| Package | Description |
|---|---|
| com.bonzaiengine.gamekit.util | |
| com.bonzaiengine.physics | |
| com.bonzaiengine.physics.constraints |
| Modifier and Type | Method and Description |
|---|---|
RigidBody |
CharacterControllerDynamic.getCharacterBody() |
RigidBody |
CharacterControllerDynamic.getRollingBody() |
| Modifier and Type | Method and Description |
|---|---|
RigidBody |
PhysicWorld.createRigidBody(CollisionShape shape,
Transform t,
float mass) |
RigidBody |
PhysicWorld.createRigidBody(CollisionShape shape,
Transform t,
float mass,
boolean inertia) |
RigidBody |
Constraint.getRigidBodyA() |
RigidBody |
Constraint.getRigidBodyB() |
| Modifier and Type | Method and Description |
|---|---|
void |
SoftBody.appendAnchor(int node,
RigidBody body,
Vec3 localPivot,
boolean disableCollisionBetweenLinkedBodies,
float influence) |
protected static long |
Constraint.getCollisionObjectId(RigidBody rigidBody) |
protected Constraint[] |
PhysicWorld.getConstraints(RigidBody rigidBody) |
| Constructor and Description |
|---|
Constraint(Constraint.Type type,
RigidBody rigidBodyA,
RigidBody rigidBodyB) |
| Constructor and Description |
|---|
ConeTwistConstraint(RigidBody rigidBodyA,
RigidBody rigidBodyB,
Transform rbAFrame,
Transform rbBFrame) |
Dof6SpringConstraint(RigidBody rigidBodyA,
RigidBody rigidBodyB,
Transform frameInA,
Transform frameInB) |
GearConstraint(RigidBody rigidBodyA,
RigidBody rigidBodyB,
Vec3 axisInA,
Vec3 axisInB,
float ratio) |
HingeConstraint(RigidBody rigidBodyA,
RigidBody rigidBodyB,
Transform frameInA,
Transform frameInB) |
Point2PointConstraint(RigidBody rigidBodyA,
RigidBody rigidBodyB,
Vec3 pivotInA,
Vec3 pivotInB) |
SliderConstraint(RigidBody rigidBodyA,
RigidBody rigidBodyB,
Transform frameInA,
Transform frameInB) |
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