- t(float) - Method in class com.bonzaiengine.scene.octree.bounds.Range
-
- t_1 - Variable in class com.bonzaiengine.memory.LocalMemory
-
- Table - Class in com.bonzaiengine.ui.widget
-
- Table() - Constructor for class com.bonzaiengine.ui.widget.Table
-
- TableModel - Interface in com.bonzaiengine.ui.widget
-
- TableModelExt - Interface in com.bonzaiengine.ui.widget
-
- TabPanel - Class in com.bonzaiengine.ui.widget
-
- TabPanel() - Constructor for class com.bonzaiengine.ui.widget.TabPanel
-
- TabPanel.TabSide - Enum in com.bonzaiengine.ui.widget
-
- Tag(String) - Constructor for class com.bonzaiengine.io.format.ITagWriter.Tag
-
- TAG_HEAD - Static variable in enum com.bonzaiengine.model.reader.md3.Md3Animation
-
- TAG_TORSO - Static variable in enum com.bonzaiengine.model.reader.md3.Md3Animation
-
- TAG_WEAPON - Static variable in enum com.bonzaiengine.model.reader.md3.Md3Animation
-
- tags - Variable in class com.bonzaiengine.io.format.XmlTagParser
-
- TagUtil - Class in com.bonzaiengine.io.format
-
- takeScreenshot(IGL, Area, boolean) - Static method in class com.bonzaiengine.opengl.helper.ViewHelper
-
Copy the frame buffer into a ITexture
- talus - Variable in class com.bonzaiengine.procedural.erosion.ThermalErosion
-
- tan(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- tangent - Variable in class com.bonzaiengine.spline.ControlPoint
-
- tangentOrientation - Variable in class com.bonzaiengine.model.FaceData
-
Tangent space orientation: left-right handed orientation
- tangents - Variable in class com.bonzaiengine.model.VertexData
-
Tangents
- TangentSpace - Class in com.bonzaiengine.material.graph.nodes
-
- TangentSpace() - Constructor for class com.bonzaiengine.material.graph.nodes.TangentSpace
-
- tangentVar - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- target - Variable in class com.bonzaiengine.texture.TextureID
-
OpenGL target of the texture
- targetKeys - Variable in class com.bonzaiengine.model.MorphMotion
-
- Task<T> - Class in com.bonzaiengine.threading
-
Task queue using a single internal thread for computing datas.
- Task(Task.TaskProcessor<T>) - Constructor for class com.bonzaiengine.threading.Task
-
- Task.StateChangeListener<T> - Interface in com.bonzaiengine.threading
-
- Task.TaskProcessor<T> - Interface in com.bonzaiengine.threading
-
- Task.TaskState - Enum in com.bonzaiengine.threading
-
- TaskQueue<T> - Class in com.bonzaiengine.threading
-
- TaskQueue() - Constructor for class com.bonzaiengine.threading.TaskQueue
-
- tbn - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- TBN - Static variable in class com.bonzaiengine.renderer.RenderOptions
-
Tangent/Binormal/Normal vectors
- TbnMatrix - Class in com.bonzaiengine.material.graph.nodes
-
- TbnMatrix() - Constructor for class com.bonzaiengine.material.graph.nodes.TbnMatrix
-
- teleport(Transform) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
-
- tell() - Method in interface com.bonzaiengine.io.IByteInputStream.Seekable
-
- Terrace - Class in com.bonzaiengine.procedural.noise.libnoise
-
- Terrace(IFunction, float[]) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.Terrace
-
- Terrain<T> - Class in com.bonzaiengine.scene
-
- Terrain(int, PlanarBounds, OctreeLoader.OctreeLoaderFunction<T>, Consumer<Octree<T>>) - Constructor for class com.bonzaiengine.scene.Terrain
-
- TesselationGeometryShader - Class in com.bonzaiengine.shader
-
- TesselationGeometryShader(String, String, String, String, String, String) - Constructor for class com.bonzaiengine.shader.TesselationGeometryShader
-
- TesselationShader - Class in com.bonzaiengine.shader
-
- TesselationShader(String, String, String, String, String) - Constructor for class com.bonzaiengine.shader.TesselationShader
-
- TestResult - Class in com.bonzaiengine.physics
-
- TestResult() - Constructor for class com.bonzaiengine.physics.TestResult
-
- TEX_EXT - Static variable in class com.bonzaiengine.model.reader.bonzai.TexReader
-
Lower case extension
- TEX_EXT - Static variable in class com.bonzaiengine.model.writer.bonzai.TexWriter
-
- texCoord2ID - Variable in class com.bonzaiengine.model.reader.util.VertexIndexed
-
- texCoordID - Variable in class com.bonzaiengine.model.reader.util.VertexIndexed
-
- texCoords - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed.FaceDescription
-
- texCoords - Variable in class com.bonzaiengine.model.reader.util.VertexDataBuilder
-
- texCoords - Variable in class com.bonzaiengine.model.VertexData
-
Texture Coordinates
- texCoords2 - Variable in class com.bonzaiengine.model.VertexData
-
- texels - Variable in class thirdparty.TgaRead
-
- TexReader - Class in com.bonzaiengine.model.reader.bonzai
-
Model engine singleton.
