widget.Panel
-
- setLayout(ILayout) - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- setLeft(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
-
- setLeft(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
-
- setLegsAnimation(Model, Md3Animation) - Static method in enum com.bonzaiengine.model.reader.md3.Md3Animation
-
Set the lower body animation.
- setLift(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Lift coefficient [0,+inf].
- setLightDebug(DelegatePipelineRenderable.GeometryRenderable) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
-
- setLightIndex(int) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- setLightIndex(int) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- setLightIndex(int) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- setLightModel(LightModel) - Method in class com.bonzaiengine.renderer.RenderOptions
-
- setLightProperties(ILight, boolean) - Method in interface com.bonzaiengine.light.ILightPropertyReceiver
-
- setLightProperties(ILight, boolean) - Method in class com.bonzaiengine.opengl.LightModel
-
- setLightProperty(LightProperty, float, float, float, float) - Method in interface com.bonzaiengine.light.ILightPropertyReceiver
-
- setLightProperty(LightProperty, float, float, float, float) - Method in class com.bonzaiengine.opengl.LightModel
-
- setLights(Lights<?>) - Method in class com.bonzaiengine.renderer.RenderOptions
-
- setLimit(float, float, float) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
-
- setLimit(float, float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- setLimitSoftness(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setLimitSoftness(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setLinearAttenuation(float) - Method in class com.bonzaiengine.light.Light
-
- setLinearDamping(float) - Method in class com.bonzaiengine.physics.RigidBody
-
Damping is similar to friction but also applies when the body is not touching any other surface.
- setLinearFactor(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
-
Linear factor is used to attenuate/reduce body translation (0 to block translation).
- setLinearLowerLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
-
- setLinearSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setLinearSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setLinearSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setLinearSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setLinearStiffness(int, float) - Method in class com.bonzaiengine.physics.SoftBody
-
Linear stiffness coefficient [0,1].
- setLinearUpperLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
-
- setLinearVelocity(Vec3) - Method in class com.bonzaiengine.physics.RigidBody
-
- setLinkToJoint(String) - Method in class com.bonzaiengine.model.Mesh
-
- setLocation(int, int) - Method in class com.bonzaiengine.math.Area
-
- setLocation(float, float) - Method in class com.bonzaiengine.math.Rectangle
-
- setLocation(Point) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setLocation(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
-
Set the location of this
Widget relatively to its parent.
- setLocationAnchor(Anchor) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setLocationAndAnchorInViewport(int, int, Anchor, Insets, Viewport) - Method in class com.bonzaiengine.ui.widget.Widget
-
Set location and location anchor for this
Widget.
- setLocationRef(String) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setLocationRef2(Widget) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setLocationRefAnchor(Anchor) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setLockOnAdjusting(boolean) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setLodBias(float) - Method in class com.bonzaiengine.texture.TextureParam
-
- setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setLodDistance(float) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setLodDistance(float) - Method in class com.bonzaiengine.model.Model
-
- setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setLodFadeRange(float) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setLodLevel(int) - Method in class com.bonzaiengine.model.Model
-
- setLodLevel(int) - Method in class com.bonzaiengine.model.ModelInstance
-
- setLodLevel(int) - Method in interface com.bonzaiengine.visibility.ILod
-
- setLoLimit(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setLookAt(Mat4x4) - Method in interface com.bonzaiengine.camera.ICameraController
-
- setLookAt(Mat4x4) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- setLookAt(Mat4x4) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- setLookAt(Mat4x4) - Method in interface com.bonzaiengine.gamekit.util.IMovable
-
- setLookAt(Mat4x4) - Method in class com.bonzaiengine.gamekit.util.Viewer
-
- setLookAt(Mat4x4) - Method in class com.bonzaiengine.spline.CameraSplineFollower
-
- setLookAtMatrix(Mat4x4) - Method in class com.bonzaiengine.math.Transform
-
Set this Transform to be identical to the look at matrix
- setLoop(boolean) - Method in class com.bonzaiengine.animation.AnimationTrack
-
- setLoopPause(float) - Method in class com.bonzaiengine.animation.AnimationTrack
-
- setLowerAngLimit(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setLowerCase(boolean) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setLowerLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setLowerLinLimit(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setMagFilter(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.Cubemap
-
- setMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.Spheremap
-
- setMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.Texture2d
-
- setMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.TextureCube
-
- setMass(float) - Method in class com.bonzaiengine.physics.RigidBody
-
- setMass(float, boolean) - Method in class com.bonzaiengine.physics.RigidBody
-
- setMaterialAlpha(float) - Method in class com.bonzaiengine.opengl.GLc
-
Set the current OpenGL material alpha value
- setMaterialAmbient(float, float, float) - Method in class com.bonzaiengine.opengl.GLc
-
Set the current OpenGL material ambient value
- setMaterialDiffuse(float, float, float) - Method in class com.bonzaiengine.opengl.GLc
-
Set the current OpenGL material diffuse value
- setMaterialEmission(float, float, float) - Method in class com.bonzaiengine.opengl.GLc
-
Set the current OpenGL material emission value
- setMaterialKey(String) - Method in class com.bonzaiengine.model.GeometryData
-
- setMaterialKey(int) - Method in class com.bonzaiengine.model.GeometryData
-
- setMaterialKey(AssetKey) - Method in class com.bonzaiengine.model.GeometryData
-
- setMaterialKey(Object) - Method in class com.bonzaiengine.model.GeometryData
-
- setMaterialKey(Model, Object) - Static method in class com.bonzaiengine.model.util.Utils
-
- setMaterials(Array<MaterialStandard>) - Method in class com.bonzaiengine.model.Model
-
- setMaterialsForceAlphaTest(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
-
- setMaterialShininess(float) - Method in class com.bonzaiengine.opengl.GLc
-
Set the current OpenGL material shininess state
- setMaterialSpecular(float, float, float) - Method in class com.bonzaiengine.opengl.GLc
-
Set the current OpenGL material specular value
- setMaterialsReceiveLight(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
-
- setMaterialsTwoSided(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
-
- setMaterialsUseDiffuseAlpha(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
-
- setMatrix(Mat4x4) - Method in class com.bonzaiengine.math.Transform
-
Set this Transform to be identical to the matrix.
- setMatrixID(int, int, int) - Method in class com.bonzaiengine.model.SkinVertices
-
- setMatrixTRS(Mat4x4) - Method in class com.bonzaiengine.math.Transform
-
WARNING:
This method is only valid for matrix created from a combination of a Translation, a Rotation and a Scale matrix.
- setMax(Vec3) - Method in class com.bonzaiengine.visibility.Box
-
- setMaxAngMotorForce(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setMaxLength(int) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setMaxLimitForce(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setMaxLinMotorForce(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setMaxMotorForce(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setMaxMotorForce(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setMaxMotorImpulse(float, boolean) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
-
- setMaxMotorImpulse(float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- setMaxSize(Size) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setMaxSize(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setMaxSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setMaxValue(int) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setMaxVolumeRatio(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Maximum volume ratio for pose
- setMenuPopup(MenuPopup) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setMergeDuplicatedMaterials(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setMergeMeshPerMaterialId(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setMeshes(int, Array<Mesh>) - Method in class com.bonzaiengine.model.Model
-
- setMin(Vec3) - Method in class com.bonzaiengine.visibility.Box
-
- setMinFilter(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setMinSize(Size) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setMinSize(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setMinSteps(int) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setMinValue(int) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setMipmap(boolean) - Method in class com.bonzaiengine.texture.TextureParam
-
- setMorphGraph(GraphNode) - Method in class com.bonzaiengine.animation.graph.AnimGraph
-
- setMotorEnabled(boolean) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
-
- setMotorEnabled(boolean) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setMotorEnabled(int, boolean) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setMotorEnabled(boolean) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- setMotorEnabled(boolean, float, float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- setMotorTarget(Quat, boolean) - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
-
- setMotorTarget(Quat, float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- setMotorTarget(float, float) - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- setMouseControlledInEdition(boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- setMRTAttachments(GLEnums.Attachment[]) - Method in class com.bonzaiengine.renderer.deferred.Framebuffer
-
- setMultipleLine(boolean) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setMultipleRenderingContext(boolean) - Method in class com.bonzaiengine.BonzaiEngine
-
- setName(String) - Method in class com.bonzaiengine.animation.graph.GraphNode
-
- setName(String) - Method in class com.bonzaiengine.material.graph.GraphNode.GraphInput
-
- setName(String) - Method in class com.bonzaiengine.material.graph.GraphNode
-
- setName(String) - Method in interface com.bonzaiengine.material.IMaterial
-
- setName(String) - Method in class com.bonzaiengine.material.Material
-
- setName(String) - Method in class com.bonzaiengine.material.MaterialStandard
-
- setName(String) - Method in class com.bonzaiengine.model.MorphMotion
-
- setName(String) - Method in class com.bonzaiengine.shader.ShaderUniform
-
This should only be used for shader edition purpose
- setName(String) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setNextScreen(GameScreen) - Method in class com.bonzaiengine.gamekit.Game
-
- setNormal(Vec3) - Method in class com.bonzaiengine.math.Plane
-
Set the plane normal @param normal must be normalized
- setNormalCFM(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setNormalCFM(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setNormalID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
-
- setNormalMap(Map.MapType) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setNormalMapUncompress(TextureUncompress) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setNumAccumAlphaBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumAccumBlueBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumAccumGreenBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumAccumRedBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumAlphaBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumBlueBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumChannelBits(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setNumComponents(int) - Method in class com.bonzaiengine.material.graph.nodes.PixelUv
-
- setNumComponents(int) - Method in class com.bonzaiengine.material.graph.nodes.VertexUv
-
- setNumDepthBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumElementsPerRow(int) - Method in class com.bonzaiengine.ui.widget.List
-
- setNumGreenBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumInputs(int) - Method in class com.bonzaiengine.animation.graph.MultiTrackNode
-
- setNumInputs(int) - Method in class com.bonzaiengine.animation.graph.RandomNode
-
- setNumInputs(int) - Method in class com.bonzaiengine.animation.graph.SwitchNode
-
- setNumInputs(int) - Method in class com.bonzaiengine.animation.graph.TransitionNode
-
- setNumPartitions(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- setNumRedBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumSamples(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumSolverClusterIterations(int) - Method in class com.bonzaiengine.physics.SoftBody
-
Cluster solver iterations.
