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P

p - Variable in class com.bonzaiengine.memory.LocalMemory
 
p - Variable in class com.bonzaiengine.procedural.noise.AbstractOctaver
a multiplier that determines how quickly the amplitudes diminish for each successive octave
Panel - Class in com.bonzaiengine.ui.widget
 
Panel() - Constructor for class com.bonzaiengine.ui.widget.Panel
 
Panner - Class in com.bonzaiengine.material.graph.nodes
 
Panner() - Constructor for class com.bonzaiengine.material.graph.nodes.Panner
 
Parallax - Class in com.bonzaiengine.material.graph.nodes
 
Parallax() - Constructor for class com.bonzaiengine.material.graph.nodes.Parallax
 
parallaxMapping - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Enable/Disable Height Map.
ParallaxOcclusion - Class in com.bonzaiengine.material.graph.nodes
 
ParallaxOcclusion() - Constructor for class com.bonzaiengine.material.graph.nodes.ParallaxOcclusion
 
PARALLEL_TEST - Static variable in class com.bonzaiengine.renderer.deferred.ShadowMap
 
ParamBool - Class in com.bonzaiengine.animation.graph
 
ParamBool() - Constructor for class com.bonzaiengine.animation.graph.ParamBool
 
ParamBool(boolean) - Constructor for class com.bonzaiengine.animation.graph.ParamBool
 
ParamFloat - Class in com.bonzaiengine.animation.graph
 
ParamFloat() - Constructor for class com.bonzaiengine.animation.graph.ParamFloat
 
ParamFloat(float) - Constructor for class com.bonzaiengine.animation.graph.ParamFloat
 
ParamInt - Class in com.bonzaiengine.animation.graph
 
ParamInt() - Constructor for class com.bonzaiengine.animation.graph.ParamInt
 
ParamInt(int) - Constructor for class com.bonzaiengine.animation.graph.ParamInt
 
Params - Class in com.bonzaiengine.animation.graph
 
Params() - Constructor for class com.bonzaiengine.animation.graph.Params
 
parent - Variable in class com.bonzaiengine.util.Trees.Traversal
 
parse(String) - Static method in class com.bonzaiengine.expression.ExpressionParser
 
parse(AssetManager, Stream) - Static method in class com.bonzaiengine.gamekit.component.PipelineComponent
 
parse(ITagParser<?, ?>, InputStream) - Static method in class com.bonzaiengine.io.format.JsonTagParser
 
parse(ITagParser<?, ?>, InputStream) - Static method in class com.bonzaiengine.io.format.XmlTagParser
 
parseBool(String) - Static method in class com.bonzaiengine.io.ParserUtils
 
parseBools(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseColor3(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseColor4(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseDouble(String) - Static method in class com.bonzaiengine.io.ParserUtils
References: Float.parseFloat is slow
(implementation fixed and unit-tested)
parseEnd() - Method in interface com.bonzaiengine.io.format.ITagParser
Called when parsing has finished
parseEnd() - Method in class com.bonzaiengine.serialize.AnimGraphRW
 
parseEnd() - Method in class com.bonzaiengine.serialize.MaterialGraphRW
 
parseEnd() - Method in class com.bonzaiengine.serialize.ModelRW
 
parseEnd() - Method in class com.bonzaiengine.serialize.PipelineRW
 
parseEnd() - Method in class com.bonzaiengine.serialize.SplineRW
 
parseEnd() - Method in class com.bonzaiengine.serialize.TextureParamRW
 
parseEnd() - Method in class com.bonzaiengine.serialize.TransformRW
 
parseEnums(Class<T>, String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseField(Serializer.Context, ITagParser.TagAttributes<?, Enum<?>>) - Method in class com.bonzaiengine.serialize.api.Serializer
 
parseField(Serializer.Context, Object, String, String, String, ITagParser.TagAttributes<?, Enum<?>>) - Method in class com.bonzaiengine.serialize.api.Serializer
 
parseField(Serializer.Context, Class<?>, String, String, ITagParser.TagAttributes<?, Enum<?>>) - Method in class com.bonzaiengine.serialize.api.Serializer
 
parseFloat(String) - Static method in class com.bonzaiengine.io.ParserUtils
 
parseFloats(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseHexInt(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseInt(String) - Static method in class com.bonzaiengine.io.ParserUtils
References: StackOverflow: 'Most efficient way of converting String to Integer in java'
parseInts(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseLong(String) - Static method in class com.bonzaiengine.io.ParserUtils
 
parseMatrix(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseOpenGLVersion(String) - Static method in enum com.bonzaiengine.opengl.GLApiExt
 
parseQuat(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseRot(String, String) - Static method in class com.bonzaiengine.serialize.TransformRW
 