- TexReader() - Constructor for class com.bonzaiengine.model.reader.bonzai.TexReader
-
- text - Variable in class com.bonzaiengine.font.FontPacket
-
- textAlign - Variable in class com.bonzaiengine.font.FontPacket
-
- TextAlign - Enum in com.bonzaiengine.font
-
- TextField - Class in com.bonzaiengine.ui.widget
-
- TextField() - Constructor for class com.bonzaiengine.ui.widget.TextField
-
- TextSize - Class in com.bonzaiengine.font
-
Size with base line used for text positioning.
- TextSize() - Constructor for class com.bonzaiengine.font.TextSize
-
- Texture - Class in com.bonzaiengine.texture
-
- Texture(String) - Constructor for class com.bonzaiengine.texture.Texture
-
- Texture(TextureID) - Constructor for class com.bonzaiengine.texture.Texture
-
- texture - Variable in class com.bonzaiengine.ui.Sprite
-
- Texture2d - Class in com.bonzaiengine.material.graph.nodes
-
- Texture2d() - Constructor for class com.bonzaiengine.material.graph.nodes.Texture2d
-
- Texture2d(Map.MapType, GraphNode) - Constructor for class com.bonzaiengine.material.graph.nodes.Texture2d
-
- texture2DFunc() - Method in class com.bonzaiengine.material.graph.compiler.Compiler
-
- TEXTURE_DIFFUSE_PRIORITY - Static variable in class com.bonzaiengine.model.asset.AssetManager
-
- TextureATI1 - Class in com.bonzaiengine.texture.format
-
- TextureATI1(int, int, int, int, byte[]) - Constructor for class com.bonzaiengine.texture.format.TextureATI1
-
- TextureATI2 - Class in com.bonzaiengine.texture.format
-
- TextureATI2(int, int, int, int, byte[], Dds.DdsSwizzling) - Constructor for class com.bonzaiengine.texture.format.TextureATI2
-
- TextureByte - Class in com.bonzaiengine.texture.format
-
A texture with byte channels.
- TextureByte(int, int, int, int) - Constructor for class com.bonzaiengine.texture.format.TextureByte
-
- TextureByte(int, int, int, int, boolean, int, int) - Constructor for class com.bonzaiengine.texture.format.TextureByte
-
- TextureByte(int, int, int, int, byte[]) - Constructor for class com.bonzaiengine.texture.format.TextureByte
-
- TextureByte(int, int, int, int, boolean, int, int, byte[]) - Constructor for class com.bonzaiengine.texture.format.TextureByte
-
- TextureCube - Class in com.bonzaiengine.material.graph.nodes
-
- TextureCube() - Constructor for class com.bonzaiengine.material.graph.nodes.TextureCube
-
- TextureCube(Map.MapType, GraphNode) - Constructor for class com.bonzaiengine.material.graph.nodes.TextureCube
-
- textureCubeFunc() - Method in class com.bonzaiengine.material.graph.compiler.Compiler
-
- TextureDXT1 - Class in com.bonzaiengine.texture.format
-
Compression ratio is 8:1.
- TextureDXT1(int, int, int, int, byte[]) - Constructor for class com.bonzaiengine.texture.format.TextureDXT1
-
- TextureDXT3 - Class in com.bonzaiengine.texture.format
-
Compression ratio is 4:1.
