| Package | Description |
|---|---|
| com.bonzaiengine.shader |
| Modifier and Type | Method and Description |
|---|---|
<T extends IValueCopy<T>> |
ShaderState.addUniform(ShaderUniform<T> uniform) |
<T extends IValueCopy<T>> |
ShaderState.getUniform(int index) |
<T extends IValueCopy<T>> |
ShaderState.getUniform(java.lang.String name) |
<T extends IValueCopy<T>> |
ShaderState.setOrAddUniform(java.lang.String uniformName,
T value) |
| Modifier and Type | Method and Description |
|---|---|
<T extends IValueCopy<T>> |
ShaderState.addUniform(ShaderUniform<T> uniform) |
int |
ShaderUniform.compareTo(ShaderUniform<?> o) |
protected int |
ShaderState.indexOf(ShaderUniform<?> uniform) |
protected boolean |
ShaderState.removeUniform(ShaderUniform<?> uniform) |
protected void |
ShaderType.send(IGL gl,
ShaderUniform<?> uniform)
Send value to OpenGL
|
void |
LightMaterial.syncLocation(IGL gl,
ShaderUniform<?> uniform,
int program) |
void |
ShaderStructValue.syncLocation(IGL gl,
ShaderUniform<?> uniform,
int program) |
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com