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O

object2 - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
 
ObjectPool<E> - Class in com.bonzaiengine.memory
 
ObjectPool(int, Supplier<E>) - Constructor for class com.bonzaiengine.memory.ObjectPool
 
ObjectSpaceNormal - Class in com.bonzaiengine.material.graph.nodes
 
ObjectSpaceNormal() - Constructor for class com.bonzaiengine.material.graph.nodes.ObjectSpaceNormal
 
objectSpaceNormapMap - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
By default false, set true to use object space normal map instead of tangent space normal map.
ObjReader - Class in com.bonzaiengine.model.reader.obj
Based on the file format specifications: 'obj_format.txt'
Can be found on the web with or at here
ObjReader() - Constructor for class com.bonzaiengine.model.reader.obj.ObjReader
 
ObjWriter - Class in com.bonzaiengine.model.writer.obj
 
ObjWriter() - Constructor for class com.bonzaiengine.model.writer.obj.ObjWriter
 
obliqueClipPlane(Mat4x4, Mat4x4, Plane) - Method in class com.bonzaiengine.math.Mat4x4
References:
[1] http://www.nvidia.fr/object/oblique_frustum_clipping.html
[2] Modifying the Projection Matrix to Perform Oblique Near-Plane Clipping (Lengyel’s Frustum)
http://www.terathon.com/code/oblique.html
Lengyel, Eric.
Octaver - Class in com.bonzaiengine.procedural.noise
 
Octaver(OctaverParam, Interpolator) - Constructor for class com.bonzaiengine.procedural.noise.Octaver
 
Octaver(OctaverParam, Interpolator, boolean) - Constructor for class com.bonzaiengine.procedural.noise.Octaver
 
OctaverParam - Class in com.bonzaiengine.procedural.noise
 
OctaverParam(int) - Constructor for class com.bonzaiengine.procedural.noise.OctaverParam
 
OctaverParam(int, float) - Constructor for class com.bonzaiengine.procedural.noise.OctaverParam
 
OctaverParam(int, float, float) - Constructor for class com.bonzaiengine.procedural.noise.OctaverParam
 
OctaverParam(int, float, float, float, float) - Constructor for class com.bonzaiengine.procedural.noise.OctaverParam
 
octaves - Variable in class com.bonzaiengine.effects.hydrax.Perlin.Options
Octaves
Octree<T> - Class in com.bonzaiengine.scene.octree
References: Simple and Efficient Traversal Methods for Quadtrees and Octrees http://en.wikipedia.org/wiki/Tree_traversal
OctreeAdjacency - Class in com.bonzaiengine.scene.octree.util
 
OctreeAdjacency() - Constructor for class com.bonzaiengine.scene.octree.util.OctreeAdjacency
 
OctreeFilter<T> - Interface in com.bonzaiengine.scene.octree
 
OctreeIteratorType - Enum in com.bonzaiengine.scene.octree
 
OctreeLoader<T> - Class in com.bonzaiengine.scene.octree
 
OctreeLoader(Octree<T>, OctreeLoader.OctreeLoaderFunction<T>) - Constructor for class com.bonzaiengine.scene.octree.OctreeLoader
 
OctreeLoader.OctreeLoaderFunction<T> - Interface in com.bonzaiengine.scene.octree
 
octreeMaxFaces - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Maximum number of face per octree.
octreeMaxSubdivisions - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Maximum number of subdivision.
octreeMinVolume - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Maximum volume of an octree.
octreeOptimizeMesh - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Optimize mesh for octree.
OctreeVisibility<T> - Class in com.bonzaiengine.scene.octree.visibility
FIXME Review all of this
OctreeVisibility(Octree<T>) - Constructor for class com.bonzaiengine.scene.octree.visibility.OctreeVisibility
 