- TextureDXT3(int, int, int, int, byte[]) - Constructor for class com.bonzaiengine.texture.format.TextureDXT3
-
- TextureDXT5 - Class in com.bonzaiengine.texture.format
-
Compression ratio is 4:1.
- TextureDXT5(int, int, int, int, byte[], Dds.DdsSwizzling) - Constructor for class com.bonzaiengine.texture.format.TextureDXT5
-
- TextureEtc1 - Class in com.bonzaiengine.texture.format
-
- TextureEtc1(int, int, int, int, byte[]) - Constructor for class com.bonzaiengine.texture.format.TextureEtc1
-
- TextureFloat - Class in com.bonzaiengine.texture.format
-
A floating point texture.
- TextureFloat(int, int, int, int, boolean, int, int) - Constructor for class com.bonzaiengine.texture.format.TextureFloat
-
- TextureFloat(int, int, int, int, boolean, int, int, byte[]) - Constructor for class com.bonzaiengine.texture.format.TextureFloat
-
- TextureID - Class in com.bonzaiengine.texture
-
- TextureID(String, int, int, int, int, int, TextureID.RgbMode, TextureID.AlphaMode) - Constructor for class com.bonzaiengine.texture.TextureID
-
- TextureID.AlphaMode - Enum in com.bonzaiengine.texture
-
- TextureID.RgbMode - Enum in com.bonzaiengine.texture
-
- TextureIO - Class in com.bonzaiengine.texture
-
Read a texture into an ITexture object.
- textureIterable() - Method in class com.bonzaiengine.texture.TextureList
-
- TextureLibrary - Class in com.bonzaiengine.model.asset
-
- TextureLibrary() - Constructor for class com.bonzaiengine.model.asset.TextureLibrary
-
- TextureLibrary(boolean) - Constructor for class com.bonzaiengine.model.asset.TextureLibrary
-
- TextureLibraryIO - Class in com.bonzaiengine.serialize
-
- TextureLibraryIO(String) - Constructor for class com.bonzaiengine.serialize.TextureLibraryIO
-
- TextureLibraryIO(String, TextureLibrary) - Constructor for class com.bonzaiengine.serialize.TextureLibraryIO
-
- TextureList - Class in com.bonzaiengine.texture
-
- TextureList(TextureLoader) - Constructor for class com.bonzaiengine.texture.TextureList
-
- TextureLoader - Class in com.bonzaiengine.texture
-
- TextureLoader() - Constructor for class com.bonzaiengine.texture.TextureLoader
-
- textureName(String) - Method in class com.bonzaiengine.model.reader.ModelReaderSettings
-
- TextureParam - Class in com.bonzaiengine.texture
-
- TextureParam() - Constructor for class com.bonzaiengine.texture.TextureParam
-
- TextureParam(boolean, float, int, int, int, int, int, int, int, int, int, int, float) - Constructor for class com.bonzaiengine.texture.TextureParam
-
- TextureParamRW - Class in com.bonzaiengine.serialize
-
- TextureParamRW() - Constructor for class com.bonzaiengine.serialize.TextureParamRW
-
- Texturer - Class in com.bonzaiengine.procedural.util
-
- Texturer(IFunction, int, int, int, int, boolean, boolean, boolean, IColorMapper) - Constructor for class com.bonzaiengine.procedural.util.Texturer
-
- textures - Variable in class com.bonzaiengine.model.asset.AssetManager
-
List of textures
- texturesOut - Variable in class com.bonzaiengine.model.writer.ModelWriterSettings
-
- textureStream - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Texture file folder.
- TextureUncompress - Enum in com.bonzaiengine.texture
-
- TextureUtils - Class in com.bonzaiengine.texture
-
- TextureUtils() - Constructor for class com.bonzaiengine.texture.TextureUtils
-
- TextureUtilsAwt - Class in com.bonzaiengine.util.awt
-
- TextureUtilsAwt() - Constructor for class com.bonzaiengine.util.awt.TextureUtilsAwt
-
- TextureWriter - Class in com.bonzaiengine.model.writer
-
- textureWriterOptions - Variable in class com.bonzaiengine.model.writer.ModelWriterSettings
-
String representation of the parameters from: #setTextureWriterOptions(String, boolean, boolean, boolean, Size, boolean, boolean, MapType[], String, boolean)
- TextureWriterParam - Class in com.bonzaiengine.texture
-
Interface for reading and writting textures.
