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L

L0 - Static variable in interface com.bonzaiengine.procedural.IFunction
Layer 0 constant
L1 - Static variable in interface com.bonzaiengine.procedural.IExplicitFunction
 
Label - Class in com.bonzaiengine.ui.widget
 
Label() - Constructor for class com.bonzaiengine.ui.widget.Label
 
Label(Object) - Constructor for class com.bonzaiengine.ui.widget.Label
 
lacunarity - Variable in class com.bonzaiengine.procedural.noise.OctaverParam
a multiplier that determines how quickly the frequency increases for each successive octave Default: 2
lastAnimUpdate - Variable in class com.bonzaiengine.renderer.HwData
 
lastFont - Variable in class com.bonzaiengine.ui.widget.Widget
 
lastFontSize - Variable in class com.bonzaiengine.ui.widget.Widget
 
lastSelected - Variable in class com.bonzaiengine.ui.widget.TreeWidget
 
lastViewportWidth - Variable in class com.bonzaiengine.ui.widget.MenuPopup
 
lastVtxUpdate - Variable in class com.bonzaiengine.renderer.HwData
 
latMax - Variable in class com.bonzaiengine.procedural.projection.SphericalProjection
 
latMin - Variable in class com.bonzaiengine.procedural.projection.SphericalProjection
 
LayerCombiner - Class in com.bonzaiengine.procedural.color
 
LayerCombiner(IFunction...) - Constructor for class com.bonzaiengine.procedural.color.LayerCombiner
 
layers - Variable in class com.bonzaiengine.procedural.filter.CannyEdge
 
layers - Variable in class com.bonzaiengine.procedural.FixedResolutionFunction
 
LazyCode - Interface in com.bonzaiengine.material.graph.compiler
 
LCG_MODULUS - Static variable in class com.bonzaiengine.procedural.util.Randomizer
 
leafs(Tree<V>) - Static method in class com.bonzaiengine.util.Trees
 
left - Variable in class com.bonzaiengine.ui.layout.Insets
 
LEFT_INDEX - Static variable in class com.bonzaiengine.animation.graph.BlendDirectionalNode
 
LEFT_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
 
legConnection - Variable in class com.bonzaiengine.model.util.Biped
 
legL - Variable in class com.bonzaiengine.model.util.Biped
 
legR - Variable in class com.bonzaiengine.model.util.Biped
 
length - Variable in class com.bonzaiengine.io.format.ITagParser.TagContains
 
length - Variable in class com.bonzaiengine.math.Mat4x4Array
Length of the array / Number of Mat4x4 in this Mat4x4Array
length(float, float) - Static method in class com.bonzaiengine.math.MathFunc
 
length(float, float, float) - Static method in class com.bonzaiengine.math.MathFunc
 
length() - Method in class com.bonzaiengine.math.Quat
 
length - Variable in class com.bonzaiengine.math.TransformArray
Length of the array
length - Variable in class com.bonzaiengine.math.Vec2Array
Length of the array
length - Variable in class com.bonzaiengine.math.Vec3Array
Length of the array / Number of Vec3 in this Vec3Array
length - Variable in class com.bonzaiengine.math.VecByteArray
Number of element in the array
length - Variable in class com.bonzaiengine.model.SkinVertices
Number of vertices
lengthSqr() - Method in class com.bonzaiengine.math.Quat
 
LibNoiseBillowy - Class in com.bonzaiengine.procedural.noise.libnoise
libnoise - billow.cpp
LibNoiseBillowy(OctaverParam) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseBillowy
 
LibNoiseBillowy(OctaverParam, Interpolator) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseBillowy
 
LibNoiseFbm - Class in com.bonzaiengine.procedural.noise.libnoise
libnoise - perlin.cpp
LibNoiseFbm(OctaverParam) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseFbm
 
LibNoiseFbm(OctaverParam, Interpolator) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseFbm
 