OctreeVisitor<T> - Interface in com.bonzaiengine.scene.octree
 
of(InputStream) - Static method in interface com.bonzaiengine.io.IByteInputStream
 
of(InputStream, ByteOrder) - Static method in interface com.bonzaiengine.io.IByteInputStream
 
of(InputStream, ByteOrder, int) - Static method in interface com.bonzaiengine.io.IByteInputStream
 
of(OutputStream) - Static method in interface com.bonzaiengine.io.IByteOutputStream
 
of(OutputStream, ByteOrder) - Static method in interface com.bonzaiengine.io.IByteOutputStream
 
of(OutputStream, ByteOrder, int) - Static method in interface com.bonzaiengine.io.IByteOutputStream
 
of(float) - Static method in class com.bonzaiengine.procedural.ConstantParam
 
of(PartialFunction, IFunction...) - Static method in class com.bonzaiengine.procedural.function.Function
 
of(String, IFunction...) - Static method in class com.bonzaiengine.procedural.function.Function
 
of(String) - Static method in class com.bonzaiengine.procedural.function.PartialFunction
 
of(IFunction, int, int, int, int, boolean) - Static method in class com.bonzaiengine.procedural.util.Buffer
 
of(boolean, boolean) - Static method in enum com.bonzaiengine.renderer.RenderState.Cull
 
of(ISurface, boolean, boolean, boolean) - Static method in class com.bonzaiengine.shader.ShaderParam
 
of(Box) - Static method in class com.bonzaiengine.shape.geometry.Box
 
of(Cylinder, int, boolean) - Static method in class com.bonzaiengine.shape.geometry.Cone
 
of(Sphere, int, int) - Static method in class com.bonzaiengine.shape.geometry.Sphere
 
of(IShapeRepresentation<?>...) - Static method in class com.bonzaiengine.shape.modifier.Aggregation
 
of(List<IShapeRepresentation<?>>) - Static method in class com.bonzaiengine.shape.modifier.Aggregation
 
of(E...) - Static method in class com.bonzaiengine.util.Array
 
of(IVolume, ITransformable) - Static method in class com.bonzaiengine.visibility.OrientedVolume
 
of(IVolume, Transform) - Static method in class com.bonzaiengine.visibility.OrientedVolume
 
of(IVolume, Mat4x4) - Static method in class com.bonzaiengine.visibility.OrientedVolume
 
ofBuffered(InputStream, ByteOrder) - Static method in interface com.bonzaiengine.io.IByteInputStream
 
Offscreen_jogamp - Class in com.bonzaiengine.scene.target.jogamp
 
Offscreen_jogamp(Size) - Constructor for class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
 
Offscreen_lwjgl - Class in com.bonzaiengine.scene.target.lwjgl3
 
Offscreen_lwjgl(Size) - Constructor for class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
 
offset(Batch.PolygonType) - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
 
offset(Batch.PolygonType) - Method in class com.bonzaiengine.shape.builder.MeshShapeBuilder
 
offset(Batch.PolygonType) - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
 
offset(Batch.PolygonType) - Method in interface com.bonzaiengine.shape.IShapeBuilder
 
offsetTime(float) - Method in class com.bonzaiengine.animation.KeyFrame
 
offsetX - Variable in class com.bonzaiengine.procedural.modifier.Warp
 
offsetY - Variable in class com.bonzaiengine.procedural.modifier.Warp
 
offsetZ - Variable in class com.bonzaiengine.procedural.modifier.Warp
 
ofSeekable(Stream, ByteOrder) - Static method in interface com.bonzaiengine.io.IByteInputStream
 
OmniLightComponent - Class in com.bonzaiengine.gamekit.component
 
OmniLightComponent() - Constructor for class com.bonzaiengine.gamekit.component.OmniLightComponent
 
onActionPerformed(UI, ActionEvent) - Method in class com.bonzaiengine.ui.widget.CheckBox
 
onActionPerformed(UI, ActionEvent) - Method in class com.bonzaiengine.ui.widget.Menu
 
onActionPerformed(UI, ActionEvent) - Method in class com.bonzaiengine.ui.widget.SelectButton
 
