- r(float, float) - Static method in class com.bonzaiengine.effects.skyx.Utils
-
- r - Variable in class com.bonzaiengine.math.Color3
-
- r - Variable in class com.bonzaiengine.math.Color4
-
- r - Variable in class com.bonzaiengine.procedural.filter.GuidedFilter
-
- RadioButton - Class in com.bonzaiengine.ui.widget
-
- RadioButton() - Constructor for class com.bonzaiengine.ui.widget.RadioButton
-
- RadioButton(Widget) - Constructor for class com.bonzaiengine.ui.widget.RadioButton
-
- RadioGroup - Class in com.bonzaiengine.ui.widget
-
- RadioGroup() - Constructor for class com.bonzaiengine.ui.widget.RadioGroup
-
- radius - Variable in class com.bonzaiengine.effects.skyx.VolClouds.GeometrySettings
-
Radius
- radius - Variable in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
-
- radius - Variable in class com.bonzaiengine.gamekit.component.OmniLightComponent
-
- radius - Variable in class com.bonzaiengine.procedural.shape.Sphere
-
- radius - Variable in class com.bonzaiengine.renderer.deferred.DeferredLight
-
Radius - Max lighting distance (no lighting beyond that)
- rainAmount - Variable in class com.bonzaiengine.procedural.erosion.HydraulicErosion
-
Amount of rain dropped
- random() - Static method in class com.bonzaiengine.math.MathFunc
-
- RandomAccessInputStream - Class in com.bonzaiengine.io
-
- RandomAccessInputStream(InputStream) - Constructor for class com.bonzaiengine.io.RandomAccessInputStream
-
- randomizeConstraints() - Method in class com.bonzaiengine.physics.SoftBody
-
Generate bending constraints based on distance in the adjency graph
- Randomizer - Class in com.bonzaiengine.procedural.util
-
- randomLCG(int) - Static method in class com.bonzaiengine.procedural.util.Randomizer
-
Linear Congruential Generator
http://en.wikipedia.org/wiki/Linear_congruential_generator
- RandomNode - Class in com.bonzaiengine.animation.graph
-
- RandomNode() - Constructor for class com.bonzaiengine.animation.graph.RandomNode
-
- randomVDC(int) - Static method in class com.bonzaiengine.procedural.util.Randomizer
-
Van der Corput sequence
https://en.wikipedia.org/wiki/Van_der_Corput_sequence
http://www.americanscientist.org/libraries/documents/2011631353538566-2011-07CompSciHayes.pdf
http://rosettacode.org/wiki/Van_der_Corput_sequence#Java
Quasi-random
- Range - Annotation Type in com.bonzaiengine.gamekit.annotation
-
- Range - Class in com.bonzaiengine.scene.octree.bounds
-
- Range(float, float) - Constructor for class com.bonzaiengine.scene.octree.bounds.Range
-
- raw() - Method in class com.bonzaiengine.math.Mat4x4Array
-
- raw() - Method in class com.bonzaiengine.math.Vec2Array
-
- raw() - Method in class com.bonzaiengine.math.Vec3Array
-
- raw() - Method in class com.bonzaiengine.math.VecByteArray
-
- raw() - Method in class com.bonzaiengine.model.Faces
-
- rayleighMultiplier - Variable in class com.bonzaiengine.effects.skyx.AtmosphereManager.Options
-
Rayleigh multiplier
- rayTest(Vec3, Vec3, ITestResultCallback) - Method in class com.bonzaiengine.physics.PhysicWorld
-
From Bullet:
rayTest performs a raycast on all objects in the
PhysicWorld, and calls the resultCallback
This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
- read(IByteInputStream, String[]) - Static method in class com.bonzaiengine.animation.Animation
-
- read(IByteInputStream) - Static method in class com.bonzaiengine.animation.KeyFrame
-
- read(AssetManager, ModelReaderSettings) - Method in class com.bonzaiengine.BonzaiEngine
-
- read(byte[], int, int, int) - Method in class com.bonzaiengine.io.ByteArray
-
- read() - Method in class com.bonzaiengine.io.RandomAccessInputStream
-
- read(byte[], int, int) - Method in class com.bonzaiengine.io.RandomAccessInputStream
-
- read(IByteInputStream) - Static method in class com.bonzaiengine.light.Light
-
- read(IByteInputStream) - Static method in class com.bonzaiengine.light.Lights
-
- read(IByteInputStream, AssetManager, String[]) - Static method in class com.bonzaiengine.material.Map
-
- read(IByteInputStream, AssetManager, String[]) - Static method in class com.bonzaiengine.material.MaterialStandard
-
- read(IByteInputStream) - Static method in class com.bonzaiengine.math.Transform
-
- read(IByteInputStream) - Static method in class com.bonzaiengine.math.TransformArray
-
- read(IByteInputStream, Model) - Static method in class com.bonzaiengine.model.Model
-
- read(IByteInputStream) - Static method in class com.bonzaiengine.model.Motion
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ac3d.Ac3dReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ase.AseReader
-
- read(ReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JafReader
-
- read(ReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JlfReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JmaReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bonzai.JmfReader
-
- read(Model, ModelReaderSettings, InputStream, Stream) - Static method in class com.bonzaiengine.model.reader.bonzai.JmfReader
-
- read(InputStream, String, byte[], Stream) - Static method in class com.bonzaiengine.model.reader.bonzai.JmfReader
-
- read(Stream, Dds.DdsHeader) - Method in class com.bonzaiengine.model.reader.bonzai.TexReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.bvh.BvhReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.dae.ColladaReader
-
- read(Model, ModelReaderSettings, boolean) - Method in class com.bonzaiengine.model.reader.dae.ColladaReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ds3.Ds3Reader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.fbx.FbxReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.heightmap.HeightmapReader
-
- read(Model, ModelReaderSettings) - Method in interface com.bonzaiengine.model.reader.IModelReader
-
Read the model file.
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.kmz.KmzReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.lwo.LwoReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md2.Md2Reader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md3.Md3Reader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.md5.Md5Reader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.mdl7.Mdl7Reader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.ms3d.Ms3dReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.obj.ObjReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.osgjs.OsgjsReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.stl.StlReader
-
- read(Model, ModelReaderSettings) - Method in class com.bonzaiengine.model.reader.x3d.X3dReader
-
- read(Stream, Dds.DdsHeader) - Method in class com.bonzaiengine.model.writer.bonzai.TexWriter
-
- read(Stream) - Static method in class com.bonzaiengine.serialize.AnimGraphLibraryIO
-
- read(Stream) - Static method in class com.bonzaiengine.serialize.MaterialGraphLibraryIO
-
- read(Stream) - Static method in class com.bonzaiengine.serialize.ModelLibraryIO
-
- read(Stream) - Static method in class com.bonzaiengine.serialize.PipelineIO
-
- read(Stream) - Static method in class com.bonzaiengine.serialize.SplineLibraryIO
-
- read(Stream) - Static method in class com.bonzaiengine.serialize.TextureLibraryIO
-
- read(Stream, AssetManager, Theme) - Static method in class com.bonzaiengine.serialize.ThemeIO
-
Read a theme.xml file.
