| Modifier and Type | Method and Description |
|---|---|
void |
VolumeManipulator.setSceneView(SceneView sceneView) |
void |
ICamera.update(SceneView sceneView,
long timePassedMs)
Update the camera
|
void |
VolumeManipulator.update(SceneView sceneView,
long timePassedMs) |
| Modifier and Type | Method and Description |
|---|---|
SceneView |
Game.getSceneView() |
| Modifier and Type | Method and Description |
|---|---|
void |
Game.setSceneView(SceneView sceneView) |
| Modifier and Type | Method and Description |
|---|---|
void |
UiComponent.render(IGLApi glApi,
SceneView sceneView)
internal - don't call
|
void |
PipelineComponent.render(IGLApi glApi,
SceneView sceneView,
PipelineComponent.PipelineDelegate delegate) |
void |
UiComponent.update(ISceneTarget sceneTarget,
SceneView sceneView,
long timePassedMs)
internal - don't call
|
| Modifier and Type | Method and Description |
|---|---|
void |
FreeCamera.processInput(SceneView sceneView,
IInput input)
Update inputs.
|
void |
FreeCamera.update(SceneView sceneView,
long timePassedMs)
Update the camera.
|
| Modifier and Type | Method and Description |
|---|---|
void |
IInputListener.processInput(SceneView sceneView,
IInput input) |
| Modifier and Type | Method and Description |
|---|---|
void |
Picker.processPicking(IGLApi glApi,
SceneView sceneView,
PickingEvent mode,
Area area) |
void |
Pickable.renderObjects(IGLApi glApi,
SceneView sceneView,
Picker picker)
Render 3D objects to be picked.
|
| Modifier and Type | Method and Description |
|---|---|
SceneView |
PipelinePluginApi.getSceneView() |
| Modifier and Type | Method and Description |
|---|---|
void |
DelegatePipelineRenderable.getView(GLc glc,
SceneView sceneView,
java.lang.String name) |
void |
IPipelineRenderable.getView(GLc glc,
SceneView sceneView,
java.lang.String name)
Acquire the specified view in
GLc matrix stacks:MatrixStack proj = glc.getProjection(); |
void |
DelegatePipelineRenderable.GeometryExtRenderable.render(IGLApi glApi,
SceneView sceneView) |
void |
Pipeline.render(IGLApi glApi,
SceneView sceneView) |
void |
DelegatePipelineRenderable.GeometryRenderable.render(Renderer renderer,
SceneView sceneView) |
void |
DelegatePipelineRenderable.renderGeometry(Renderer renderer,
SceneView sceneView,
java.lang.String name) |
void |
IPipelineRenderable.renderGeometry(Renderer renderer,
SceneView sceneView,
java.lang.String name)
Render geometry with the specified
Renderer |
void |
DelegatePipelineRenderable.renderGeometryExt(IGLApi glApi,
SceneView sceneView,
java.lang.String name) |
void |
IPipelineRenderable.renderGeometryExt(IGLApi glApi,
SceneView sceneView,
java.lang.String name)
Render geometry with the specified OpenGL context
IGLApi |
void |
DelegatePipelineRenderable.Viewable.view(SceneView sceneView,
Mat4x4 proj,
Mat4x4 mv) |
| Modifier and Type | Method and Description |
|---|---|
void |
JointNameRenderer.render(IGLApi glApi,
IFont font,
SceneView sceneView,
Model model) |
| Modifier and Type | Method and Description |
|---|---|
void |
ShadowMap.update(IGLApi glApi,
SceneView sceneView,
RenderTarget depthTex,
Light light,
Array<IBoundable> scene) |
| Modifier and Type | Method and Description |
|---|---|
void |
ISceneViewRenderable.render(IGLApi glApi,
SceneView sceneView) |
| Modifier and Type | Method and Description |
|---|---|
void |
CameraSplineFollower.update(SceneView sceneView,
long timePassedMs) |
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com