- IAction - Interface in com.bonzaiengine.physics
-
- IApplication - Interface in com.bonzaiengine.app
-
- IBoundable - Interface in com.bonzaiengine.visibility
-
- ICamera - Interface in com.bonzaiengine.camera
-
- ICameraController - Interface in com.bonzaiengine.camera
-
- ICollisionComponent - Interface in com.bonzaiengine.gamekit.component
-
- IComponent - Interface in com.bonzaiengine.gamekit.component
-
- IComponent - Interface in com.bonzaiengine.scene
-
- ICondition - Interface in com.bonzaiengine.animation.graph
-
- IConstraintComponent - Interface in com.bonzaiengine.gamekit.component
-
- IContactPointCallback - Interface in com.bonzaiengine.physics
-
- IController - Interface in com.bonzaiengine.physics
-
- IConverter<Dst,Src> - Interface in com.bonzaiengine.util
-
- ICullable - Interface in com.bonzaiengine.visibility
-
- ICullableNode - Interface in com.bonzaiengine.visibility
-
- id - Variable in class com.bonzaiengine.io.ReaderSettings
-
Optional: Identifier (name)
- id - Variable in class com.bonzaiengine.texture.TextureID
-
OpenGL target ID
- IData<T extends IData<? super T>> - Interface in com.bonzaiengine.util
-
- identity() - Static method in class com.bonzaiengine.math.Mat4x4
-
- IDestroyable - Interface in com.bonzaiengine.opengl.helper
-
- idLength - Variable in class thirdparty.TgaRead.TgaHeader
-
- IDrawingReader - Interface in com.bonzaiengine.drawing.reader
-
Interface for model reader.
- ids - Variable in class com.bonzaiengine.model.SkinVertex
-
Matrix ID
- IElementWidget<W extends Widget,E> - Interface in com.bonzaiengine.ui.widget
-
- IExtraAsset - Interface in com.bonzaiengine.model.reader
-
- IFilter<T> - Interface in com.bonzaiengine.util
-
- IFont - Interface in com.bonzaiengine.font
-
- IGameSandbox - Interface in com.bonzaiengine.gamekit
-
- IGL - Interface in com.bonzaiengine.opengl
-
Interface to OpenGL API implementation.
- IGLApi - Interface in com.bonzaiengine.opengl
-
- IGLContext - Interface in com.bonzaiengine.opengl
-
- ignoreLine() - Method in class com.bonzaiengine.model.reader.FileTokenizer
-
Ignore the line of the last token read
- ignoreToken() - Method in class com.bonzaiengine.model.reader.FileTokenizer
-
Ignore (skip) a token
- IInput - Interface in com.bonzaiengine.io.input
-
- IInputListener - Interface in com.bonzaiengine.io.input
-
- IInterpolable<T> - Interface in com.bonzaiengine.math
-
- ILayout - Interface in com.bonzaiengine.ui.widget
-
- ILight - Interface in com.bonzaiengine.light
-
- ILightComponent - Class in com.bonzaiengine.gamekit.component
-
- ILightComponent() - Constructor for class com.bonzaiengine.gamekit.component.ILightComponent
-
- ILightModel - Interface in com.bonzaiengine.light
-
- ILightPropertyReceiver - Interface in com.bonzaiengine.light
-
- ILoader<T> - Interface in com.bonzaiengine.gamekit
-
- ILod - Interface in com.bonzaiengine.visibility
-
- imageDescriptor - Variable in class thirdparty.TgaRead.TgaHeader
-
- imageType - Variable in class thirdparty.TgaRead.TgaHeader
-
- IMaterial - Interface in com.bonzaiengine.material
-
- IModelReader - Interface in com.bonzaiengine.model.reader
-
Interface for model reader.
- IModelWriter - Interface in com.bonzaiengine.model.writer
-
ModelWriter
Interface for model writer.
- IMovable - Interface in com.bonzaiengine.gamekit.util
-
- impliciteConversion(ShaderType, Variable) - Method in class com.bonzaiengine.material.graph.compiler.Compiler
-
- INative - Interface in com.bonzaiengine.physics
-
- IndexedCache<T> - Class in com.bonzaiengine.util
-
A fixed capacity cache, with element referenced by an index.
- IndexedCache(int) - Constructor for class com.bonzaiengine.util.IndexedCache
-
- indexOf(Joint) - Method in class com.bonzaiengine.model.JointMotion
-
- indexOf(String) - Method in class com.bonzaiengine.model.JointMotion
-
- indexOf(ControlPoint) - Method in class com.bonzaiengine.spline.Spline
-
- indexOf(T) - Method in class com.bonzaiengine.ui.widget.List
-
- indexOf(Object) - Method in class com.bonzaiengine.util.Array
-
- indexOfChild(ITree<?>, ITree<?>) - Static method in class com.bonzaiengine.util.Trees
-
- indexOfMaterial(MaterialStandard) - Method in class com.bonzaiengine.model.Model
-
- indiceSetToArray(TreeSet<Integer>) - Static method in class com.bonzaiengine.math.MathFunc
-
- init() - Method in class com.bonzaiengine.app.ApplicationGui
-
- init() - Method in class com.bonzaiengine.app.GLApplet
-
- init(ISceneTarget) - Method in class com.bonzaiengine.app.GLApplet
-
- init(ISceneTarget) - Method in class com.bonzaiengine.app.GLFrame
-
- init(ISceneTarget) - Method in interface com.bonzaiengine.app.IApplication
-
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
-
internal - don't call
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.CameraComponent
-
internal - don't call
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
-
internal - don't call
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
-
internal - don't call
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
-
internal - don't call
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.HingeConstraintComponent
-
internal - don't call
- init(GameObject) - Method in interface com.bonzaiengine.gamekit.component.IComponent
-
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.ILightComponent
-
internal - don't call
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
-
internal - don't call
- init(IGL) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
-
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
-
internal - don't call
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.RigidBodyComponent
-
internal - don't call
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
-
internal - don't call
- init() - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
-
Called when the script is initialized
- init(IGL) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
-
- init(GameObject) - Method in class com.bonzaiengine.gamekit.component.UiComponent
-
internal - don't call
- init(ISceneTarget) - Method in class com.bonzaiengine.gamekit.Game
-
- init(IGL) - Method in class com.bonzaiengine.opengl.helper.GLTimer
-
- init(IGL) - Method in class com.bonzaiengine.renderer.deferred.Compositor
-
- init(IGL, int, int) - Method in class com.bonzaiengine.renderer.deferred.Framebuffer
-
- init(IGL, int, int) - Method in class com.bonzaiengine.renderer.deferred.RenderTarget
-
- init(IGL, Light, Mat4x4) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- init(IGLApi) - Method in interface com.bonzaiengine.scene.IScene
-
Called at OpenGL creation (and after OpenGL context has been destroyed)
- init(IScene, DisplayCapabilities, IGLApi) - Method in interface com.bonzaiengine.scene.ISceneTarget
-
Initialize this scene target, this is usually done internally when using ApplicationSettings.