LibNoiseRidged - Class in com.bonzaiengine.procedural.noise.libnoise
libbnoise - ridgedmulti.cpp
LibNoiseRidged(OctaverParam, Interpolator) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseRidged
 
LibNoiseTurbulence - Class in com.bonzaiengine.procedural.noise.libnoise
libnoise - turbulence.cpp
LibNoiseTurbulence(IFunction, float, float, float, int) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseTurbulence
 
Light - Class in com.bonzaiengine.light
 
Light() - Constructor for class com.bonzaiengine.light.Light
 
LIGHT_DARK_GREY - Static variable in class com.bonzaiengine.math.Color4
 
LIGHT_DARK_GREY - Static variable in class com.bonzaiengine.math.Color4b
 
LIGHT_ELSE - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
LIGHT_END - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
LIGHT_GREY - Static variable in class com.bonzaiengine.math.Color4
 
LIGHT_GREY - Static variable in class com.bonzaiengine.math.Color4b
 
LIGHT_LIGHT_GREY - Static variable in class com.bonzaiengine.math.Color4
 
LIGHT_LIGHT_GREY - Static variable in class com.bonzaiengine.math.Color4b
 
LIGHT_START(int) - Static method in class com.bonzaiengine.material.graph.compiler.Compiler
 
lightAttenuation - Variable in class com.bonzaiengine.gamekit.component.DefaultPipelineComponent
 
LightAttenuationFunction - Enum in com.bonzaiengine.light
 
lightAttenuationFunction - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Light attenuation.
lighting - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Lighting mode.
lighting - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed
 
lightingAlgo - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Light type.
LightingMode - Enum in com.bonzaiengine.model.reader
Lighting mode to specify the algorithm for normal vector computation.
lightingSmoothAngle - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Smooth angle in radians used by LightingMode.Default, LightingMode.SmoothAngle and LightingMode.SmoothGroupAndAngle
Ignored for JMF/JMA models
lightingSmoothAngle - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed
 
lightmap - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Enable/Disable Lightmap Map.
LightMaterial - Class in com.bonzaiengine.shader
 
LightMaterial() - Constructor for class com.bonzaiengine.shader.LightMaterial
 
lightMaterial(int) - Static method in enum com.bonzaiengine.shader.ShaderUniform.BuiltIn
 
lightMaterialStruct(int) - Static method in enum com.bonzaiengine.material.graph.compiler.BuiltInStruct
 
LightModel - Class in com.bonzaiengine.opengl
OpenGL fixed pipeline light representation
LightModel() - Constructor for class com.bonzaiengine.opengl.LightModel
 
LightModel(LightAttenuationFunction) - Constructor for class com.bonzaiengine.opengl.LightModel
 
Lightning - Class in com.bonzaiengine.effects.skyx
 
LightningManager - Class in com.bonzaiengine.effects.skyx
 
LightningManager.Listener - Interface in com.bonzaiengine.effects.skyx
Listener class
LightProperty - Enum in com.bonzaiengine.light
 
LightRenderData() - Constructor for class com.bonzaiengine.renderer.LightRenderer.LightRenderData
 
LightRenderer - Class in com.bonzaiengine.renderer
Utility renderer to display light shape, usefull for edition or visualization.
LightRenderer() - Constructor for class com.bonzaiengine.renderer.LightRenderer
 
LightRenderer.LightRenderData - Class in com.bonzaiengine.renderer
 
Lights<L extends ILight> - Class in com.bonzaiengine.light
 
Lights() - Constructor for class com.bonzaiengine.light.Lights
 
Lights(L[]) - Constructor for class com.bonzaiengine.light.Lights
 
lightsDirEye - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
lightsDirMv - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
lightsDirMvVert - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
LightType - Enum in com.bonzaiengine.light
 
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Box
 
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Capsule
Limit a point location in this volume.
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Cylinder
Limit a point location in this volume.
limitInVolume(Vec3, Vec3) - Method in interface com.bonzaiengine.visibility.IVolume
Limit a point in this volume.
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.OrientedVolume
 
limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Sphere
Limit a point location in this volume.
limitTo(int) - Method in class com.bonzaiengine.light.Lights
 
