| Modifier and Type | Method and Description |
|---|---|
Model |
BonzaiEngine.read(AssetManager assets,
ModelReaderSettings settings) |
| Constructor and Description |
|---|
HydraX(AssetManager assets,
View c)
Constructor
|
| Constructor and Description |
|---|
SkyX(AssetManager assets,
Controller c) |
| Modifier and Type | Method and Description |
|---|---|
AssetManager |
MaterialPass.getAssetManager() |
| Modifier and Type | Method and Description |
|---|---|
static Texture |
MaterialPass.useTexture(AssetManager assets,
java.lang.String name,
boolean clamp,
boolean mipmap) |
| Constructor and Description |
|---|
MaterialPass(AssetManager assets,
java.lang.String name) |
MultiMaterial(AssetManager assets,
java.lang.String name) |
MultiSurface(AssetManager assets,
java.lang.String name) |
| Constructor and Description |
|---|
BmfFont(AssetManager assets,
Stream fntStream) |
BmfFont(AssetManager assets,
Theme theme,
Stream fntStream,
boolean isSDFont) |
SdFont(AssetManager assets,
Stream fntStream) |
| Modifier and Type | Method and Description |
|---|---|
AssetManager |
GameScreen.getAssets() |
AssetManager |
GameScreen.getUiAssets() |
| Modifier and Type | Method and Description |
|---|---|
protected Pipeline |
DefaultPipelineComponent.loadPipeline(AssetManager assets,
DelegatePipelineRenderable pipelineDelegates) |
protected Pipeline |
DeferredPipelineComponent.loadPipeline(AssetManager assets,
DelegatePipelineRenderable pipelineDelegates) |
protected abstract Pipeline |
PipelineComponent.loadPipeline(AssetManager assets,
DelegatePipelineRenderable pipelineDelegates) |
protected Pipeline |
ShadowPipelineComponent.loadPipeline(AssetManager assets,
DelegatePipelineRenderable pipelineDelegates) |
protected static Pipeline |
PipelineComponent.parse(AssetManager assets,
Stream pipelineStream) |
| Constructor and Description |
|---|
PhysicRenderer(boolean withCache,
AssetManager assets) |
| Modifier and Type | Method and Description |
|---|---|
MaterialShader |
ISurfaceType.createShader(AssetManager assets,
ShaderGenerator shaderGenerator,
SurfaceStandard defaultSurface)
Creates a
MaterialShader |
protected static Map |
Map.read(IByteInputStream in,
AssetManager assets,
java.lang.String[] strings) |
static MaterialStandard |
MaterialStandard.read(IByteInputStream in,
AssetManager assets,
java.lang.String[] strings) |
void |
Map.restoreAssetReferences(AssetManager assets) |
void |
Map.setTexture(AssetManager assets,
java.lang.String textureName)
Set the texture and texture name
|
| Constructor and Description |
|---|
MaterialShader(AssetManager assets,
java.lang.String name) |
| Modifier and Type | Field and Description |
|---|---|
AssetManager |
Model.assets
Dependency to external assets (textures)
|
| Constructor and Description |
|---|
Model(AssetManager assetManager) |
| Modifier and Type | Method and Description |
|---|---|
static AssetManager |
AssetManager.create() |
static AssetManager |
AssetManager.create(boolean concurrent) |
| Modifier and Type | Method and Description |
|---|---|
AsyncMotion |
MotionLibrary.getOrCreate(AssetManager assets,
ReaderSettings readerSettings,
java.util.function.Consumer<AsyncMotion> initializer) |
AsyncModel |
ModelLibrary.use(AssetManager assets,
ModelReaderSettings settings)
AsyncModel.release() must be called on the result returned when it's not used anymore. |
MaterialShader |
MaterialLibrary.useShader(AssetManager assets,
java.lang.String materialShaderName,
java.util.function.Consumer<MaterialShader> initializer)
Get and increment reference counter of the
MaterialShader with the specified name |
| Constructor and Description |
|---|
AsyncModel(AssetManager assets,
ModelReaderSettings settings)
Used by
AssetManager
AsyncModel with default loading using BonzaiEngine.read(AssetManager, ModelReaderSettings) |
AsyncModel(AssetManager assets,
java.lang.String id)
Used by
AssetManager
AsyncModel with default loading using BonzaiEngine.read(AssetManager, ModelReaderSettings) |
AsyncModel(AssetManager assets,
java.lang.String id,
Task<Model> loader) |
AsyncMotion(AssetManager assets,
ReaderSettings settings)
AsyncMotion with default loading using BonzaiEngine.read(AssetManager, ModelReaderSettings) |
AsyncMotion(AssetManager assets,
java.lang.String id)
AsyncMotion with default loading using BonzaiEngine.read(AssetManager, ModelReaderSettings) |
AsyncMotion(AssetManager assets,
java.lang.String id,
Task<Motion> loader) |
| Modifier and Type | Method and Description |
|---|---|
void |
ModelReaderSettings.registerPath(AssetManager assets,
java.lang.String path)
Internal use
IModelReader |
| Modifier and Type | Method and Description |
|---|---|
static AssetManager |
Utils.simpleAssets() |
| Modifier and Type | Method and Description |
|---|---|
protected Shader |
PostProcessShader.getShader(AssetManager assets) |
void |
Pipeline.init(AssetManager assets) |
| Modifier and Type | Method and Description |
|---|---|
void |
ModelLibraryIO.load(AssetManager assets) |
static <W extends Widget> |
UiIO.read(Stream stream,
AssetManager assets)
Read a
ui.xml file. |
static void |
ThemeIO.read(Stream stream,
AssetManager assets,
Theme theme)
Read a
theme.xml file. |
| Modifier and Type | Method and Description |
|---|---|
boolean |
ShaderGenerator.generate(AssetManager assets,
MaterialStandard material)
Generate standard shader for the specified
MaterialStandard |
boolean |
ShaderGenerator.generate(AssetManager assets,
MaterialStandard material,
java.lang.String surfaceName) |
MaterialShader |
ShaderGenerator.generate(AssetManager assets,
ShaderParam shaderParam) |
| Modifier and Type | Method and Description |
|---|---|
static AssetManager |
UI.createAssets() |
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com