- init(IGLApi) - Method in class com.bonzaiengine.scene.Scene
-
- initApp(IApplication) - Method in class com.bonzaiengine.app.ApplicationSettings
-
- initialize() - Method in class com.bonzaiengine.model.Model
-
Internal use.
- InputEvent - Class in com.bonzaiengine.io.event
-
- InputEvent(Object, int, long, int) - Constructor for class com.bonzaiengine.io.event.InputEvent
-
- insert(KeyData<T>) - Method in class com.bonzaiengine.animation.KeyFrame
-
- insert(float, T) - Method in class com.bonzaiengine.animation.KeyFrame
-
- insertOrdered(float, T, int) - Method in class com.bonzaiengine.animation.KeyFrame
-
- insertTimes(Set<Float>) - Method in class com.bonzaiengine.animation.KeyFrame
-
- Insets - Class in com.bonzaiengine.ui.widget
-
- Insets() - Constructor for class com.bonzaiengine.ui.widget.Insets
-
- Insets(int, int, int, int) - Constructor for class com.bonzaiengine.ui.widget.Insets
-
- insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.Box
-
AABB
- insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.Capsule
-
- insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.Cylinder
-
- insideFrustum(Frustum) - Method in interface com.bonzaiengine.visibility.IVolume
-
- insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- insideFrustum(Frustum) - Method in class com.bonzaiengine.visibility.Sphere
-
- instanciate(AsyncModel) - Method in class com.bonzaiengine.model.ModelInstance
-
Instanciate the geometry from the specified
AsyncModel
- instanciate(AsyncModel, boolean) - Method in class com.bonzaiengine.model.ModelInstance
-
Instanciate the geometry from the specified
AsyncModel
- instanciate(ModelInstance) - Method in class com.bonzaiengine.model.ModelInstance
-
- Int - Class in com.bonzaiengine.math
-
Mutable integer
- Int() - Constructor for class com.bonzaiengine.math.Int
-
- Int(int) - Constructor for class com.bonzaiengine.math.Int
-
- interpolate(Area, Area, float) - Method in class com.bonzaiengine.math.Area
-
- interpolate(Color3, Color3, float) - Method in class com.bonzaiengine.math.Color3
-
- interpolate(Color4, Color4, float) - Method in class com.bonzaiengine.math.Color4
-
- interpolate(T, T, float) - Method in interface com.bonzaiengine.math.IInterpolable
-
Interpolate current and next and store result in this.
- interpolate(Int, Int, float) - Method in class com.bonzaiengine.math.Int
-
- interpolate(int, int, float) - Static method in class com.bonzaiengine.math.MathFunc
-
- interpolate(float, float, float) - Static method in class com.bonzaiengine.math.MathFunc
-
- interpolate(Percent, Percent, float) - Method in class com.bonzaiengine.math.Percent
-
- interpolate(Quat, Quat, float) - Method in class com.bonzaiengine.math.Quat
-
Equivalent to slerp
- interpolate(Transform, Transform, float) - Method in class com.bonzaiengine.math.Transform
-
Create the interpolation frame between two frame
- interpolate(Vec2, Vec2, float) - Method in class com.bonzaiengine.math.Vec2
-
- interpolate(Vec2Array, Vec2Array, float) - Method in class com.bonzaiengine.math.Vec2Array
-
- interpolate(Vec2i, Vec2i, float) - Method in class com.bonzaiengine.math.Vec2i
-
- interpolate(Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Vec3
-
- interpolate(Vec3Array, Vec3Array, float, boolean) - Method in class com.bonzaiengine.math.Vec3Array
-
- interpolate(Vec3i, Vec3i, float) - Method in class com.bonzaiengine.math.Vec3i
-
- interpolate(Vec4, Vec4, float) - Method in class com.bonzaiengine.math.Vec4
-
- interpolate(Vec4i, Vec4i, float) - Method in class com.bonzaiengine.math.Vec4i
-
- interpolate(VecByteArray, VecByteArray, float) - Method in class com.bonzaiengine.math.VecByteArray
-
- interpolate(VertexData, VertexData, float) - Method in class com.bonzaiengine.model.VertexData
-
- interpolate(ControlPoint, ControlPoint, float) - Method in class com.bonzaiengine.spline.ControlPoint
-
- interpolate(T, T, float) - Method in interface com.bonzaiengine.util.IData
-
- interpolate(Box, Box, float) - Method in class com.bonzaiengine.visibility.Box
-
Interpolate this bounding box with bb
and return the new interpolated bounding box.
- interpolate(Capsule, Capsule, float) - Method in class com.bonzaiengine.visibility.Capsule
-
- interpolate(Cylinder, Cylinder, float) - Method in class com.bonzaiengine.visibility.Cylinder
-
- interpolate(T, T, float) - Method in interface com.bonzaiengine.visibility.IVolume
-
- interpolate(OrientedVolume, OrientedVolume, float) - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- interpolate(Sphere, Sphere, float) - Method in class com.bonzaiengine.visibility.Sphere
-
Interpolate this bounding sphere with s
and return the new interpolated bounding sphere.