ParserUtils - Class in com.bonzaiengine.io
 
parseString(String) - Static method in class com.bonzaiengine.io.ParserUtils
 
parseTag(Tag, ITagParser.TagAttributes<Tag, Attrib>) - Method in interface com.bonzaiengine.io.format.ITagParser
Called when tag is opened, with the specified attributes
parseTag(AnimGraphRW.Tag, ITagParser.TagAttributes<AnimGraphRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.AnimGraphRW
 
parseTag(MaterialGraphRW.Tag, ITagParser.TagAttributes<MaterialGraphRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.MaterialGraphRW
 
parseTag(ModelRW.Tag, ITagParser.TagAttributes<ModelRW.Tag, Serializer.Attrib>) - Method in class com.bonzaiengine.serialize.ModelRW
 
parseTag(PipelineRW.Tag, ITagParser.TagAttributes<PipelineRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.PipelineRW
 
parseTag(SplineRW.Tag, ITagParser.TagAttributes<SplineRW.Tag, Serializer.Attrib>) - Method in class com.bonzaiengine.serialize.SplineRW
 
parseTag(TextureParamRW.Tag, ITagParser.TagAttributes<TextureParamRW.Tag, Serializer.Attrib>) - Method in class com.bonzaiengine.serialize.TextureParamRW
 
parseTag(TransformRW.Tag, ITagParser.TagAttributes<TransformRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.TransformRW
 
parseTagContains(Tag, ITagParser.TagContains<Tag, Attrib>) - Method in interface com.bonzaiengine.io.format.ITagParser
Called when a chunk of tag contains is read.
parseTagContains(AnimGraphRW.Tag, ITagParser.TagContains<AnimGraphRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.AnimGraphRW
 
parseTagContains(MaterialGraphRW.Tag, ITagParser.TagContains<MaterialGraphRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.MaterialGraphRW
 
parseTagContains(ModelRW.Tag, ITagParser.TagContains<ModelRW.Tag, Serializer.Attrib>) - Method in class com.bonzaiengine.serialize.ModelRW
 
parseTagContains(PipelineRW.Tag, ITagParser.TagContains<PipelineRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.PipelineRW
 
parseTagContains(SplineRW.Tag, ITagParser.TagContains<SplineRW.Tag, Serializer.Attrib>) - Method in class com.bonzaiengine.serialize.SplineRW
 
parseTagContains(TextureParamRW.Tag, ITagParser.TagContains<TextureParamRW.Tag, Serializer.Attrib>) - Method in class com.bonzaiengine.serialize.TextureParamRW
 
parseTagContains(TransformRW.Tag, ITagParser.TagContains<TransformRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.TransformRW
 
parseTagEnd(Tag, ITagParser.TagAttributes<Tag, Attrib>) - Method in interface com.bonzaiengine.io.format.ITagParser
Called when tag is closed
parseTagEnd(AnimGraphRW.Tag, ITagParser.TagAttributes<AnimGraphRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.AnimGraphRW
 
parseTagEnd(MaterialGraphRW.Tag, ITagParser.TagAttributes<MaterialGraphRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.MaterialGraphRW
 
parseTagEnd(ModelRW.Tag, ITagParser.TagAttributes<ModelRW.Tag, Serializer.Attrib>) - Method in class com.bonzaiengine.serialize.ModelRW
 
parseTagEnd(PipelineRW.Tag, ITagParser.TagAttributes<PipelineRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.PipelineRW
 
parseTagEnd(SplineRW.Tag, ITagParser.TagAttributes<SplineRW.Tag, Serializer.Attrib>) - Method in class com.bonzaiengine.serialize.SplineRW
 
parseTagEnd(TextureParamRW.Tag, ITagParser.TagAttributes<TextureParamRW.Tag, Serializer.Attrib>) - Method in class com.bonzaiengine.serialize.TextureParamRW
 
parseTagEnd(TransformRW.Tag, ITagParser.TagAttributes<TransformRW.Tag, Enum<?>>) - Method in class com.bonzaiengine.serialize.TransformRW
 
parseVec2(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseVec2i(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseVec3(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseVec3i(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseVec4(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
parseVec4i(String) - Static method in class com.bonzaiengine.io.format.TagUtil
 
partialFunction - Variable in class com.bonzaiengine.procedural.function.Function
 