- read(Stream, AssetManager) - Static method in class com.bonzaiengine.serialize.UiIO
-
Read a ui.xml file.
- read(ShapeReaderSettings) - Method in class com.bonzaiengine.shape.reader.dxf.DxfReader
-
- read(ShapeReaderSettings) - Method in interface com.bonzaiengine.shape.reader.IShapeReader
-
Read the drawing file
- read(IByteInputStream) - Method in class com.bonzaiengine.texture.Dds.DdsHeader
-
- read(Stream, Dds.DdsHeader) - Method in class com.bonzaiengine.texture.Dds
-
- read(Finder, Texture, TextureParam) - Method in class com.bonzaiengine.texture.TextureList
-
Read texture in cpu, an OpenGL context is not needed.
- read(Finder, Texture, TextureParam, boolean) - Method in class com.bonzaiengine.texture.TextureList
-
- read(Texture, ITexture[], TextureParam) - Method in class com.bonzaiengine.texture.TextureList
-
- read(IByteInputStream) - Method in class thirdparty.TgaRead
-
- read(IByteInputStream) - Method in class thirdparty.TgaRead.TgaHeader
-
- READ_BUFFER_SIZE - Static variable in interface com.bonzaiengine.io.IByteInputStream
-
- READ_IN_MEMORY_THRESHOLD - Static variable in interface com.bonzaiengine.io.IByteInputStream
-
- readAndLoad(IGLApi, Finder, Texture, TextureParam) - Method in class com.bonzaiengine.texture.TextureList
-
Deprecated.
- readAt(int) - Method in class com.bonzaiengine.io.ByteArray
-
- readBoolean(IByteInputStream) - Static method in class com.bonzaiengine.model.Model
-
- readByte() - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readBytes(byte[], int, int) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readBytes(File) - Static method in class com.bonzaiengine.io.Stream
-
- readChar() - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readChars(char[], int, int) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readDouble() - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readDoubles(double[], int, int) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- ReaderSettings - Class in com.bonzaiengine.util
-
- ReaderSettings(Stream) - Constructor for class com.bonzaiengine.util.ReaderSettings
-
- readFloat() - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readFloats(float[], int, int) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readFully() - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readFully() - Method in class com.bonzaiengine.io.Stream
-
Read the contents of the InputStream into a byte array
- readFully(InputStream) - Static method in class com.bonzaiengine.io.Stream
-
- readHeader(InputStream, String) - Static method in class com.bonzaiengine.model.reader.bonzai.JmfReader
-
- readInput() - Method in class com.bonzaiengine.io.input.GenericInput
-
- readInput() - Method in interface com.bonzaiengine.io.input.IInput
-
Update (call it once per frame).
- readInt() - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readInts(int[], int, int) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readLong() - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readLongs(long[], int, int) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readShort() - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readShorts(short[], int, int) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readString(int) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readString(IByteInputStream, String[], boolean) - Static method in class com.bonzaiengine.model.Model
-
- readStringNullTerminatedFixedLength(int) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readStringNullTerminatedVarLength(int, Charset) - Method in interface com.bonzaiengine.io.IByteInputStream
-
- readTexture(Texture, TextureParam) - Method in class com.bonzaiengine.model.asset.AssetManager
-
- readTexture(Stream) - Method in class com.bonzaiengine.texture.Dds
-
- readTexture(Stream) - Method in interface com.bonzaiengine.texture.ITextureIO
-
- readTexture(Stream) - Method in class com.bonzaiengine.texture.TextureIO
-
- readTexture(Stream) - Method in class com.bonzaiengine.texture.Tga
-
- readTextures(Model) - Method in class com.bonzaiengine.model.asset.AssetManager
-
Asynchronous read all textures of the specified
Model
- Real - Class in com.bonzaiengine.effects.hydrax
-
This class is a sea elevation module that combines several effects: \n
Waves, defined by direction, amplitude, period and optionally, phase.
- Real() - Constructor for class com.bonzaiengine.effects.hydrax.Real
-
- Real.PressurePoint - Class in com.bonzaiengine.effects.hydrax
-
A PressurePoint defined by the origin, pressure pulse, Maximum time of perturbation
and wave longitude.
- Real.Wave - Class in com.bonzaiengine.effects.hydrax
-
A wave defined by the direction, amplitude, period, and optionally phase.
- reconnect(T, T) - Method in class com.bonzaiengine.util.Tree
-
Reconnect two existing
Tree nodes from their respective values.
- reconnectJoints(int, int) - Method in class com.bonzaiengine.model.Skeleton
-
Reconnect hierarchy replacing link to oldIndex by newIndex
- Rectangle - Class in com.bonzaiengine.math
-
- Rectangle() - Constructor for class com.bonzaiengine.math.Rectangle
-
- Rectangle(float, float, float, float) - Constructor for class com.bonzaiengine.math.Rectangle
-
- recursive - Variable in class com.bonzaiengine.scene.octree.TraversalStatus
-
- recycle(IDestroyable) - Method in class com.bonzaiengine.BonzaiEngine
-
Deprecated.
- RED - Static variable in class com.bonzaiengine.math.Color4
-
- RED - Static variable in class com.bonzaiengine.math.Color4b
-
- reduce(int) - Method in class com.bonzaiengine.model.SkinData
-
- reduce(float) - Method in class com.bonzaiengine.model.SkinData
-
- reduce(ITexture, int, boolean) - Static method in class com.bonzaiengine.texture.TextureUtils
-
Reduce number of channels into a new (non compressed) texture
- reflection - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Enable/Disable Reflection Map.
- Reflection - Class in com.bonzaiengine.util
-
- reflectView(Mat4x4, View, Plane) - Static method in class com.bonzaiengine.effects.skyx.Utils
-
- refraction - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Enable/Disable Refraction Map.