- interpolateNoCheck(Color3, Color3, float) - Method in class com.bonzaiengine.math.Color3
-
- interpolateNoCheck(Color4, Color4, float) - Method in class com.bonzaiengine.math.Color4
-
- interpolateNoCheck(Vec2, Vec2, float) - Method in class com.bonzaiengine.math.Vec2
-
- interpolateNoCheck(Vec2, float, float[], int) - Method in class com.bonzaiengine.math.Vec2
-
- interpolateNoCheck(Vec3, Vec3, float) - Method in class com.bonzaiengine.math.Vec3
-
- interpolateNoCheck(Vec3, float, float[], int) - Method in class com.bonzaiengine.math.Vec3
-
- interpolateNoCheck(Vec4, Vec4, float) - Method in class com.bonzaiengine.math.Vec4
-
- interpolateNoCheck(Vec4, float, float[], int) - Method in class com.bonzaiengine.math.Vec4
-
- interpolateScaleAddNoCheck(Vec2, float, float, float, float, float, float[], int) - Method in class com.bonzaiengine.math.Vec2
-
- intersect(Vec3, Line) - Method in class com.bonzaiengine.math.Plane
-
http://local.wasp.uwa.edu.au/~pbourke/geometry/planeline
- intersect(Percent, Line) - Method in class com.bonzaiengine.math.Plane
-
http://local.wasp.uwa.edu.au/~pbourke/geometry/planeline
- intersection(ShaderScope) - Method in enum com.bonzaiengine.material.graph.compiler.ShaderScope
-
- intersection(Area) - Method in class com.bonzaiengine.math.Area
-
Set this
Area as the intersection with the specified
Area
- intersection(Plane, Plane) - Method in class com.bonzaiengine.math.Line
-
Set this
Line to be the intersection of the two planes
- intersection(Rectangle) - Method in class com.bonzaiengine.math.Rectangle
-
- intersection(Sphere) - Method in class com.bonzaiengine.visibility.Sphere
-
Sphere-Sphere Intersection
System of 5 equations but 4 unknown:
(x-x0)²+(y-y0)²+(z-z0)²=R²
(x-x1)²+(y-y1)²+(z-z1)²=r²
x = x0 + k * x1-x0
y = y0 y1-y0
z = z0 z1-z0
which can be written as :
x(x1-x0) + y(y1-y0) + z(z1-z0) = (R²-r² + x1²-x0² + y1²-y0² + z1²-z0²) / 2
x/(x1-x0) + y/(y1-y0 = x0/(x1-x0) - y0/(y1-y0)
Reference to find to radius formula:
Weisstein, Eric W.
- intersection(Line) - Method in class com.bonzaiengine.visibility.Sphere
-
Line-Sphere Intersection
- intersectTest(Box) - Method in class com.bonzaiengine.visibility.Box
-
Collision
- intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.Box
-
- intersectTest(Capsule) - Method in class com.bonzaiengine.visibility.Capsule
-
Collision test for sphere.
- intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.Capsule
-
- intersectTest(Cylinder) - Method in class com.bonzaiengine.visibility.Cylinder
-
- intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.Cylinder
-
- IntersectTest - Enum in com.bonzaiengine.visibility
-
- intersectTest(T) - Method in interface com.bonzaiengine.visibility.IVolume
-
- intersectTest(Frustum) - Method in interface com.bonzaiengine.visibility.IVolume
-
Test the intersection between this
IBoundingVolume and the specified
Frustum.
- intersectTest(OrientedVolume) - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- intersectTest(Sphere) - Method in class com.bonzaiengine.visibility.Sphere
-
- intersectTest(Frustum) - Method in class com.bonzaiengine.visibility.Sphere
-
- intersectTest(IVolume, IVolume) - Static method in class com.bonzaiengine.visibility.Volumes
-
- intersectWith(Area) - Method in class com.bonzaiengine.math.Area
-
- intersectWith(Rectangle) - Method in class com.bonzaiengine.math.Rectangle
-
- IntervalMapping - Class in com.bonzaiengine.material.graph.nodes
-
- IntervalMapping() - Constructor for class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- intToByte(int, int) - Static method in class com.bonzaiengine.math.Color4
-
- intToByte(byte[], int) - Static method in class com.bonzaiengine.math.Color4
-
- invalidate() - Method in class com.bonzaiengine.threading.Task
-
Invalidate the task to recompute it
- inverse(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
-
Inverse the source matric in this
- inverse3x3(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
-
Inverse the 3x3 block of the source matrix in this
- inverseMultiply(Transform, Transform) - Method in class com.bonzaiengine.math.Transform
-
- inverseTranspose(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
-
Inverse and transpose the source matrix in this
- invert() - Method in class com.bonzaiengine.math.Quat
-
Invert this quaternion.
- invert(Vec2) - Method in class com.bonzaiengine.math.Vec2
-
- invert(Vec3) - Method in class com.bonzaiengine.math.Vec3
-
- invert(Vec4) - Method in class com.bonzaiengine.math.Vec4
-
- IRenderer<O> - Interface in com.bonzaiengine.renderer
-
- is - Variable in class com.bonzaiengine.io.Protocols.ProtocolStream
-
- isAccurateMouseOver() - Method in class com.bonzaiengine.ui.widget.Panel
-
- isActive() - Method in class com.bonzaiengine.animation.graph.AnimGraph
-
- isActive() - Method in class com.bonzaiengine.animation.graph.GraphNode
-
- isActive() - Method in class com.bonzaiengine.drawing.AbstractShape
-
- isActive() - Method in interface com.bonzaiengine.drawing.IShape
-
- isActive() - Method in class com.bonzaiengine.drawing.ShapeGroup
-
- isActive() - Method in class com.bonzaiengine.physics.CollisionObject
-
- isActive(ShaderCaps) - Method in class com.bonzaiengine.shader.Shader
-
- isActive() - Method in class com.bonzaiengine.spline.SplineAnimator
-
- isAdjustLocationAndAnchor() - Method in class com.bonzaiengine.ui.widget.MenuPopup
-
- isAlignOnBaseLine() - Method in class com.bonzaiengine.ui.widget.Label
-
- isAlphaBlendChannel() - Method in class com.bonzaiengine.texture.TextureID
-
- isAlphaTestChannel() - Method in class com.bonzaiengine.texture.TextureID
-
- isAltDown() - Method in class com.bonzaiengine.io.event.InputEvent
-
- isAmbient() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- isAmbient() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- isAmbient() - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- isAngularOnly() - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
-
- isAngularOnly() - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- isAnimated() - Method in class com.bonzaiengine.model.AnimationContext
-
- isAnimated() - Method in class com.bonzaiengine.model.Model
-
- isAtEnd() - Method in class com.bonzaiengine.animation.Timeline
-
- isAttenuateDistance() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- isAttenuateDistance() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- isAttenuateDistance() - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- isAttenuateSpot() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- isAttenuateSpot() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- isAttenuateSpot() - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- isAutoPackHeight() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isAutoPackWidth() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isAutoUpdate() - Method in class com.bonzaiengine.physics.SoftBody
