| Package | Description |
|---|---|
| com.bonzaiengine.model.asset | |
| com.bonzaiengine.serialize | |
| com.bonzaiengine.texture |
| Modifier and Type | Method and Description |
|---|---|
void |
AssetManager.readTexture(Texture texture,
TextureParam textureParam) |
| Modifier and Type | Method and Description |
|---|---|
TextureParam |
TextureParamRW.get() |
| Modifier and Type | Method and Description |
|---|---|
static void |
TextureParamRW.writeTextureParam(ITagWriter writer,
TextureParam textureParam,
boolean writeDefaultValues,
boolean ignoreTarget) |
| Modifier and Type | Method and Description |
|---|---|
TextureParam |
TextureParam.clone() |
TextureParam |
TextureList.getDefaultTextureParam() |
TextureParam |
TextureParam.set(TextureParam from) |
TextureParam |
TextureParam.setAlphaTestThreshold(int alphaTestThreshold) |
TextureParam |
TextureParam.setAnisotropicDegree(float anisotropicLevel) |
TextureParam |
TextureParam.setCompression(int compression) |
TextureParam |
TextureParam.setCompressionSwizzling(int compressionSwizzling) |
TextureParam |
TextureParam.setLodBias(float lodBias) |
TextureParam |
TextureParam.setMagFilter(int magFilter) |
TextureParam |
TextureParam.setMinFilter(int minFilter) |
TextureParam |
TextureParam.setMipmap(boolean mipmap) |
TextureParam |
TextureParam.setNumChannelBits(int numChannelBits) |
TextureParam |
TextureParam.setTarget(int target) |
TextureParam |
TextureParam.setWrapR(int wrapR) |
TextureParam |
TextureParam.setWrapS(int wrapS) |
TextureParam |
TextureParam.setWrapT(int wrapT) |
| Modifier and Type | Method and Description |
|---|---|
TextureID |
TextureLoader.loadTexture(IGLApi glApi,
ITexture[] textures,
TextureParam textureParam) |
TextureID |
TextureLoader.loadTexture(IGLApi glApi,
ITexture[] textures,
TextureParam textureParam,
TextureID.RgbMode rgbMode,
TextureID.AlphaMode alphaMode)
Load a 2D or Cubemap texture
|
TextureID |
TextureLoader.loadTexture(IGLApi glApi,
ITexture texture,
TextureParam textureParam) |
void |
TextureLoader.loadTextureParams(IGLApi glApi,
TextureID texture,
TextureParam textureParam)
Load texture parameters
|
boolean |
TextureList.read(Finder finder,
Texture texture,
TextureParam textureParam)
Read texture in cpu, an OpenGL context is not needed.
|
boolean |
TextureList.read(Finder finder,
Texture texture,
TextureParam textureParam,
boolean reRead) |
void |
TextureList.read(Texture texture,
ITexture[] textures,
TextureParam textureParam) |
void |
TextureList.readAndLoad(IGLApi glApi,
Finder finder,
Texture texture,
TextureParam textureParam)
Deprecated.
|
boolean |
TextureLoader.reloadTexture(IGLApi glApi,
TextureID textureID,
ITexture[] textures,
TextureParam textureParam)
Reload a 2D or Cubemap texture into the existing
TextureID |
boolean |
TextureLoader.reloadTexture(IGLApi glApi,
TextureID textureID,
ITexture texture,
TextureParam textureParam) |
TextureParam |
TextureParam.set(TextureParam from) |
TextureList |
TextureList.setDefaultTextureParam(TextureParam defaultTextureParam) |
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com