onActionPerformed(UI, ActionEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onActivate() - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
internal - don't call
onActivate() - Method in class com.bonzaiengine.gamekit.component.CameraComponent
internal - don't call
onActivate() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
onActivate() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
onActivate() - Method in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
internal - don't call
onActivate() - Method in class com.bonzaiengine.gamekit.component.HingeConstraintComponent
internal - don't call
onActivate() - Method in interface com.bonzaiengine.gamekit.component.IComponent
internal - don't call
The GameObject is activated
onActivate() - Method in class com.bonzaiengine.gamekit.component.ILightComponent
internal - don't call
onActivate() - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
internal - don't call
onActivate() - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
internal - don't call
onActivate() - Method in class com.bonzaiengine.gamekit.component.RigidBodyComponent
internal - don't call
onActivate() - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called when the GameObject is activated
onActivate() - Method in class com.bonzaiengine.gamekit.component.UiComponent
internal - don't call
onActiveChanged(boolean) - Method in class com.bonzaiengine.animation.graph.GraphNode
 
onActiveChanged(boolean) - Method in class com.bonzaiengine.animation.graph.RandomNode
 
onActiveChanged(boolean) - Method in class com.bonzaiengine.animation.graph.StateNode
 
onActiveChanged() - Method in class com.bonzaiengine.gamekit.GameObject
 
onAddLightning(Lightning) - Method in interface com.bonzaiengine.effects.skyx.LightningManager.Listener
Lightning added
onAnimationChanged() - Method in class com.bonzaiengine.model.Mesh
This method must be called when Mesh.transforms has been manually modified (add, remove, clear, null, ...).
onAnimationChanged() - Method in class com.bonzaiengine.model.Model
This method must be called when Model.transforms has been manually modified (add, remove, clear, null, ...).
onChange() - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
onChange(W, int) - Method in class com.bonzaiengine.ui.anim.Cycler
 
onChildChanged() - Method in class com.bonzaiengine.ui.widget.Panel
 
onContextLost() - Method in class com.bonzaiengine.material.MaterialShader
 
onContextLost() - Method in class com.bonzaiengine.model.asset.AssetManager
The be called when the OpenGL context has been lost
onContextLost(Model) - Method in class com.bonzaiengine.model.asset.AssetManager
Must be called after AssetManager.onContextLost()
onContextLost() - Method in class com.bonzaiengine.model.asset.MaterialLibrary
 
onContextLost() - Method in class com.bonzaiengine.model.asset.ModelLibrary
 
onContextLost() - Method in class com.bonzaiengine.model.asset.MotionLibrary
 
onContextLost() - Method in class com.bonzaiengine.model.Model
Deprecated.
onContextLost() - Method in class com.bonzaiengine.model.ModelInstance
Must be called when the OpenGL Context has been lost.
onContextLost() - Method in class com.bonzaiengine.opengl.GLc
Should be called when OpenGL context is lost.
onContextLost(HwData) - Static method in class com.bonzaiengine.renderer.Renderer
 
onContextLost(IGLApi) - Method in interface com.bonzaiengine.scene.IScene
Called before init and just after an OpenGL has been destroyed then re-created
onContextLost(IGLApi) - Method in class com.bonzaiengine.scene.Scene
 
onContextLost() - Method in class com.bonzaiengine.shader.ShaderList
Destroy this ShaderList after the OpenGL context has been lost.
onContextLost() - Method in class com.bonzaiengine.texture.TextureList
 
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
internal - don't call
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.CameraComponent
internal - don't call
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
internal - don't call
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.HingeConstraintComponent
internal - don't call
onDeactivate() - Method in interface com.bonzaiengine.gamekit.component.IComponent
internal - don't call
The GameObject is deactivated
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.ILightComponent
internal - don't call
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
internal - don't call
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
internal - don't call
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.RigidBodyComponent
internal - don't call
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called when the GameObject is deactivated
onDeactivate() - Method in class com.bonzaiengine.gamekit.component.UiComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.CameraComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.HingeConstraintComponent
internal - don't call
onDestroy() - Method in interface com.bonzaiengine.gamekit.component.IComponent
internal - don't call
The GameObject is destroyed
onDestroy() - Method in class com.bonzaiengine.gamekit.component.ILightComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.ModelComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.RigidBodyComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called when the GameObject is destroyed.
onDestroy() - Method in class com.bonzaiengine.gamekit.component.UiComponent
internal - don't call
onDestroy() - Method in class com.bonzaiengine.gamekit.GameObject
 
onDiscardState() - Method in class com.bonzaiengine.ui.widget.Button
 
onDiscardState() - Method in class com.bonzaiengine.ui.widget.Widget
 
onDisplay() - Method in interface com.bonzaiengine.opengl.RenderLoop.IDisplayable
 
onDisplay() - Method in class com.bonzaiengine.scene.target.jogamp.NativeCanvas_jogamp
 
onDisplay() - Method in class com.bonzaiengine.scene.target.jogamp.NativeWindow_jogamp
 
onDisplay() - Method in class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
 
onDisplay() - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfWindow_lwjgl
 
onDisplay() - Method in class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
 