-
- isAvailable() - Static method in class com.bonzaiengine.physics.PhysicWorld
-
- isBlack() - Method in class com.bonzaiengine.math.Color3
-
- isBlend() - Method in enum com.bonzaiengine.texture.TextureID.AlphaMode
-
- isBold() - Method in class com.bonzaiengine.font.BmfFont
-
- isBold() - Method in interface com.bonzaiengine.font.IFont
-
- isBool(String) - Method in class com.bonzaiengine.animation.graph.Params
-
- isBotAlign() - Method in enum com.bonzaiengine.font.Anchor
-
- isBreakingImpulseThreshold() - Method in class com.bonzaiengine.physics.Constraint
-
- isButtonClicked(int) - Method in class com.bonzaiengine.io.input.GenericInput
-
- isButtonClicked(int) - Method in interface com.bonzaiengine.io.input.IInput
-
- isButtonPressed(int) - Method in class com.bonzaiengine.io.input.GenericInput
-
- isButtonPressed(int) - Method in interface com.bonzaiengine.io.input.IInput
-
- isButtonReleased(int) - Method in class com.bonzaiengine.io.input.GenericInput
-
- isButtonReleased(int) - Method in interface com.bonzaiengine.io.input.IInput
-
- isCacheExpiracy() - Method in class com.bonzaiengine.io.Cache
-
- IScene - Interface in com.bonzaiengine.scene
-
- ISceneTarget - Interface in com.bonzaiengine.scene
-
- ISceneViewRenderable - Interface in com.bonzaiengine.scene
-
- isCharacterRolling() - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- isClearBuffers() - Method in interface com.bonzaiengine.gamekit.IGameSandbox
-
- isClosed() - Method in class com.bonzaiengine.drawing.LineStrip
-
- isCollisionBetweenLinkedBodies() - Method in class com.bonzaiengine.physics.Constraint
-
- isCompatible(String) - Method in interface com.bonzaiengine.io.Protocols.Protocol
-
- isCompress(T, T) - Method in interface com.bonzaiengine.animation.KeyFrame.ICompressorRule
-
- isComputing() - Method in class com.bonzaiengine.threading.Task
-
- isComputing() - Method in class com.bonzaiengine.threading.TaskQueue
-
- isContentsFillWidth() - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- isControlDown() - Method in class com.bonzaiengine.io.event.InputEvent
-
- isConvex() - Method in class com.bonzaiengine.physics.CollisionShape
-
- isCreatedFromInstance() - Method in class com.bonzaiengine.model.ModelInstance
-
- isCreatedFromInstance(ModelInstance) - Method in class com.bonzaiengine.model.ModelInstance
-
- isCreatedFromModel() - Method in class com.bonzaiengine.model.ModelInstance
-
- isCreatedFromModel(String) - Method in class com.bonzaiengine.model.ModelInstance
-
- IScrollable - Interface in com.bonzaiengine.ui.widget
-
- isCullBackFace() - Method in class com.bonzaiengine.model.Model
-
- isCullBackFace() - Method in class com.bonzaiengine.model.reader.Options
-
- isCulled() - Method in class com.bonzaiengine.drawing.Drawing
-
- isCulled() - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
-
- isCulled() - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
-
- isCulled() - Method in class com.bonzaiengine.light.Light
-
- isCulled() - Method in class com.bonzaiengine.model.GeometryData
-
- isCulled() - Method in class com.bonzaiengine.model.Mesh
-
- isCulled() - Method in class com.bonzaiengine.model.Model
-
- isCulled() - Method in class com.bonzaiengine.model.ModelInstance
-
- isCulled() - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
-
- isCulled() - Method in interface com.bonzaiengine.visibility.ICullable
-
- isCullFrontFace() - Method in class com.bonzaiengine.model.Model
-
- isCurrent() - Static method in class com.bonzaiengine.opengl.RenderLoop
-
- isDebugRenderPhysic() - Method in class com.bonzaiengine.gamekit.GameScreen
-
- isDelayEvents() - Method in class com.bonzaiengine.ui.widget.TextField
-
- isDeleteCodeOnLoadSuccess() - Method in class com.bonzaiengine.shader.ShaderList
-
- isDependenciesReady() - Method in class com.bonzaiengine.threading.Task
-
- isDepthBias() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- isDepthCorrection() - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- isDepthCorrection() - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- isDepthCorrection() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- isDepthCorrection() - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- isDiffuse() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- isDiffuse() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- isDirectional() - Method in enum com.bonzaiengine.light.LightType
-
- isDisplayInThread() - Method in interface com.bonzaiengine.opengl.RenderLoop.IDisplayable
-
- isDrawBoundingVolume() - Method in class com.bonzaiengine.model.GeometryData
-
- isDrawBoundingVolume() - Method in class com.bonzaiengine.model.Mesh
-
- isDrawBoundingVolume() - Method in class com.bonzaiengine.model.Model
-
- isDrawBoundingVolume() - Method in class com.bonzaiengine.renderer.RenderOptions
-
- isDrawWorldAxis() - Method in class com.bonzaiengine.renderer.RenderOptions
-
- isEditable() - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- isEditable() - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- isEditable() - Method in class com.bonzaiengine.ui.widget.Slider
-
- isEditable() - Method in class com.bonzaiengine.ui.widget.TextField
-
- isEditing() - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- isElementEditable(int, int) - Method in interface com.bonzaiengine.ui.widget.TableModel
-
- isElementEditable(int, int) - Method in class com.bonzaiengine.ui.widget.TreeTable
-
- isElementEditable(int, int) - Method in interface com.bonzaiengine.ui.widget.TreeTableModel
-
- isElementEnabled(int) - Method in class com.bonzaiengine.ui.widget.List
-
- isEmpty() - Method in class com.bonzaiengine.animation.KeyFrame
-
- isEmpty() - Method in class com.bonzaiengine.light.Lights
-
- isEmpty() - Method in class com.bonzaiengine.material.MapList
-
- isEmpty() - Method in class com.bonzaiengine.opengl.helper.MatrixStack
-
- isEmpty() - Method in class com.bonzaiengine.util.Array
-
- isEmpty() - Method in class com.bonzaiengine.util.Sets
-
- isEmpty() - Method in class com.bonzaiengine.util.SoftHashMap
-
- isEmpty() - Method in class com.bonzaiengine.util.StackGarbager
-
- isEmpty() - Method in class com.bonzaiengine.util.Tree
-
- isEnableAngularMotor() - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- isEnabled() - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
-
- isEnabled() - Method in class com.bonzaiengine.light.Light
-
- isEnabled() - Method in class com.bonzaiengine.physics.Constraint
-
- isEnabled() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isEnabledHerited() - Method in class com.bonzaiengine.ui.widget.Widget
-
- ISensorListener - Interface in com.bonzaiengine.gamekit.component
-
Listener triggered by collision sensor.
