| Modifier and Type | Method and Description |
|---|---|
void |
SkyX.render(Renderer pipeline) |
protected void |
VolClouds.render(Renderer pipeline) |
protected void |
VolCloudsManager.render(Renderer pipeline) |
protected void |
LightningManager.render(Renderer pipeline,
boolean beforeClouds) |
| Modifier and Type | Method and Description |
|---|---|
void |
Billboards.render(Renderer pipeline,
MultiSurface material) |
void |
ISurfaceRenderable.render(Renderer renderer,
java.lang.String surfaceName) |
| Modifier and Type | Method and Description |
|---|---|
void |
PipelineComponent.PipelineDelegate.renderScene(Renderer renderer,
java.lang.String surfaceName) |
| Modifier and Type | Method and Description |
|---|---|
static void |
PhysicRenderer.drawCollisionContactsDebug(Renderer renderer,
PhysicWorld physic)
Draw all the contact points as white line
|
void |
PhysicRenderer.drawCollisionObjectDebug(Renderer renderer,
CollisionObject collisionObject,
RenderState renderState,
boolean setColor,
float a,
Lights<?> lights,
boolean wireframe)
Draw collision shape of the specified
CollisionObject |
void |
PhysicRenderer.drawCollisionShapeDebug(Renderer renderer,
CollisionShape shape,
Transform t,
RenderState renderState,
boolean setColor,
Lights<?> lights,
boolean solid,
boolean wireframe) |
| Modifier and Type | Method and Description |
|---|---|
void |
ModelInstance.render(Renderer renderer)
Render this
ModelInstance |
| Modifier and Type | Method and Description |
|---|---|
Renderer |
PipelinePluginApi.bindRenderer() |
| Modifier and Type | Method and Description |
|---|---|
void |
DelegatePipelineRenderable.GeometryRenderable.render(Renderer renderer,
SceneView sceneView) |
void |
DelegatePipelineRenderable.renderGeometry(Renderer renderer,
SceneView sceneView,
java.lang.String name) |
void |
IPipelineRenderable.renderGeometry(Renderer renderer,
SceneView sceneView,
java.lang.String name)
Render geometry with the specified
Renderer |
| Modifier and Type | Method and Description |
|---|---|
static Renderer |
Renderer.get() |
| Modifier and Type | Method and Description |
|---|---|
void |
LightRenderer.render(Renderer renderer,
ILight light) |
<L extends ILight> |
LightRenderer.render(Renderer renderer,
java.lang.Iterable<L> lights) |
void |
SplineRenderer.render(Renderer renderer,
Spline spline,
Picker picker) |
| Modifier and Type | Method and Description |
|---|---|
void |
ShadowMap.accumulate(Renderer renderer,
Mat4x4 cameraProj,
Mat4x4 cameraMv,
Framebuffer gBuffer,
int id) |
void |
Compositor.render(Renderer renderer) |
void |
AccumPass.render(View view,
Renderer renderer,
Lights<?> lights) |
| Modifier and Type | Method and Description |
|---|---|
void |
DeferredShading.deferredLights(Renderer renderer,
View view,
Lights<?> lights)
Deferred shading
Lights should prior be updated to view: lights.updateToView(view); |
| Modifier and Type | Method and Description |
|---|---|
static void |
ShapeRenderer.renderShape(Renderer renderer,
boolean hasUv,
boolean hasColor,
Lights<?> lights,
IShapeRepresentation... shapeRepresentation) |
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com