- TextureWriterParam(Stream) - Constructor for class com.bonzaiengine.texture.TextureWriterParam
-
- TexWriter - Class in com.bonzaiengine.model.writer.bonzai
-
Writer of TEX format.
- TexWriter() - Constructor for class com.bonzaiengine.model.writer.bonzai.TexWriter
-
- Tga - Class in com.bonzaiengine.texture
-
TGA reader and writer.
- Tga() - Constructor for class com.bonzaiengine.texture.Tga
-
- TGA_RLE_COMPRESS - Static variable in class thirdparty.TgaRead
-
- TgaHeader() - Constructor for class thirdparty.TgaRead.TgaHeader
-
- TgaRead - Class in thirdparty
-
tga.c -- tga texture loader
last modification: dec. 15, 2005
Copyright (c) 2005 David HENRY
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
- TgaRead() - Constructor for class thirdparty.TgaRead
-
- TgaRead.TgaHeader - Class in thirdparty
-
- Theme - Class in com.bonzaiengine.ui
-
- Theme() - Constructor for class com.bonzaiengine.ui.Theme
-
- ThemeIO - Class in com.bonzaiengine.serialize
-
- ThermalErosion - Class in com.bonzaiengine.procedural.erosion
-
Reference: Realtime Procedural Terrain Generation
- ThermalErosion(FixedResolutionFunction, int, float, boolean) - Constructor for class com.bonzaiengine.procedural.erosion.ThermalErosion
-
- thinEdges - Variable in class com.bonzaiengine.procedural.filter.CannyEdge
-
- thirdparty - package thirdparty
-
- thresholdEnd - Variable in class com.bonzaiengine.procedural.filter.CannyEdge
-
- thresholdEnd - Variable in class com.bonzaiengine.procedural.function.Select
-
- thresholdStart - Variable in class com.bonzaiengine.procedural.filter.CannyEdge
-
- thresholdStart - Variable in class com.bonzaiengine.procedural.function.Select
-
- time - Variable in class com.bonzaiengine.animation.KeyData
-
Time in seconds
- time - Variable in class com.bonzaiengine.animation.Timeline
-
Timeline value: animation context time
- Timeline - Class in com.bonzaiengine.animation
-
- Timeline() - Constructor for class com.bonzaiengine.animation.Timeline
-
- timeMultiplier - Variable in class com.bonzaiengine.effects.hydrax.Perlin.Options
-
Timemulti
- timeMultiplier - Variable in class com.bonzaiengine.effects.skyx.CloudsManager.CloudLayer.Options
-
Time multiplier
- TimerSystem - Class in com.bonzaiengine.util
-
- TimerSystem() - Constructor for class com.bonzaiengine.util.TimerSystem
-
- times - Variable in class com.bonzaiengine.animation.KeyFrame
-
List of times
- timeSetToArray(TreeSet<Float>) - Static method in class com.bonzaiengine.math.MathFunc
-
- timeStamp - Variable in class com.bonzaiengine.io.Protocols.ProtocolStream
-
- toAnimationTime(Animation, double) - Method in class com.bonzaiengine.animation.AnimationTrack
-
- toArray() - Method in class com.bonzaiengine.io.ByteArray
-
- toArray() - Method in class com.bonzaiengine.util.Array
-
- toArray(T[]) - Method in class com.bonzaiengine.util.Array
-
- toAxisAligned(IVolume) - Static method in class com.bonzaiengine.visibility.Volumes
-
- toBatch(Batch.CreateType, boolean, boolean, IShapeRepresentation...) - Static method in class com.bonzaiengine.renderer.shape.ShapeRenderer
-
- toBatch(Batch.CreateType, Frustum, boolean, boolean, IShapeRepresentation...) - Static method in class com.bonzaiengine.renderer.shape.ShapeRenderer
-
- toByteBuffer(ByteOrder) - Method in class com.bonzaiengine.io.ByteArray
-
- toDegrees(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- toDoubles(byte[], ByteOrder) - Static method in class com.bonzaiengine.io.Bits
-
- toFloat(Object) - Static method in class com.bonzaiengine.io.ParserUtils
-
- toFloats(byte[], ByteOrder) - Static method in class com.bonzaiengine.io.Bits
-
- toInt(Object) - Static method in class com.bonzaiengine.io.ParserUtils
-
- toInts(byte[], ByteOrder) - Static method in class com.bonzaiengine.io.Bits
-