- refreshFocus() - Method in class com.bonzaiengine.ui.widget.Widget
-
- refreshRate - Variable in class com.bonzaiengine.app.FullscreenMode
-
- register(PipelinePluginApi) - Method in class com.bonzaiengine.effects.hydrax.HydraX.HydraXPreparePlugin
-
- register(PipelinePluginApi) - Method in class com.bonzaiengine.effects.hydrax.HydraX.HydraXRenderPlugin
-
- register(Protocols.Protocol) - Method in class com.bonzaiengine.io.Protocols
-
- register(PipelinePluginApi) - Method in interface com.bonzaiengine.pipeline.ICommandPlugin
-
- register(PipelinePluginApi) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
-
- register(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.texture.TextureIO
-
- registerAll() - Method in class com.bonzaiengine.effects.skyx.CloudsManager
-
Register all
- registerAllProtocols() - Method in class com.bonzaiengine.io.Protocols
-
- registerCamera(View) - Method in class com.bonzaiengine.effects.skyx.VolClouds
-
Register camera
- registerClassMapper(Function<String, Class<?>>) - Method in class com.bonzaiengine.serialize.api.Serializer.Context
-
- registerClasspathAndFileSystemProtocol() - Method in class com.bonzaiengine.io.Protocols
-
Must be registered last
- registerClippingPlane(int) - Method in class com.bonzaiengine.material.graph.compiler.Compiler
-
- registerDefaultSurfaceTypes(BonzaiEngine) - Static method in class com.bonzaiengine.material.SurfaceTypes
-
- registerFileProtocol() - Method in class com.bonzaiengine.io.Protocols
-
- registerFtpProtocol() - Method in class com.bonzaiengine.io.Protocols
-
- registerGesture(IInput) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- registerGzProtocol() - Method in class com.bonzaiengine.io.Protocols
-
- registerHttpProtocol() - Method in class com.bonzaiengine.io.Protocols
-
- registerHttpsProtocol() - Method in class com.bonzaiengine.io.Protocols
-
- registerJarProtocol() - Method in class com.bonzaiengine.io.Protocols
-
- registerLight(int) - Method in class com.bonzaiengine.material.graph.compiler.Compiler
-
- registerListeners(IComponent) - Method in class com.bonzaiengine.ui.UI
-
- registerLzmaProtocol() - Method in class com.bonzaiengine.io.Protocols
-
- registerPath(AssetManager, String) - Method in class com.bonzaiengine.model.reader.ModelReaderSettings
-
- registerReader(Class<? extends IModelReader>) - Method in class com.bonzaiengine.BonzaiEngine
-
- registerSerializable(ISerializer<?>) - Method in class com.bonzaiengine.serialize.api.Serializer.Context
-
- registerSerializable(ISerializer<?>) - Method in class com.bonzaiengine.serialize.api.Serializer
-
- registerService(IService) - Method in class com.bonzaiengine.gamekit.Game
-
- registerTextureIO(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.BonzaiEngine
-
- registerUi(UI) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- registerZipProtocol() - Method in class com.bonzaiengine.io.Protocols
-
- relativeToAbsolute() - Method in class com.bonzaiengine.model.JointMotion
-
Transform from relative to absolute.
- relativize(Stream) - Method in class com.bonzaiengine.io.Stream
-
- release() - Method in class com.bonzaiengine.material.MaterialShader
-
Decrement reference counter
- release(E) - Method in class com.bonzaiengine.memory.ObjectPool
-
- release() - Method in class com.bonzaiengine.model.asset.AsyncModel
-
Decrement reference counter
- release(MaterialShader) - Method in class com.bonzaiengine.model.asset.MaterialLibrary
-
Decrement the specified
MaterialShader and remove from this library if ref count is 0
- release() - Method in class com.bonzaiengine.texture.Texture
-
Decrement reference counter
- ReliefMapping - Class in com.bonzaiengine.material.graph.nodes
-
- ReliefMapping() - Constructor for class com.bonzaiengine.material.graph.nodes.ReliefMapping
-
- reload() - Method in class com.bonzaiengine.gamekit.GameScreen
-
Reload this
GameScreen
Note: Reload will actually be done at the end of update
- reloadTexture(IGLApi, TextureID, ITexture, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
-
- reloadTexture(IGLApi, TextureID, ITexture[], TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
-
Reload a 2D or Cubemap texture into the existing
TextureID
- remove(CloudsManager.CloudLayer) - Method in class com.bonzaiengine.effects.skyx.CloudsManager
-
Remove the specified cloud layer
- remove() - Method in class com.bonzaiengine.effects.skyx.Lightning
-
Remove
- remove(IGLApi) - Method in class com.bonzaiengine.effects.skyx.SkyX
-
Remove SkyX (free resources)
- remove(GameObject) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- remove(PhysicWorld) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- remove(Map.MapType) - Method in class com.bonzaiengine.material.MapList
-
- remove(int) - Method in class com.bonzaiengine.math.IntArray.Builder
-
- remove(int, int, int[]) - Method in class com.bonzaiengine.math.IntArray.Builder
-
- remove(Key) - Method in class com.bonzaiengine.model.asset.AssetLibrary
-
- remove(Material) - Method in class com.bonzaiengine.model.asset.MaterialLibrary
-
- remove(String) - Method in class com.bonzaiengine.model.asset.ModelLibrary
-
- remove(String) - Method in class com.bonzaiengine.model.asset.MotionLibrary
-
- remove(int) - Method in class com.bonzaiengine.model.reader.util.VertexIndexed.Array
-
- remove(PhysicWorld) - Method in interface com.bonzaiengine.physics.IController
-
- remove(Widget) - Method in class com.bonzaiengine.ui.widget.Menu
-
- remove(Widget) - Method in class com.bonzaiengine.ui.widget.MenuPopup
-
- remove(Widget) - Method in class com.bonzaiengine.ui.widget.Panel
-
Remove a widget in the container
- remove(int) - Method in class com.bonzaiengine.ui.widget.Panel
-
- remove(RadioButton) - Method in class com.bonzaiengine.ui.widget.RadioGroup
-
- remove(Widget) - Method in class com.bonzaiengine.ui.widget.TabPanel
-
- remove(Object) - Method in class com.bonzaiengine.util.Array
-
- remove(int) - Method in class com.bonzaiengine.util.Array
-
- remove(Object) - Method in class com.bonzaiengine.util.Sets
-
- remove(Object) - Method in class com.bonzaiengine.util.SoftHashMap
-
- remove(int) - Method in class com.bonzaiengine.util.Tree
-
- removeAction(IAction) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- removeActionListener(ActionListener) - Method in class com.bonzaiengine.ui.widget.Button