PartialFunction - Class in com.bonzaiengine.procedural.function
 
PartialFunction(String) - Constructor for class com.bonzaiengine.procedural.function.PartialFunction
 
pascal(int) - Static method in class com.bonzaiengine.math.MathFunc
 
paste() - Static method in class com.bonzaiengine.awt.clipboard.AwtClipboard
 
paste(Class<T>) - Static method in class com.bonzaiengine.awt.clipboard.AwtClipboard
 
PATCHES_INDEX - Static variable in enum com.bonzaiengine.renderer.Batch.PolygonType
 
pathFrom(T, T) - Static method in class com.bonzaiengine.util.Trees
 
pause() - Method in class com.bonzaiengine.opengl.RenderLoop
Pause the rendering loop
pause(boolean) - Method in interface com.bonzaiengine.threading.IWorker
 
pause(boolean) - Method in class com.bonzaiengine.threading.WorkerDispatcher
 
pause(boolean) - Method in class com.bonzaiengine.threading.WorkerQueue
 
pca - Variable in class com.bonzaiengine.physics.ConvexDecomposition.VHACD
Description: enable/disable normalizing the mesh before applying the convex decomposition
peek() - Method in class com.bonzaiengine.memory.StackPool
 
peek(int) - Method in class com.bonzaiengine.memory.StackPool
 
peek() - Method in class com.bonzaiengine.opengl.helper.MatrixStack
 
peek() - Method in class com.bonzaiengine.threading.Task
 
peek() - Method in class com.bonzaiengine.util.Array
Stack interface
peekObject() - Method in class com.bonzaiengine.serialize.api.Serializer.Context
 
Percent - Class in com.bonzaiengine.math
Mutable float
Percent() - Constructor for class com.bonzaiengine.math.Percent
 
Percent(float) - Constructor for class com.bonzaiengine.math.Percent
 
performAction(Widget, InputEvent, String) - Method in class com.bonzaiengine.ui.UI
 
Perlin - Class in com.bonzaiengine.effects.hydrax
Perlin noise module class
Perlin() - Constructor for class com.bonzaiengine.effects.hydrax.Perlin
Default constructor
Perlin - Class in com.bonzaiengine.procedural.noise.libnoise
libnoise - noisegen.cpp Gradient noise Output range: [-1; 1] https://en.wikipedia.org/wiki/Perlin_noise Use system property to select NOISE_VERSION: com.bonzaiengine.procedural.noise.libnoise.version
Perlin(int, Interpolator) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.Perlin
 
Perlin.Options - Class in com.bonzaiengine.effects.hydrax
Struct which contains Perlin noise module options
perpendicular(Vec3) - Static method in class com.bonzaiengine.effects.skyx.Utils
 
perpendicular(Vec2) - Static method in class com.bonzaiengine.effects.skyx.Utils
 
PerPixelLighting - Class in com.bonzaiengine.material.graph.nodes
 
PerPixelLighting() - Constructor for class com.bonzaiengine.material.graph.nodes.PerPixelLighting
 
persistence - Variable in class com.bonzaiengine.procedural.noise.DiamondSquare
 
persistence - Variable in class com.bonzaiengine.procedural.noise.MidpointDisplacement
 
persistence - Variable in class com.bonzaiengine.procedural.noise.OctaverParam
a multiplier that determines how quickly the amplitudes diminish for each successive octave Default: 0.5
PerspectiveProjection - Class in com.bonzaiengine.camera
Perspective projection matrix as describe with OpenGL fovY, ratio, near and far parameters.
PerspectiveProjection() - Constructor for class com.bonzaiengine.camera.PerspectiveProjection
 
PerspectiveProjection(float, float, float, float) - Constructor for class com.bonzaiengine.camera.PerspectiveProjection
 