- IService - Interface in com.bonzaiengine.gamekit
-
- isEventsOnExternalDrag() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isExpanded(Tree<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- isExpandToSelection() - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- isExternalDrag() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isEyeSpace() - Method in class com.bonzaiengine.material.graph.nodes.PixelNormal
-
- isEyeSpace() - Method in class com.bonzaiengine.material.graph.nodes.PixelPosition
-
- isEyeSpace() - Method in class com.bonzaiengine.material.graph.nodes.VertexNormal
-
- isEyeSpace() - Method in class com.bonzaiengine.material.graph.nodes.VertexPosition
-
- isFailed() - Method in class com.bonzaiengine.font.BmfFont
-
- isFailed() - Method in interface com.bonzaiengine.font.IFont
-
- isFailed() - Method in class com.bonzaiengine.model.asset.AsyncAsset
-
- isFitToContents() - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- isFitToContents() - Method in class com.bonzaiengine.ui.widget.Label
-
- isFixedLine() - Method in class com.bonzaiengine.font.FontPacket
-
- isFlattenMeshHierarchy() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isFlattenModelHierarchy() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isFloat(String) - Method in class com.bonzaiengine.animation.graph.Params
-
- isFloatEquals(float, float, float) - Static method in class com.bonzaiengine.math.MathFunc
-
- isFloatValid(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- isFocusable() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isFocusGained() - Method in class com.bonzaiengine.io.event.FocusEvent
-
- isFocusLost() - Method in class com.bonzaiengine.io.event.FocusEvent
-
- isForceAlphaTest() - Method in class com.bonzaiengine.material.SurfaceStandard
-
- isForceAlphaTest() - Method in class com.bonzaiengine.model.reader.Options
-
- isForceVSync() - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
Default value is true
- isFullscreen() - Method in class com.bonzaiengine.app.DisplaySettings
-
- isGenType(Variable) - Method in class com.bonzaiengine.material.graph.compiler.Compiler
-
- isGLApiReadOnly() - Method in class com.bonzaiengine.app.ApplicationSettings
-
- isGLEsApi() - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- isGreyScale() - Method in class com.bonzaiengine.texture.TextureID
-
- IShape - Interface in com.bonzaiengine.drawing
-
- isHorizontal() - Method in enum com.bonzaiengine.ui.widget.Orientation
-
- isHorizontalScrollEnabled() - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- isIdentity() - Method in class com.bonzaiengine.math.Mat4x4
-
- isIdentity() - Method in class com.bonzaiengine.math.Quat
-
- isIdentity() - Method in class com.bonzaiengine.math.Transform
-
- isIgnoreBlackMaterialFix() - Method in class com.bonzaiengine.model.reader.Options
-
- isIncludedIn(Area) - Method in class com.bonzaiengine.math.Area
-
- isIncludedIn(Rectangle) - Method in class com.bonzaiengine.math.Rectangle
-
- isInitialized() - Method in class com.bonzaiengine.renderer.deferred.AccumPass
-
- isInitialized() - Method in class com.bonzaiengine.renderer.deferred.Compositor
-
- isInitialized() - Method in class com.bonzaiengine.renderer.deferred.Filter
-
- isInitialized(IGL) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.AnimNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.BlendDirectionalNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.BlendNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.BlendPerJointNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.GraphNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.MultiTrackNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.PostureOffsetNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.RandomNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.StateNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.SwitchNode
-
- isInputActive(int) - Method in class com.bonzaiengine.animation.graph.TransitionNode
-
- isInputActive(ShaderIn) - Method in class com.bonzaiengine.material.MaterialShader
-
- isInputActive_(ShaderIn) - Method in class com.bonzaiengine.material.MaterialShader
-
- isInt(String) - Method in class com.bonzaiengine.animation.graph.Params
-
- isInverseAxis() - Method in class com.bonzaiengine.math.Transform
-
- isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- isInverseHeight() - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- isItalic() - Method in class com.bonzaiengine.font.BmfFont
-
- isItalic() - Method in interface com.bonzaiengine.font.IFont
-
- isKeyClicked(int) - Method in class com.bonzaiengine.io.input.GenericInput
-
- isKeyClicked(int) - Method in interface com.bonzaiengine.io.input.IInput
-
- isKeyPressed(int) - Method in class com.bonzaiengine.io.input.GenericInput
-
- isKeyPressed(int) - Method in interface com.bonzaiengine.io.input.IInput
-
- isKeyReleased(int) - Method in class com.bonzaiengine.io.input.GenericInput
-
- isKeyReleased(int) - Method in interface com.bonzaiengine.io.input.IInput
-
- isKinematicObject() - Method in class com.bonzaiengine.physics.CollisionObject
-
A kinematic object is an object with no mass and not affected by physic.
- isLeftAlign() - Method in enum com.bonzaiengine.font.Anchor
-
- isLightActive() - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
-
- isLightActive() - Method in interface com.bonzaiengine.light.ILight
-
Active property composite of the enable, visibility, culling, ... states.
- isLightActive() - Method in class com.bonzaiengine.light.Light
-
- isLightActive() - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
-
- isLinkedToJoint() - Method in class com.bonzaiengine.model.Mesh
-
- isLoaded() - Method in class com.bonzaiengine.font.BmfFont
-
- isLoaded() - Method in interface com.bonzaiengine.font.IFont
-
- isLoaded() - Method in class com.bonzaiengine.gamekit.GameScreen
-
- isLoaded() - Method in class com.bonzaiengine.model.asset.AsyncAsset
-
- isLoaded() - Method in class com.bonzaiengine.model.ModelInstance
-
- isLoaded() - Method in class com.bonzaiengine.texture.Texture
-
- isLoadedOrLoad() - Method in class com.bonzaiengine.font.BmfFont
-
- isLoadedOrLoad() - Method in interface com.bonzaiengine.font.IFont
-
- isLoading() - Method in class com.bonzaiengine.model.asset.AsyncAsset
-
- isLoadingFailed() - Method in class com.bonzaiengine.model.ModelInstance
-
- isLoop() - Method in class com.bonzaiengine.animation.Animation
-
- isLoop() - Method in class com.bonzaiengine.animation.AnimationTrack
-
- isLowerCase() - Method in class com.bonzaiengine.ui.widget.TextField
-
- isMaterialsReceiveLighting(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
- isMaterialsTwoSided(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
- isMerge(int, Transform, Transform) - Method in class com.bonzaiengine.BonzaiEngine
-
- isMergeDuplicatedMaterials() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isMergeMeshPerMaterialId() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isMetaDown() - Method in class com.bonzaiengine.io.event.InputEvent
-
- isMipmap() - Method in class com.bonzaiengine.texture.TextureParam
-
- isMotorEnabled() - Method in class com.bonzaiengine.physics.constraints.ConeTwistConstraint
-
- isMotorEnabled() - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
-
- isMotorEnabled(int) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- isMotorEnabled() - Method in class com.bonzaiengine.physics.constraints.HingeConstraint
-
- isMouseControlledInEdition() - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- isMouseDown() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isMouseOver() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isMouseOverOrDown() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isMultipleLine() - Method in class com.bonzaiengine.ui.widget.TextField
-
- isMultipleRenderingContext() - Method in class com.bonzaiengine.BonzaiEngine
-
- isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- isOffsetLimiting() - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- isOfType(int, VolumeType) - Static method in class com.bonzaiengine.visibility.VolumeOptions
-
