- N - Static variable in interface com.bonzaiengine.procedural.IFunction
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- n(float, float, float) - Method in class com.bonzaiengine.renderer.BatchUtil
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- n(Vec3) - Method in class com.bonzaiengine.renderer.BatchUtil
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- N_DECOMPRESS_DEFINE - Static variable in class com.bonzaiengine.shader.ShaderGenerator
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G-Buffer normal decompression: #define N_DECOMPRESS(dst,src) and VZ_DECOMPRESS(src)
- N_P - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- na - Variable in class com.bonzaiengine.procedural.FixedResolutionFunction
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- name - Variable in class com.bonzaiengine.animation.Animation
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- name - Variable in class com.bonzaiengine.io.Protocols.ProtocolStream
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Optional: null to keep the stream name
- name - Variable in class com.bonzaiengine.material.graph.compiler.Variable
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- name - Variable in class com.bonzaiengine.model.asset.AssetKey
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- name - Variable in class com.bonzaiengine.model.Mesh
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Mesh name
- name - Variable in class com.bonzaiengine.model.Model
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Model name
- name - Variable in class com.bonzaiengine.serialize.XmlEntry
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- name - Variable in class com.bonzaiengine.texture.Texture
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Texture name
- NativeCanvas_jogamp - Class in com.bonzaiengine.scene.target.jogamp
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- NativeCanvas_jogamp(IApplication) - Constructor for class com.bonzaiengine.scene.target.jogamp.NativeCanvas_jogamp
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- NativeWindow_jogamp - Class in com.bonzaiengine.scene.target.jogamp
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- NativeWindow_jogamp() - Constructor for class com.bonzaiengine.scene.target.jogamp.NativeWindow_jogamp
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- NEAR_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
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- nearestPowerOfTwo(int) - Static method in class com.bonzaiengine.math.MathFunc
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- neighbor(Vec3i, boolean) - Method in class com.bonzaiengine.scene.octree.Octree
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Find the neighbor of this Octree by on the specified side
- neightbour - Variable in class com.bonzaiengine.procedural.erosion.HydraulicErosion
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- Neightbour - Enum in com.bonzaiengine.procedural.erosion
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- neightbour - Variable in class com.bonzaiengine.procedural.erosion.ThermalErosion
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- newBatch(int, int) - Method in class com.bonzaiengine.renderer.BatchProfile
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- newBatch(int, int, boolean) - Method in class com.bonzaiengine.renderer.BatchProfile
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- newByteBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
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Allocate a direct ByteBuffer with order ByteOrder.nativeOrder()
- newCharBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
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Allocate a direct CharBuffer with order ByteOrder.nativeOrder()
- newDoubleBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
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Allocate a direct DoubleBuffer with order ByteOrder.nativeOrder()
- newFloatBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
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Allocate a direct FloatBuffer with order ByteOrder.nativeOrder()
- newInstance(Class<T>) - Static method in class com.bonzaiengine.util.Reflection
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- newInstance(Constructor<T>, Object...) - Static method in class com.bonzaiengine.util.Reflection
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- newIntBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
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Allocate a direct IntBuffer with order ByteOrder.nativeOrder()
- newLongBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
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Allocate a direct LongBuffer with order ByteOrder.nativeOrder()
- newPersistent() - Static method in class com.bonzaiengine.renderer.Batch
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- newShortBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
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Allocate a direct ShortBuffer with order ByteOrder.nativeOrder()
- newVolatile() - Static method in class com.bonzaiengine.renderer.Batch
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- nextFloat() - Method in class com.bonzaiengine.model.reader.FileTokenizer
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- nextInt() - Method in class com.bonzaiengine.model.reader.FileTokenizer
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- nextSearch(int, float, Animation) - Method in class com.bonzaiengine.animation.KeyFrame
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- nextString() - Method in class com.bonzaiengine.model.reader.FileTokenizer
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- nextStringWithSpace(String) - Method in class com.bonzaiengine.model.reader.FileTokenizer
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Read a String delimited by '"' character.
- nEyeFrag - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- nMvVert - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- NO_SMOOTH_GROUP - Static variable in class com.bonzaiengine.model.reader.util.SmoothGroupHelper
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- NOBUTTON - Static variable in class com.bonzaiengine.io.event.MouseEvent
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- nodeList - Variable in class com.bonzaiengine.ui.widget.TreeTable
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- noDuplicate(int) - Static method in class com.bonzaiengine.math.Vec3Array.Mapper
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- noise - Variable in class com.bonzaiengine.effects.hydrax.Module
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Noise generator pointer
- Noise - Class in com.bonzaiengine.effects.hydrax
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Base noise class,
Override it for create different ways of create water noise.