PerturbationFilter - Class in com.bonzaiengine.procedural.modifier
Texturing and Modeling: A Procedural Approach
PerturbationFilter(IFunction, IFunction, IFunction, IFunction, Vec3) - Constructor for class com.bonzaiengine.procedural.modifier.PerturbationFilter
 
PerturbationFilter(IFunction, IFunction, IFunction, IFunction, IFunction, Vec3, Vec3) - Constructor for class com.bonzaiengine.procedural.modifier.PerturbationFilter
 
perturbatorX - Variable in class com.bonzaiengine.procedural.modifier.PerturbationFilter
 
perturbatorY - Variable in class com.bonzaiengine.procedural.modifier.PerturbationFilter
 
perturbatorZ - Variable in class com.bonzaiengine.procedural.modifier.PerturbationFilter
 
PerVertexLighting - Class in com.bonzaiengine.material.graph.nodes
 
PerVertexLighting() - Constructor for class com.bonzaiengine.material.graph.nodes.PerVertexLighting
 
physic - Variable in class com.bonzaiengine.model.VertexData
Controlled by physic ?
physicalResolution - Variable in class com.bonzaiengine.effects.hydrax.FFT.Options
Physical resolution
physicData - Variable in class com.bonzaiengine.model.GeometryData
User data to store physic informations
PhysicRenderer - Class in com.bonzaiengine.gamekit.util
 
PhysicRenderer(boolean, AssetManager) - Constructor for class com.bonzaiengine.gamekit.util.PhysicRenderer
 
PhysicUtil - Class in com.bonzaiengine.gamekit.util
 
physicWorld - Variable in class com.bonzaiengine.physics.CollisionObject
 
PhysicWorld - Class in com.bonzaiengine.physics
 
PhysicWorld() - Constructor for class com.bonzaiengine.physics.PhysicWorld
 
PI - Static variable in class com.bonzaiengine.math.MathFunc
 
Pickable - Interface in com.bonzaiengine.opengl.helper
 
Picker - Class in com.bonzaiengine.opengl.helper
Picking mechanism using OpenGL back color buffer.
Picker() - Constructor for class com.bonzaiengine.opengl.helper.Picker
 
pickEvent(IGLApi, PickingEvent, Area) - Method in interface com.bonzaiengine.opengl.helper.Pickable
Triggered when a picking event is running, return true to process it
PickingEvent - Enum in com.bonzaiengine.opengl.helper
 
pickMissed(IGLApi, PickingEvent, Area) - Method in interface com.bonzaiengine.opengl.helper.Pickable
Call when no object was picked.
Pipeline - Class in com.bonzaiengine.pipeline
 
Pipeline(String) - Constructor for class com.bonzaiengine.pipeline.Pipeline
 
PipelineComponent - Class in com.bonzaiengine.gamekit.component
 
PipelineComponent(String) - Constructor for class com.bonzaiengine.gamekit.component.PipelineComponent
 
PipelineComponent.PipelineDelegate - Interface in com.bonzaiengine.gamekit.component
 
pipelineDelegate - Variable in class com.bonzaiengine.gamekit.component.PipelineComponent
 
PipelineIO - Class in com.bonzaiengine.serialize
 
PipelineIO(Pipeline) - Constructor for class com.bonzaiengine.serialize.PipelineIO
 
PipelinePluginApi - Class in com.bonzaiengine.pipeline
 
PipelinePluginApi(Pipeline) - Constructor for class com.bonzaiengine.pipeline.PipelinePluginApi
 
PipelineRW - Class in com.bonzaiengine.serialize
 
PipelineRW() - Constructor for class com.bonzaiengine.serialize.PipelineRW
 
pivot - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
 
pivot - Variable in class com.bonzaiengine.gamekit.component.HingeConstraintComponent
 
pivot2 - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
 
pivotAxisToTransform(Transform, Vec3, Vec3) - Static method in class com.bonzaiengine.physics.Constraint
 
pixelDepth - Variable in class thirdparty.TgaRead.TgaHeader
 
PixelNormal - Class in com.bonzaiengine.material.graph.nodes
 
PixelNormal() - Constructor for class com.bonzaiengine.material.graph.nodes.PixelNormal
 
PixelPosition - Class in com.bonzaiengine.material.graph.nodes
 
PixelPosition() - Constructor for class com.bonzaiengine.material.graph.nodes.PixelPosition
 