- isOnDynamic() - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- isOneScale(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- isOnGround() - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- isOnKinematic() - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- isOnStatic() - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- isOpaque() - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- isOpened() - Method in class com.bonzaiengine.io.ByteInputStream
-
- isOpened() - Method in class com.bonzaiengine.model.reader.FileTokenizer
-
- isOptimizeVertexCache() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isOptimizeVertexDataWithOneJoint() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isOrthographic() - Method in class com.bonzaiengine.camera.Projection
-
- isOver(int, int) - Method in class com.bonzaiengine.ui.widget.Panel
-
- isOver(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
-
- isOverlappingRendering() - Method in class com.bonzaiengine.ui.widget.Panel
-
- isPaletted() - Method in class com.bonzaiengine.texture.Tga
-
- isParallelizeOnMultipleThreads() - Method in class com.bonzaiengine.BonzaiEngine
-
- isParentOf(T, T) - Static method in class com.bonzaiengine.util.Trees
-
- isPartitionBoxInLightSpace() - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- isPaused() - Method in class com.bonzaiengine.opengl.RenderLoop
-
- isPendingLoading(Texture) - Method in class com.bonzaiengine.texture.TextureList
-
- isPerspective() - Method in class com.bonzaiengine.camera.Projection
-
- isPicking() - Method in class com.bonzaiengine.renderer.RenderOptions
-
- isPickingRootModelOnly() - Method in class com.bonzaiengine.renderer.RenderOptions
-
- isPointerControlled() - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
- isPointerLocked() - Method in class com.bonzaiengine.io.input.GenericInput
-
- isPointerLocked() - Method in interface com.bonzaiengine.io.input.IInput
-
Optional
- isPopupTrigger() - Method in class com.bonzaiengine.io.event.MouseEvent
-
- isPopupTrigger(MouseEvent) - Static method in class com.bonzaiengine.util.awt.AwtInterface
-
- isPositional() - Method in enum com.bonzaiengine.light.LightType
-
- isPositionModifierInEyeSpace() - Method in class com.bonzaiengine.material.graph.MaterialGraph
-
- isPoweredAngMotor() - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- isPoweredLinMotor() - Method in class com.bonzaiengine.physics.constraints.SliderConstraint
-
- isPowerOfTwo(int) - Static method in class com.bonzaiengine.math.MathFunc
-
- isPrecomputeBox() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isPrecomputeCapsule() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isPrecomputeCylinder() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isPrecomputeSphere() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isQuaternionValid(Quat) - Static method in class com.bonzaiengine.math.MathFunc
-
- isQueueEmpty() - Method in class com.bonzaiengine.io.Cache
-
- isQueueEmpty() - Method in interface com.bonzaiengine.threading.IWorker
-
- isQueueEmpty() - Method in class com.bonzaiengine.threading.WorkerDispatcher
-
- isQueueEmpty() - Method in class com.bonzaiengine.threading.WorkerQueue
-
- isReader3dsSwapPosition() - Method in class com.bonzaiengine.model.reader.Options
-
- isReaderDaeFixBadsidedNormals() - Method in class com.bonzaiengine.model.reader.Options
-
- isReaderDaeNormals() - Method in class com.bonzaiengine.model.reader.Options
-
- isReaderFbxExtractTexture() - Method in class com.bonzaiengine.model.reader.Options
-
- isReaderFbxFixSkeleton() - Method in class com.bonzaiengine.model.reader.Options
-
This option may fix incorrect skeleton (broken rendering).
- isReaderFbxNormals() - Method in class com.bonzaiengine.model.reader.Options
-
- isReaderMd3SwapPosition() - Method in class com.bonzaiengine.model.reader.Options
-
- isReaderObjMergeSubmeshes() - Method in class com.bonzaiengine.model.reader.Options
-
- isReaderObjMultipleSmoothGroups() - Method in class com.bonzaiengine.model.reader.Options
-
- isReaderObjNormals() - Method in class com.bonzaiengine.model.reader.Options
-
- isReaderRemoveDegeneratedTriangles() - Method in class com.bonzaiengine.BonzaiEngine
-
- isReadSupported(Stream) - Method in class com.bonzaiengine.model.reader.bonzai.TexReader
-
- isReadSupported(Stream) - Method in class com.bonzaiengine.model.writer.bonzai.TexWriter
-
- isReadSupported(Stream) - Method in class com.bonzaiengine.texture.Dds
-
- isReadSupported(Stream) - Method in interface com.bonzaiengine.texture.ITextureIO
-
- isReadSupported(Stream) - Method in class com.bonzaiengine.texture.TextureIO
-
- isReadSupported(Stream) - Method in class com.bonzaiengine.texture.Tga
-
- isReadTextureAsync() - Method in class com.bonzaiengine.model.asset.AssetManager
-
- isReady() - Method in class com.bonzaiengine.threading.Task
-
- isReceiveLight() - Method in class com.bonzaiengine.material.SurfaceStandard
-
- isRemoveAdvancedMaps() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRemoveAnimation() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRemoveEmptyObject() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRemoveHiddenObject() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRemoveMapNotLoaded() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRemoveMorphTargets() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRemoveUnusedMaterial() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRemoveUnusedShaderVertexAttributes() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRemoveUnusedSkeletonAttributes() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRemoveUnusedVertexAttributes() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isRenderBuffer() - Method in class com.bonzaiengine.renderer.deferred.RenderTarget
-
- isRendererSortPackets() - Method in class com.bonzaiengine.gamekit.GameScreen
-
- isRenderingContext(IGL) - Method in class com.bonzaiengine.renderer.Renderer
-
- isRenderingContextSet() - Method in class com.bonzaiengine.renderer.Renderer
-
- isRenderOrientation() - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- isRenderPosition() - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- isRenderTangent() - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- isRequireTmpRT() - Method in class com.bonzaiengine.renderer.deferred.Filter
-
- isRightAlign() - Method in enum com.bonzaiengine.font.Anchor
-
- isRootVisible() - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- isSandboxUseCamera() - Method in class com.bonzaiengine.gamekit.Game
-
- isScreenSpace() - Method in class com.bonzaiengine.material.graph.MaterialGraph
-
- isSelected() - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- isSelected() - Method in class com.bonzaiengine.ui.widget.CheckBox
-
- isSelected() - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- isShadowMapAniso() - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- isShadowMapMipmap() - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
-
- isShiftDown() - Method in class com.bonzaiengine.io.event.InputEvent
-
- isShowOverlay() - Method in class com.bonzaiengine.ui.widget.Table
-
- isShowText() - Method in class com.bonzaiengine.ui.widget.Slider2
-
- isShowTitles() - Method in class com.bonzaiengine.ui.widget.Table
-
- isSimplified() - Method in class com.bonzaiengine.material.graph.nodes.SignedDistance
-
- isSingleSelection() - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- isSingleValue() - Method in class com.bonzaiengine.animation.KeyRange
-
- isSpaceAtStart() - Method in class com.bonzaiengine.font.FontPacket
-
- isSpecular() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- isSpecular() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- isSpot() - Method in enum com.bonzaiengine.light.LightType
-
- isSpringEnabled(int) - Method in class com.bonzaiengine.physics.constraints.Dof6SpringConstraint
-
DOF index:
0 : translation X
1 : translation Y
2 : translation Z
3 : rotation X (3rd Euler rotational around new position of X axis, range [-PI+epsilon, PI-epsilon] )
4 : rotation Y (2nd Euler rotational around new position of Y axis, range [-PI/2+epsilon, PI/2-epsilon] )
5 : rotation Z (1st Euler rotational around Z axis, range [-PI+epsilon, PI-epsilon] )
- isStarted() - Method in class com.bonzaiengine.opengl.RenderLoop
-
- isStatic() - Method in class com.bonzaiengine.model.VertexData
-
- isStaticObject() - Method in class com.bonzaiengine.physics.CollisionObject
-
A static object does not move (and is not moved) and have no mass.