- setNumSolverDriftIterations(int) - Method in class com.bonzaiengine.physics.SoftBody
-
Drift solver iterations.
- setNumSolverPositionIterations(int) - Method in class com.bonzaiengine.physics.SoftBody
-
Positions solver iterations.
- setNumSolverVelocityIterations(int) - Method in class com.bonzaiengine.physics.SoftBody
-
Velocities solver iterations.
- setNumStencilBits(int) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setNumVisiblePopupElements(int) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setObjectByType(int, Object) - Method in class com.bonzaiengine.opengl.GLc
-
Internal
- setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setOffsetLimiting(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setOffsetX(float) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
-
- setOffsetY(float) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
-
- setOp(ConditionOp) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
-
- setOp(ConditionOp) - Method in class com.bonzaiengine.animation.graph.ConditionInt
-
- setOpacity(float) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setOpaque(boolean) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setOpenGLApi(GLApiName) - Method in class com.bonzaiengine.app.ApplicationSettings
-
- setOperation(String) - Method in class com.bonzaiengine.material.graph.nodes.FieldOp
-
- setOptimizations(int) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setOptimizeValue(boolean) - Method in class com.bonzaiengine.io.JsonWriter
-
Size opti: write value without "
- setOptimizeVertexCache(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setOptimizeVertexDataWithOneJoint(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setOptions(int) - Method in class com.bonzaiengine.model.reader.Options
-
- setOrAddUniform(String, T) - Method in class com.bonzaiengine.shader.ShaderState
-
- setOrientation(Orientation) - Method in class com.bonzaiengine.ui.widget.LinearLayout
-
- setOrientation(Orientation) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setOrientedVolume(VolumeType, IVolume) - Method in class com.bonzaiengine.drawing.Drawing
-
- setOrthographic(float, float, float, float, float, float) - Method in class com.bonzaiengine.camera.Projection
-
Set the orthographic matrix.
- setOrthographicProjection(float, float, float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
-
Set this matrix as an orthographic matrix
- setOutputName(String) - Method in class com.bonzaiengine.material.graph.GraphNode
-
- setOverlappingRendering(boolean) - Method in class com.bonzaiengine.ui.widget.Panel
-
- setOverlay(DelegatePipelineRenderable.GeometryExtRenderable) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
-
- setOverlay(DelegatePipelineRenderable.GeometryRenderable) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
-
- setParallelizeOnMultipleThreads(boolean) - Method in class com.bonzaiengine.BonzaiEngine
-
- setParent(int) - Method in class com.bonzaiengine.model.Joint
-
- setPercent(float) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setPercentMergeDistance(int, float) - Method in class com.bonzaiengine.BonzaiEngine
-
- setPerspective(float, float, float, float) - Method in class com.bonzaiengine.camera.Projection
-
Set the perspective matrix.
- setPerspectiveProjection(float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
-
Set this matrix as a perspective matrix
- setPhysicFixedFps(int) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- setPickAccuracy(int) - Method in class com.bonzaiengine.opengl.helper.Picker
-
- setPicking(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
-
Default value: false
- setPickingPicker(Picker) - Method in class com.bonzaiengine.renderer.RenderOptions
-
Specify the picking
Picker
Default value:
null
- setPickingRootModelOnly(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
-
Picking level
Default value: true
- setPickMatrix(float, float, float, float, Viewport) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a matrix equivalent to gluPickMatrix
- setPoints(int, int, int, int) - Method in class com.bonzaiengine.math.Area
-
- setPoints(Vec3, Vec3) - Method in class com.bonzaiengine.math.Line
-
- setPoints(float, float, float, float) - Method in class com.bonzaiengine.math.Rectangle
-
- setPopup(Widget) - Method in class com.bonzaiengine.ui.UI
-
- setPopup(Widget) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setPose(boolean, boolean) - Method in class com.bonzaiengine.physics.SoftBody
-
Set current state as pose
- setPoseMatching(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Pose matching coefficient [0,1].
- setPosition(Vec3) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- setPosition(Vec3) - Method in class com.bonzaiengine.math.Transform
-
- setPositionID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
-
- setPositionMergeDistance(int, float) - Method in class com.bonzaiengine.BonzaiEngine
-
- setPositionModifier(GraphNode) - Method in class com.bonzaiengine.material.graph.MaterialGraph
-
- setPositionModifierInEyeSpace(boolean) - Method in class com.bonzaiengine.material.graph.MaterialGraph
-
- setPositionOrDirection(Vec4) - Method in class com.bonzaiengine.light.Light
-
- setPoweredAngMotor(boolean) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setPoweredLinMotor(boolean) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.ConstantFloat
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec2
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec3
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.ConstantVec4
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.Cubemap
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.CustomUniform
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.PixelNormal
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.PixelPosition
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.PixelUv
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.Spheremap
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.Texture2d
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.TextureCube
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.VertexNormal
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.VertexPixelColor
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.VertexPosition
-
- setPrecision(ShaderPrecision) - Method in class com.bonzaiengine.material.graph.nodes.VertexUv
-
- setPrecomputeBox(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setPrecomputeCapsule(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setPrecomputeCylinder(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setPrecomputeSphere(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setPrepender(String) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setPressure(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Pressure coefficient [-inf,+inf].
- setPriority(int) - Method in class com.bonzaiengine.threading.Task
-
- setProgression(float) - Method in class com.bonzaiengine.animation.Timeline
-
- setProjectionParameters(float, float, float, float) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- setQuadracticAttenuation(float) - Method in class com.bonzaiengine.light.Light
-
- setR(float) - Method in class com.bonzaiengine.math.Color3
-
- setR(float) - Method in class com.bonzaiengine.math.Color4
-
- setRadius(float) - Method in class com.bonzaiengine.drawing.Circle
-
- setRadius(float) - Method in class com.bonzaiengine.drawing.Ellipse
-
- setRadius(float) - Method in class com.bonzaiengine.math.Circle
-
- setRadius(float) - Method in class com.bonzaiengine.visibility.Capsule
-
- setRadius(float) - Method in class com.bonzaiengine.visibility.Cylinder
-
- setRadius(float) - Method in class com.bonzaiengine.visibility.Sphere
-
- setRadiusX(float) - Method in class com.bonzaiengine.drawing.Arc
-
- setRadiusY(float) - Method in class com.bonzaiengine.drawing.Arc
-
- setRangeEnd(float) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
-
- setRangeStart(float) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
-
- setRatio(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
-
- setRayTestError(float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- setReader3dsSwapPosition(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderDaeFixBadsidedNormals(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderDaeNormals(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderFbxExtractTexture(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderFbxFixSkeleton(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderFbxNormals(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderMd3SwapPosition(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderObjMergeSubmeshes(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderObjMultipleSmoothGroups(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderObjNormals(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
- setReaderRemoveDegeneratedTriangles(boolean) - Method in class com.bonzaiengine.BonzaiEngine
-
- setReadTextureAsync(boolean) - Method in class com.bonzaiengine.model.asset.AssetManager
-
Automatically queue asynchronous texture read when a
Model has been loaded
- setReceiveLight(boolean) - Method in class com.bonzaiengine.material.SurfaceStandard
-
- setRef(String) - Method in class com.bonzaiengine.animation.graph.ParamBool
-
- setRef(String) - Method in class com.bonzaiengine.animation.graph.ParamFloat
-
- setRef(String) - Method in class com.bonzaiengine.animation.graph.ParamInt
-
- setRelTo(ICamera) - Method in class com.bonzaiengine.light.Light
-
- setRemoveAdvancedMaps(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
Remove all textures used only by shaders.