Line - Class in com.bonzaiengine.math
 
Line() - Constructor for class com.bonzaiengine.math.Line
 
line - Variable in class com.bonzaiengine.memory.LocalMemory
 
line(int, int) - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
 
line(int, int) - Method in class com.bonzaiengine.shape.builder.MeshShapeBuilder
 
line(int, int) - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
 
line(Vec3, Vec3) - Static method in class com.bonzaiengine.shape.geometry.Lines
 
line(int, int) - Method in interface com.bonzaiengine.shape.IShapeBuilder
 
LINE_SEPARATOR - Static variable in class com.bonzaiengine.io.Stream
 
LinearLayout - Class in com.bonzaiengine.ui.layout
 
LinearLayout() - Constructor for class com.bonzaiengine.ui.layout.LinearLayout
 
LinearLayout(Orientation) - Constructor for class com.bonzaiengine.ui.layout.LinearLayout
 
linearLowerLimit - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
 
linearSearch(Compiler, int, String, String, String, String, String, boolean) - Static method in class com.bonzaiengine.material.graph.nodes.SteepParallax
h: real height d: depth = height on view dir (eye) uv: texture coordinated upperUv = uv + Deye * (upperD - 1.0) lowerUv = uv + Deye * (lowerD - 1.0)
linearSearch(Compiler, String, String, String, String, String, String, boolean) - Static method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
linearUpperLimit - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
 
Lines - Class in com.bonzaiengine.shape.geometry
 
Lines(Vec3Array) - Constructor for class com.bonzaiengine.shape.geometry.Lines
 
lines_ - Variable in class com.bonzaiengine.font.FontPacket
 
LINES_INDEX - Static variable in enum com.bonzaiengine.renderer.Batch.PolygonType
 
LineStrip - Class in com.bonzaiengine.shape.geometry
 
LineStrip(Vec3Array, boolean) - Constructor for class com.bonzaiengine.shape.geometry.LineStrip
 
List<T> - Class in com.bonzaiengine.ui.widget
 
List() - Constructor for class com.bonzaiengine.ui.widget.List
 
list(T) - Static method in class com.bonzaiengine.util.Trees
Pre-order tree listing
list(T, boolean) - Static method in class com.bonzaiengine.util.Trees
Pre-order tree listing
List.ElementState - Enum in com.bonzaiengine.ui.widget
 
listDiffuseMaps(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
 
listDiffuseTextures(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
 
ListElementLabel<E> - Class in com.bonzaiengine.ui.widget
 
ListElementLabel() - Constructor for class com.bonzaiengine.ui.widget.ListElementLabel
 
listExceptDiffuseMaps(Iterable<MaterialStandard>) - Static method in class com.bonzaiengine.model.util.Utils
 
listExceptDiffuseTextures(Iterable<MaterialStandard>) - Static method in class com.bonzaiengine.model.util.Utils
 
listFilter(T, Predicate<T>) - Static method in class com.bonzaiengine.util.Trees
Pre-order tree listing
listGeometryDatas(Iterable<Mesh>) - Static method in class com.bonzaiengine.model.util.Utils
 
listKeyTimes(Set<Float>) - Method in class com.bonzaiengine.animation.KeyFrame
 
listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.animation.KeyFrame
 
listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.JointMotion
 
listKeyTimes(Set<Float>) - Method in class com.bonzaiengine.model.JointMotion
 
listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.MorphData
 
listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.MorphMotion
 
listMaps(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
 
listMaterials(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
 
listMaterialsUsing(Model, Texture) - Static method in class com.bonzaiengine.model.util.Utils
 
listMeshes(Model, int, boolean) - Static method in class com.bonzaiengine.model.util.Utils
 