- isStruct() - Method in enum com.bonzaiengine.shader.ShaderType
-
- isSupported(DrawingReaderSettings) - Method in class com.bonzaiengine.drawing.reader.dxf.DxfReader
-
- isSupported(DrawingReaderSettings) - Method in interface com.bonzaiengine.drawing.reader.IDrawingReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ac3d.Ac3dReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ase.AseReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JafReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JlfReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JmaReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JmfReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bvh.BvhReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ds3.Ds3Reader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.fbx.FbxReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.heightmap.HeightmapReader
-
- isSupported(ModelReaderSettings) - Method in interface com.bonzaiengine.model.reader.IModelReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.kmz.KmzReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.lwo.LwoReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md2.Md2Reader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md3.Md3Reader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md5.Md5Reader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.mdl7.Mdl7Reader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ms3d.Ms3dReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.obj.ObjReader
-
- isSupported(ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.x3d.X3dReader
-
- isSupported(GLApiName) - Static method in enum com.bonzaiengine.opengl.GLApiName
-
- isSupported(GLApiExt) - Method in interface com.bonzaiengine.opengl.IGL
-
- IStepListener - Interface in com.bonzaiengine.physics
-
- isTexture() - Method in class com.bonzaiengine.renderer.deferred.RenderTarget
-
- isTexture(IGL, TextureID) - Method in class com.bonzaiengine.texture.TextureLoader
-
- isTextureUnit() - Method in enum com.bonzaiengine.shader.ShaderType
-
- isTopAlign() - Method in enum com.bonzaiengine.font.Anchor
-
- isTrackActive() - Method in class com.bonzaiengine.animation.graph.AnimNode
-
- isTrackStreamPosition() - Static method in class com.bonzaiengine.io.Stream
-
- isTransformAll() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isTransformStaticMesh() - Method in class com.bonzaiengine.model.util.Optimizer
-
- IStreamAccessListener - Interface in com.bonzaiengine.io
-
- IStreamCallback - Interface in com.bonzaiengine.io
-
- IStreamCallback.StreamCloseState - Enum in com.bonzaiengine.io
-
- IStreamCallback.StreamOpenState - Enum in com.bonzaiengine.io
-
- isTwoSided() - Method in class com.bonzaiengine.material.graph.nodes.PerPixelLighting
-
- isTwoSided() - Method in class com.bonzaiengine.material.graph.nodes.PerVertexLighting
-
- isTwoSided() - Method in class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- isTwoSided() - Method in class com.bonzaiengine.material.SurfaceStandard
-
- isTwoSided() - Method in class com.bonzaiengine.model.reader.Options
-
- isUnderPopupOrDialog(Widget) - Method in class com.bonzaiengine.ui.UI
-
- isUnitVector() - Method in class com.bonzaiengine.math.Vec2
-
- isUnitVector() - Method in class com.bonzaiengine.math.Vec2i
-
- isUnitVector() - Method in class com.bonzaiengine.math.Vec3
-
- isUnitVector() - Method in class com.bonzaiengine.math.Vec3i
-
- isUnitVector() - Method in class com.bonzaiengine.math.Vec4
-
- isUnitVector() - Method in class com.bonzaiengine.math.Vec4i
-
- isUnselectable() - Method in class com.bonzaiengine.ui.widget.CheckButton
-
Deprecated.
