
Bullet physics and HACD (modified and compiled in bullet-jni library)
	Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
	Free for commercial use, including Playstation 3, open source under the ZLib License.
	/*
	Copyright (c) 2003-2010 Erwin Coumans  http://continuousphysics.com/Bullet/

	This software is provided 'as-is', without any express or implied warranty.
	In no event will the authors be held liable for any damages arising from the use of this software.
	Permission is granted to anyone to use this software for any purpose, 
	including commercial applications, and to alter it and redistribute it freely, 
	subject to the following restrictions:

	1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
	2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
	3. This notice may not be removed or altered from any source distribution.
	*/
	HACD
	/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
	 All rights reserved.
 
	 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
 
	 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
	 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
	 3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
 
	 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
	 */

thirdparty.TgaReader
	Port of the c implementation:
	/*
	 * tga.c -- tga texture loader
	 * last modification: dec. 15, 2005
	 *
	 * Copyright (c) 2005 David HENRY
	 *
	 * Permission is hereby granted, free of charge, to any person
	 * obtaining a copy of this software and associated documentation
	 * files (the "Software"), to deal in the Software without
	 * restriction, including without limitation the rights to use,
	 * copy, modify, merge, publish, distribute, sublicense, and/or
	 * sell copies of the Software, and to permit persons to whom the
	 * Software is furnished to do so, subject to the following conditions:
	 *
	 * The above copyright notice and this permission notice shall be
	 * included in all copies or substantial portions of the Software.
	 *
	 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
	 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
	 * NONINFRINGEMENT.
	 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
	 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
	 * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
	 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
	 *
	 * gcc -Wall -ansi -L/usr/X11R6/lib -lGL -lGLU -lglut tga.c -o tga
	 */

thirdparty.PolarDecomposition
	From the paper:
	   Ken Shoemake and Tom Duff. Matrix Animation and Polar Decomposition.
	   Proceedings of Graphics Interface 1992
	And book:
	  Graphic Gems IV III.4 Polar Matrix Decomposition
	  (Decompose.c/Decompose.h/QuatTypes.h reference c implementation by Ken Shoemake, 1993) 

thirdparty.NormalMapGenerator
	ATI's NormalMapGenerator developer tool
	(http://developer.amd.com/gpu/radeon/archives/bumpmap/Pages/default.aspx)

Note:
1) lzma.jar and lzma-os.jar are third party jars (both optional), see /third-party/lzma/LICENSE-LZMA.txt
2) LWJGL is a third party, see /third-party/lwjgl for more informations about its license
3) JOGL is a third party, see /third-party/jogl for more informations about its license
4) json-simple is an optional third party (json write support), see /third-party/json-simple/LICENSE-json_simple.txt
