- Face - Class in com.bonzaiengine.model
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Indexed triangular face.
- Face() - Constructor for class com.bonzaiengine.model.Face
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- Face(int, int, int) - Constructor for class com.bonzaiengine.model.Face
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- FaceData - Class in com.bonzaiengine.model
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- FaceData(Faces, VertexData) - Constructor for class com.bonzaiengine.model.FaceData
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- FaceDescription(int) - Constructor for class com.bonzaiengine.model.reader.GeometryIndexed.FaceDescription
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- FaceIndexed(boolean) - Constructor for class com.bonzaiengine.model.reader.GeometryIndexed.FaceIndexed
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- faces - Variable in class com.bonzaiengine.model.FaceData
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Face
- Faces - Class in com.bonzaiengine.model
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Indexed triangular face.
- Faces(int) - Constructor for class com.bonzaiengine.model.Faces
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- Faces(int[]) - Constructor for class com.bonzaiengine.model.Faces
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- faceSide - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- FaceSide - Class in com.bonzaiengine.material.graph.nodes
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- FaceSide() - Constructor for class com.bonzaiengine.material.graph.nodes.FaceSide
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- FaceStorage() - Constructor for class com.bonzaiengine.model.reader.GeometryIndexed.FaceStorage
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- FAR_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
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- fast - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
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Fast version specially designed for mobile devices.
- fastAccess() - Method in class com.bonzaiengine.util.Array
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- fastLoading - Variable in class com.bonzaiengine.BonzaiEngine
-
Deprecated.
- FbxReader - Class in com.bonzaiengine.model.reader.fbx
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- FbxReader() - Constructor for class com.bonzaiengine.model.reader.fbx.FbxReader
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- FieldConcatenate - Class in com.bonzaiengine.material.graph.nodes
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- FieldConcatenate() - Constructor for class com.bonzaiengine.material.graph.nodes.FieldConcatenate
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- FieldConcatenate(GraphNode, GraphNode) - Constructor for class com.bonzaiengine.material.graph.nodes.FieldConcatenate
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- FieldGetter - Class in com.bonzaiengine.material.graph.nodes
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- FieldGetter() - Constructor for class com.bonzaiengine.material.graph.nodes.FieldGetter
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- FieldGetter(GraphNode, String) - Constructor for class com.bonzaiengine.material.graph.nodes.FieldGetter
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- FieldOp - Class in com.bonzaiengine.material.graph.nodes
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- FieldOp() - Constructor for class com.bonzaiengine.material.graph.nodes.FieldOp
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- FILE_PROTOCOL - Static variable in class com.bonzaiengine.io.Protocols
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- FileTokenizer - Class in com.bonzaiengine.model.reader
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Tokenize file in String chunk
- FileTokenizer(Stream) - Constructor for class com.bonzaiengine.model.reader.FileTokenizer
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- fill(Batch, Mat4x4) - Method in class com.bonzaiengine.drawing.Arc
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- fill(Batch, Mat4x4) - Method in interface com.bonzaiengine.drawing.IShape
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- fill(Batch, Mat4x4) - Method in class com.bonzaiengine.drawing.Lines
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- fill(Batch, Mat4x4) - Method in class com.bonzaiengine.drawing.LineStrip
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- fill(ITexture, int, byte) - Static method in class com.bonzaiengine.texture.TextureUtils
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Fill a channel with the specified color byte
- fillGeometry(Mesh, VertexData) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
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- fillGeometry(Mesh, VertexData, boolean) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
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- fillHeight - Variable in class com.bonzaiengine.ui.widget.Constraint
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Fill height
- fillTargets(Mesh, HashMap<String, VertexData>) - Method in class com.bonzaiengine.model.reader.GeometryIndexed
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- fillWidth - Variable in class com.bonzaiengine.ui.widget.Constraint