- toIOException(Throwable) - Static method in class com.bonzaiengine.io.ParserUtils
-
- toIOException(String, Throwable) - Static method in class com.bonzaiengine.io.ParserUtils
-
- toIs(InputStream, byte[], Stream, int) - Static method in class com.bonzaiengine.model.reader.bonzai.JmfReader
-
- toJmfOs(ModelWriterSettings, OutputStream) - Static method in class com.bonzaiengine.model.writer.bonzai.JmfWriter
-
- toLongs(byte[], ByteOrder) - Static method in class com.bonzaiengine.io.Bits
-
- toMenu() - Method in class com.bonzaiengine.ui.widget.MenuPopup
-
- ToonLighting - Class in com.bonzaiengine.material.graph.nodes
-
- ToonLighting() - Constructor for class com.bonzaiengine.material.graph.nodes.ToonLighting
-
- toOS(OutputStream, String, boolean, byte[]) - Static method in class com.bonzaiengine.model.writer.bonzai.JmfWriter
-
- toOS(OutputStream, String, boolean, byte[], int) - Static method in class com.bonzaiengine.model.writer.bonzai.JmfWriter
-
- top - Variable in class com.bonzaiengine.ui.layout.Insets
-
- TOP_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
-
- toRadians(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- torso - Variable in class com.bonzaiengine.model.util.Biped
-
- toString() - Method in class com.bonzaiengine.animation.Animation
-
- toString() - Method in class com.bonzaiengine.animation.graph.GraphNode
-
- toString() - Method in class com.bonzaiengine.animation.KeyRange
-
- toString() - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
-
- toString() - Method in class com.bonzaiengine.io.cache.Cache.AsyncStream
-
- toString() - Method in class com.bonzaiengine.io.format.ITagWriter.Tag
-
- toString() - Method in class com.bonzaiengine.io.Stream
-
- toString() - Method in class com.bonzaiengine.material.graph.compiler.Variable
-
- toString() - Method in class com.bonzaiengine.material.graph.GraphNode
-
- toString() - Method in class com.bonzaiengine.material.Map
-
- toString() - Method in class com.bonzaiengine.material.Material
-
- toString() - Method in class com.bonzaiengine.material.MaterialShader
-
- toString() - Method in class com.bonzaiengine.material.MaterialStandard
-
- toString() - Method in class com.bonzaiengine.math.Area
-
- toString() - Method in class com.bonzaiengine.math.Color3
-
- toString() - Method in class com.bonzaiengine.math.Color4
-
- toString() - Method in class com.bonzaiengine.math.Color4b
-
- toString() - Method in class com.bonzaiengine.math.Int
-
- toString() - Method in class com.bonzaiengine.math.Mat4x4
-
- toString() - Method in class com.bonzaiengine.math.Percent
-
- toString() - Method in class com.bonzaiengine.math.Point
-
- toString() - Method in class com.bonzaiengine.math.Quat
-
- toString() - Method in class com.bonzaiengine.math.Rectangle
-
- toString() - Method in class com.bonzaiengine.math.Size
-
- toString() - Method in class com.bonzaiengine.math.Transform
-
- toString() - Method in class com.bonzaiengine.math.Vec2
-
- toString() - Method in class com.bonzaiengine.math.Vec2i
-
- toString() - Method in class com.bonzaiengine.math.Vec3
-
- toString() - Method in class com.bonzaiengine.math.Vec3i
-
- toString() - Method in class com.bonzaiengine.math.Vec4
-
- toString() - Method in class com.bonzaiengine.math.Vec4i
-
- toString(ByteBuffer, int, int) - Static method in class com.bonzaiengine.memory.BufferAllocator
-
- toString() - Method in class com.bonzaiengine.model.asset.AssetKey
-
- toString() - Method in class com.bonzaiengine.model.asset.AsyncModel
-
- toString() - Method in class com.bonzaiengine.model.asset.AsyncMotion
-
- toString() - Method in class com.bonzaiengine.model.Face
-
- toString() - Method in class com.bonzaiengine.model.GeometryData
-
- toString() - Method in class com.bonzaiengine.model.Joint
-
- toString() - Method in class com.bonzaiengine.model.JointMotion