PixelUv - Class in com.bonzaiengine.material.graph.nodes
 
PixelUv() - Constructor for class com.bonzaiengine.material.graph.nodes.PixelUv
 
PlanarBounds - Class in com.bonzaiengine.scene.octree.bounds
 
PlanarBounds(Range, Range, Range) - Constructor for class com.bonzaiengine.scene.octree.bounds.PlanarBounds
 
Plane - Class in com.bonzaiengine.math
All points (x, y, z) laying on the plane satisfies the plane equation:
(a * x) + (b * y) + (c * z) + d = 0 (a, b, c, d) are the plane parameters.
Plane() - Constructor for class com.bonzaiengine.math.Plane
 
Plane(float, float, float, float) - Constructor for class com.bonzaiengine.math.Plane
 
plane - Variable in class com.bonzaiengine.memory.LocalMemory
 
PLANE_XY - Static variable in class com.bonzaiengine.math.Vec3
Don't modify the value.
PLANE_XZ - Static variable in class com.bonzaiengine.math.Vec3
Don't modify the value.
PLANE_YZ - Static variable in class com.bonzaiengine.math.Vec3
Don't modify the value.
planeDownsampling - Variable in class com.bonzaiengine.physics.ConvexDecomposition.VHACD
Description: controls the granularity of the search for the "best" clipping plane
Range: [1;16]
plugin(ICommandPlugin) - Static method in class com.bonzaiengine.pipeline.Command
 
Point - Class in com.bonzaiengine.math
 
Point() - Constructor for class com.bonzaiengine.math.Point
 
Point(int, int) - Constructor for class com.bonzaiengine.math.Point
 
Point - Static variable in class com.bonzaiengine.renderer.RenderOptions
Point
point(int) - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
 
point(int) - Method in class com.bonzaiengine.shape.builder.MeshShapeBuilder
 
point(int) - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
 
point(Vec3) - Static method in class com.bonzaiengine.shape.geometry.Points
 
point(int) - Method in interface com.bonzaiengine.shape.IShapeBuilder
 
point1 - Variable in class com.bonzaiengine.procedural.function.Gradient
 
point2 - Variable in class com.bonzaiengine.procedural.function.Gradient
 
Point2PointConstraint - Class in com.bonzaiengine.physics.constraints
 
Point2PointConstraint(RigidBody, RigidBody, Vec3, Vec3) - Constructor for class com.bonzaiengine.physics.constraints.Point2PointConstraint
 
pointerDragInput - Variable in class com.bonzaiengine.io.input.GenericInput
 
pointerInput - Variable in class com.bonzaiengine.io.input.GenericInput
 
pointerMoveInput - Variable in class com.bonzaiengine.io.input.GenericInput
 
pointerToViewport(Point, Point) - Method in class com.bonzaiengine.camera.Viewport
Convert pointer coordinate to viewport.
Points - Class in com.bonzaiengine.shape.geometry
 
Points(Vec3Array) - Constructor for class com.bonzaiengine.shape.geometry.Points
 
POINTS_INDEX - Static variable in enum com.bonzaiengine.renderer.Batch.PolygonType
 
poissonCDF(int, int) - Static method in class com.bonzaiengine.procedural.util.Probability
Poisson cumulative probability function
www.itl.nist.gov/div898/handbook/eda/section3/eda366j.htm
polar_decomp(Mat4x4, Mat4x4, Mat4x4) - Static method in class thirdparty.PolarDecomposition
Polar Decomposition of 3x3 matrix in 4x4, M = QS.
PolarDecomposition - Class in thirdparty
References: Paper: Ken Shoemake and Tom Duff.
POLYGON_OFFSET_SCALE - Static variable in class com.bonzaiengine.renderer.Renderer
Polygon offset scale
POLYGON_OFFSET_UNITS - Static variable in class com.bonzaiengine.renderer.Renderer
Polygon offset unit
pop() - Static method in class com.bonzaiengine.memory.BufferPool
 
pop() - Method in class com.bonzaiengine.memory.StackPool
 
pop() - Method in class com.bonzaiengine.opengl.helper.MatrixStack
Pop
pop() - Method in class com.bonzaiengine.serialize.api.Serializer.Context
 