- setRemoveAnimation(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setRemoveEmptyObject(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setRemoveHiddenObject(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setRemoveMapNotLoaded(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setRemoveMorphTargets(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setRemoveUnusedMaterial(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setRemoveUnusedShaderVertexAttributes(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setRemoveUnusedSkeletonAttributes(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setRemoveUnusedVertexAttributes(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setRenderable(ISceneViewRenderable) - Method in class com.bonzaiengine.scene.SceneView
-
- setRenderData(LightRenderer.LightRenderData) - Method in class com.bonzaiengine.renderer.LightRenderer
-
- setRendererDataProvider(TreeRendererDataProvider<T>) - Method in class com.bonzaiengine.ui.widget.TreeTable
-
- setRendererDataProvider(TreeRendererDataProvider<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- setRendererSortPackets(boolean) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- setRenderingContext(IGL) - Method in class com.bonzaiengine.renderer.Renderer
-
- setRenderMode(int) - Method in class com.bonzaiengine.renderer.RenderOptions
-
- setRenderOrientation(boolean) - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- setRenderPosition(boolean) - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- setRenderState(RenderState) - Method in class com.bonzaiengine.renderer.Renderer
-
- setRenderTangent(boolean) - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- setRestitution(float) - Method in class com.bonzaiengine.physics.CollisionObject
-
Restitution is the bouncing force applied when two body collide (0 for no bouncing).
- setRestitution(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setRestitutionDirAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setRestitutionDirLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setRestitutionLimAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setRestitutionLimLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setRestitutionOrthoAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setRestitutionOrthoLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setRight(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
-
- setRight(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
-
- setRigidContactHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Rigid contacts hardness [0,1].
- setRollingFriction(float) - Method in class com.bonzaiengine.physics.CollisionObject
-
Friction makes body slow down when touching another surface.
- setRootVisible(boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- setRotateXButton(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
set false to all arguments to disable rotation around x and y vectors
- setRotateXYButton(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
set false to all arguments to disable rotation around x and y vectors
- setRotateZButton(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
set false to all arguments to disable rotation around z vector
- setRotation(Vec3) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- setRotation(Vec3) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- setRotation(Quat) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- setRotation(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Set 3x3 matrix block to represent the specified rotation.
- setRotation(Quat) - Method in class com.bonzaiengine.math.Mat4x4
-
Set 3x3 matrix block to represent the specified rotation.
- setRotation(Quat) - Method in class com.bonzaiengine.math.Transform
-
- setRotationAroundPivot(Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Transform
-
Deprecated.
- setRotationAroundPivot(Quat, Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Transform
-
Deprecated.
- setRotationAroundPivot(Mat4x4, Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Transform
-
Deprecated.
- setRotationMask(int, boolean) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- setRotationMatrix(Mat4x4) - Method in class com.bonzaiengine.math.Quat
-
Warning: This is only valid for normalized matrix, right handed with no scaling.
- setRotationMergeDistance(int, float) - Method in class com.bonzaiengine.BonzaiEngine
-
- setRotationX(float) - Method in class com.bonzaiengine.math.Mat4x4
-
Set 3x3 matrix block to represent the specified rotation.
- setRotationY(float) - Method in class com.bonzaiengine.math.Mat4x4
-
Set 3x3 matrix block to represent the specified rotation.
- setRotationZ(float) - Method in class com.bonzaiengine.math.Mat4x4
-
Set 3x3 matrix block to represent the specified rotation.
- Sets<T> - Class in com.bonzaiengine.util
-
Concurrent or weak hash set
- setSandbox(IGameSandbox) - Method in class com.bonzaiengine.gamekit.Game
-
- setScale(Vec3) - Method in class com.bonzaiengine.math.Transform
-
- setScale(float) - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- setScaleMergeDistance(int, float) - Method in class com.bonzaiengine.BonzaiEngine
-
- setScaleRotate(Quat) - Method in class com.bonzaiengine.math.Transform
-
- setScene(Class<? extends IScene>) - Method in class com.bonzaiengine.app.ApplicationSettings
-
- setSceneSize(Size) - Method in class com.bonzaiengine.app.ApplicationSettings
-
- setSceneView(SceneView) - Method in class com.bonzaiengine.gamekit.Game
-
- setScreenResolution(Size) - Method in class com.bonzaiengine.app.DisplaySettings
-
- setScreenSpace(boolean) - Method in class com.bonzaiengine.material.graph.MaterialGraph
-
- setSelected(int) - Method in class com.bonzaiengine.animation.graph.SwitchNode
-
- setSelected(boolean) - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- setSelected(boolean) - Method in class com.bonzaiengine.ui.widget.CheckBox
-
- setSelected(boolean) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- setSelected(RadioButton) - Method in class com.bonzaiengine.ui.widget.RadioGroup
-
- setSelectedElement(T) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setSelectedElement(T) - Method in class com.bonzaiengine.ui.widget.List
-
- setSelectedIndex(int) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- setSelectedIndex(int) - Method in class com.bonzaiengine.ui.widget.List
-
- setSelectedNode(Tree<T>) - Method in class com.bonzaiengine.ui.widget.TreeTable
-
- setShader(MaterialShader) - Method in interface com.bonzaiengine.material.ISurface
-
- setShaderGenerator(ShaderGenerator) - Method in class com.bonzaiengine.model.asset.AssetManager
-
Automatically queue asynchronous shader generation when a
Texture has been loaded
- setShadowLight(Light) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
-
- setShadowMapAniso(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- setShadowMapMipmap(boolean) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- setShadowMapSamples(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- setShadowMapSize(int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- setShapes(Array<IShape>) - Method in class com.bonzaiengine.drawing.ShapeGroup
-
- setShininess(float) - Method in class com.bonzaiengine.material.SurfaceStandard
-
- setShowOverlay(boolean) - Method in class com.bonzaiengine.ui.widget.Table
-
- setShowText(boolean) - Method in class com.bonzaiengine.ui.widget.Slider2
-
- setShowTitles(boolean) - Method in class com.bonzaiengine.ui.widget.Table
-
- setSimplified(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
-
- setSingleSelection(boolean) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- setSize(int, int) - Method in class com.bonzaiengine.math.Area
-
- setSize(float, float) - Method in class com.bonzaiengine.math.Rectangle
-
- setSize(int, int) - Method in interface com.bonzaiengine.scene.IComponent
-
- setSize(Size) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setSize(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
-
Set size.
- setSize(int) - Method in class com.bonzaiengine.util.Array
-
- setSize(int, int) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
-
- setSizeAtInfinite(float) - Method in class com.bonzaiengine.renderer.LightRenderer
-
- setSizeOnLoad(int, int) - Method in class com.bonzaiengine.ui.Sprite
-
Set the size of this
Sprite, expected to be used when the internal
Texture has been loaded;
- setSkeletonGraph(GraphNode) - Method in class com.bonzaiengine.animation.graph.AnimGraph
-
- setSkinned(boolean) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceDescription
-
- setSkinnedID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
-
- setSlide(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setSlideBackground(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setSlideBackgroundFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setSlideBackgroundPress(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setSlideExtra(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setSlideFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setSlideOver(Sprite) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setSmoothAngle(int, float) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceStorage
-
- setSmoothAngle(float) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
-
- setSmoothGroups(long) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
-
- setSoftContactHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Soft contacts hardness [0,1].
- setSoftKineticClusterHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Soft vs kinetic hardness [0,1] (cluster only).
- setSoftKineticClusterImpulseSplit(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Soft vs kinetic impulse split [0,1] (cluster only).
- setSoftnessDirAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setSoftnessDirLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setSoftnessLimAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setSoftnessLimLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setSoftnessOrthoAng(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setSoftnessOrthoLin(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setSoftRigidClusterHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Soft vs rigid hardness [0,1] (cluster only).
- setSoftRigidClusterImpulseSplit(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Soft vs rigid impulse split [0,1] (cluster only).
- setSoftSoftClusterHardness(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Soft vs soft hardness [0,1] (cluster only).
- setSoftSoftClusterImpulseSplit(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Soft vs soft impulse split [0,1] (cluster only).