ONE - Static variable in class com.bonzaiengine.math.Vec2
Don't modify the value of this vector.
ONE - Static variable in class com.bonzaiengine.math.Vec3
Don't modify the value.
ONE - Static variable in class com.bonzaiengine.math.Vec3i
Don't modify the value of this vector.
onEnd() - Method in interface com.bonzaiengine.opengl.LoaderLoop.ILoopable
 
onEnd() - Method in interface com.bonzaiengine.opengl.RenderLoop.IDisplayable
 
onEnd() - Method in class com.bonzaiengine.scene.target.jogamp.NativeCanvas_jogamp
 
onEnd() - Method in class com.bonzaiengine.scene.target.jogamp.NativeWindow_jogamp
 
onEnd() - Method in class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
 
onEnd() - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfWindow_lwjgl
 
onEnd() - Method in class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
 
onEnter(GameObject) - Method in interface com.bonzaiengine.gamekit.component.ISensorListener
Notify the GameObject as entered the sensor
onException(Throwable) - Method in interface com.bonzaiengine.gamekit.IGameSandbox
 
onExit(GameObject) - Method in interface com.bonzaiengine.gamekit.component.ISensorListener
Notify the GameObject as exited the sensor
onFetch(byte[]) - Method in class com.bonzaiengine.io.ByteArray
 
onFocusChanged(UI, FocusEvent) - Method in class com.bonzaiengine.ui.widget.TextField
 
onFocusChanged(UI, FocusEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onFontChanged(UI) - Method in class com.bonzaiengine.ui.widget.Label
 
onFontChanged(UI) - Method in class com.bonzaiengine.ui.widget.TextField
 
onFontChanged(UI) - Method in class com.bonzaiengine.ui.widget.Widget
 
onFrameEnd(IGLApi) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
 
onFrameStart(IGLApi) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
 
onFrameStart(IGLApi) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
 
onHierarchyChanged() - Method in class com.bonzaiengine.model.Mesh
This method must be called when Mesh.childs has been manually modified (add, remove, clear, ...).
onHierarchyChanged() - Method in class com.bonzaiengine.model.Model
This method must be called when Model.childs or #meshes has been manually modified (add, remove, clear, ...).
onIdle() - Method in interface com.bonzaiengine.opengl.RenderLoop.IDisplayable
 
onIdle() - Method in class com.bonzaiengine.scene.target.jogamp.NativeCanvas_jogamp
 
onIdle() - Method in class com.bonzaiengine.scene.target.jogamp.NativeWindow_jogamp
 
onIdle() - Method in class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
 
onIdle() - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfWindow_lwjgl
 
onIdle() - Method in class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
 
onInvalidate() - Method in class com.bonzaiengine.threading.Task
 
onKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.Button
 
onKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
onKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.List
 
onKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
onKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.Slider
 
onKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
onKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.TextField
 
onKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
onKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onKeyReleased(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.Button
 
onKeyReleased(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.ComboBox
 
onKeyReleased(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.List
 
onKeyReleased(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onLoad(Model) - Method in class com.bonzaiengine.model.asset.AssetManager
 
onLoad(Motion) - Method in class com.bonzaiengine.model.asset.AssetManager
 
onLoad(Texture) - Method in class com.bonzaiengine.model.asset.AssetManager
 
onLoad(OnLoadListener<T>) - Method in class com.bonzaiengine.model.asset.AsyncAsset
Register listeners to receive a one time notification when this asset is loaded.
OnLoad<T> - Class in com.bonzaiengine.model.asset
 