pop() - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
 
pop() - Method in class com.bonzaiengine.shape.builder.MeshShapeBuilder
 
pop() - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
 
pop() - Method in interface com.bonzaiengine.shape.IShapeBuilder
 
pop() - Method in interface com.bonzaiengine.shape.IShapeCuller
 
pop() - Method in class com.bonzaiengine.ui.Scissor
 
pop() - Method in class com.bonzaiengine.util.Array
Stack interface
popAroundReference(Widget, PopupLayout.Strategy) - Method in class com.bonzaiengine.ui.layout.PopupLayout
 
popAtPoint(Widget, int, int, Anchor, Insets) - Method in class com.bonzaiengine.ui.layout.PopupLayout
Set location and location anchor for this Widget.
popAtPoint(Widget, int, int, Anchor, Insets, Viewport) - Static method in class com.bonzaiengine.ui.layout.PopupLayout
 
PopupLayout - Class in com.bonzaiengine.ui.layout
 
PopupLayout() - Constructor for class com.bonzaiengine.ui.layout.PopupLayout
 
PopupLayout.Strategy - Enum in com.bonzaiengine.ui.layout
 
pos - Variable in class com.bonzaiengine.font.FontPacket
 
pos - Variable in class com.bonzaiengine.renderer.BatchUtil
 
pos(float, float, float) - Method in class com.bonzaiengine.renderer.BatchUtil
 
pos(Vec3) - Method in class com.bonzaiengine.renderer.BatchUtil
 
pos2 - Variable in class com.bonzaiengine.renderer.BatchUtil
 
position - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
position - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
Position
position - Variable in class com.bonzaiengine.scene.target.lwjgl3.Component_lwjgl
 
positionHasNoDuplicate() - Method in class com.bonzaiengine.model.reader.util.VertexDataBuilder
 
positionID - Variable in class com.bonzaiengine.model.reader.util.VertexIndexed
 
positionOrDirection - Variable in class com.bonzaiengine.opengl.LightModel
Light position or direction in world space
positions - Variable in class com.bonzaiengine.math.TransformArray
Internal array
positions - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed.FaceDescription
 
positions - Variable in class com.bonzaiengine.model.reader.util.VertexDataBuilder
 
positions - Variable in class com.bonzaiengine.model.VertexData
Positions
positionValid - Variable in class com.bonzaiengine.math.Transform
 
positionVar - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
Positive - Annotation Type in com.bonzaiengine.gamekit.annotation
 
posMap - Variable in class com.bonzaiengine.model.reader.KeyFramer
 
postProcess(Model) - Method in class com.bonzaiengine.model.reader.ModelReaderSettings
Internal use
postProcess(IShapeRepresentation) - Method in class com.bonzaiengine.shape.reader.ShapeReaderSettings
Internal use
PostProcessShader - Class in com.bonzaiengine.pipeline
Post process shader Introduction Post process shader is a shader file format based on GLSL to simplify writing post process stage, where full screen quad is rendered with a custom fragment shader.
PostProcessShader(String, String, String) - Constructor for class com.bonzaiengine.pipeline.PostProcessShader
 
PostureOffsetNode - Class in com.bonzaiengine.animation.graph
 
PostureOffsetNode() - Constructor for class com.bonzaiengine.animation.graph.PostureOffsetNode
 
posX - Variable in class com.bonzaiengine.math.Transform
Position
posY - Variable in class com.bonzaiengine.math.Transform
Position
posZ - Variable in class com.bonzaiengine.math.Transform
Position
pow(float, float) - Static method in class com.bonzaiengine.math.MathFunc
 
pow(float, int) - Static method in class com.bonzaiengine.math.MathFunc
Exponentiation by squaring: http://en.wikipedia.org/wiki/Exponentiation_by_squaring
power - Variable in class com.bonzaiengine.procedural.noise.libnoise.LibNoiseTurbulence
 
precision - Variable in class com.bonzaiengine.material.graph.compiler.Variable
 
precision - Variable in enum com.bonzaiengine.shader.ShaderIn
 
precision - Variable in enum com.bonzaiengine.shader.ShaderUniform.BuiltIn
 
precomputeBoundingVolumes(int, GeometryData) - Method in class com.bonzaiengine.model.MorphData
 
precomputeBoundingVolumes(int, GeometryData) - Method in class com.bonzaiengine.model.MorphTargets
 
precomputeBoundingVolumes(int, Skeleton, GeometryData) - Method in class com.bonzaiengine.model.SkinData
Use during the post processing of model reading.
precomputeBv(Model, int) - Static method in class com.bonzaiengine.model.reader.ModelReaderSettings
 