- isUpward() - Method in class com.bonzaiengine.material.graph.nodes.IntervalMapping
-
- isUpward() - Method in class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- isUpward() - Method in class com.bonzaiengine.material.graph.nodes.Parallax
-
- isUpward() - Method in class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
-
- isUpward() - Method in class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- isUpward() - Method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- ISurface - Interface in com.bonzaiengine.material
-
- ISurfaceType - Interface in com.bonzaiengine.material
-
- isUseAdjustableButton() - Method in class com.bonzaiengine.ui.widget.Slider
-
- isUseAlphaToCoverage() - Method in class com.bonzaiengine.BonzaiEngine
-
- isUseCamera() - Method in interface com.bonzaiengine.gamekit.IGameSandbox
-
- isUseDiffuseAlpha() - Method in class com.bonzaiengine.material.SurfaceStandard
-
- isUseDiffuseAlpha() - Method in class com.bonzaiengine.model.reader.Options
-
- isUseMaterialStringReference() - Method in class com.bonzaiengine.model.util.Optimizer
-
- isUseMultipleContext() - Method in class com.bonzaiengine.app.ApplicationSettings
-
- isUseNvCsaa() - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
- isUseSdFont() - Method in class com.bonzaiengine.ui.Theme
-
- isUseShader() - Method in class com.bonzaiengine.renderer.RenderOptions
-
Default value: true
- isValid(IGL) - Method in class com.bonzaiengine.renderer.deferred.Framebuffer
-
- isValid() - Method in class com.bonzaiengine.renderer.deferred.RenderTarget
-
- isValidSwizzling(Dds.DdsFormat, Dds.DdsSwizzling) - Static method in class com.bonzaiengine.texture.TextureUtils
-
- isValueAdjusting() - Method in class com.bonzaiengine.ui.widget.CheckBox
-
- isValueAdjusting() - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- isValueAdjusting() - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- isValueAdjusting() - Method in class com.bonzaiengine.ui.widget.List
-
- isValueAdjusting() - Method in class com.bonzaiengine.ui.widget.Slider
-
- isValueAdjusting() - Method in class com.bonzaiengine.ui.widget.TextField
-
- isVectorValid(Vec3) - Static method in class com.bonzaiengine.math.MathFunc
-
- isVertical() - Method in enum com.bonzaiengine.ui.widget.Orientation
-
- isVerticalScrollEnabled() - Method in class com.bonzaiengine.ui.widget.ScrollPane
-
- isVisible() - Method in class com.bonzaiengine.drawing.Drawing
-
- isVisible() - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
-
- isVisible() - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
-
- isVisible() - Method in class com.bonzaiengine.light.Light
-
- isVisible() - Method in class com.bonzaiengine.model.GeometryData
-
- isVisible() - Method in class com.bonzaiengine.model.Mesh
-
- isVisible() - Method in class com.bonzaiengine.model.Model
-
- isVisible() - Method in class com.bonzaiengine.model.ModelInstance
-
- isVisible() - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
-
- isVisible(Widget) - Method in class com.bonzaiengine.ui.SpriteRenderer
-
- isVisible() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isVisible() - Method in interface com.bonzaiengine.visibility.ICullable
-
- isVisibleAndEnabledHerited() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isVisibleAndNotCulled() - Method in class com.bonzaiengine.drawing.Drawing
-
- isVisibleAndNotCulled() - Method in class com.bonzaiengine.model.GeometryData
-
Renderer only if visible and not culled
- isVisibleAndNotCulled() - Method in class com.bonzaiengine.model.Mesh
-
- isVisibleAndNotCulled() - Method in class com.bonzaiengine.model.Model
-
- isVisibleAndNotCulled() - Method in class com.bonzaiengine.model.ModelInstance
-
- isVisibleHerited() - Method in class com.bonzaiengine.ui.widget.Widget
-
- isVSync() - Method in class com.bonzaiengine.opengl.DisplayCapabilities
-
Default value is true
- isWhite() - Method in class com.bonzaiengine.math.Color3
-
- isWorking() - Method in class com.bonzaiengine.io.Cache
-
- isWorking() - Method in class com.bonzaiengine.model.asset.AssetManager
-
- isWorking() - Method in interface com.bonzaiengine.threading.IWorker
-
- isWorking() - Method in class com.bonzaiengine.threading.WorkerDispatcher
-
- isWorking() - Method in class com.bonzaiengine.threading.WorkerQueue
-
- isWriter3dsSwapPosition() - Method in class com.bonzaiengine.BonzaiEngine
-
- isWriterExportNormals() - Method in class com.bonzaiengine.BonzaiEngine
-
- isWriteSupported(Stream) - Method in class com.bonzaiengine.model.reader.bonzai.TexReader
-
- isWriteSupported(Stream) - Method in class com.bonzaiengine.model.writer.bonzai.TexWriter
-
- isWriteSupported(Stream) - Method in class com.bonzaiengine.texture.Dds
-
- isWriteSupported(Stream) - Method in interface com.bonzaiengine.texture.ITextureIO
-
- isWriteSupported(Stream) - Method in class com.bonzaiengine.texture.TextureIO
-
- isWriteSupported(Stream) - Method in class com.bonzaiengine.texture.Tga
-
- isZeroVector() - Method in class com.bonzaiengine.math.Vec2
-
- isZeroVector() - Method in class com.bonzaiengine.math.Vec2i
-
- isZeroVector() - Method in class com.bonzaiengine.math.Vec3
-
- isZeroVector() - Method in class com.bonzaiengine.math.Vec3i
-
- isZeroVector() - Method in class com.bonzaiengine.math.Vec4
-
- isZeroVector() - Method in class com.bonzaiengine.math.Vec4i
-
- ITagParser<Tag extends java.lang.Enum<?>,Attrib extends java.lang.Enum<?>> - Interface in com.bonzaiengine.io
-
- ITagParser.TagAttributes<Tag extends java.lang.Enum<?>,Attrib extends java.lang.Enum<?>> - Class in com.bonzaiengine.io
-
- ITagParser.TagContains<Tag extends java.lang.Enum<?>,Attrib extends java.lang.Enum<?>> - Class in com.bonzaiengine.io
-
- ITagParser.TagHierarchy<Tag> - Interface in com.bonzaiengine.io
-
- ITagWriter - Interface in com.bonzaiengine.io
-
Interface for tag based writing, current implementation are JSON and XML.
- ITagWriter.Tag - Class in com.bonzaiengine.io
-
- Iterables - Class in com.bonzaiengine.util
-
- IterativeMapping - Class in com.bonzaiengine.material.graph.nodes
-
- IterativeMapping() - Constructor for class com.bonzaiengine.material.graph.nodes.IterativeMapping
-
- iterator() - Method in class com.bonzaiengine.animation.KeyFrame
-
- iterator() - Method in class com.bonzaiengine.light.Lights
-
- iterator() - Method in class com.bonzaiengine.material.MapList
-
- iterator() - Method in class com.bonzaiengine.model.asset.AssetLibrary
-
- iterator() - Method in class com.bonzaiengine.shader.ShaderList
-
- iterator() - Method in class com.bonzaiengine.texture.TextureList
-
- iterator() - Method in class com.bonzaiengine.util.Sets
-
- iterator() - Method in class com.bonzaiengine.util.SoftHashMap
-
- iteratorShader() - Method in class com.bonzaiengine.model.asset.MaterialLibrary
-
- ITestResultCallback - Interface in com.bonzaiengine.physics
-
- ITexture - Interface in com.bonzaiengine.texture
-
Cubemap ordering:
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- ITextureCompressed - Interface in com.bonzaiengine.texture
-
- ITextureIO - Interface in com.bonzaiengine.texture
-
Interface for reading and writting textures.
- ITransformable - Interface in com.bonzaiengine.math
-
- ITree<T> - Interface in com.bonzaiengine.util
-
- IValueCopy<T extends IValueCopy<? super T>> - Interface in com.bonzaiengine.util
-
- IVisitor<T> - Interface in com.bonzaiengine.util
-
- IVisitor2<T,U> - Interface in com.bonzaiengine.util
-
- IVolume<T extends IVolume<T>> - Interface in com.bonzaiengine.visibility
-
- IWorker - Interface in com.bonzaiengine.threading
-