- setSpecular(Color3) - Method in class com.bonzaiengine.light.Light
-
- setSpecular(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- setSpecular(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- setSpeed(KeyFrame<Percent>) - Method in class com.bonzaiengine.animation.AnimationTrack
-
- setSpeed(float) - Method in class com.bonzaiengine.animation.AnimationTrack
-
- setSpeed(float) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- setSpeed(Vec3) - Method in interface com.bonzaiengine.gamekit.util.IMovable
-
Set the speed magnitude and direction
- setSpeed(Vec3) - Method in class com.bonzaiengine.gamekit.util.Viewer
-
- setSpeed(Vec2) - Method in class com.bonzaiengine.material.graph.nodes.Panner
-
- setSpeedDamping(float) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- setSpotCutoff(float) - Method in class com.bonzaiengine.light.Light
-
- setSpotDirection(Vec3) - Method in class com.bonzaiengine.light.Light
-
- setSpotExponent(float) - Method in class com.bonzaiengine.light.Light
-
- setSpringDamping(int, float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
-
- setSpringEnabled(int, boolean) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
-
- setSpringStiffness(int, float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
-
- setStart(int, Vec3) - Method in class com.bonzaiengine.drawing.Lines
-
- setStartAngle(float) - Method in class com.bonzaiengine.drawing.Arc
-
- setStartJoint(String) - Method in class com.bonzaiengine.animation.graph.BlendPerJointNode
-
- setStartJoint(String) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
-
- setStep(int) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setStepListener(IStepListener) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- setStopCFM(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setStopCFM(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setStopERP(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setStopERP(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setStrafeButtons(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
set false to all arguments to disable strafe
- setStreamCallback(IStreamCallback) - Method in class com.bonzaiengine.io.Finder
-
- setStreamListeners(ReaderSettings) - Method in class com.bonzaiengine.io.ReaderSettings
-
- setStyle(String) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setSubTagParser(ITagParser<?, ?>) - Method in class com.bonzaiengine.io.ITagParser.TagAttributes
-
- setSurface(String) - Method in class com.bonzaiengine.renderer.RenderOptions
-
- setTab(int, Widget) - Method in class com.bonzaiengine.ui.widget.TabPanel
-
- setTabEnabled(int, boolean) - Method in class com.bonzaiengine.ui.widget.TabPanel
-
- setTableModel(TableModel) - Method in class com.bonzaiengine.ui.widget.Table
-
- setTabSelected(int) - Method in class com.bonzaiengine.ui.widget.TabPanel
-
- setTabTitle(int, Object) - Method in class com.bonzaiengine.ui.widget.TabPanel
-
- setTagOnNewLine(boolean) - Method in class com.bonzaiengine.io.JsonWriter
-
Size opti: line break on a new tag/attributes
- setTagOnNewLine(boolean) - Method in class com.bonzaiengine.io.XmlWriter
-
Line break on a new tag
- setTangent(Vec3) - Method in class com.bonzaiengine.spline.ControlPoint
-
Control point tangent
- setTarget(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setTargetAngMotorVelocity(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setTargetLinMotorVelocity(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setTargetVelocity(float) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- setTargetVelocity(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setTempFileDir(File) - Static method in class com.bonzaiengine.io.ParserUtils
-
- setTexCoord2ID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
-
- setTexCoordID(int, int) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
-
- setTexels(byte[], int) - Method in class com.bonzaiengine.texture.Tga
-
- setText(String) - Method in class com.bonzaiengine.ui.widget.CheckBox
-
- setText(String) - Method in class com.bonzaiengine.ui.widget.Label
-
- setText(String) - Method in class com.bonzaiengine.ui.widget.TextField
-
- setTextAnchor(Anchor) - Method in class com.bonzaiengine.ui.widget.Label
-
- setTextObject(Object) - Method in class com.bonzaiengine.ui.widget.CheckBox
-
- setTextObject(Object) - Method in class com.bonzaiengine.ui.widget.Label
-
- setTextObject(Object) - Method in class com.bonzaiengine.ui.widget.Slider2
-
- setTexture(AssetManager, String) - Method in class com.bonzaiengine.material.Map
-
Set the texture and texture name
- setTexture(Texture) - Method in class com.bonzaiengine.material.Map
-
Set the texture and texture name
- setTexture(ITexture, boolean) - Method in class com.bonzaiengine.texture.Tga
-
- setTextureAlphaTestTreshold(int) - Method in class com.bonzaiengine.BonzaiEngine
-
- setTextureLibrary(TextureLibrary) - Method in class com.bonzaiengine.texture.TextureList
-
- setTextureUncompress(TextureUncompress) - Method in class com.bonzaiengine.material.graph.nodes.Texture2d
-
- setTextureWriterIgnore() - Method in class com.bonzaiengine.model.writer.ModelWriterSettings
-
Ignore texture writting
- setTextureWriterOptions(String, boolean, boolean, boolean, Size, boolean, boolean, Map.MapType[], String, boolean) - Method in class com.bonzaiengine.model.writer.ModelWriterSettings
-
Texture writer options when using JMF and JMA format
- setThreadDaemon(boolean) - Static method in class com.bonzaiengine.opengl.RenderLoop
-
- setTime(double) - Method in class com.bonzaiengine.animation.Timeline
-
- setTimeOffset(float) - Method in class com.bonzaiengine.animation.AnimationTrack
-
- setTimeScale(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Time scale
- setTitle(String) - Method in class com.bonzaiengine.app.GLApplet
-
- setTitle(String) - Method in class com.bonzaiengine.app.GLFrame
-
- setTitle(String) - Method in interface com.bonzaiengine.app.IApplication
-
- setTo(int) - Method in class com.bonzaiengine.animation.graph.ConditionBool
-
- setTo(int) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
-
- setTo(int) - Method in class com.bonzaiengine.animation.graph.ConditionInt
-
- setTooltip(Widget) - Method in class com.bonzaiengine.ui.UI
-
- setTooltip(Widget) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setTop(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
-
- setTorsoAnimation(Model, Md3Animation) - Static method in enum com.bonzaiengine.model.reader.md3.Md3Animation
-
Set the upper body animation.
- setTotalDensity(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Set total density
- setTotalMass(float, boolean) - Method in class com.bonzaiengine.physics.SoftBody
-
Set total mass (weighted by previous masses)
- setTrack(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.AnimNode
-
- setTracks(AnimationTrack[], Animation[], double) - Method in class com.bonzaiengine.model.AnimationContext
-
Animations and tracks array must be the same size
- setTrackStreamPosition(boolean) - Static method in class com.bonzaiengine.io.Stream
-
- setTrackTime(float) - Method in class com.bonzaiengine.spline.SplineAnimator
-
- setTransform(Transform) - Method in class com.bonzaiengine.drawing.Drawing
-
- setTransform(Transform) - Method in class com.bonzaiengine.drawing.ShapeGroup
-
- setTransform(Transform) - Method in class com.bonzaiengine.gamekit.util.Viewer
-
- setTransform(Transform) - Method in interface com.bonzaiengine.math.ITransformable
-
- setTransform(Transform) - Method in class com.bonzaiengine.math.Transform
-
- setTransform(Transform) - Method in class com.bonzaiengine.model.Mesh
-
- setTransform(Transform) - Method in class com.bonzaiengine.model.Model
-
- setTransform(Transform) - Method in class com.bonzaiengine.model.ModelInstance
-
- setTransform(Transform) - Method in class com.bonzaiengine.physics.CollisionObject
-
- setTransform(Transform, boolean) - Method in class com.bonzaiengine.physics.CollisionObject
-
- setTransform(Transform) - Method in class com.bonzaiengine.physics.CollisionShape
-
Note: scaling does not seem to behave well with Bullet, it is therefore suggested to pre-scale the
CollisionShape.
- setTransform(Transform) - Method in class com.bonzaiengine.spline.ControlPoint
-
Forward vector define the control point normalized tangent
- setTransformAll(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setTransformAndStop(Transform) - Method in class com.bonzaiengine.physics.RigidBody
-
Stop this
RigidBody
This is equivalent to:
setTransform(t);
stop();
- setTransformMesh(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setTransforms(KeyFrame<Transform>) - Method in class com.bonzaiengine.model.Mesh
-
- setTransforms(KeyFrame<Transform>) - Method in class com.bonzaiengine.model.Model
-
- setTranslationMask(int, boolean) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- setTranslationWorld(Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
- setTransparency(float) - Method in class com.bonzaiengine.material.SurfaceStandard
-
- setTransparentAlpha(float) - Method in class com.bonzaiengine.renderer.RenderOptions
-
Default value: 0.2f
- setTurnAngle(float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- setTwoSided(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- setTwoSided(boolean) - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- setTwoSided(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- setTwoSided(boolean) - Method in class com.bonzaiengine.material.SurfaceStandard
-
- setTwoSided(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
Materials with two sided faces
- setType(ShaderType) - Method in class com.bonzaiengine.material.graph.nodes.CustomUniform
-
- setType(ShaderType) - Method in class com.bonzaiengine.shader.ShaderUniform
-
This should only be used for shader edition purpose
- setType(Spline.SplineType) - Method in class com.bonzaiengine.spline.Spline
-
- setUiListener(UiListener) - Method in class com.bonzaiengine.ui.UI
-
- setUncheck(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- setUncheckFocus(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- setUncheckOver(Sprite) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- setUndefinedVolumeInsideFrustum(boolean) - Method in class com.bonzaiengine.visibility.Visibility
-
- setUniformName(String) - Method in class com.bonzaiengine.material.graph.nodes.CustomUniform
-
- setUnit() - Method in class com.bonzaiengine.math.Vec2
-
- setUnit() - Method in class com.bonzaiengine.math.Vec2i
-
- setUnit() - Method in class com.bonzaiengine.math.Vec3
-
- setUnit() - Method in class com.bonzaiengine.math.Vec3i
-
- setUnit() - Method in class com.bonzaiengine.math.Vec4
-
- setUnit() - Method in class com.bonzaiengine.math.Vec4i
-
- setUnselectable(boolean) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
Deprecated.