listMeshes(Mesh) - Static method in class com.bonzaiengine.model.util.Utils
 
listMeshesUsing(HashSet<Mesh>, IMaterial) - Static method in class com.bonzaiengine.model.util.Utils
 
listModels(Model) - Static method in class com.bonzaiengine.model.util.Utils
 
listNodes(AnimGraph, HashSet<GraphNode>) - Static method in class com.bonzaiengine.model.util.Utils
 
listTextures(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
List material maps names.
listUp(T) - Static method in class com.bonzaiengine.util.Trees
Post-order (deep first) tree listing
listValues(Tree<V>) - Static method in class com.bonzaiengine.util.Trees
 
listValues(Tree<V>, boolean) - Static method in class com.bonzaiengine.util.Trees
 
listVertexDatas(Iterable<GeometryData>) - Static method in class com.bonzaiengine.model.util.Utils
 
load(Game) - Method in class com.bonzaiengine.gamekit.GameScreen
Load this GameScreen now
load(T) - Method in interface com.bonzaiengine.gamekit.ILoader
 
load(Model) - Method in class com.bonzaiengine.model.Motion
 
load() - Method in class com.bonzaiengine.scene.octree.OctreeLoader
 
load(Octree<T>) - Method in interface com.bonzaiengine.scene.octree.OctreeLoader.OctreeLoaderFunction
 
load(AnimGraphLibrary) - Method in class com.bonzaiengine.serialize.AnimGraphLibraryIO
 
load(MaterialGraphLibrary) - Method in class com.bonzaiengine.serialize.MaterialGraphLibraryIO
 
load(AssetManager) - Method in class com.bonzaiengine.serialize.ModelLibraryIO
 
load(SplineLibrary) - Method in class com.bonzaiengine.serialize.SplineLibraryIO
 
load(TextureLibrary) - Method in class com.bonzaiengine.serialize.TextureLibraryIO
 
load(IGLApi) - Method in class com.bonzaiengine.shader.ComputeShader
 
load(IGLApi) - Method in class com.bonzaiengine.shader.Shader
 
load(IGLApi) - Method in class com.bonzaiengine.shader.ShaderList
Load all shaders from the list.
load(IGLApi, int) - Method in class com.bonzaiengine.shader.ShaderList
Load all shader from this ShaderList.
load(IGLApi, Shader) - Method in class com.bonzaiengine.shader.ShaderList
 
load(IGLApi) - Method in class com.bonzaiengine.shader.TesselationShader
 
load(IGLApi) - Method in class com.bonzaiengine.texture.TextureList
Load textures read in cpu.
load(IGLApi, Texture) - Method in class com.bonzaiengine.texture.TextureList
 
loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.FFT
Load config
loadConfig(Stream) - Method in class com.bonzaiengine.effects.hydrax.HydraX
Load config from file
loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.Module
Load config
loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.Noise
Load config
loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.Perlin
Load config
loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.ProjectedGrid
Load config
loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.Real
Load config
LoaderGL - Class in com.bonzaiengine.opengl.helper
 
LoaderGL() - Constructor for class com.bonzaiengine.opengl.helper.LoaderGL
 
LoaderLoop - Class in com.bonzaiengine.opengl
 
LoaderLoop(LoaderLoop.ILoopable) - Constructor for class com.bonzaiengine.opengl.LoaderLoop
 
LoaderLoop.ILoopable - Interface in com.bonzaiengine.opengl
 
loadFloat(float) - Method in class com.bonzaiengine.expression.compiler.CompilerContext
 
loadInGLContext(IGLApi, GLAction) - Static method in class com.bonzaiengine.opengl.helper.LoaderGL
 
loadMipmapLodBias(IGL, float) - Method in class com.bonzaiengine.texture.TextureLoader
Set the global mipmap lod bias, if supported.
loadModel(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
Deprecated.
use ModelLibrary.use(AssetManager, ModelReaderSettings), or to bypass ModelLibrary use the AsyncModel constructor directly.
loadModelSync(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
loadModelWithCache(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
Load model asynchronously using download cache
loadMotion(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
Asynchronous Motion loading.
loadMotionWithCache(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
Load motion asynchronously using download cache
loadParam(int) - Method in class com.bonzaiengine.expression.compiler.CompilerContext
 