OnLoad() - Constructor for class com.bonzaiengine.model.asset.OnLoad
 
onLoad(T) - Method in interface com.bonzaiengine.model.asset.OnLoadListener
 
onLoad(OnLoadListener<ModelInstance>) - Method in class com.bonzaiengine.model.ModelInstance
Register listeners to receive a one time notification when this ModelInstance is loaded.
OnLoadListener<T> - Interface in com.bonzaiengine.model.asset
 
onLog() - Method in class com.bonzaiengine.io.log.LogOutputStream
Callback triggered after a write operation on the output stream.
onMaterialChanged(Model, MaterialStandard) - Method in class com.bonzaiengine.model.asset.AssetManager
Internal use
Notifies a MaterialStandard has a shader changed
onMaterialChanged(Mesh, IMaterial) - Method in class com.bonzaiengine.model.asset.AssetManager
Internal use
Notifies a IMaterial has a changed in a Mesh
onMaterialChanged() - Method in class com.bonzaiengine.model.Model
This method must be called when a {Material#name} has been modified.
onMaxSet() - Method in class com.bonzaiengine.ui.widget.Slider
 
onMaxSet() - Method in class com.bonzaiengine.ui.widget.Slider2
 
onMessageSend() - Method in class com.bonzaiengine.gamekit.MessageReceiver
 
onMinSet() - Method in class com.bonzaiengine.ui.widget.Slider
 
onMouseClicked(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Button
 
onMouseClicked(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.CheckBox
 
onMouseClicked(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.TextField
 
onMouseClicked(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onMouseDownDragUp(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Button
 
onMouseDownDragUp(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onMouseDragged(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
onMouseDragged(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.TextField
 
onMouseDragged(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onMouseEntered(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
onMouseEntered(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onMouseExited(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Button
 
onMouseExited(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Table
 
onMouseExited(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.TextField
 
onMouseExited(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onMouseMoved(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onMousePressed(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Button
 
onMousePressed(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
onMousePressed(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.TextField
 
onMousePressed(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onMousePressedRepeat(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Button
 
onMouseReleased(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Button
 
onMouseReleased(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.TextField
 
onMouseReleased(UI, MouseEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onMouseWheelMoved(UI, MouseWheelEvent) - Method in class com.bonzaiengine.ui.widget.Slider
 
onMouseWheelMoved(UI, MouseWheelEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onMove(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
 
onNodeAction(Tree<T>, Widget) - Method in interface com.bonzaiengine.ui.widget.TreeListener
 
onNodeAction(Tree<T>, Widget) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
onNodeAction(Tree<T>, Widget) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
onNodeMouseEvent(MouseEvent, Tree<T>, Widget) - Method in interface com.bonzaiengine.ui.widget.TreeListener
 
onNodeMouseEvent(MouseEvent, Tree<T>, Widget) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
onNodeMouseEvent(MouseEvent, Tree<T>, Widget) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
onNumInputsChanged() - Method in class com.bonzaiengine.animation.graph.GraphNode
Notification on number of input changed: implementation must override it to correct cached input indices if needed
onNumInputsChanged() - Method in class com.bonzaiengine.animation.graph.RandomNode
 
onNumInputsChanged() - Method in class com.bonzaiengine.animation.graph.SwitchNode
 
onNumInputsChanged() - Method in class com.bonzaiengine.animation.graph.TransitionNode
 
onOverlap() - Method in class com.bonzaiengine.ui.SpriteRenderer
 
onParentChanged() - Method in class com.bonzaiengine.ui.widget.Menu
 
onParentChanged() - Method in class com.bonzaiengine.ui.widget.Widget
 
onPostStep() - Method in interface com.bonzaiengine.physics.IStepListener
 
onPreStep(long) - Method in interface com.bonzaiengine.physics.IStepListener
 
onReadCamera(String, Transform) - Method in interface com.bonzaiengine.model.reader.IExtraAsset
 
onReadLight(String, Light) - Method in interface com.bonzaiengine.model.reader.IExtraAsset
 
onReadSpline(String, Spline) - Method in interface com.bonzaiengine.model.reader.IExtraAsset
 
onSelectionChanged() - Method in interface com.bonzaiengine.ui.widget.TreeListener
 