- setUp(AnimationTrack) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
-
- setUpdateMode(boolean, boolean) - Method in class com.bonzaiengine.physics.SoftBody
-
- setUpperAngLimit(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setUpperLimit(Vec3) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- setUpperLinLimit(float) - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- setUpward(boolean) - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- setUseAdjustableButton(boolean) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setUseAlphaToCoverage(boolean) - Method in class com.bonzaiengine.BonzaiEngine
-
- setUseDiffuseAlpha(boolean) - Method in class com.bonzaiengine.material.SurfaceStandard
-
- setUseDiffuseAlpha(boolean) - Method in class com.bonzaiengine.model.reader.Options
-
Use diffuse map alpha channel as for material transparency
- setUseMaterialStringReference(boolean) - Method in class com.bonzaiengine.model.util.Optimizer
-
- setUseMultipleContext(boolean) - Method in class com.bonzaiengine.app.ApplicationSettings
-
- setUsePointerControl(boolean) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- setUserAttributes(Batch.IBatchAttributes) - Method in class com.bonzaiengine.renderer.Batch
-
- setUserObject(Object) - Method in class com.bonzaiengine.physics.CollisionObject
-
- setUseSdFont(boolean) - Method in class com.bonzaiengine.ui.Theme
-
- setUseShader(boolean) - Method in class com.bonzaiengine.renderer.RenderOptions
-
- setUvSet(int) - Method in class com.bonzaiengine.material.graph.nodes.PixelUv
-
- setUvSet(int) - Method in class com.bonzaiengine.material.graph.nodes.VertexUv
-
- setValue(T) - Method in class com.bonzaiengine.shader.ShaderUniform
-
If the parameter is
ShaderUniform.getValue() and has been externally modified,
you must call instead
#updateValue(Object).
- setValue(float) - Method in class com.bonzaiengine.ui.widget.Slider
-
- setValueAt(int, T) - Method in class com.bonzaiengine.animation.KeyFrame
-
- setValueLeftRef(String) - Method in class com.bonzaiengine.animation.graph.ConditionBool
-
- setValueLeftRef(String) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
-
- setValueLeftRef(String) - Method in class com.bonzaiengine.animation.graph.ConditionInt
-
- setValueRight(boolean) - Method in class com.bonzaiengine.animation.graph.ConditionBool
-
- setValueRight(float) - Method in class com.bonzaiengine.animation.graph.ConditionFloat
-
- setValueRight(int) - Method in class com.bonzaiengine.animation.graph.ConditionInt
-
- setVectorRotation(Vec3, Vec3) - Method in class com.bonzaiengine.math.Quat
-
Shortest arc rotation between the two specified vectors
- setVelocity(Vec3) - Method in class com.bonzaiengine.physics.SoftBody
-
Set velocity for the entire body
- setVelocityCorrection(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Velocities correction factor (Baumgarte).
- setVertex(int, GeometryIndexed.VertexIndexed) - Method in class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
-
- setVertexCode(String) - Method in class com.bonzaiengine.shader.Shader
-
- setVerticalScrollEnabled(boolean) - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- setVerticalScrollPercent(float) - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- setVerticalScrollStep(int) - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- setView(ICamera) - Method in class com.bonzaiengine.opengl.helper.Billboard
-
- setView(Modelview) - Method in class com.bonzaiengine.opengl.helper.Billboard
-
- setView(Mat4x4) - Method in class com.bonzaiengine.opengl.helper.Billboard
-
- setViewForward(Vec3, Vec3) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- setViewport(IGL) - Method in class com.bonzaiengine.camera.View
-
- setViewportAndOrthographic(IGL) - Method in class com.bonzaiengine.camera.View
-
- setViewportAndPerspective(IGL) - Method in class com.bonzaiengine.camera.View
-
- setViewportAndProjection(IGL) - Method in class com.bonzaiengine.camera.View
-
- setVisible(boolean) - Method in class com.bonzaiengine.app.GLApplet
-
- setVisible(boolean) - Method in class com.bonzaiengine.app.GLFrame
-
- setVisible(boolean) - Method in class com.bonzaiengine.drawing.Drawing
-
- setVisible(boolean) - Method in class com.bonzaiengine.model.GeometryData
-
- setVisible(boolean) - Method in class com.bonzaiengine.model.Mesh
-
- setVisible(boolean) - Method in class com.bonzaiengine.model.Model
-
- setVisible(boolean) - Method in class com.bonzaiengine.model.ModelInstance
-
- setVisible(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
-
- setVisiblePortion(int) - Method in class com.bonzaiengine.ui.widget.ScrollBar
-
- setVolume(IBoundable) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- setVolumeConversation(float) - Method in class com.bonzaiengine.physics.SoftBody
-
Volume conversation coefficient [0,+inf].
- setVolumeStiffness(int, float) - Method in class com.bonzaiengine.physics.SoftBody
-
Volume stiffness coefficient [0,1].
- setVSyncMode(boolean, boolean) - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- setW(float) - Method in class com.bonzaiengine.math.Vec4
-
- setW(int) - Method in class com.bonzaiengine.math.Vec4i
-
- setWaterDensity(float) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
-
- setWaterNormal(Vec3) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
-
- setWaterOffset(float) - Method in class com.bonzaiengine.physics.SoftBodyWorldInfo
-
- setWeight(KeyFrame<Percent>) - Method in class com.bonzaiengine.animation.AnimationTrack
-
- setWeight(float) - Method in class com.bonzaiengine.animation.AnimationTrack
-
- setWeight(int, int, float) - Method in class com.bonzaiengine.model.SkinVertices
-
- setWeight(float) - Method in class com.bonzaiengine.spline.Spline
-
- setWeight(float, float) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setWeightX(float) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setWeightY(float) - Method in class com.bonzaiengine.ui.widget.Constraint
-
- setWhite() - Method in class com.bonzaiengine.math.Color3
-
- setWhite() - Method in class com.bonzaiengine.math.Color4
-
- setWidth(int) - Method in class thirdparty.TgaRead
-
- setWindVelocity(Vec3) - Method in class com.bonzaiengine.physics.SoftBody
-
- setWorker(IWorker) - Method in class com.bonzaiengine.BonzaiEngine
-
- setWorkGroup(int, int, int) - Method in class com.bonzaiengine.shader.ComputeShader
-
- setWorldTransform(Transform) - Method in class com.bonzaiengine.physics.CollisionObject
-
- setWorldTransform(Transform, boolean) - Method in class com.bonzaiengine.physics.CollisionObject
-
- setWrapR(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setWrapS(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setWrapT(int) - Method in class com.bonzaiengine.texture.TextureParam
-
- setWriter3dsSwapPosition(boolean) - Method in class com.bonzaiengine.BonzaiEngine
-
- setWriterExportNormals(boolean) - Method in class com.bonzaiengine.BonzaiEngine
-
- setX(int) - Method in class com.bonzaiengine.io.event.MouseEvent
-
- setX(float) - Method in class com.bonzaiengine.math.Vec2
-
- setX(int) - Method in class com.bonzaiengine.math.Vec2i
-
- setX(float) - Method in class com.bonzaiengine.math.Vec3
-
- setX(int, float) - Method in class com.bonzaiengine.math.Vec3Array
-
- setX(int) - Method in class com.bonzaiengine.math.Vec3i
-
- setX(float) - Method in class com.bonzaiengine.math.Vec4
-
- setX(int) - Method in class com.bonzaiengine.math.Vec4i
-
- setY(int) - Method in class com.bonzaiengine.io.event.MouseEvent
-
- setY(float) - Method in class com.bonzaiengine.math.Vec2
-
- setY(int) - Method in class com.bonzaiengine.math.Vec2i
-
- setY(float) - Method in class com.bonzaiengine.math.Vec3
-
- setY(int, float) - Method in class com.bonzaiengine.math.Vec3Array
-
- setY(int) - Method in class com.bonzaiengine.math.Vec3i
-
- setY(float) - Method in class com.bonzaiengine.math.Vec4
-
- setY(int) - Method in class com.bonzaiengine.math.Vec4i
-
- setZ(float) - Method in class com.bonzaiengine.math.Vec3
-
- setZ(int, float) - Method in class com.bonzaiengine.math.Vec3Array
-
- setZ(int) - Method in class com.bonzaiengine.math.Vec3i
-
- setZ(float) - Method in class com.bonzaiengine.math.Vec4
-
- setZ(int) - Method in class com.bonzaiengine.math.Vec4i
-
- setZero() - Method in class com.bonzaiengine.math.Point
-
- setZero() - Method in class com.bonzaiengine.math.Vec2
-
- setZero(int) - Method in class com.bonzaiengine.math.Vec2Array
-
- setZero() - Method in class com.bonzaiengine.math.Vec2Array
-
- setZero() - Method in class com.bonzaiengine.math.Vec2i
-
- setZero() - Method in class com.bonzaiengine.math.Vec3
-
- setZero(int) - Method in class com.bonzaiengine.math.Vec3Array
-
- setZero() - Method in class com.bonzaiengine.math.Vec3Array
-
- setZero() - Method in class com.bonzaiengine.math.Vec3i
-
- setZero() - Method in class com.bonzaiengine.math.Vec4
-
- setZero() - Method in class com.bonzaiengine.math.Vec4i
-
- setZero(int) - Method in class com.bonzaiengine.math.VecByteArray
-
- setZero() - Method in class com.bonzaiengine.math.VecByteArray
-
- setZFar(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
-
- setZFar(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
-
- setZNear(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
-
- setZNear(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
-
- setZoom(float) - Method in class com.bonzaiengine.camera.OrthographicProjection
-
Simulate a camera zooming
- setZoom(float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
-
Simulate a camera zooming
- setZoomButtons(boolean, boolean, boolean, boolean, boolean) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
set false to all arguments to disable zooming
- setZoomOutFactor(float) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- Shader - Class in com.bonzaiengine.shader
-
- Shader(String, String, String) - Constructor for class com.bonzaiengine.shader.Shader
-
- ShaderCaps - Enum in com.bonzaiengine.shader
-
Identifier used to know if the shader exposed all required attributes
and uniforms used by the engine.