-
- removeActionListener(ActionListener) - Method in class com.bonzaiengine.ui.widget.List
-
- removeActionListener(ActionListener) - Method in class com.bonzaiengine.ui.widget.Widget
-
- removeAdvancedMaps(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
Remove all
Map used by shaders:
Normal
Height
Reflect
Refract
Opacity
Specular
Shininess
Glossiness
- removeAll() - Method in class com.bonzaiengine.effects.skyx.CloudsManager
-
Remove all cloud layers
- removeAll() - Method in class com.bonzaiengine.light.Lights
-
- removeAll() - Method in class com.bonzaiengine.ui.widget.MenuPopup
-
- removeAll() - Method in class com.bonzaiengine.ui.widget.Panel
-
- removeAll(boolean) - Method in class com.bonzaiengine.ui.widget.Panel
-
- removeAllActionListener() - Method in class com.bonzaiengine.ui.widget.Button
-
- removeAllActionListener() - Method in class com.bonzaiengine.ui.widget.Widget
-
- removeAndReplaceMaterial(Model, MaterialStandard, MaterialStandard) - Static method in class com.bonzaiengine.model.util.Utils
-
- removeAnimation(int) - Method in class com.bonzaiengine.model.Model
-
- removeAnimation(Animation) - Method in class com.bonzaiengine.model.Model
-
- removeAnimations(Model, JointMotion) - Static method in class com.bonzaiengine.model.util.Utils
-
- removeAnimations(Model, Animation[]) - Static method in class com.bonzaiengine.model.util.Utils
-
Remove the specified list of animations
- removeAnimator(WidgetAnimator<?>) - Method in class com.bonzaiengine.ui.widget.Widget
-
- removeBillboard(Billboard) - Method in class com.bonzaiengine.effects.utils.Billboards
-
- removeCacheStreamCallback() - Method in class com.bonzaiengine.io.Stream
-
- removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.CheckBox
-
- removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.ComboBox
-
- removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.List
-
- removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.RadioGroup
-
- removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.SelectButton
-
- removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.Slider
-
- removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.TabPanel
-
- removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.TextField
-
- removeChangeListener(ChangeListener) - Method in class com.bonzaiengine.ui.widget.Widget
-
- removeChild(Mesh) - Method in class com.bonzaiengine.model.Mesh
-
- removeChild(Model) - Method in class com.bonzaiengine.model.Model
-
- removeChilds() - Method in class com.bonzaiengine.util.Tree
-
Remove all nodes from this
Tree
- removeCollisionObject(CollisionObject) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- removeComponent(IComponent) - Method in class com.bonzaiengine.gamekit.GameObject
-
- removeConstraint(Constraint) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- removeConstraints(CollisionObject) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- removeController(IController) - Method in class com.bonzaiengine.physics.PhysicWorld
-
- removedCallback(Finder.FinderCallback) - Method in class com.bonzaiengine.model.asset.Finder
-
- removeDependencies() - Method in class com.bonzaiengine.threading.Task
-
unregister all dependencies task
- removeDependency(Task<?>) - Method in class com.bonzaiengine.threading.Task
-
- removeFileDropListener(FileDropListener) - Method in interface com.bonzaiengine.scene.IComponent
-
Remove a focus listener
- removeFileDropListener(FileDropListener) - Method in class com.bonzaiengine.scene.target.lwjgl3.Component_lwjgl
-
- removeFirstSeparator(String) - Static method in class com.bonzaiengine.io.Stream
-
Remove the file separator at the end of the path.
- removeFocusListener(FocusListener) - Method in interface com.bonzaiengine.scene.IComponent
-
Remove a focus listener
- removeFocusListener(FocusListener) - Method in class com.bonzaiengine.scene.target.lwjgl3.Component_lwjgl
-
- removeFocusListener(FocusListener) - Method in class com.bonzaiengine.ui.widget.Widget
-
- removeFocusListener(FocusListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
-
- removeFolder(String) - Method in class com.bonzaiengine.model.asset.Finder
-
- removeGeometry(GeometryData) - Method in class com.bonzaiengine.model.Mesh
-
- removeIndex(int) - Method in class com.bonzaiengine.animation.KeyFrame
-
- removeInput() - Method in class com.bonzaiengine.animation.graph.GraphNode
-
- removeInput(int) - Method in class com.bonzaiengine.animation.graph.GraphNode
-
- removeInput() - Method in class com.bonzaiengine.animation.graph.MultiTrackNode
-
- removeInput(int) - Method in class com.bonzaiengine.animation.graph.MultiTrackNode
-
- removeInput() - Method in class com.bonzaiengine.animation.graph.RandomNode
-
- removeInput(int) - Method in class com.bonzaiengine.animation.graph.RandomNode
-
- removeInput() - Method in class com.bonzaiengine.animation.graph.SwitchNode
-
- removeInput(int) - Method in class com.bonzaiengine.animation.graph.SwitchNode
-
- removeInput() - Method in class com.bonzaiengine.animation.graph.TransitionNode
-
- removeInput(int) - Method in class com.bonzaiengine.animation.graph.TransitionNode
-
- removeKeyListener(KeyListener) - Method in interface com.bonzaiengine.scene.IComponent
-
Remove a key listener
- removeKeyListener(KeyListener) - Method in class com.bonzaiengine.scene.target.lwjgl3.Component_lwjgl
-
- removeKeyListener(KeyListener) - Method in class com.bonzaiengine.ui.widget.Widget
-
- removeKeyListener(KeyListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
-
- removeLast() - Method in class com.bonzaiengine.util.Array
-
- removeLastSeparator(String) - Static method in class com.bonzaiengine.io.Stream
-
Remove the file separator at the end of the path.
- removeLight(L) - Method in class com.bonzaiengine.light.Lights
-
- removeListener(LightningManager.Listener) - Method in class com.bonzaiengine.effects.skyx.LightningManager
-
Remove listener
- removeListeners() - Method in class com.bonzaiengine.effects.skyx.LightningManager
-
Remove listeners
- removeMaps(Model, Map.MapType) - Static method in class com.bonzaiengine.model.util.Utils
-
Remove all material map of type specified.