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Fill width
- filter(boolean[], int) - Method in class com.bonzaiengine.math.Vec2Array
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- filter(boolean[], int) - Method in class com.bonzaiengine.math.Vec3Array
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- filter(boolean[], int) - Method in class com.bonzaiengine.math.VecByteArray
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- filter(Model, boolean[]) - Method in class com.bonzaiengine.model.Skeleton
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- Filter - Class in com.bonzaiengine.renderer.deferred
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Blur implemented with either vertex/fragment shader or compute shader (if available)
- Filter(IGL, Filter.Kernel, int, int, int) - Constructor for class com.bonzaiengine.renderer.deferred.Filter
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- Filter(IGL, Filter.Kernel, int, int, int, String) - Constructor for class com.bonzaiengine.renderer.deferred.Filter
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- Filter(IGL, Filter.Kernel, int, int, int, boolean, String) - Constructor for class com.bonzaiengine.renderer.deferred.Filter
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- Filter.Kernel - Enum in com.bonzaiengine.renderer.deferred
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- find(String) - Method in class com.bonzaiengine.gamekit.GameScreen
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- find(String) - Method in class com.bonzaiengine.io.Finder
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- find(Stream) - Method in interface com.bonzaiengine.io.Finder.FinderCallback
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Called each time the Finder try to find a Stream
- find(String) - Method in class com.bonzaiengine.ui.widget.Menu
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- find(Widget) - Method in class com.bonzaiengine.ui.widget.Menu
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- find(String) - Method in class com.bonzaiengine.ui.widget.Panel
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- find(Widget) - Method in class com.bonzaiengine.ui.widget.Panel
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- find(String) - Method in class com.bonzaiengine.ui.widget.TabPanel
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- find(Widget) - Method in class com.bonzaiengine.ui.widget.TabPanel
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- find(String) - Method in class com.bonzaiengine.ui.widget.Widget
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- find(Widget) - Method in class com.bonzaiengine.ui.widget.Widget
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- find(T, IFilter<T>) - Static method in class com.bonzaiengine.util.Trees
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- Finder - Class in com.bonzaiengine.io
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- Finder() - Constructor for class com.bonzaiengine.io.Finder
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- Finder.FinderCallback - Interface in com.bonzaiengine.io
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- findNode(T) - Method in class com.bonzaiengine.ui.widget.TreeWidget
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- findNodes(Array<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
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- findOpenGLVersion(IGL) - Static method in enum com.bonzaiengine.opengl.GLApiExt
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Used internally
- findParent(Tree<B>) - Method in class com.bonzaiengine.util.Tree
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- findValue(Tree<V>, V) - Static method in class com.bonzaiengine.util.Trees
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Find a
ITree using it's value and the == comparator
- fireLoad(T) - Method in class com.bonzaiengine.model.asset.OnLoad
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Notifies and remove all listener
- fireProgressLoad(T) - Method in class com.bonzaiengine.model.asset.OnLoad
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Notifies listener, but they are not removed
- fireStreamAccess_(Stream) - Method in class com.bonzaiengine.io.ReaderSettings
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Internal use only
- fireStreamAccess_(Stream) - Method in class com.bonzaiengine.model.writer.ModelWriterSettings
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- fitToFrustum() - Method in class com.bonzaiengine.camera.VolumeManipulator
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Fit a model, rotating around y axis, to the frustum.
- fitToFrustum(IBoundable) - Method in class com.bonzaiengine.camera.VolumeManipulator
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- fixNormalOrientation(Mesh) - Static method in class com.bonzaiengine.model.reader.GeometryIndexed
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Fix normal orientation of the
Mesh, don't browse childs
- flag - Variable in class com.bonzaiengine.ui.UI
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Internal flag
- flattenRelativePath(char) - Method in class com.bonzaiengine.io.Stream
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Flatten relative path '..'
