public final class DefaultPipelineComponent extends PipelineComponent
PipelineComponent.PipelineDelegate| Modifier and Type | Field and Description |
|---|---|
LightAttenuationFunction |
lightAttenuation |
clearColor, GEOMETRY_SCENE, GEOMETRYEXT_SETVIEWPORT, GEOMETRYEXT_UI, pipelineDelegate, STAGE_CLEAR, VIEWABLE_SCENE, VIEWABLE_SCREEN| Constructor and Description |
|---|
DefaultPipelineComponent() |
| Modifier and Type | Method and Description |
|---|---|
void |
destroy(IGLApi glApi) |
ILightModel |
getLightModel() |
protected Pipeline |
loadPipeline(AssetManager assets,
DelegatePipelineRenderable pipelineDelegates) |
init, init, onActivate, onDeactivate, onDestroy, onFrameEnd, onFrameStart, parse, render, start, validatePipelineclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetGameObjectpublic LightAttenuationFunction lightAttenuation
public ILightModel getLightModel()
getLightModel in class PipelineComponentprotected Pipeline loadPipeline(AssetManager assets, DelegatePipelineRenderable pipelineDelegates)
loadPipeline in class PipelineComponentpublic void destroy(IGLApi glApi)
destroy in interface IDestroyabledestroy in class PipelineComponentBonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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