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U

uEnd - Variable in class com.bonzaiengine.ui.Sprite
 
ui - Variable in class com.bonzaiengine.gamekit.GameObject
 
UI - Class in com.bonzaiengine.ui
 
UI(Theme, AssetManager) - Constructor for class com.bonzaiengine.ui.UI
 
UiComponent - Class in com.bonzaiengine.gamekit.component
Component for rendering a UI layer on top of the SceneGraph
UiComponent() - Constructor for class com.bonzaiengine.gamekit.component.UiComponent
 
uiFireAction(UI, InputEvent) - Method in class com.bonzaiengine.ui.widget.Widget
Used internally
uiLayer - Variable in class com.bonzaiengine.gamekit.component.CameraComponent
 
UiListener - Interface in com.bonzaiengine.ui
 
uiStream - Variable in class com.bonzaiengine.gamekit.component.UiComponent
Stream of the ui Widget (ui.xml/json)
uiThemeStream - Variable in class com.bonzaiengine.gamekit.component.UiComponent
Stream of the ui theme (theme.xml/json)
unbind(IGL) - Method in class com.bonzaiengine.texture.TextureID
 
unbindSampler(String) - Method in class com.bonzaiengine.renderer.SamplerState
 
unbindSamplers() - Method in class com.bonzaiengine.renderer.SamplerState
 
unbindSamplers(SamplerState) - Method in class com.bonzaiengine.renderer.SamplerState
 
uncompress(ITexture, int, int, int, int) - Method in interface com.bonzaiengine.texture.ITextureCompressed
 
uncompress(ITextureCompressed, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
Uncompress a texture
Uniform - Class in com.bonzaiengine.material.graph.compiler
 
Uniform(ShaderUniform.BuiltIn) - Constructor for class com.bonzaiengine.material.graph.compiler.Uniform
 
Uniform(ShaderType, ShaderPrecision, int, String, String) - Constructor for class com.bonzaiengine.material.graph.compiler.Uniform
 
uniforms - Variable in class com.bonzaiengine.material.graph.compiler.CodeBlock
Uniform dependency
union(ShaderScope) - Method in enum com.bonzaiengine.material.graph.compiler.ShaderScope
 
unload(IGL, Texture) - Method in class com.bonzaiengine.texture.TextureList
 
unload(IGL, Texture, boolean) - Method in class com.bonzaiengine.texture.TextureList
 
unloadAll(IGL) - Method in class com.bonzaiengine.model.asset.ModelLibrary
Unload all models from this ModelLibrary
unloadAll(IGL) - Method in class com.bonzaiengine.texture.TextureList
Unload all textures from gpu
unloadExternal(Texture) - Method in class com.bonzaiengine.texture.TextureList
 
unloadTexture(IGL, TextureID) - Method in class com.bonzaiengine.texture.TextureLoader
 
unloadUnreferenced(IGL) - Method in class com.bonzaiengine.model.asset.ModelLibrary
Unload unreferenced models from this ModelLibrary
unloadUnreferenced(IGL) - Method in class com.bonzaiengine.texture.TextureList
Unload unreferenced textures from gpu
unProject(Vec3, Vec3) - Method in class com.bonzaiengine.camera.View
Equivalent to gluUnProject
unProject(Mat4x4, Mat4x4, Viewport, Vec3, Vec3) - Static method in class com.bonzaiengine.camera.View
 
unreferenceAssets() - Method in interface com.bonzaiengine.material.IMaterial
 
unreferenceAssets() - Method in interface com.bonzaiengine.material.ISurface
 
unreferenceAssets() - Method in class com.bonzaiengine.material.Map
 
unreferenceAssets() - Method in class com.bonzaiengine.material.MapList
 
unreferenceAssets() - Method in class com.bonzaiengine.material.Material
Destroy this Material.
unreferenceAssets() - Method in class com.bonzaiengine.material.MaterialShader
Destroy this MaterialShader.
unreferenceAssets() - Method in class com.bonzaiengine.material.MaterialStandard
 
unreferenceAssets() - Method in class com.bonzaiengine.model.Model
 
unregister(Protocols.Protocol) - Method in class com.bonzaiengine.io.Protocols
 
unregister(PipelinePluginApi) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
 
unregister(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.texture.TextureIO
 
unregisterAllProtocols() - Method in class com.bonzaiengine.io.Protocols
 
unregisterReader(Class<? extends IModelReader>) - Method in class com.bonzaiengine.BonzaiEngine
 