- removeMapsNotLoaded(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
- removeMaterial(MaterialStandard) - Method in class com.bonzaiengine.model.Model
-
- removeMaterial(Model, MaterialStandard) - Static method in class com.bonzaiengine.model.util.Utils
-
Remove a material and update references
- removeMesh(int, Mesh) - Method in class com.bonzaiengine.model.Model
-
- removeMesh(Model, Mesh) - Static method in class com.bonzaiengine.model.util.Utils
-
Remove the first occurrence of the mesh to remove
- removeModel(Model, Model) - Static method in class com.bonzaiengine.model.util.Utils
-
- removeMorphMotion(MorphMotion) - Method in class com.bonzaiengine.model.Model
-
- removeMorphMotion(int) - Method in class com.bonzaiengine.model.Model
-
- removeMotion(JointMotion) - Method in class com.bonzaiengine.model.Skeleton
-
- removeMotions(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
- removeMouseListener(MouseListener) - Method in interface com.bonzaiengine.scene.IComponent
-
Remove a mouse listener
- removeMouseListener(MouseListener) - Method in class com.bonzaiengine.scene.target.lwjgl3.Component_lwjgl
-
- removeMouseListener(MouseListener) - Method in class com.bonzaiengine.ui.widget.Widget
-
- removeMouseListener(MouseListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
-
- removeMouseMotionListener(MouseMotionListener) - Method in interface com.bonzaiengine.scene.IComponent
-
Remove a mouse motion listener
- removeMouseMotionListener(MouseMotionListener) - Method in class com.bonzaiengine.scene.target.lwjgl3.Component_lwjgl
-
- removeMouseMotionListener(MouseMotionListener) - Method in class com.bonzaiengine.ui.widget.Widget
-
- removeMouseMotionListener(MouseMotionListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
-
- removeMouseWheelListener(MouseWheelListener) - Method in interface com.bonzaiengine.scene.IComponent
-
Remove a mouse wheel listener
- removeMouseWheelListener(MouseWheelListener) - Method in class com.bonzaiengine.scene.target.lwjgl3.Component_lwjgl
-
- removeMouseWheelListener(MouseWheelListener) - Method in class com.bonzaiengine.ui.widget.Widget
-
- removeMouseWheelListener(MouseWheelListener) - Method in class com.bonzaiengine.util.awt.ComponentWrapper
-
- removeNode(Tree<PT>) - Method in class com.bonzaiengine.util.Tree
-
- removeOnLoadListener(OnLoadListener<Texture>) - Method in class com.bonzaiengine.model.asset.OnLoad
-
- removeOnLoadListener(OnLoadListener<Texture>) - Method in class com.bonzaiengine.texture.TextureList
-
- removePass(MaterialPass) - Method in class com.bonzaiengine.effects.utils.MultiSurface
-
- removePicker(Picker) - Method in class com.bonzaiengine.scene.SceneView
-
Remove the pickable listener
- removePickers() - Method in class com.bonzaiengine.scene.SceneView
-
- removeStateChangeListener(Task.StateChangeListener<T>) - Method in class com.bonzaiengine.threading.Task
-
- removeStreamCallback(IStreamCallback) - Method in class com.bonzaiengine.io.Stream
-
- removeSurface(String) - Method in class com.bonzaiengine.material.Material
-
- removeSurface(String) - Method in class com.bonzaiengine.material.MaterialStandard
-
- removeTab(Widget) - Method in class com.bonzaiengine.ui.widget.TabPanel
-
- removeTab(int) - Method in class com.bonzaiengine.ui.widget.TabPanel
-
- removeTransform(Model, int) - Static method in class com.bonzaiengine.model.util.Utils
-
- removeTransform(Model, Mesh, int) - Static method in class com.bonzaiengine.model.util.Utils
-
- removeTreeListener(TreeListener<T>) - Method in class com.bonzaiengine.ui.widget.TreeTable
-
- removeTreeListener(TreeListener<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
-
- removeUniform(ShaderUniform<?>) - Method in class com.bonzaiengine.shader.ShaderState
-
- removeUnusedMaterials(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
- removeValue(Asset) - Method in class com.bonzaiengine.model.asset.AssetLibrary
-
- removeWave(int) - Method in class com.bonzaiengine.effects.hydrax.Real
-
Removes a wave from the system.
- renameJoint(int, String) - Method in class com.bonzaiengine.model.Skeleton
-
- renameMaterial(Model, MaterialStandard, String) - Static method in class com.bonzaiengine.model.util.Utils
-
Rename a material and update references
- renameMotion(Model, JointMotion, String) - Method in class com.bonzaiengine.model.Skeleton
-
- render(IGLApi, ISurfaceRenderable) - Method in class com.bonzaiengine.effects.hydrax.HydraX
-
Render with scene composition (reflection, ...)
- render(Renderer, boolean) - Method in class com.bonzaiengine.effects.skyx.LightningManager
-
- render(Renderer) - Method in class com.bonzaiengine.effects.skyx.SkyX
-
- render(Renderer) - Method in class com.bonzaiengine.effects.skyx.VolClouds
-
- render(Renderer) - Method in class com.bonzaiengine.effects.skyx.VolCloudsManager
-
- render(Renderer, MultiSurface) - Method in class com.bonzaiengine.effects.utils.Billboards
-
- render(Renderer, String) - Method in interface com.bonzaiengine.effects.utils.ISurfaceRenderable
-
- render(IGLApi, FontPacket, boolean) - Method in class com.bonzaiengine.font.BmfFont
-
- render(IGLApi, FontPacket[], boolean) - Method in class com.bonzaiengine.font.BmfFont
-
- render(IGLApi, Array<FontPacket>, boolean) - Method in class com.bonzaiengine.font.BmfFont
-
- render(IGLApi, FontPacket, boolean) - Method in interface com.bonzaiengine.font.IFont
-
- render(IGLApi, FontPacket[], boolean) - Method in interface com.bonzaiengine.font.IFont
-
- render(IGLApi, Array<FontPacket>, boolean) - Method in interface com.bonzaiengine.font.IFont
-
- render(IGLApi, SceneView, PipelineComponent.PipelineDelegate) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
-
- render(IGLApi, SceneView) - Method in class com.bonzaiengine.gamekit.component.UiComponent
-
internal - don't call
- render(IGLApi) - Method in class com.bonzaiengine.gamekit.Game
-
- render(IGLApi) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- render(Renderer) - Method in class com.bonzaiengine.model.ModelInstance
-
- render(IGLApi, SceneView) - Method in interface com.bonzaiengine.pipeline.DelegatePipelineRenderable.GeometryExtRenderable
-
- render(Renderer, SceneView) - Method in interface com.bonzaiengine.pipeline.DelegatePipelineRenderable.GeometryRenderable
-
- render(IGLApi, SceneView) - Method in class com.bonzaiengine.pipeline.Pipeline
-
- render(IGLApi, boolean, boolean) - Method in class com.bonzaiengine.renderer.Batch
-
Render the geometry with the specified texture, if any
- render(IGLApi, boolean, boolean, boolean, Lights<?>) - Method in class com.bonzaiengine.renderer.Batch
-
- render(View, Renderer, Lights<?>) - Method in class com.bonzaiengine.renderer.deferred.AccumPass
-
- render(Renderer) - Method in class com.bonzaiengine.renderer.deferred.Compositor
-
- render(O) - Method in interface com.bonzaiengine.renderer.IRenderer
-
- render(IGLApi, IFont, SceneView, Model) - Method in class com.bonzaiengine.renderer.JointNameRenderer
-
- render(Renderer, Iterable<L>) - Method in class com.bonzaiengine.renderer.LightRenderer
-
- render(Renderer, ILight) - Method in class com.bonzaiengine.renderer.LightRenderer
-
- render(IGLApi, Model, RenderOptions) - Static method in class com.bonzaiengine.renderer.Renderer
-
Deprecated.