-
- toString() - Method in class com.bonzaiengine.model.Mesh
-
- toString() - Method in class com.bonzaiengine.model.Model
-
- toString() - Method in class com.bonzaiengine.model.ModelInstance
-
- toString() - Method in class com.bonzaiengine.model.MorphMotion
-
- toString() - Method in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
- toString() - Method in class com.bonzaiengine.pipeline.Pipeline
-
- toString() - Method in class com.bonzaiengine.pipeline.Stage
-
- toString() - Method in class com.bonzaiengine.scene.octree.bounds.PlanarBounds
-
- toString() - Method in class com.bonzaiengine.scene.octree.bounds.Range
-
- toString() - Method in class com.bonzaiengine.scene.octree.Octree
-
- toString() - Method in class com.bonzaiengine.serialize.ModelLibraryIO
-
- toString() - Method in class com.bonzaiengine.serialize.XmlEntry
-
- toString() - Method in enum com.bonzaiengine.shader.ShaderPrecision
-
- toString() - Method in enum com.bonzaiengine.shader.ShaderType
-
- toString() - Method in class com.bonzaiengine.shader.ShaderUniform
-
- toString() - Method in class com.bonzaiengine.texture.Texture
-
- toString() - Method in class com.bonzaiengine.texture.TextureID
-
- toString() - Method in class com.bonzaiengine.ui.widget.Widget
-
- toString() - Method in class com.bonzaiengine.util.Tree
-
- toString() - Method in class com.bonzaiengine.visibility.Box
-
- toString() - Method in class com.bonzaiengine.visibility.Capsule
-
- toString() - Method in class com.bonzaiengine.visibility.Cylinder
-
- toString() - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- toString() - Method in class com.bonzaiengine.visibility.Sphere
-
- toTimelineTime(Animation, double) - Method in class com.bonzaiengine.animation.AnimationTrack
-
- toVec3() - Method in class com.bonzaiengine.math.Vec3i
-
- toVolume(VolumeType) - Method in interface com.bonzaiengine.shape.IShapeRepresentation
-
- trace() - Method in class com.bonzaiengine.math.Mat4x4
-
- trace3x3() - Method in class com.bonzaiengine.math.Mat4x4
-
- transform(Transform) - Method in class com.bonzaiengine.gamekit.util.Viewer
-
- transform(Transform) - Method in interface com.bonzaiengine.math.ITransformable
-
- transform(Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Transform (rotate) a vector by this matrix.
- Transform - Class in com.bonzaiengine.math
-
Transformation for animation, contains transformation matrix.
- Transform() - Constructor for class com.bonzaiengine.math.Transform
-
- transform(Transform) - Method in class com.bonzaiengine.math.Transform
-
- transform(Mat4x4, boolean) - Method in class com.bonzaiengine.math.Vec3Array
-
- transform(Transform) - Method in class com.bonzaiengine.model.Mesh
-
Post multiply by the transform specified
- transform(Transform) - Method in class com.bonzaiengine.model.Model
-
Post multiplication by the specified transform
- transform(Transform) - Method in class com.bonzaiengine.model.ModelInstance
-
- transform(Mat4x4) - Method in class com.bonzaiengine.model.Skeleton
-
Deprecated.
- transform(Transform) - Method in class com.bonzaiengine.physics.SoftBody
-
- transform - Variable in class com.bonzaiengine.spline.ControlPoint
-
- transform(Box, Mat4x4) - Method in class com.bonzaiengine.visibility.Box
-
- transform(Capsule, Mat4x4) - Method in class com.bonzaiengine.visibility.Capsule
-
- transform(Cylinder, Mat4x4) - Method in class com.bonzaiengine.visibility.Cylinder
-
- transform(T, Mat4x4) - Method in interface com.bonzaiengine.visibility.IVolume
-
- transform(OrientedVolume, Mat4x4) - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- transform(Sphere, Mat4x4) - Method in class com.bonzaiengine.visibility.Sphere
-
- TransformArray - Class in com.bonzaiengine.math
-
A memory efficient implement of Transform[].