loadPipeline(AssetManager, DelegatePipelineRenderable) - Method in class com.bonzaiengine.gamekit.component.DefaultPipelineComponent
 
loadPipeline(AssetManager, DelegatePipelineRenderable) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
 
loadPipeline(AssetManager, DelegatePipelineRenderable) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
 
loadPipeline(AssetManager, DelegatePipelineRenderable) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
loadTexture(IGLApi, ITexture, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
 
loadTexture(IGLApi, ITexture[], TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
 
loadTexture(IGLApi, ITexture[], TextureParam, TextureID.RgbMode, TextureID.AlphaMode) - Method in class com.bonzaiengine.texture.TextureLoader
Load a 2D or Cubemap texture
loadTextureParams(IGLApi, TextureID, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
Load texture parameters
LocalMemory - Class in com.bonzaiengine.memory
 
lockPointer(Point) - Method in class com.bonzaiengine.io.input.GenericInput
 
lockPointer(Point) - Method in interface com.bonzaiengine.io.input.IInput
Optional
lod1 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Level Of Details (LOD) 1
lod2 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Level Of Details (LOD) 2
lod3 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Level Of Details (LOD) 3
lodLevel(ILod) - Method in class com.bonzaiengine.scene.visibility.Visibility
 
log(Throwable) - Method in class com.bonzaiengine.gamekit.GameObject
 
log(GameObject, Throwable) - Method in class com.bonzaiengine.gamekit.GameScreen
 
Log - Class in com.bonzaiengine.io.log
 
Log() - Constructor for class com.bonzaiengine.io.log.Log
 
log(float) - Static method in class com.bonzaiengine.math.MathFunc
 
LOG - Static variable in class com.bonzaiengine.physics.PhysicWorld
 
LogOutputStream - Class in com.bonzaiengine.io.log
 
LogOutputStream() - Constructor for class com.bonzaiengine.io.log.LogOutputStream
 
logState(boolean, String) - Static method in class com.bonzaiengine.io.log.Check
 
lonMax - Variable in class com.bonzaiengine.procedural.projection.SphericalProjection
 
lonMin - Variable in class com.bonzaiengine.procedural.projection.SphericalProjection
 
lookAt(float, float, float, float, float, float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
Create a look at matrix, and store in this matrix
lookAt(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
Create a look at matrix, and store in this matrix
lookAt(Vec3, Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
Create a look at matrix, and store in this matrix
lookAt(Quat, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
Create a look at matrix, and store in this matrix
loop - Variable in class com.bonzaiengine.animation.Animation
Time in seconds of the loop point.
loopDuration - Variable in class com.bonzaiengine.animation.Animation
Duration in seconds of the loop between the end and loop time.
loopDuration - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
Loop duration
loopIndex - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
Start, end and loop indices
loopTime - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
Start, end and loop times (when index are not used)
LwjglApi - Class in com.bonzaiengine.opengl.lwjgl3
 
LwjglApi(ISceneTarget, LwjglApi) - Constructor for class com.bonzaiengine.opengl.lwjgl3.LwjglApi
 
LwoReader - Class in com.bonzaiengine.model.reader.lwo
Based on the official file format specifications from http://www.newteck.com/lightwave/developers/
LwoReader() - Constructor for class com.bonzaiengine.model.reader.lwo.LwoReader
 
LZMA_EXT - Static variable in class com.bonzaiengine.io.Protocols
 
LZMA_PROTOCOL - Static variable in class com.bonzaiengine.io.Protocols
 
lzmaCompression - Variable in class com.bonzaiengine.model.writer.WriterSettings
Compress JMF/JMA models using LZMA algorithm.
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