onSelectionChanged() - Method in class com.bonzaiengine.ui.widget.TreeTable
 
onSelectionChanged() - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
onSet() - Method in class com.bonzaiengine.ui.widget.Slider
 
onSet() - Method in class com.bonzaiengine.ui.widget.Slider2
 
onShowPopup(int, int) - Method in class com.bonzaiengine.ui.widget.TreeTable
 
onShowPopup(int, int) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
onStart() - Method in interface com.bonzaiengine.opengl.LoaderLoop.ILoopable
 
onStart() - Method in interface com.bonzaiengine.opengl.RenderLoop.IDisplayable
 
onStart() - Method in class com.bonzaiengine.scene.target.jogamp.NativeCanvas_jogamp
 
onStart() - Method in class com.bonzaiengine.scene.target.jogamp.NativeWindow_jogamp
 
onStart() - Method in class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
 
onStart() - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfWindow_lwjgl
 
onStart() - Method in class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
 
onStateChange(Task<T>, Task.TaskState) - Method in class com.bonzaiengine.model.asset.AsyncAsset
 
onStateChange(Task.TaskState) - Method in class com.bonzaiengine.threading.Task
 
onStateChange(Task<T>, Task.TaskState) - Method in interface com.bonzaiengine.threading.Task.StateChangeListener
 
onStateChange(Task<T>, Task.TaskState) - Method in class com.bonzaiengine.threading.TaskQueue
 
onStateChanged(ChangeEvent) - Method in class com.bonzaiengine.ui.widget.RadioGroup
 
onStateChanged(ChangeEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
onStreamAccess(Stream) - Method in interface com.bonzaiengine.io.IStreamAccessListener
 
onStyleChanged() - Method in class com.bonzaiengine.ui.widget.Widget
 
onTransformChanged() - Method in class com.bonzaiengine.gamekit.GameObject
 
onVerticesAccess(boolean, boolean) - Method in class com.bonzaiengine.model.GeometryData
 
onVerticesChanged(boolean) - Method in class com.bonzaiengine.model.GeometryData
This method must be called when GeometryData.getVertices() has been manually modified.
onViewportVisibleChanged() - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
onViewportVisibleChanged() - Method in class com.bonzaiengine.ui.widget.Table
 
onVisibilityChanged() - Method in class com.bonzaiengine.ui.widget.Table
 
opacityMapping - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Enable/Disable Opacity Map.
open(IStreamCallback.StreamOpenState, Stream) - Method in interface com.bonzaiengine.io.IStreamCallback
 
open() - Method in class com.bonzaiengine.io.Stream
Open the stream, using the protocols defined in Protocols.
open(boolean) - Method in class com.bonzaiengine.io.Stream
Open the stream, using the protocols defined in Protocols.
open(boolean, boolean) - Method in class com.bonzaiengine.io.Stream
Open the stream, using the protocols defined in Protocols.
open() - Method in class com.bonzaiengine.model.reader.FileTokenizer
 
openGLEsCompression - Variable in class com.bonzaiengine.texture.TextureWriterParam
When TextureWriterParam.useDefaultCompression is enabled, use compression suitable for OpenGL Es and android devices
openOut(String) - Method in interface com.bonzaiengine.io.Protocols.Protocol
 
openOut() - Method in class com.bonzaiengine.io.Stream
Open the stream for writing.
openStream(String, boolean) - Method in interface com.bonzaiengine.io.Protocols.Protocol
 
openURL(String, boolean) - Method in interface com.bonzaiengine.io.Protocols.Protocol
Optional
openUrlNotSupported - Static variable in class com.bonzaiengine.io.Protocols
 