- Noise() - Constructor for class com.bonzaiengine.effects.hydrax.Noise
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- noLightingColorSource - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
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- noMaterial(ISurface) - Static method in class com.bonzaiengine.shader.ShaderParam
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- NON_PRINTABLE_CHARACTERS - Static variable in class com.bonzaiengine.io.event.KeyEvent
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- nonCachabled() - Method in class com.bonzaiengine.renderer.HwVao
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- NONE - Static variable in class com.bonzaiengine.effects.hydrax.HydraXComponent
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- normal - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- normal(Vec3, Vec3) - Method in class com.bonzaiengine.math.Vec3
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- normal - Variable in class com.bonzaiengine.procedural.util.Texturer
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- normalGenerator - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed
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- normalID - Variable in class com.bonzaiengine.model.reader.util.VertexIndexed
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- normalize() - Method in class com.bonzaiengine.math.Quat
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Normalize this quaternion
- normalize() - Method in class com.bonzaiengine.math.Vec2
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- normalize() - Method in class com.bonzaiengine.math.Vec3
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- normalize(Vec3) - Method in class com.bonzaiengine.math.Vec3
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- normalize(int) - Method in class com.bonzaiengine.math.Vec3Array
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- normalize() - Method in class com.bonzaiengine.math.Vec4
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- normalize(Vec4) - Method in class com.bonzaiengine.math.Vec4
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- normalize - Variable in class com.bonzaiengine.procedural.FixedResolutionFunction
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- normalize - Variable in class com.bonzaiengine.procedural.noise.Octaver
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- Normalized - Annotation Type in com.bonzaiengine.gamekit.annotation
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- normalizeLCG(int) - Static method in class com.bonzaiengine.procedural.util.Randomizer
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- NormalMapGenerator - Class in thirdparty
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- normalMapping - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
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Enable/Disable Normal Map.
- normals - Variable in class com.bonzaiengine.model.reader.util.VertexDataBuilder
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- normals - Variable in class com.bonzaiengine.model.VertexData
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Normals
- normalVar - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- notifyCameraRender(View) - Method in class com.bonzaiengine.effects.skyx.LightningManager
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- notifyCameraRender(IGLApi, View, float) - Method in class com.bonzaiengine.effects.skyx.VolClouds
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Notify camera render, to be invoked per-camera and per-frame
- notifyCameraRender(IGLApi, View) - Method in class com.bonzaiengine.effects.skyx.VolCloudsManager
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Notify camera render, to be invoked per-camera and per-frame
- notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Label
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- notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.MenuPopup
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- notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Panel
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- notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Slider
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- notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Table
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- notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.TabPanel
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- notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.TextField
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- notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Widget
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- notifyLoad(T) - Method in class com.bonzaiengine.model.asset.AsyncAsset
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- notifyLoad(Model) - Method in class com.bonzaiengine.model.asset.AsyncModel
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- notifyLoad(Motion) - Method in class com.bonzaiengine.model.asset.AsyncMotion
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- notInitialized() - Static method in class com.bonzaiengine.visibility.Box
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Create a bounding box with Float.MAX_VALUE as min and -Float.MAX_VALUE as max.
- notSupported(String) - Static method in class com.bonzaiengine.io.Protocols
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- nrm - Variable in class com.bonzaiengine.renderer.BatchUtil
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- nSetUserPointer(long, CollisionObject) - Static method in class com.bonzaiengine.physics.CollisionObject
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- nSetUserPointer(long, Constraint) - Static method in class com.bonzaiengine.physics.Constraint
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- NUM_CLIP_PLANES - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- NUM_HW_TARGETS - Static variable in class com.bonzaiengine.model.MorphTargets
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- NUM_LIGHTS - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
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- NUM_PLANES - Static variable in class com.bonzaiengine.visibility.Frustum
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- NUM_VERTICES - Static variable in class com.bonzaiengine.model.Faces
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Constant and equals to 3.
- numberOfSamples - Variable in class com.bonzaiengine.effects.skyx.AtmosphereManager.Options
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Number of samples
- numBlocks - Variable in class com.bonzaiengine.effects.skyx.VolClouds.GeometrySettings
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Number of blocks
- numChars_ - Variable in class com.bonzaiengine.font.FontPacket
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- numComponents - Variable in class com.bonzaiengine.math.VecByteArray
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Number of component for each element
- numFaces - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed.FaceDescription
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- numOctaves - Variable in class com.bonzaiengine.procedural.noise.OctaverParam
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a multiplier that determines how quickly the amplitudes diminish for each successive octave
- numRetries - Variable in class com.bonzaiengine.io.cache.Cache
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- numSlicesA - Variable in class com.bonzaiengine.effects.skyx.VolClouds.GeometrySettings
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Number of slices per geometry zone
- numSlicesB - Variable in class com.bonzaiengine.effects.skyx.VolClouds.GeometrySettings
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Number of slices per geometry zone
- numSlicesC - Variable in class com.bonzaiengine.effects.skyx.VolClouds.GeometrySettings
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Number of slices per geometry zone
- numTrianglesDecimatedMesh - Variable in class com.bonzaiengine.physics.ConvexDecomposition.HACD
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Target number of triangles in the decimated mesh.
- numTrianglesDecimatedMesh - Variable in class com.bonzaiengine.physics.ConvexDecomposition.VHACD
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Target number of triangles in the decimated mesh.
- NX - Static variable in interface com.bonzaiengine.procedural.IFunction
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- NY - Static variable in interface com.bonzaiengine.procedural.IFunction
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- NZ - Static variable in interface com.bonzaiengine.procedural.IFunction
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