- flip(boolean, boolean) - Method in class com.bonzaiengine.texture.format.TextureByte
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- flip(boolean, boolean) - Method in class com.bonzaiengine.texture.format.TextureEtc1
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- flip(boolean, boolean) - Method in class com.bonzaiengine.texture.format.TextureFloat
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- flip(boolean, boolean) - Method in interface com.bonzaiengine.texture.ITexture
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- floatToByte(byte[], float, float, float, float) - Static method in class com.bonzaiengine.math.Color4
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- floatToByte(float) - Static method in class com.bonzaiengine.math.Color4
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- floatToInt(float, float, float, float) - Static method in class com.bonzaiengine.math.Color4
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- floor(float) - Static method in class com.bonzaiengine.math.MathFunc
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- flush(IGL, Lights<?>) - Method in class com.bonzaiengine.opengl.GLc
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Flush for fixed pipeline
- FOCUS_GAINED - Static variable in class com.bonzaiengine.io.event.FocusEvent
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- FOCUS_LOST - Static variable in class com.bonzaiengine.io.event.FocusEvent
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- FocusEvent - Class in com.bonzaiengine.io.event
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- FocusEvent(Object, int) - Constructor for class com.bonzaiengine.io.event.FocusEvent
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- focusGained(FocusEvent) - Method in interface com.bonzaiengine.io.event.FocusListener
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- focusGained(FocusEvent) - Method in class com.bonzaiengine.io.input.GenericInput
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- FocusListener - Interface in com.bonzaiengine.io.event
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- focusLost(FocusEvent) - Method in interface com.bonzaiengine.io.event.FocusListener
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- focusLost(FocusEvent) - Method in class com.bonzaiengine.io.input.GenericInput
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- focusTraversal(boolean) - Method in class com.bonzaiengine.ui.widget.Widget
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- fontDefault - Static variable in class com.bonzaiengine.ui.Theme
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- FontPacket - Class in com.bonzaiengine.font
-
- FontPacket() - Constructor for class com.bonzaiengine.font.FontPacket
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- FontPacket(String, Anchor, Vec3) - Constructor for class com.bonzaiengine.font.FontPacket
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- forceSize(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
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For the size of a widget.
- formatExt - Variable in class com.bonzaiengine.io.ReaderSettings
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Optional: Format extension.
- forName(String) - Static method in class com.bonzaiengine.io.ParserUtils
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- FORWARD_INDEX - Static variable in class com.bonzaiengine.animation.graph.BlendDirectionalNode
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- fovY - Variable in class com.bonzaiengine.gamekit.component.CameraComponent
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- FPS_REFRESH_TIME_NANOS - Static variable in class com.bonzaiengine.util.TimerSystem
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- fragment - Variable in class com.bonzaiengine.material.graph.compiler.Block
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Fragment Code
- FRAGMENT_GL3_PREPENDER - Static variable in class com.bonzaiengine.renderer.deferred.Filter
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- Framebuffer - Class in com.bonzaiengine.renderer.deferred
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- Framebuffer() - Constructor for class com.bonzaiengine.renderer.deferred.Framebuffer
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- free(Vec2) - Static method in class com.bonzaiengine.memory.MemoryAllocator
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Free a
Vec2 to garbage pool
- free(Vec3) - Static method in class com.bonzaiengine.memory.MemoryAllocator
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Free a
Vec3 to garbage pool
- free(Vec4) - Static method in class com.bonzaiengine.memory.MemoryAllocator
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Free a
Vec4 to garbage pool
- free(Quat) - Static method in class com.bonzaiengine.memory.MemoryAllocator
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Free a
Quat to garbage pool
- free(Transform) - Static method in class com.bonzaiengine.memory.MemoryAllocator
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- free(Mat4x4) - Static method in class com.bonzaiengine.memory.MemoryAllocator
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- free(Box) - Static method in class com.bonzaiengine.memory.MemoryAllocator
-
Free a
Box to garbage pool
- free() - Method in class com.bonzaiengine.renderer.Batch
-
Free memory buffers
- free(T) - Method in class com.bonzaiengine.util.StackGarbager
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- FreeCamera - Class in com.bonzaiengine.gamekit.util
-
Free movement in 3d space with smoothing.
- FreeCamera() - Constructor for class com.bonzaiengine.gamekit.util.FreeCamera
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- FreeCamera(ITransformable) - Constructor for class com.bonzaiengine.gamekit.util.FreeCamera
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- FreeCamera(IMovable) - Constructor for class com.bonzaiengine.gamekit.util.FreeCamera
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- friction - Variable in class com.bonzaiengine.gamekit.component.RigidBodyComponent
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- fromBufferedImage(BufferedImage) - Static method in class com.bonzaiengine.util.awt.TextureUtilsAwt
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- Frustum - Class in com.bonzaiengine.visibility
-
Extract furstum planes from ModelView and Projection matrices.
- Frustum() - Constructor for class com.bonzaiengine.visibility.Frustum
-
- FTP_PROTOCOL - Static variable in class com.bonzaiengine.io.Protocols
-
- functions - Variable in class com.bonzaiengine.material.graph.compiler.CodeBlock
-