- render(Batch, Transform, IMaterial, int) - Method in class com.bonzaiengine.renderer.Renderer
-
- render(Batch, Transform, boolean, boolean, Lights<?>, int) - Method in class com.bonzaiengine.renderer.Renderer
-
- render(Batch, Transform, Shader, int) - Method in class com.bonzaiengine.renderer.Renderer
-
- render(Batch, RenderOptions, Transform, Shader, int) - Method in class com.bonzaiengine.renderer.Renderer
-
- render(Model, RenderOptions) - Method in class com.bonzaiengine.renderer.Renderer
-
Usage:
RendererPipeline pipeline = BonzaiEngine.get().getRendererPipeline();
pipeline.start(glApi);
// Render all models
pipeline.render(model, renderOptions);
[...]
- render(Model, RenderOptions, Renderer.Pass) - Method in class com.bonzaiengine.renderer.Renderer
-
- render(Renderer, Spline, Picker) - Method in class com.bonzaiengine.renderer.SplineRenderer
-
- render(Octree<T>, int) - Method in interface com.bonzaiengine.scene.IOctreeRenderer
-
- render(IOctreeRenderer<T>) - Method in interface com.bonzaiengine.scene.IOctreeScene
-
- render(IGLApi) - Method in interface com.bonzaiengine.scene.IScene
-
Called each frame
- render(IGLApi, SceneView) - Method in interface com.bonzaiengine.scene.ISceneViewRenderable
-
- render(IGLApi) - Method in class com.bonzaiengine.scene.Scene
-
- render(IGLApi) - Method in class com.bonzaiengine.scene.SceneView
-
- render(IOctreeRenderer<T>) - Method in class com.bonzaiengine.scene.Terrain
-
- render(IGLApi, Viewport) - Method in class com.bonzaiengine.ui.UI
-
- render(UI) - Method in class com.bonzaiengine.ui.widget.Widget
-
- RENDER_BACKGROUND - Static variable in class com.bonzaiengine.ui.widget.Widget
-
- RENDER_FOREGROUND - Static variable in class com.bonzaiengine.ui.widget.Widget
-
- renderable - Variable in class com.bonzaiengine.gamekit.GameObject
-
- RenderableComponent - Class in com.bonzaiengine.gamekit.component
-
- RenderableComponent() - Constructor for class com.bonzaiengine.gamekit.component.RenderableComponent
-
- Renderer - Class in com.bonzaiengine.renderer
-
Usage for optimized rendering of a collection of model, batch, etc ...:
RendererPipeline pipeline = Renderer.get();
pipeline.start(glApi);
for(...) {
pipeline.render(...);
}
pipeline.end();
- Renderer.Pass - Enum in com.bonzaiengine.renderer
-
- rendererData - Variable in class com.bonzaiengine.model.FaceData
-
Used by renderer
- rendererData - Variable in class com.bonzaiengine.model.GeometryData
-
Used by renderer
- rendererData - Variable in class com.bonzaiengine.model.Model
-
Managed internally.
- rendererData - Variable in class com.bonzaiengine.model.VertexData
-
- renderGeometry(Renderer, SceneView, String) - Method in class com.bonzaiengine.pipeline.DelegatePipelineRenderable
-
- renderGeometry(Renderer, SceneView, String) - Method in interface com.bonzaiengine.pipeline.IPipelineRenderable
-
Render geometry with the specified
Renderer
- renderGeometryExt(IGLApi, SceneView, String) - Method in class com.bonzaiengine.pipeline.DelegatePipelineRenderable
-
- renderGeometryExt(IGLApi, SceneView, String) - Method in interface com.bonzaiengine.pipeline.IPipelineRenderable
-
Render geometry with the specified OpenGL context
IGLApi
- renderGL(UI) - Method in class com.bonzaiengine.ui.widget.CheckButton
-
- renderGL(UI) - Method in class com.bonzaiengine.ui.widget.Label
-
- renderGL(UI) - Method in class com.bonzaiengine.ui.widget.Panel
-
- renderGL(UI) - Method in class com.bonzaiengine.ui.widget.TextField
-
- renderGL(UI) - Method in class com.bonzaiengine.ui.widget.Widget
-
- renderGLAfterBackground(UI) - Method in class com.bonzaiengine.ui.widget.Panel
-
- RenderLoop - Class in com.bonzaiengine.opengl
-
- RenderLoop(RenderLoop.IDisplayable) - Constructor for class com.bonzaiengine.opengl.RenderLoop
-
- RenderLoop(RenderLoop.IDisplayable, boolean) - Constructor for class com.bonzaiengine.opengl.RenderLoop
-
- RenderLoop.IDisplayable - Interface in com.bonzaiengine.opengl
-
- RenderMode - Enum in com.bonzaiengine.model.util
-
Predefined render mode using bitwise OR combination of
RenderOptions.
- renderObjects(IGLApi, SceneView, Picker) - Method in interface com.bonzaiengine.opengl.helper.Pickable
-
Render 3D objects to be picked.
- renderOptions - Variable in class com.bonzaiengine.model.ModelInstance
-
Renderer
- RenderOptions - Class in com.bonzaiengine.renderer
-
- RenderOptions() - Constructor for class com.bonzaiengine.renderer.RenderOptions
-
- renderRect(int, int, int, int, Color4, float) - Method in class com.bonzaiengine.ui.SpriteRenderer
-
Render a colored rectangle
- renderScene(Renderer, String) - Method in interface com.bonzaiengine.gamekit.component.PipelineComponent.PipelineDelegate
-
- renderShape(IGLApi, boolean, Lights<?>, IShapeRepresentation...) - Static method in class com.bonzaiengine.renderer.shape.ShapeRenderer
-
- renderShape(IGLApi, TextureID, int, Lights<?>, IShapeRepresentation...) - Static method in class com.bonzaiengine.renderer.shape.ShapeRenderer
-
- renderShape(Renderer, boolean, boolean, Lights<?>, IShapeRepresentation...) - Static method in class com.bonzaiengine.renderer.shape.ShapeRenderer
-
- renderSprite(int, int, int, int, Sprite, float) - Method in class com.bonzaiengine.ui.SpriteRenderer
-
Render a textured sprite
- RenderState - Class in com.bonzaiengine.renderer
-
- RenderState() - Constructor for class com.bonzaiengine.renderer.RenderState
-
- RenderState.Cull - Enum in com.bonzaiengine.renderer
-
- RENDERSTATE_DEFAULT - Static variable in class com.bonzaiengine.renderer.RenderState
-
- RENDERSTATE_DEPTH_NOTEST - Static variable in class com.bonzaiengine.renderer.RenderState
-
- RENDERSTATE_DEPTH_NOTEST_NOWRITE - Static variable in class com.bonzaiengine.renderer.RenderState
-
- RENDERSTATE_DEPTH_NOWRITE - Static variable in class com.bonzaiengine.renderer.RenderState
-
- RenderTarget - Class in com.bonzaiengine.renderer.deferred
-
- RenderTarget(RenderTarget.Type, GLEnums.Format, GLEnums.DataType) - Constructor for class com.bonzaiengine.renderer.deferred.RenderTarget
-
- RenderTarget(RenderTarget.Type, GLEnums.Format, GLEnums.DataType, GLEnums.InternalFormat) - Constructor for class com.bonzaiengine.renderer.deferred.RenderTarget
-
- RenderTarget(RenderTarget.Type, GLEnums.Format, GLEnums.DataType, GLEnums.InternalFormat, int) - Constructor for class com.bonzaiengine.renderer.deferred.RenderTarget
-
- RenderTarget.Type - Enum in com.bonzaiengine.renderer.deferred
-
- renderText(IFont, int, boolean, String, Anchor, TextAlign, float, float, Area, Color4, float) - Method in class com.bonzaiengine.ui.SpriteRenderer
-
Render a text
- replaceJointInfluence(Model, String, String) - Method in class com.bonzaiengine.model.Skeleton
-
- requestCacheFileFor(Stream) - Method in class com.bonzaiengine.io.cache.Cache
-
- requestedArea - Variable in class com.bonzaiengine.scene.target.lwjgl3.Component_lwjgl
-
- requestExit() - Method in class com.bonzaiengine.gamekit.Game
-
Request game to exit.