- TransformArray(int) - Constructor for class com.bonzaiengine.math.TransformArray
-
- TransformArray(int, boolean) - Constructor for class com.bonzaiengine.math.TransformArray
-
- transformInverseLookAt(Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Equivalent: new Mat4x4().inverse(this).transform(dst, src)
Only valid if this is a lookAt matrix
- TransformRW - Class in com.bonzaiengine.serialize
-
- TransformRW() - Constructor for class com.bonzaiengine.serialize.TransformRW
-
- TransformRW.Tag - Enum in com.bonzaiengine.serialize
-
- transformTransposed(Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Transform (rotate) a vector by this matrix transposed.
- Transition - Class in com.bonzaiengine.procedural.modifier
-
smooth minimum
http://www.iquilezles.org/www/articles/smin/smin.htm
- Transition(IFunction, IFunction) - Constructor for class com.bonzaiengine.procedural.modifier.Transition
-
- TransitionNode - Class in com.bonzaiengine.animation.graph
-
- TransitionNode() - Constructor for class com.bonzaiengine.animation.graph.TransitionNode
-
- translate(Vec3) - Method in class com.bonzaiengine.camera.VolumeManipulator
-
Translate the camera.
- translate(Vec3) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
-
Translate the camera.
- translate(Point) - Method in class com.bonzaiengine.math.Area
-
- translate(int, int) - Method in class com.bonzaiengine.math.Area
-
- TranslateDomain - Class in com.bonzaiengine.procedural.modifier
-
- TranslateDomain(IFunction, IFunction, IFunction) - Constructor for class com.bonzaiengine.procedural.modifier.TranslateDomain
-
- TranslateDomain(IFunction, IFunction, IFunction, IFunction) - Constructor for class com.bonzaiengine.procedural.modifier.TranslateDomain
-
- translateLocal(Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
- translateWorld(Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
- TranslationalLimitMotor() - Constructor for class com.bonzaiengine.physics.constraints.Dof6SpringConstraint.TranslationalLimitMotor
-
- translationMask - Variable in class com.bonzaiengine.gamekit.component.RigidBodyComponent
-
- TRANSPARENT - Static variable in class com.bonzaiengine.math.Color4
-
- TRANSPARENT - Static variable in class com.bonzaiengine.math.Color4b
-
- Transparent - Static variable in class com.bonzaiengine.renderer.RenderOptions
-
Transparent
- transpose(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
-
Transpose the src matrix into this matrix.
- transpose() - Method in class com.bonzaiengine.math.Mat4x4
-
Transpose this matrix
This is an optimized version of #transpose(Mat4x4),
in the case of the source and destination matrix are identical
- transpose3x3(Mat4x4) - Method in class com.bonzaiengine.math.Mat4x4
-
Transpose the 3x3 block of the specified matrix into this
- transpose3x3() - Method in class com.bonzaiengine.math.Mat4x4
-
Transpose the 3x3 block of this matrix.
- Traversal() - Constructor for class com.bonzaiengine.util.Trees.Traversal
-
- TraversalStatus - Class in com.bonzaiengine.scene.octree
-
- TraversalStatus() - Constructor for class com.bonzaiengine.scene.octree.TraversalStatus
-
- traverse(OctreeVisitor<T>) - Method in class com.bonzaiengine.scene.octree.Octree
-
- traverse(WidgetTraversal) - Method in class com.bonzaiengine.ui.widget.Menu
-
- traverse(WidgetTraversal) - Method in class com.bonzaiengine.ui.widget.Panel
-
- traverse(WidgetTraversal) - Method in class com.bonzaiengine.ui.widget.TabPanel
-
- traverse(WidgetTraversal) - Method in class com.bonzaiengine.ui.widget.Widget
-
- traverse(Widget) - Method in interface com.bonzaiengine.ui.widget.WidgetTraversal
-
- traversePreOrder(OctreeVisitor<T>) - Method in class com.bonzaiengine.scene.octree.Octree
-
- Tree<T> - Class in com.bonzaiengine.util
-
- Tree(T) - Constructor for class com.bonzaiengine.util.Tree
-
- TreeDataProvider<T> - Interface in com.bonzaiengine.ui.widget
-
- TreeListener<T> - Interface in com.bonzaiengine.ui.widget
-
- Trees - Class in com.bonzaiengine.util
-
ITree utilities in an iterative tree traversal (no recursion) and
continuation approach (minimal memory usage).