unregisterService(Class<T>) - Method in class com.bonzaiengine.gamekit.Game
 
unregisterTextureIO(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.BonzaiEngine
 
unscale() - Method in class com.bonzaiengine.math.Mat4x4
Unscale the 4x3 block of this matrix.
unscale3x3() - Method in class com.bonzaiengine.math.Mat4x4
Unscale the 3x3 block of this matrix.
unselectAll() - Method in class com.bonzaiengine.ui.widget.TreeWidget
Unselect of nodes
unsyncLights() - Method in class com.bonzaiengine.opengl.GLc
 
unwrapFocusListener(IComponent, FocusListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
unwrapKeyListener(IComponent, KeyListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
unwrapMouseListener(IComponent, MouseListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
unwrapMouseMotionListener(IComponent, MouseMotionListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
unwrapMouseWheelListener(IComponent, MouseWheelListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
uOffset - Variable in class com.bonzaiengine.material.Map
u offset of texture, in range [0.0f; 1.0f]
update(Animation, long) - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
update(Model, long) - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
update(AnimGraph) - Method in class com.bonzaiengine.animation.graph.ParamBool
 
update(AnimGraph) - Method in class com.bonzaiengine.animation.graph.ParamFloat
 
update(AnimGraph) - Method in class com.bonzaiengine.animation.graph.ParamInt
 
update(long) - Method in class com.bonzaiengine.animation.Timeline
Update AnimationTrack time
update(long) - Method in interface com.bonzaiengine.camera.ICameraController
Update the camera
update(long) - Method in class com.bonzaiengine.camera.VolumeManipulator
 
update(long) - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
internal - don't call
update(long) - Method in class com.bonzaiengine.gamekit.component.ModelComponent
internal - don't call
update(long) - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
 
update(long) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called to do usual update, based on framerate / delta time
update(ISceneTarget, SceneView, long) - Method in class com.bonzaiengine.gamekit.component.UiComponent
internal - don't call
update(IInput) - Method in class com.bonzaiengine.gamekit.Game
Update this Game
update(long) - Method in class com.bonzaiengine.gamekit.GameObject
Update
update(long) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
Update the camera.
update(long) - Method in class com.bonzaiengine.model.AnimationContext
Update AnimationTrack time
update(long) - Method in class com.bonzaiengine.model.Model
Must be called each frame for the root model to synchronize animation, bounding volumes, etc ...
update(long) - Method in class com.bonzaiengine.model.ModelInstance
 
update() - Method in class com.bonzaiengine.opengl.android.AndroidApi
Must be called each time entering a GL Context
update(IGLApi) - Method in class com.bonzaiengine.opengl.helper.AsyncGL
 
update(long) - Method in class com.bonzaiengine.physics.PhysicWorld
Update this PhysicWorld
update(long) - Method in class com.bonzaiengine.physics.SoftBody
 
update(Light, Array<IBoundable>) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
 
update(IGL, SceneView, RenderTarget, Light, Array<IBoundable>) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
update(long) - Method in class com.bonzaiengine.spline.CameraSplineFollower
 
update(long) - Method in class com.bonzaiengine.spline.SplineAnimator
 
update(ISceneTarget, Viewport, long) - Method in class com.bonzaiengine.ui.UI
Update and process events of this UI (contents, popup and dialogs).
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Button
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Label
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Panel
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Table
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.TextField
 
update() - Method in class com.bonzaiengine.ui.widget.TreeWidget
Refresh all the structure
update(Tree<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
Refresh a tree node
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Widget
Widget update.
update() - Method in class com.bonzaiengine.util.TimerSystem
Update the counter.
update(View) - Method in class com.bonzaiengine.visibility.Frustum
Update frustum planes.
update(Mat4x4, Mat4x4) - Method in class com.bonzaiengine.visibility.Frustum
Update frustum planes.
update(Frustum) - Method in class com.bonzaiengine.visibility.Visibility
Update the view from a Frustum
update(ICamera, Mat4x4) - Method in class com.bonzaiengine.visibility.Visibility
Deprecated.
updateAction(PhysicWorld, float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
updateAction(PhysicWorld, float) - Method in interface com.bonzaiengine.physics.IAction
 
updateAnim() - Method in class com.bonzaiengine.renderer.HwData
 
updateBoxCollisionShape(CollisionShape, Vec3) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateCapsuleCollisionShape(CollisionShape, float, float) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateChilds(CollisionShape, ConvexDecomposition) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateChildTransform(CollisionShape, int, Transform) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateCylinderCollisionShape(CollisionShape, float, float) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateElementWidgetState(W, int, List.ElementState) - Method in interface com.bonzaiengine.ui.widget.IElementWidget
 