- ShaderGenerator - Class in com.bonzaiengine.shader
-
- ShaderGenerator(ShaderGeneratorConfig) - Constructor for class com.bonzaiengine.shader.ShaderGenerator
-
- ShaderGeneratorConfig - Class in com.bonzaiengine.shader
-
Configuration for shader generator.
- ShaderGeneratorConfig() - Constructor for class com.bonzaiengine.shader.ShaderGeneratorConfig
-
- ShaderGeneratorConfig.LightingAlgo - Enum in com.bonzaiengine.shader
-
- ShaderIn - Enum in com.bonzaiengine.shader
-
Shader attribute / input
- ShaderList - Class in com.bonzaiengine.shader
-
Manager of
Shader, using reference count.
- ShaderList() - Constructor for class com.bonzaiengine.shader.ShaderList
-
- ShaderParam - Class in com.bonzaiengine.shader
-
- ShaderPrecision - Enum in com.bonzaiengine.shader
-
- shaders - Variable in class com.bonzaiengine.model.asset.AssetManager
-
Optional: List of shaders
- ShaderScope - Enum in com.bonzaiengine.material.graph.compiler
-
- ShaderState - Class in com.bonzaiengine.shader
-
- ShaderState() - Constructor for class com.bonzaiengine.shader.ShaderState
-
- ShaderStructValue - Interface in com.bonzaiengine.shader
-
- ShaderType - Enum in com.bonzaiengine.shader
-
- ShaderUniform<T extends IValueCopy<T>> - Class in com.bonzaiengine.shader
-
- ShaderUniform(String, ShaderType) - Constructor for class com.bonzaiengine.shader.ShaderUniform
-
- ShaderUniform(String, ShaderType, int) - Constructor for class com.bonzaiengine.shader.ShaderUniform
-
- ShaderUniform.BuiltIn - Enum in com.bonzaiengine.shader
-
- ShadowMap - Class in com.bonzaiengine.renderer.deferred
-
- ShadowMap() - Constructor for class com.bonzaiengine.renderer.deferred.ShadowMap
-
- ShadowMap.ShadowFilter - Enum in com.bonzaiengine.renderer.deferred
-
- ShadowMap.ShadowMapCommand - Class in com.bonzaiengine.renderer.deferred
-
- SHADOWMAP_FRAMEBUFFER_DEFERRED - Static variable in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
-
- SHADOWMAP_FRAMEBUFFER_SHADOW - Static variable in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
-
- SHADOWMAP_GEOMETRY_NOMAT - Static variable in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
-
- ShadowPipelineComponent - Class in com.bonzaiengine.gamekit.component
-
- ShadowPipelineComponent() - Constructor for class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
-
- shape - Variable in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
-
- ShapeGroup - Class in com.bonzaiengine.drawing
-
- ShapeGroup() - Constructor for class com.bonzaiengine.drawing.ShapeGroup
-
- ShapeGroup(String) - Constructor for class com.bonzaiengine.drawing.ShapeGroup
-
- Shapes - Class in com.bonzaiengine.renderer
-
Utility to display simple shapes (box, sphere, cylinder, ...).
- ShapeType - Enum in com.bonzaiengine.drawing
-
- sharedContext - Variable in class com.bonzaiengine.opengl.android.AndroidApi
-
- SHIFT_DOWN_MASK - Static variable in class com.bonzaiengine.io.event.InputEvent
-
- shininess - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
-
Shininess property of the light
- showDialog() - Method in class com.bonzaiengine.app.ApplicationSettings
-
Show the settings dialog to let user choose resolution, fullscreen etc
- showKeyboard() - Method in interface com.bonzaiengine.ui.UiListener
-
- showPopup(UI, Point) - Method in class com.bonzaiengine.ui.widget.MenuPopup
-
- sign(int) - Static method in class com.bonzaiengine.math.MathFunc
-
- sign(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- SignedDistance - Class in com.bonzaiengine.material.graph.nodes
-
- SignedDistance() - Constructor for class com.bonzaiengine.material.graph.nodes.SignedDistance
-
- simpleAssets() - Static method in class com.bonzaiengine.model.util.Utils
-
- sin(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- size() - Method in class com.bonzaiengine.animation.KeyFrame
-
- size - Variable in class com.bonzaiengine.io.Protocols.ProtocolStream
-
- size() - Static method in enum com.bonzaiengine.material.Map.MapType
-
- size() - Method in class com.bonzaiengine.material.MapList
-
- Size - Class in com.bonzaiengine.math
-
- Size() - Constructor for class com.bonzaiengine.math.Size
-
- Size(int, int) - Constructor for class com.bonzaiengine.math.Size
-
- size() - Method in class com.bonzaiengine.model.asset.AssetLibrary
-
- size() - Method in class com.bonzaiengine.shader.ShaderList
-
- size() - Method in class com.bonzaiengine.spline.Spline
-
- size(int, int, int, int, int, int) - Static method in class com.bonzaiengine.texture.format.TextureByte
-
- size(int, int, int, int, int, int) - Static method in class com.bonzaiengine.texture.format.TextureFloat
-
- size() - Method in class com.bonzaiengine.util.Array
-
- size() - Method in class com.bonzaiengine.util.Sets
-
- size() - Method in class com.bonzaiengine.util.SoftHashMap
-
- size() - Method in class com.bonzaiengine.util.StackGarbager
-
- sizeInFloats() - Method in enum com.bonzaiengine.shader.ShaderType
-
- SIZEOF - Static variable in class thirdparty.TgaRead.TgaHeader
-
- SIZEOF_BOOLEAN - Static variable in class com.bonzaiengine.memory.MemoryAllocator
-
Size of a boolean in bytes.
- SIZEOF_BYTE - Static variable in class com.bonzaiengine.memory.MemoryAllocator
-
Size of a byte in bytes.
- SIZEOF_CHAR - Static variable in class com.bonzaiengine.memory.MemoryAllocator
-
Size of a char in bytes
- SIZEOF_DOUBLE - Static variable in class com.bonzaiengine.memory.MemoryAllocator
-
Size of a double in bytes
- SIZEOF_FLOAT - Static variable in class com.bonzaiengine.memory.MemoryAllocator
-
Size of a float in bytes
- SIZEOF_INT - Static variable in class com.bonzaiengine.memory.MemoryAllocator
-
Size of an int in bytes
- SIZEOF_LONG - Static variable in class com.bonzaiengine.memory.MemoryAllocator
-
Size of a long in bytes
- SIZEOF_SHORT - Static variable in class com.bonzaiengine.memory.MemoryAllocator
-
Size of a short in bytes
- sizeOfArray(Object[]) - Static method in class com.bonzaiengine.model.util.Utils
-
- sizeOfBoundingVolume(IVolume<?>) - Static method in class com.bonzaiengine.model.util.Utils
-
- skeleton - Variable in class com.bonzaiengine.model.Model
-
Skeleton for skinning animation.
- Skeleton - Class in com.bonzaiengine.model
-
- Skeleton(JointMotion) - Constructor for class com.bonzaiengine.model.Skeleton
-
- skeletonAbsoluteMatrices - Variable in class com.bonzaiengine.model.Model
-
Managed internally.
- skeletonMotion - Variable in class com.bonzaiengine.animation.Animation
-
- SKIN - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- skin - Variable in class com.bonzaiengine.model.VertexData
-
Skinning
- SKIN_NRMTAN - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- SkinData - Class in com.bonzaiengine.model
-
- SkinData(int) - Constructor for class com.bonzaiengine.model.SkinData
-
- skinMatrices - Variable in class com.bonzaiengine.model.Model
-
Managed internally.
- skinName - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Model skin name.
- skinningEnabled - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Skinning on GPU.
- SkinVertex - Class in com.bonzaiengine.model
-
- SkinVertex(int) - Constructor for class com.bonzaiengine.model.SkinVertex
-
- skinVertices - Variable in class com.bonzaiengine.model.SkinData
-
List of weights.
- SkinVertices - Class in com.bonzaiengine.model
-
- SkinVertices(int) - Constructor for class com.bonzaiengine.model.SkinVertices
-
- skip(long) - Method in class com.bonzaiengine.io.ByteInputStream
-
- slerp(Quat, Quat, float) - Method in class com.bonzaiengine.math.Quat
-
Spherical linear interpolation
- slerp(Transform[], Transform[], float) - Static method in class com.bonzaiengine.math.Transform
-
ts1 = slerp(ts1, ts2, t)
- Slider - Class in com.bonzaiengine.ui.widget
-
- Slider() - Constructor for class com.bonzaiengine.ui.widget.Slider
-
- Slider2 - Class in com.bonzaiengine.ui.widget
-
- Slider2() - Constructor for class com.bonzaiengine.ui.widget.Slider2
-
- SliderConstraint - Class in com.bonzaiengine.physics.constraints
-
- SliderConstraint(RigidBody, RigidBody, Transform, Transform) - Constructor for class com.bonzaiengine.physics.constraints.SliderConstraint
-
- SmoothGroupHelper() - Constructor for class com.bonzaiengine.model.reader.GeometryIndexed.SmoothGroupHelper
-
- sobelFilterX(ITexture, int, int, int, int, int, int) - Static method in class thirdparty.NormalMapGenerator
-
- sobelFilterY(ITexture, int, int, int, int, int, int) - Static method in class thirdparty.NormalMapGenerator
-
- SoftBody - Class in com.bonzaiengine.physics
-
From Bullet:
The btSoftBody is an class to simulate cloth and volumetric soft bodies.