- Trees.ITreeFunction<T,R> - Interface in com.bonzaiengine.util
-
- Trees.Traversal<T,U> - Class in com.bonzaiengine.util
-
- TreeTable<T> - Class in com.bonzaiengine.ui.widget
-
- TreeTable() - Constructor for class com.bonzaiengine.ui.widget.TreeTable
-
- TreeTableModel<T> - Interface in com.bonzaiengine.ui.widget
-
- TreeWidget<T> - Class in com.bonzaiengine.ui.widget
-
- TreeWidget() - Constructor for class com.bonzaiengine.ui.widget.TreeWidget
-
- triangle(int, int, int) - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
-
- triangle(int, int, int) - Method in class com.bonzaiengine.shape.builder.MeshShapeBuilder
-
- triangle(int, int, int) - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
-
- triangle(int, int, int) - Method in interface com.bonzaiengine.shape.IShapeBuilder
-
- triangleNormal(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Vec3
-
- TRIANGLES_INDEX - Static variable in enum com.bonzaiengine.renderer.Batch.PolygonType
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Box
-
- triangulate(IShapeBuilder) - Method in class com.bonzaiengine.shape.geometry.Cone
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Cubemap2d
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Ellipse
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Frustum
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Grid
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Lines
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.LineStrip
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Points
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Quad
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Skybox
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.geometry.Sphere
-
- triangulate(IShapeBuilder<?>) - Method in interface com.bonzaiengine.shape.IShapeDelegate
-
- triangulate(IShapeBuilder<?>) - Method in interface com.bonzaiengine.shape.IShapeRepresentation
-
- triangulate(IShapeBuilder<?>) - Method in class com.bonzaiengine.shape.modifier.Aggregation
-
- triangulate(IShapeBuilder) - Method in class com.bonzaiengine.shape.modifier.InverseSide
-
- triangulate(IShapeBuilder) - Method in class com.bonzaiengine.shape.modifier.Orientation
-
- triggerChildsUpdate() - Method in class com.bonzaiengine.ui.widget.Widget
-
- trim(String, int, int) - Method in class com.bonzaiengine.font.BmfFont
-
- trim(String, int, int) - Method in interface com.bonzaiengine.font.IFont
-
- trimExtension() - Method in class com.bonzaiengine.io.Stream
-
- trimToSize() - Method in class com.bonzaiengine.animation.KeyFrame
-
- type - Variable in class com.bonzaiengine.material.graph.compiler.Variable
-
- type - Variable in class com.bonzaiengine.material.Map
-
- type - Variable in class com.bonzaiengine.procedural.noise.Voronoi
-
- type - Variable in class com.bonzaiengine.procedural.noise.VoronoiSmooth
-
- type - Variable in class com.bonzaiengine.procedural.noise.VoronoiUniform
-
- type - Variable in class com.bonzaiengine.procedural.noise.Worley.Combiner
-
- type - Variable in enum com.bonzaiengine.shader.ShaderIn
-
- type - Variable in enum com.bonzaiengine.shader.ShaderUniform.BuiltIn
-
- TYPE_BATCH_HW - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_CONTEXT_VAO - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_MATERIAL_STANDARD - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_SHADER_DIFFUSE - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_SHADER_DIFFUSE_ALPHATEST - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_SHADER_DIFFUSE_CUBE - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_SHADER_DIFFUSE_VERTEXCOLOR - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_SHADER_DIFFUSE_VERTEXCOLOR_ALPHATEST - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_SHADER_FONT - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_SHADER_UNIFORMCOLOR - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_SHADER_UNIFORMCOLOR_LIGHTING - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_SHADER_VERTEXCOLOR - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_TEX_ANISO_MAX - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- TYPE_TEX_SAMPLES_MAX - Static variable in class com.bonzaiengine.opengl.GLc
-
Internal
- typedConstraintId - Variable in class com.bonzaiengine.physics.Constraint
-