- requestFocus() - Method in interface com.bonzaiengine.scene.IComponent
-
- requestFocus() - Method in class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
-
- requestFocus() - Method in class com.bonzaiengine.scene.target.lwjgl3.Component_lwjgl
-
- requestFocus() - Method in class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
-
- requestFocus() - Method in class com.bonzaiengine.ui.widget.Widget
-
- requestFocus() - Method in class com.bonzaiengine.util.awt.ComponentWrapper
-
- requestInternalWorker() - Method in class com.bonzaiengine.BonzaiEngine
-
- requestKey(Stream) - Method in class com.bonzaiengine.BonzaiEngine
-
- requestWorker() - Method in class com.bonzaiengine.BonzaiEngine
-
- RequireComponent - Annotation Type in com.bonzaiengine.gamekit.annotation
-
Annotation to define a service dependency.
- RequireService - Annotation Type in com.bonzaiengine.gamekit.annotation
-
Annotation to define a component dependency.
- reserve(int, int, Batch.PolygonType) - Method in class com.bonzaiengine.renderer.Batch
-
Reserve the specified vertices and indices for this
Batch.
- reserve(int, int, Batch.PolygonType) - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
-
- reserve(int, int, Batch.PolygonType) - Method in class com.bonzaiengine.shape.builder.MeshShapeBuilder
-
- reserve(int, int, Batch.PolygonType) - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Box
-
- reserve(IShapeBuilder) - Method in class com.bonzaiengine.shape.geometry.Cone
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Cubemap2d
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Ellipse
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Frustum
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Grid
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Lines
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.LineStrip
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Points
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Quad
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Skybox
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Sphere
-
- reserve(int, int, Batch.PolygonType) - Method in interface com.bonzaiengine.shape.IShapeBuilder
-
- reserve(IShapeBuilder<?>) - Method in interface com.bonzaiengine.shape.IShapeDelegate
-
- reserve(IShapeBuilder<?>) - Method in interface com.bonzaiengine.shape.IShapeRepresentation
-
- reserve(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.modifier.Aggregation
-
- reserve(IShapeBuilder) - Method in class com.bonzaiengine.shape.modifier.Orientation
-
- reset() - Method in class com.bonzaiengine.animation.KeyRange
-
- reset() - Method in class com.bonzaiengine.camera.VolumeManipulator
-
- reset() - Method in class com.bonzaiengine.font.FontPacket
-
- reset() - Method in class com.bonzaiengine.opengl.LightModel
-
- reset() - Method in class com.bonzaiengine.renderer.BatchProfile
-
- reset(List<ModelInstance>) - Method in class com.bonzaiengine.scene.clipping.ClippingManager
-
- reset(ModelInstance...) - Method in class com.bonzaiengine.scene.clipping.ClippingManager
-
- reset(ModelInstance) - Method in class com.bonzaiengine.scene.clipping.ClippingManager
-
- reset() - Method in class com.bonzaiengine.shader.LightMaterial
-
- reset() - Method in interface com.bonzaiengine.shader.ShaderStructValue
-
- reset() - Method in class com.bonzaiengine.threading.Task
-
- reset() - Method in class com.bonzaiengine.util.TimerSystem
-
Stop the counter and
- resetAABV(boolean) - Method in class com.bonzaiengine.visibility.VolumeCache
-
- resetFailures() - Method in class com.bonzaiengine.shader.ShaderList
-
Reset tracker of
Shader which have failed to be loaded
- resetFailures() - Method in class com.bonzaiengine.texture.TextureList
-
- resetNonMeshOnlyBV() - Method in class com.bonzaiengine.visibility.VolumeCache
-
- resetPicking() - Method in class com.bonzaiengine.scene.SceneView
-
- resetTimelines() - Method in class com.bonzaiengine.animation.graph.AnimGraph
-
- resetVisibleBV() - Method in class com.bonzaiengine.visibility.VolumeCache
-
- reshape(IGLApi, Viewport) - Method in interface com.bonzaiengine.scene.IScene
-
Caled each time the viewport has changed
- reshape(IGLApi, Viewport) - Method in class com.bonzaiengine.scene.Scene
-
- resize(ITexture, int, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
-
Resize a texture
- resize(ITexture, int, int, int, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
-
Resize a texture
- resize(ITexture, int, int, ITexture, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
-
- resize(int, int) - Method in class com.bonzaiengine.ui.Sprite
-
- resizeNoCopy(ITexture, int, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
-
- resizeUnsafe(TextureFloat, int, int, TextureFloat, int, int) - Static method in class com.bonzaiengine.texture.format.TextureFloat
-
- resolution - Variable in class com.bonzaiengine.effects.hydrax.FFT.Options
-
Noise resolution (2^n)
- resolution - Variable in class com.bonzaiengine.physics.ConvexDecomposition.VHACD
-
Description: maximum number of voxels generated during the voxelization stage
Range: [10_000; 64_000_000]
- resolve(Panel) - Method in class com.bonzaiengine.ui.layout.FreeLayout
-
- resolve(Panel) - Method in class com.bonzaiengine.ui.layout.GridLayout
-
- resolve(Panel) - Method in interface com.bonzaiengine.ui.layout.ILayout
-
- resolve(Panel) - Method in class com.bonzaiengine.ui.layout.LinearLayout
-
- resolveBlockEvents(int, int) - Method in class com.bonzaiengine.ui.widget.CheckBox
-
- resolveBlockEvents(int, int) - Method in class com.bonzaiengine.ui.widget.Label
-
- resolveBlockEvents(int, int) - Method in class com.bonzaiengine.ui.widget.Widget
-
- resolveLayout() - Method in class com.bonzaiengine.ui.widget.List
-
- resolveLayout() - Method in class com.bonzaiengine.ui.widget.Panel
-
- resolveLocationRef() - Method in class com.bonzaiengine.ui.widget.Widget
-
- resolveMinViewport(Panel, Viewport) - Method in class com.bonzaiengine.ui.layout.FreeLayout
-
- resolveMinViewport(Panel, Viewport) - Method in class com.bonzaiengine.ui.layout.GridLayout
-
- resolveMinViewport(Panel, Viewport) - Method in interface com.bonzaiengine.ui.layout.ILayout
-
- resolveMinViewport(Panel, Viewport) - Method in class com.bonzaiengine.ui.layout.LinearLayout
-
- restart(Widget) - Method in class com.bonzaiengine.ui.anim.Fader
-
- restart() - Method in class com.bonzaiengine.ui.anim.FadeValue
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- restartAnimations() - Method in class com.bonzaiengine.model.Model
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Restart the animation of this model and all its links.