updateEnd(long) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
updateEnd(long) - Method in class com.bonzaiengine.gamekit.GameObject
Update end
updatePhysicSensor() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
updatePhysicSensor() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
updatePhysicSensor() - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
internal - don't call
Update sensor and trigger notifications
updatePhysicTransform() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
updatePhysicTransform() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
updatePhysicTransform() - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
internal - don't call
Synchronize GameObject transform from physic simulation
updateRenderToPhysic() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
updateRenderToPhysic() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
updateRenderToPhysic() - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
internal - don't call
Synchronize physic transform for simulation from GameObject
updateSphereCollisionShape(CollisionShape, float) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateStep(long) - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
updateStep(long) - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
updateStep(long) - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
internal - don't call
Physic simulation step update
updateStep(long) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called at each physic simulation steps
updateStep(long) - Method in class com.bonzaiengine.gamekit.GameObject
Physic fixed step update
updateToView(View) - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
 
updateToView(View) - Method in interface com.bonzaiengine.light.ILight
Update the eye space position/direction with the specified View
updateToView(View) - Method in class com.bonzaiengine.light.Light
 
updateToView(View) - Method in class com.bonzaiengine.light.Lights
 
updateToView(View) - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
 
updateValue(T) - Method in class com.bonzaiengine.shader.ShaderUniform
Set this ShaderUniform variable value and mark as .
updateVtx() - Method in class com.bonzaiengine.renderer.HwData
 
use() - Method in class com.bonzaiengine.material.MaterialShader
Increment reference counter
use() - Method in class com.bonzaiengine.model.asset.AsyncModel
Increment reference counter
use(MaterialShader) - Method in class com.bonzaiengine.model.asset.MaterialLibrary
Register and increment reference counter of the specified MaterialShader
use(AssetManager, ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.ModelLibrary
AsyncModel.release() must be called on the result returned when it's not used anymore.
use(Shader) - Method in class com.bonzaiengine.shader.ShaderList
An associated AbstractShader.release() call must match the ShaderList.use(Shader) call to maintain valid reference count.
use(String) - Method in class com.bonzaiengine.shader.ShaderList
 
use() - Method in class com.bonzaiengine.texture.Texture
Increment reference counter
use(String) - Method in class com.bonzaiengine.texture.TextureList
Get the Texture with the specified name and increment its reference counting.
useAnimation(Animation) - Method in class com.bonzaiengine.animation.AnimationTrack
Optional: set timeOffset and loop fields according to the specified Animation
useByteBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useDefaultCompression - Variable in class com.bonzaiengine.texture.TextureWriterParam
Use default compression of the file format.
useDoubleBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useFloatBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useIndex() - Method in class com.bonzaiengine.model.reader.AnimationSplitInfo
 
useIntBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useLzmaCompression - Variable in class com.bonzaiengine.texture.TextureWriterParam
Encryption key, used for TEX formats.
useMaterialStringReference(Model) - Static method in class com.bonzaiengine.model.util.Utils
Ensure Material name are unique and not null/empty (or set default name).
useNvCsaa() - Method in class com.bonzaiengine.opengl.DisplayCapabilities
Used internally, should not be explicitly
userAttributes - Variable in class com.bonzaiengine.material.graph.compiler.Block
User attributes
userUniforms - Variable in class com.bonzaiengine.material.graph.compiler.Block
User uniforms
useShader(String) - Method in class com.bonzaiengine.model.asset.MaterialLibrary
Get and increment reference counter of the MaterialShader with the specified name
useShortBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useTangents(boolean[]) - Method in class com.bonzaiengine.model.Mesh
Deprecated.
uStart - Variable in class com.bonzaiengine.ui.Sprite
 
uTile - Variable in class com.bonzaiengine.material.Map
u tiling of texture
Utils - Class in com.bonzaiengine.model.util
Various utilities.
Utils() - Constructor for class com.bonzaiengine.model.util.Utils
 
Utils.BoxPosition - Enum in com.bonzaiengine.model.util
 
uv - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
uv(float, float) - Static method in class com.bonzaiengine.renderer.Batch
 
uv3 - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
UV_P - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
uvSet2 - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
uvSet2Var - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
uvVar - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
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Bonzai Engine 1.3.4 11/12/2015 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2015 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com