- SoftBodyWorldInfo - Class in com.bonzaiengine.physics
-
- SoftHashMap<Key,Value> - Class in com.bonzaiengine.util
-
Synchronized HashMap with soft references.
- SoftHashMap() - Constructor for class com.bonzaiengine.util.SoftHashMap
-
Default constructor using an HashMap internally
- SoftHashMap(Map<Key, SoftHashMap.SoftRef<Key, Value>>) - Constructor for class com.bonzaiengine.util.SoftHashMap
-
Constructor using the specified map internally
- Solid - Static variable in class com.bonzaiengine.renderer.RenderOptions
-
Solid
- sort(Comparator<? super L>) - Method in class com.bonzaiengine.light.Lights
-
- sort() - Method in class com.bonzaiengine.model.Skeleton
-
Sort joint to the format expected by the engine.
- sort(Array<T>, Array<T>, boolean) - Method in class com.bonzaiengine.visibility.Visibility
-
- sort(T[], boolean) - Method in class com.bonzaiengine.visibility.Visibility
-
- sortAndLodLevel(Array<T>, Array<T>, boolean) - Method in class com.bonzaiengine.visibility.Visibility
-
- sortAndLodLevel(T[], boolean) - Method in class com.bonzaiengine.visibility.Visibility
-
- spacePartitioning - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Space partitioning of the model.
- specular - Variable in class com.bonzaiengine.material.SurfaceStandard
-
Material specular color
- specular - Variable in class com.bonzaiengine.opengl.LightModel
-
- specularMapping - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Enable/Disable specular Map.
- speed - Variable in class com.bonzaiengine.animation.Animation
-
- Sphere - Class in com.bonzaiengine.visibility
-
- Sphere(Vec3, float) - Constructor for class com.bonzaiengine.visibility.Sphere
-
- Spheremap - Class in com.bonzaiengine.material.graph.nodes
-
- Spheremap() - Constructor for class com.bonzaiengine.material.graph.nodes.Spheremap
-
- Spline - Class in com.bonzaiengine.spline
-
- Spline() - Constructor for class com.bonzaiengine.spline.Spline
-
- Spline(Spline.SplineType) - Constructor for class com.bonzaiengine.spline.Spline
-
- Spline.SplineType - Enum in com.bonzaiengine.spline
-
- SplineAnimator - Class in com.bonzaiengine.spline
-
Animate position along a spline.
- SplineAnimator(Spline) - Constructor for class com.bonzaiengine.spline.SplineAnimator
-
- SplineAnimator(Spline, float) - Constructor for class com.bonzaiengine.spline.SplineAnimator
-
- SplineLibrary - Class in com.bonzaiengine.model.asset
-
- SplineLibrary() - Constructor for class com.bonzaiengine.model.asset.SplineLibrary
-
- SplineLibrary(boolean) - Constructor for class com.bonzaiengine.model.asset.SplineLibrary
-
- SplineRenderer - Class in com.bonzaiengine.renderer
-
Utility to render spline
Spline, usefull for edition or visualization.
- SplineRenderer() - Constructor for class com.bonzaiengine.renderer.SplineRenderer
-
- splines - Variable in class com.bonzaiengine.model.asset.AssetManager
-
Spline library
- split(Model, AnimationSplitInfo[], int) - Static method in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Split model skeleton animation.
- splitLines(Array<String>, String, boolean) - Static method in class com.bonzaiengine.font.BmfFont
-
- spotCutoff - Variable in class com.bonzaiengine.gamekit.component.OmniLightComponent
-
- spotCutoff - Variable in class com.bonzaiengine.opengl.LightModel
-
- spotCutoff - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
-
Spot cut off in range of [0;90] degrees, 180 for omni-directional (default)
- spotDirection - Variable in class com.bonzaiengine.opengl.LightModel
-
Spot direction in world space
- spotDirection - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
-
Spot direction
- spotExponent - Variable in class com.bonzaiengine.gamekit.component.OmniLightComponent
-
- spotExponent - Variable in class com.bonzaiengine.opengl.LightModel
-
- SPRITE - Static variable in class com.bonzaiengine.font.BmfFont
-
- Sprite - Class in com.bonzaiengine.ui
-
- Sprite(Texture) - Constructor for class com.bonzaiengine.ui.Sprite
-
- Sprite(Texture, Insets) - Constructor for class com.bonzaiengine.ui.Sprite
-
- Sprite(Texture, int, int, Insets) - Constructor for class com.bonzaiengine.ui.Sprite
-
- Sprite(Texture, int, int, float, float, float, float) - Constructor for class com.bonzaiengine.ui.Sprite
-
- Sprite(Texture, int, int, float, float, float, float, Insets) - Constructor for class com.bonzaiengine.ui.Sprite
-
- SpriteRenderer - Class in com.bonzaiengine.ui
-
- spriteWhite - Static variable in class com.bonzaiengine.ui.Theme
-
- sqrt(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- StackGarbager<T> - Class in com.bonzaiengine.util
-
- StackGarbager(Class<T>) - Constructor for class com.bonzaiengine.util.StackGarbager
-
- STAGE_CLEAR - Static variable in class com.bonzaiengine.gamekit.component.PipelineComponent
-
- standard(ISurface) - Static method in class com.bonzaiengine.shader.ShaderParam
-
- start - Variable in class com.bonzaiengine.animation.Animation
-
Time in seconds of the first frame of this
Animation
- start() - Method in class com.bonzaiengine.app.GLApplet
-
- start() - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
-
internal - don't call
- start() - Method in class com.bonzaiengine.gamekit.component.CameraComponent
-
internal - don't call
- start() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
-
internal - don't call
- start() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
-
internal - don't call
- start() - Method in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
-
internal - don't call
- start() - Method in class com.bonzaiengine.gamekit.component.HingeConstraintComponent
-
internal - don't call
- start() - Method in interface com.bonzaiengine.gamekit.component.IComponent
-
- start() - Method in class com.bonzaiengine.gamekit.component.ILightComponent
-
internal - don't call
- start() - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
-
internal - don't call
- start() - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
-
internal - don't call
- start() - Method in class com.bonzaiengine.gamekit.component.RigidBodyComponent
-
internal - don't call
- start() - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
-
Called when the script is starten
- start() - Method in class com.bonzaiengine.gamekit.component.UiComponent
-
internal - don't call
- start(IGL, Vec3) - Method in class com.bonzaiengine.opengl.helper.Billboard
-
- start(IGL) - Method in class com.bonzaiengine.opengl.helper.GLTimer
-
Start point
- start() - Method in class com.bonzaiengine.opengl.RenderLoop
-
Start rendering loop
- start(IGL) - Method in class com.bonzaiengine.renderer.deferred.Framebuffer
-
- start(IGLApi, int) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- start(IGLApi) - Method in class com.bonzaiengine.renderer.Renderer
-
Start rendering models
- start(IGLApi, Area) - Method in class com.bonzaiengine.ui.SpriteRenderer
-
Start rendering
- startArray() - Method in class com.bonzaiengine.io.JsonTagParser
-
- startElement(String, String, String, Attributes) - Method in class com.bonzaiengine.io.XmlTagParser
-
- startIndex - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
Start, end and loop indices
- startJSON() - Method in class com.bonzaiengine.io.JsonTagParser
-
- startObject() - Method in class com.bonzaiengine.io.JsonTagParser
-
- startObjectEntry(String) - Method in class com.bonzaiengine.io.JsonTagParser
-
- startTime - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
Start, end and loop times (when index are not used)
- stateChanged(ChangeEvent) - Method in interface com.bonzaiengine.io.event.ChangeListener
-
- stateChanged(ChangeEvent) - Method in class com.bonzaiengine.ui.widget.RadioButton
-
- StateNode - Class in com.bonzaiengine.animation.graph
-
- StateNode() - Constructor for class com.bonzaiengine.animation.graph.StateNode
-
- SteepParallax - Class in com.bonzaiengine.material.graph.nodes
-
- SteepParallax() - Constructor for class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- stop() - Method in class com.bonzaiengine.app.GLApplet
-
- stop() - Method in class com.bonzaiengine.opengl.RenderLoop
-
Stop rendering thread
- stop() - Method in class com.bonzaiengine.physics.RigidBody
-
Stop this
RigidBody
This is equivalent to:
setLinearVelocity(Vec3.zero);
setAngularVelocity(Vec3.zero);
- stop() - Method in interface com.bonzaiengine.threading.IWorker
-
Stop the processing of the
Task
- stop() - Method in class com.bonzaiengine.threading.WorkerDispatcher
-
- stop() - Method in class com.bonzaiengine.threading.WorkerQueue
-
- stream - Variable in class com.bonzaiengine.io.ReaderSettings
-
- Stream - Class in com.bonzaiengine.io
-
InputStream abstraction to read from different location and kind of data
as described and supported by Protocols singleton.