- restoreAssetReferences(AssetManager) - Method in class com.bonzaiengine.material.Map
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- resume() - Method in class com.bonzaiengine.opengl.RenderLoop
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Resume the rendering loop
- retarget(Model, Motion, JointMotion, Map<String, String>, Set<String>, boolean, boolean, boolean, String) - Method in class com.bonzaiengine.model.Skeleton
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Re-target an animation to the skeleton
- rewind() - Static method in class com.bonzaiengine.memory.BufferPool
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- rewind() - Method in class com.bonzaiengine.renderer.Batch
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Rewind memory buffer after data are filled
- rgb - Variable in class com.bonzaiengine.texture.Dds.DdsHeader
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- rgba - Variable in class com.bonzaiengine.math.Color4b
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- RidgedTurbulence - Class in com.bonzaiengine.procedural.noise
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Output range: [0;1]
- RidgedTurbulence(OctaverParam) - Constructor for class com.bonzaiengine.procedural.noise.RidgedTurbulence
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- RidgedTurbulence(OctaverParam, IFunction) - Constructor for class com.bonzaiengine.procedural.noise.RidgedTurbulence
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- RidgedTurbulence(OctaverParam, Interpolator, IFunction) - Constructor for class com.bonzaiengine.procedural.noise.RidgedTurbulence
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- right - Variable in class com.bonzaiengine.ui.layout.Insets
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- RIGHT_INDEX - Static variable in class com.bonzaiengine.animation.graph.BlendDirectionalNode
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- RIGHT_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
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- rigidBody - Variable in class com.bonzaiengine.gamekit.GameObject
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- RigidBody - Class in com.bonzaiengine.physics
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From Bullet/JBullet:
It is recommended for performance and memory use to share
CollisionShape
objects whenever possible.
- RigidBody(PhysicWorld, CollisionShape, float, Transform, boolean) - Constructor for class com.bonzaiengine.physics.RigidBody
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- RigidBodyComponent - Class in com.bonzaiengine.gamekit.component
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- RigidBodyComponent() - Constructor for class com.bonzaiengine.gamekit.component.RigidBodyComponent
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- rolling - Variable in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
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- rollingFriction - Variable in class com.bonzaiengine.gamekit.component.RigidBodyComponent
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- root - Variable in class com.bonzaiengine.ui.widget.TreeWidget
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- rotate(Vec3) - Method in class com.bonzaiengine.camera.VolumeManipulator
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Rotate the camera.
- rotate(Vec3) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
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- rotate(Quat) - Method in class com.bonzaiengine.math.Mat4x4
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Multiply the 3x3 matrix block o this matrix with the specified quaternion.
- rotate(Vec3, Vec3) - Method in class com.bonzaiengine.math.Quat
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This is equivalent to transform a vector by the equivalent matrix.
- rotate(Vec3, Vec3) - Method in class com.bonzaiengine.math.Transform
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- RotateDomain - Class in com.bonzaiengine.procedural.modifier
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- RotateDomain(IFunction, Mat4x4) - Constructor for class com.bonzaiengine.procedural.modifier.RotateDomain
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- rotateTransposed(Vec3, Vec3) - Method in class com.bonzaiengine.math.Quat
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This is equivalent to rotateTransposed a vector by the equivalent matrix.
- RotationalLimitMotor(int) - Constructor for class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.RotationalLimitMotor
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- rotationMask - Variable in class com.bonzaiengine.gamekit.component.RigidBodyComponent
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- rotations - Variable in class com.bonzaiengine.math.TransformArray
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- rotationValid - Variable in class com.bonzaiengine.math.Transform
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- rotMap - Variable in class com.bonzaiengine.model.reader.KeyFramer
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- rotW - Variable in class com.bonzaiengine.math.Transform
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Rotation axis
- rotX - Variable in class com.bonzaiengine.math.Transform
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Rotation axis
- rotY - Variable in class com.bonzaiengine.math.Transform
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Rotation axis
- rotZ - Variable in class com.bonzaiengine.math.Transform
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Rotation axis
- roughness - Variable in class com.bonzaiengine.procedural.noise.libnoise.LibNoiseTurbulence
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- roundByDigits(float, int) - Static method in class com.bonzaiengine.math.MathFunc
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- run() - Method in class com.bonzaiengine.app.GLApplet
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- run() - Method in class com.bonzaiengine.app.GLFrame
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- run() - Method in class com.bonzaiengine.scene.target.jogamp.NativeWindow_jogamp
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- run() - Method in class com.bonzaiengine.scene.target.jogamp.Offscreen_jogamp
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- run() - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfWindow_lwjgl
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- run() - Method in class com.bonzaiengine.scene.target.lwjgl3.Offscreen_lwjgl
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- run(IGL) - Method in class com.bonzaiengine.shader.ComputeShader
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- run() - Method in class com.bonzaiengine.threading.Task
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- runInGLContext(GLAction) - Method in class com.bonzaiengine.opengl.helper.AsyncGL
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Run the action in the OpenGL thread
- runInGLContext(IGLApi) - Method in interface com.bonzaiengine.opengl.helper.GLAction
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- runInGLContext(GLAction) - Method in interface com.bonzaiengine.opengl.IGLLoaderContext
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- runInGLContext(GLAction) - Method in class com.bonzaiengine.opengl.LoaderLoop
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- RVSmask - Static variable in class com.bonzaiengine.physics.SoftBody
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Rigid versus soft mask