PredefinedGLOutput - Interface in com.bonzaiengine.material.graph.compiler
Specifies the GraphNode outputs to a predefined gl_* variable
prependTexturePath - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
Path to prepend to the texture name.
preProcessAfterTexture(Model) - Method in class com.bonzaiengine.model.writer.ModelWriterSettings
Internal use by IModelWriter
preProcessBeforeTexture(Model) - Method in class com.bonzaiengine.model.writer.ModelWriterSettings
Internal use by IModelWriter
preSelectedRow - Variable in class com.bonzaiengine.ui.widget.Table
 
preSelection - Variable in class com.bonzaiengine.ui.widget.Table
 
PressurePoint(Vec2, float, float, float) - Constructor for class com.bonzaiengine.effects.hydrax.Real.PressurePoint
Default constructor
primitive(Object) - Method in class com.bonzaiengine.io.format.JsonTagParser
 
primitive1 - Variable in class com.bonzaiengine.procedural.modifier.Transition
 
primitive2 - Variable in class com.bonzaiengine.procedural.modifier.Transition
 
print(String) - Static method in class com.bonzaiengine.io.log.Log
 
printf(String, Object...) - Static method in class com.bonzaiengine.io.log.Log
 
println(String) - Static method in class com.bonzaiengine.io.log.Log
 
printStack(Throwable) - Static method in class com.bonzaiengine.io.log.Log
 
printStack(Throwable, String) - Static method in class com.bonzaiengine.io.log.Log
 
Probability - Class in com.bonzaiengine.procedural.util
 
Procedural2D - Annotation Type in com.bonzaiengine.procedural
Annotation to indicate the IFunction is a 2D function.
ProceduralThreading - Class in com.bonzaiengine.procedural.util
 
processEvents(ISceneTarget, Viewport) - Method in class com.bonzaiengine.ui.UI
 
processInput(SceneView, IInput) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
Update inputs.
processInput(SceneView, IInput) - Method in interface com.bonzaiengine.io.input.IInputListener
 
processInputs(IInput) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called to process input events
processInputs(IInput) - Method in class com.bonzaiengine.gamekit.GameObject
Process inputs
processKeyPressed(UI, KeyEvent) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
processPicked(IGLApi, PickingEvent, Area, Object, Set<Object>) - Method in interface com.bonzaiengine.opengl.helper.Pickable
Called when at least one object has been successfully picked
processPicking(IGLApi, SceneView, PickingEvent, Area) - Method in class com.bonzaiengine.opengl.helper.Picker
 
processTask(Task<Stream>) - Method in class com.bonzaiengine.io.cache.Cache.AsyncStream
 
processTask(Task<T>) - Method in interface com.bonzaiengine.threading.Task.TaskProcessor
 
project(Vec3, Vec3) - Method in class com.bonzaiengine.camera.View
 
project(Vec3, Mat4x4, Mat4x4, Viewport, Vec3) - Static method in class com.bonzaiengine.camera.View
 
project(Vec3, Vec3) - Method in class com.bonzaiengine.math.Line
 
project(Vec3, Vec3) - Method in class com.bonzaiengine.math.Vec3
Project the specified vector on the direction and store the result in this
projectAlongDirection(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Plane
 
projectAlongDirection(Vec3, Vec3, Vec3, boolean) - Method in class com.bonzaiengine.math.Plane
 
ProjectedGrid - Class in com.bonzaiengine.effects.hydrax
HydraX projected grid module
ProjectedGrid(HydraX, Noise, Plane) - Constructor for class com.bonzaiengine.effects.hydrax.ProjectedGrid
Constructor
ProjectedGrid(HydraX, Noise, Plane, ProjectedGrid.Options) - Constructor for class com.bonzaiengine.effects.hydrax.ProjectedGrid
Constructor
ProjectedGrid.Options - Class in com.bonzaiengine.effects.hydrax
Struct which contains HydraX projected grid module options
Projection - Class in com.bonzaiengine.camera
 