Operation - Interface in com.bonzaiengine.expression
 
Operation.Operator - Interface in com.bonzaiengine.expression
 
optimize(Model) - Method in class com.bonzaiengine.model.util.Optimizer
Optimize model
optimize(Model, boolean) - Method in class com.bonzaiengine.model.util.Optimizer
 
optimizeConvexHull(Vec3Array, boolean) - Static method in class com.bonzaiengine.physics.PhysicWorld
 
optimizer - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Optimization options
Ignored for JMF/JMA models
Optimizer - Class in com.bonzaiengine.model.util
Utilities to optimize Model structure in term of rendering speed and memory usage.
Optimizer() - Constructor for class com.bonzaiengine.model.util.Optimizer
 
optimizer - Variable in class com.bonzaiengine.model.writer.ModelWriterSettings
Optimization options.
Options() - Constructor for class com.bonzaiengine.effects.hydrax.FFT.Options
Default constructor
Options(int, float, float, Vec2, float, float, float) - Constructor for class com.bonzaiengine.effects.hydrax.FFT.Options
User constructor
Options() - Constructor for class com.bonzaiengine.effects.hydrax.Perlin.Options
Default constructor
Options(int, float, float, float, float) - Constructor for class com.bonzaiengine.effects.hydrax.Perlin.Options
Constructor
Options() - Constructor for class com.bonzaiengine.effects.hydrax.ProjectedGrid.Options
 
Options() - Constructor for class com.bonzaiengine.effects.skyx.AtmosphereManager.Options
 
Options(float, float, float, float, float, float, Vec3, float, float, int) - Constructor for class com.bonzaiengine.effects.skyx.AtmosphereManager.Options
Constructor
Options() - Constructor for class com.bonzaiengine.effects.skyx.CloudsManager.CloudLayer.Options
 
Options(float, float, Vec2, float) - Constructor for class com.bonzaiengine.effects.skyx.CloudsManager.CloudLayer.Options
Constructor
options - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Reader and other options
Options - Class in com.bonzaiengine.model.reader
 
Options() - Constructor for class com.bonzaiengine.model.reader.Options
 
optiRemoveBulk(int) - Method in class com.bonzaiengine.animation.KeyFrame
 
or(EventState) - Method in enum com.bonzaiengine.ui.EventState
 
Orientation - Class in com.bonzaiengine.shape.modifier
 
Orientation() - Constructor for class com.bonzaiengine.shape.modifier.Orientation
 
Orientation - Enum in com.bonzaiengine.ui.widget
 
oriented(VolumeType) - Static method in class com.bonzaiengine.visibility.VolumeOptions
Oriented bounding volume of the specified type
orientedObjectOnly(VolumeType) - Static method in class com.bonzaiengine.visibility.VolumeOptions
Oriented bounding volume of the specified type, sub objects are ignored
orientedVisible(VolumeType) - Static method in class com.bonzaiengine.visibility.VolumeOptions
Oriented bounding volume of the specified type, hidden objects are ignored
orientedVisibleObjectOnly(VolumeType) - Static method in class com.bonzaiengine.visibility.VolumeOptions
Oriented bounding volume of the specified type, hidden and sub objects are ignored
OrientedVolume - Class in com.bonzaiengine.visibility
A bounding volume oriented by a matrix
OrthographicProjection - Class in com.bonzaiengine.camera
 
OrthographicProjection() - Constructor for class com.bonzaiengine.camera.OrthographicProjection
 
OrthographicProjection(float, float, float, float, float, float) - Constructor for class com.bonzaiengine.camera.OrthographicProjection
 
OsgjsReader - Class in com.bonzaiengine.model.reader.osgjs
 
OsgjsReader() - Constructor for class com.bonzaiengine.model.reader.osgjs.OsgjsReader
 
OsgjsStruct - Class in com.bonzaiengine.model.reader.osgjs
 
otherComponents - Variable in class com.bonzaiengine.gamekit.GameObject
 
outerRadius - Variable in class com.bonzaiengine.effects.skyx.AtmosphereManager.Options
Outer atmosphere radius
Outlining - Static variable in class com.bonzaiengine.renderer.RenderOptions
with outlining
For outlined, use (RenderOptions.Solid | RenderOptions.Outlining) or RenderMode.SolidOutlined)
Output - Class in com.bonzaiengine.material.graph.compiler
 
Output(ShaderType, ShaderPrecision, int, String, String) - Constructor for class com.bonzaiengine.material.graph.compiler.Output
 
outputDepth(CodeBlock) - Static method in class com.bonzaiengine.material.graph.nodes.SteepParallax
 
outputs - Variable in class com.bonzaiengine.material.graph.compiler.CodeBlock
Output output
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Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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