public abstract class RenderableComponent extends java.lang.Object implements IComponent, ICullable
Model at the GameObject location.| Constructor and Description |
|---|
RenderableComponent() |
| Modifier and Type | Method and Description |
|---|---|
abstract ICullableNode |
getRenderable() |
void |
init(GameObject gameObject)
internal - don't call
|
boolean |
isVisible() |
void |
onActivate()
internal - don't call
|
void |
onDeactivate()
internal - don't call
|
void |
start()
internal - don't call
|
abstract void |
update(long timePassedMs) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetGameObject, onDestroygetVolumepublic final void init(GameObject gameObject)
init in interface IComponentpublic abstract void update(long timePassedMs)
public void start()
start in interface IComponentpublic void onActivate()
onActivate in interface IComponentpublic void onDeactivate()
onDeactivate in interface IComponentpublic abstract ICullableNode getRenderable()
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com