Projection() - Constructor for class com.bonzaiengine.camera.Projection
 
projection - Variable in class com.bonzaiengine.camera.View
Projection
projectionPoint(Vec2, float, Vec2, float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
 
projectionPoint(Vec3, Vec3, float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
 
projectPoint(Vec3, Vec3) - Method in class com.bonzaiengine.math.Circle
 
projectPoint(Vec3, Vec3) - Method in class com.bonzaiengine.math.Plane
 
projectSphereInNDC(Rectangle, Vec3, float) - Method in class com.bonzaiengine.camera.PerspectiveProjection
Project Sphere in Normal Device Coordinates
Reference: http://article.gmane.org/gmane.games.devel.algorithms/21697
projectSphereToScreenSpace(Rectangle, View, Vec3, float) - Static method in class com.bonzaiengine.renderer.deferred.DeferredLight
 
projectVector(Vec3, Vec3) - Method in class com.bonzaiengine.math.Plane
 
Protocols - Class in com.bonzaiengine.io
Defines how to interprete stream path.
protocols - Variable in class com.bonzaiengine.io.Protocols
 
Protocols.Protocol - Interface in com.bonzaiengine.io
 
Protocols.ProtocolStream - Class in com.bonzaiengine.io
 
ProtocolStream(InputStream, long, long, String) - Constructor for class com.bonzaiengine.io.Protocols.ProtocolStream
 
push() - Static method in class com.bonzaiengine.memory.BufferPool
 
push(T) - Method in class com.bonzaiengine.memory.StackPool
 
push(Mat4x4) - Method in class com.bonzaiengine.opengl.helper.MatrixStack
Push the specified matrix on top of the stack
push() - Method in class com.bonzaiengine.opengl.helper.MatrixStack
Push a copy of the current matrix on top of the stack
push(Mat4x4) - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
 
push(Mat4x4) - Method in class com.bonzaiengine.shape.builder.MeshShapeBuilder
 
push(Mat4x4) - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
 
push(Mat4x4) - Method in interface com.bonzaiengine.shape.IShapeBuilder
 
push(Mat4x4) - Method in interface com.bonzaiengine.shape.IShapeCuller
 
push(Area) - Method in class com.bonzaiengine.ui.Scissor
 
push(E) - Method in class com.bonzaiengine.util.Array
Stack interface
pushField(Serializer.IFieldAccess) - Method in class com.bonzaiengine.serialize.api.Serializer.Context
 
pushObject(Object) - Method in class com.bonzaiengine.serialize.api.Serializer.Context
 
put(Map) - Method in class com.bonzaiengine.material.MapList
If a Map with the same Map.MapType exists in this MapList, it will be removed and Map.unreferenceAssets() will be called.
put(Key, Value) - Method in class com.bonzaiengine.util.SoftHashMap
 
putAll(Map<? extends Key, ? extends Value>) - Method in class com.bonzaiengine.util.SoftHashMap
 
putLine(int, int) - Method in class com.bonzaiengine.renderer.Batch
 
putLineLoop() - Method in class com.bonzaiengine.renderer.Batch
 
putLines() - Method in class com.bonzaiengine.renderer.Batch
 
putLineStrip() - Method in class com.bonzaiengine.renderer.Batch
 
putPatch(int...) - Method in class com.bonzaiengine.renderer.Batch
 
putPoint(int) - Method in class com.bonzaiengine.renderer.Batch
 
putPoints() - Method in class com.bonzaiengine.renderer.Batch
 
putQuadAsTriangle(int, int, int, int) - Method in class com.bonzaiengine.renderer.Batch
Put two triangles: (0,1,2) (0,2,3)
putTriangle(int, int, int) - Method in class com.bonzaiengine.renderer.Batch
 
putTriangleFan() - Method in class com.bonzaiengine.renderer.Batch
 
putTriangles() - Method in class com.bonzaiengine.renderer.Batch
 
putTriangleStrip() - Method in class com.bonzaiengine.renderer.Batch
 
putVertex(float[], float[], float[], byte[]) - Method in class com.bonzaiengine.renderer.Batch
 
putVertex(int, float[], float[], float[], byte[]) - Method in class com.bonzaiengine.renderer.Batch
 
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Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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