- Stream(InputStream, String) - Constructor for class com.bonzaiengine.io.Stream
-
- Stream(String) - Constructor for class com.bonzaiengine.io.Stream
-
- Stream(String, String) - Constructor for class com.bonzaiengine.io.Stream
-
- stream - Variable in class com.bonzaiengine.model.writer.WriterSettings
-
Model file folder
- stream - Variable in class com.bonzaiengine.texture.TextureWriterParam
-
Stream to write to
- streamToString(Stream) - Static method in class com.bonzaiengine.io.Stream
-
- structCode - Variable in enum com.bonzaiengine.material.graph.compiler.BuiltInStruct
-
- structures - Variable in class com.bonzaiengine.material.graph.compiler.CodeBlock
-
- Style - Class in com.bonzaiengine.ui
-
- Style(String) - Constructor for class com.bonzaiengine.ui.Style
-
- styleButton - Static variable in class com.bonzaiengine.ui.Theme
-
- styleButtonDown - Static variable in class com.bonzaiengine.ui.Theme
-
- styleButtonLeft - Static variable in class com.bonzaiengine.ui.Theme
-
- styleButtonPin - Static variable in class com.bonzaiengine.ui.Theme
-
- styleButtonRight - Static variable in class com.bonzaiengine.ui.Theme
-
- styleButtonUp - Static variable in class com.bonzaiengine.ui.Theme
-
- styleCheckButtonCheck - Static variable in class com.bonzaiengine.ui.Theme
-
- styleCheckButtonRadio - Static variable in class com.bonzaiengine.ui.Theme
-
- styleComboBox - Static variable in class com.bonzaiengine.ui.Theme
-
- styleLabel - Static variable in class com.bonzaiengine.ui.Theme
-
- styleLabelList - Static variable in class com.bonzaiengine.ui.Theme
-
- styleLabelListPreSelected - Static variable in class com.bonzaiengine.ui.Theme
-
- styleLabelListSelected - Static variable in class com.bonzaiengine.ui.Theme
-
- styleLabelTree - Static variable in class com.bonzaiengine.ui.Theme
-
- styleLabelTreeSelected - Static variable in class com.bonzaiengine.ui.Theme
-
- styleLabelWithBorder - Static variable in class com.bonzaiengine.ui.Theme
-
- styleLabelWithButton - Static variable in class com.bonzaiengine.ui.Theme
-
- styleList - Static variable in class com.bonzaiengine.ui.Theme
-
- styleMenuBack - Static variable in class com.bonzaiengine.ui.Theme
-
- styleMenuBackOff - Static variable in class com.bonzaiengine.ui.Theme
-
- styleMenuCheckButton - Static variable in class com.bonzaiengine.ui.Theme
-
- styleMenuNoSubmenu - Static variable in class com.bonzaiengine.ui.Theme
-
- styleMenuRadioButton - Static variable in class com.bonzaiengine.ui.Theme
-
- styleMenuSeparator - Static variable in class com.bonzaiengine.ui.Theme
-
- styleMenuSubmenu - Static variable in class com.bonzaiengine.ui.Theme
-
- styleMenuText - Static variable in class com.bonzaiengine.ui.Theme
-
- stylePanelWithBackground - Static variable in class com.bonzaiengine.ui.Theme
-
- stylePanelWithBorder - Static variable in class com.bonzaiengine.ui.Theme
-
- styleScrollBarH - Static variable in class com.bonzaiengine.ui.Theme
-
- styleScrollBarV - Static variable in class com.bonzaiengine.ui.Theme
-
- styleSliderHorizontal - Static variable in class com.bonzaiengine.ui.Theme
-
- styleSliderVertical - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTabPaneContents - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTabPaneTabs - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTabPaneTitle - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTabPaneTitleSelected - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTextArea - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTextField - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTree - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTreeFile - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTreeFolderClose - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTreeFolderOpen - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTreeNode - Static variable in class com.bonzaiengine.ui.Theme
-
- styleTreeNodeSelected - Static variable in class com.bonzaiengine.ui.Theme
-
- subList(int, int) - Method in class com.bonzaiengine.util.Array
-
- subRange(float, float) - Method in class com.bonzaiengine.animation.KeyFrame
-
- subRange(int, int) - Method in class com.bonzaiengine.animation.KeyFrame
-
- subRegion(int, int) - Method in class com.bonzaiengine.model.Faces
-
- subtract(float) - Method in class com.bonzaiengine.math.Percent
-
- subtract(Point) - Method in class com.bonzaiengine.math.Point
-
this -= p
- subtract(Point, Point) - Method in class com.bonzaiengine.math.Point
-
this = p1 - p2
- subtract(Vec2) - Method in class com.bonzaiengine.math.Vec2
-
- subtract(Vec2, Vec2) - Method in class com.bonzaiengine.math.Vec2
-
- subtract(Vec2Array) - Method in class com.bonzaiengine.math.Vec2Array
-
- subtract(Vec2i) - Method in class com.bonzaiengine.math.Vec2i
-
- subtract(Vec3) - Method in class com.bonzaiengine.math.Vec3
-
- subtract(Vec3, Vec3) - Method in class com.bonzaiengine.math.Vec3
-
- subtract(Vec3Array) - Method in class com.bonzaiengine.math.Vec3Array
-
- subtract(Vec3i) - Method in class com.bonzaiengine.math.Vec3i
-
- subtract(Vec3i, Vec3i) - Method in class com.bonzaiengine.math.Vec3i
-
- subtract(Vec4, Vec4) - Method in class com.bonzaiengine.math.Vec4
-
- subtract(Vec4i) - Method in class com.bonzaiengine.math.Vec4i
-
- subtract(VertexData) - Method in class com.bonzaiengine.model.VertexData
-
- subtract(Box, Box) - Method in class com.bonzaiengine.visibility.Box
-
- subtract(Capsule, Capsule) - Method in class com.bonzaiengine.visibility.Capsule
-
- subtract(Cylinder, Cylinder) - Method in class com.bonzaiengine.visibility.Cylinder
-
- subtract(T, T) - Method in interface com.bonzaiengine.visibility.IVolume
-
- subtract(OrientedVolume, OrientedVolume) - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- subtract(Sphere, Sphere) - Method in class com.bonzaiengine.visibility.Sphere
-
- sum(int[]) - Static method in class com.bonzaiengine.math.MathFunc
-
- surface - Variable in class com.bonzaiengine.material.MaterialStandard
-
Material surface
- Surface - Class in com.bonzaiengine.material
-
- Surface() - Constructor for class com.bonzaiengine.material.Surface
-
- SURFACE_DEFAULT - Static variable in class com.bonzaiengine.material.SurfaceTypes
-
- SURFACE_MRT - Static variable in class com.bonzaiengine.material.SurfaceTypes
-
- SURFACE_MRT_WT_DERIVATIVES - Static variable in class com.bonzaiengine.material.SurfaceTypes
-
- SURFACE_NO_MATERIAL - Static variable in class com.bonzaiengine.material.SurfaceTypes
-
- SurfaceStandard - Class in com.bonzaiengine.material
-
Standard material, with the properties:
name Material name
ambient Material ambient color (default value: black)
diffuse Material diffuse color (default value: white)
emission Material emission color (default value: black)
specular/shininess Material specular color (default value: black) and shininess also called specular exponent (default value: 128)
transparency Material transparency (1-alpha)
useDiffuseAlpha use alpha channel of diffuse texture for alpha (default value: false)
forceAlphaTest use alpha test for texture transparency, when useDiffuseAlpha ise used (default value: false)
receiveLight receive dynamic lighting (default value: false)
twoSided two sided lighting (default value: false)
maps list texture map: diffuse, specular, normal, height, ...
- SurfaceTransparent - Static variable in class com.bonzaiengine.renderer.RenderOptions
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Surface transparent
- SurfaceTypes - Class in com.bonzaiengine.material
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- SurfaceTypes() - Constructor for class com.bonzaiengine.material.SurfaceTypes
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- SVSmask - Static variable in class com.bonzaiengine.physics.SoftBody
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Soft versus soft mask
- swapAxis() - Method in class com.bonzaiengine.math.Vec3Array
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(x,y,z) -> (x,z,-y)
- SwitchNode - Class in com.bonzaiengine.animation.graph
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- SwitchNode() - Constructor for class com.bonzaiengine.animation.graph.SwitchNode
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- symmetries - Variable in class com.bonzaiengine.model.util.Biped
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- syncAnimation() - Method in class com.bonzaiengine.animation.graph.AnimGraph
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- syncFromContext(IGL) - Method in class com.bonzaiengine.opengl.GLc
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Synchronize engine matrix stack with specified OpenGL context matrix stack.
- syncFromMatrices(Mat4x4, Mat4x4) - Method in class com.bonzaiengine.opengl.GLc
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- syncLocation(IGL, ShaderUniform<?>, int) - Method in class com.bonzaiengine.shader.LightMaterial
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- syncLocation(IGL, ShaderUniform<?>, int) - Method in interface com.bonzaiengine.shader.ShaderStructValue
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- syncValues(ShaderState) - Method in class com.bonzaiengine.shader.ShaderState
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